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Commonwealth Moisturizer


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Posted
21 minutes ago, lee3310 said:

Thanks, CWSS is still widely used so i think this patch is a must have.

PS

Just a little side note:
String[] Property WOTC_CumOverlayStrings Auto
this property should really be flagged as "const", i still don't know why the author of WOTC  didn't do it. I had a hard time adding a new overlay to the list (on an existent save).

 

TBH I'm amazed people still go to the trouble of chasing down CWSS when BYOP fulfills the same function with less effort (and easier compatibility with Get Dirty).  I'm not really into settlement building, though.  I assume CWSS offers a different enough variety of restroom fixtures to endure its self-imposed exile.

 

And I agree, it's a good idea to flag property arrays as const.  It's an easy thing to overlook, even as a mod author, if you never have cause to change the array contents. 

Posted (edited)
14 minutes ago, spicydoritos said:

 

TBH I'm amazed people still go to the trouble of chasing down CWSS when BYOP fulfills the same function with less effort (and easier compatibility with Get Dirty).  I'm not really into settlement building, though.  I assume CWSS offers a different enough variety of restroom fixtures to endure its self-imposed exile.

 

And I agree, it's a good idea to flag property arrays as const.  It's an easy thing to overlook, even as a mod author, if you never have cause to change the array contents. 

I'm using CWSS with get dirty and dirty sex, i didn't pay much attention but i think everything is working just fine. My PC gets dirty after sex and the dirt layers are showing and get removed properly so i don't know exactly what's the compatibility warning in the mod description is about.
And for why CWSS over BYOP, i'm using both actually, but CWSS is used randomly by NPCs as furniture which is cool + it has a nice dancing animation under the shower and way more fixtures. 

Edited by lee3310
Posted

I found a bug after installing the CWSS patch, my character will undress everything including the cum item when the bath start, but will dress the cum item back when the bath is over.

Posted (edited)
37 minutes ago, yuhangxin123 said:

I found a bug after installing the CWSS patch, my character will undress everything including the cum item when the bath start, but will dress the cum item back when the bath is over.

 

You need Renara's "CWSS Redux V4 WOTC Patch" I linked.  Otherwise WotC won't recognize showers from CWSS.

Edited by spicydoritos
Posted
41 minutes ago, spicydoritos said:

 

You need Renara's "CWSS Redux V4 WOTC Patch" I linked.  Otherwise WotC won't recognize showers from CWSS.

Yeah, i got it fixed, but there is another problem, after the some AAF animation, some cum from the mod wont show up, but the cumoverlay works fine for me.

Posted
49 minutes ago, yuhangxin123 said:

Yeah, i got it fixed, but there is another problem, after the some AAF animation, some cum from the mod wont show up, but the cumoverlay works fine for me.

 

If you post or send a Papyrus log, I'll take a look. 

Posted
25 minutes ago, RatchetW said:

AM I able to use both just the facials from this mod, and original texture cum from other mods (like scripted cum overlays)?

 

 

Certainly.  Disabling body cum in CM will have no effect on cum overlays applied by other mods.

Posted
1 hour ago, spicydoritos said:

 

Here are some instructions if you want to learn how:

 

 

I wish i could give up so easily instead of spending countless hours trying to fix every single thing that doesn't work in my game ?

Posted (edited)

Version 1.02.1 is up!  No changes to the main mod.  The WotC-CWSS patch in the FOMOD is the same one I previously posted in this thread.

 

 v. 1.02.1
-FOMOD now includes an optional patch to make green cum glow. Big thanks to @Waity6taity for providing the glowmap, texture, and modified material!
-FOMOD now includes an optional compatibility patch for the CWSS version of Wash Out That Cum. Be sure to also patch WotC itself to work with the current CWSS version (4.x).
-FOMOD adjusted to make main assets optional. This should allow merging the new patches without replacing a built body, MCM settings, or personal tweaks.

 

Edited to add glowing cum screenshots provided by Waity6taity:

Spoiler

245059964_Fallout42023-02-2406-44-07.jpg.d33a724dc6da289d75e26a64667ded3f.jpg364610421_Fallout42023-02-2406-41-25.jpg.02e7d7b954f7e547f9e7b05a6688dccf.jpg800876887_Fallout42023-02-2406-35-38.jpg.c9bfa10541aac2bedd05505f107874b3.jpg954054195_Fallout42023-02-2406-00-17.jpg.ffa3605819206097929af101f72ebfe8.jpg1943048887_Fallout42023-02-2405-56-32.jpg.916441452542b3214d80961dc8a54810.jpg

 

Edited by spicydoritos
Posted
2 hours ago, spicydoritos said:

-FOMOD adjusted to make main assets optional. This should allow merging the new patches without replacing a built body, MCM settings, or personal tweaks.

 

How to achieve this? When installing in MO2, should I simply select None for both female and male mesh and then Merge at the end of the installation?

 

Thanks for the update, keep up the great work!

Posted
47 minutes ago, rubber_duck said:

 

How to achieve this? When installing in MO2, should I simply select None for both female and male mesh and then Merge at the end of the installation?

 

Thanks for the update, keep up the great work!

 

Precisely.  Uncheck or choose "None" for anything you don't want overwritten, then select "Merge" at the end.  Files with the same name will be replaced, but anything else will remain undisturbed.  If you want to be ultra paranoid, you could even install only the patch(es) under a new mod name, and load it after the original CM.

 

Clipboard01.jpg.82596b1920cb8df620fff642d202dbe7.jpg

Posted

Of note to all: I just re-uploaded to fix a missing flag from the FOMOD.  The main mod files (not bodies or patches) in the previous version would install regardless of your selection.  The error has now been rectified.

Posted
18 minutes ago, spicydoritos said:

 

Precisely.  Uncheck or choose "None" for anything you don't want overwritten, then select "Merge" at the end.  Files with the same name will be replaced, but anything else will remain undisturbed.  If you want to be ultra paranoid, you could even install only the patch(es) under a new mod name, and load it after the original CM.

 

Clipboard01.jpg.82596b1920cb8df620fff642d202dbe7.jpg

 

Got it, thanks!

 

Keep up the great work!

Posted
23 minutes ago, Arkadeus said:

Thanks for the glow! However the facial glow patch esp is breaking the morph of the green facials. Did i do something wrong?

 

Doesn't seem to be broken on my end.  Here's from a brand new game:

Spoiler

Clipboard.thumb.jpg.7bd87e99fa5196c771fbba9b299e8676.jpg

 

And here's from an ongoing save:

Spoiler

Clipboard2.thumb.jpg.730e0607db7f07134d0dec7cb5da72f6.jpg

 

How did you install, and what mod manager?  Is the glow patch plugin loaded after the main mod?

 

Posted
On 2/22/2023 at 5:20 AM, spicydoritos said:

TBH I'm amazed people still go to the trouble of chasing down CWSS

 

The chase is short at least: https://www.nexusmods.com/fallout4/users/3463396

 

On 2/22/2023 at 5:20 AM, spicydoritos said:

when BYOP fulfills the same function with less effort (and easier compatibility with Get Dirty).  I'm not really into settlement building, though.  I assume CWSS offers a different enough variety of restroom fixtures to endure its self-imposed exile.

 

Yes, for me it's toilets which work with Advanced Needs and also the existence of a related mod which replaces a variety of fixtures in the vanilla game with working ones.

Posted

I deleted suits did a clean install and redid the bodyslides. I use MO2, the patch is after the main and both are at the bottom of both panels in MO2.

Spoiler

 

 

ScreenShot1.png

ScreenShot2.png

Posted
14 minutes ago, vaultbait said:

Yes, for me it's toilets which work with Advanced Needs and also the existence of a related mod which replaces a variety of fixtures in the vanilla game with working ones.

I don't know what mod does that but i hope it only replaces toilets in settlements ("scrapable" in which case, i'm interested), otherwise, goodbye precombines ☠️ 

Posted (edited)
1 hour ago, Arkadeus said:

I deleted suits did a clean install and redid the bodyslides. I use MO2, the patch is after the main and both are at the bottom of both panels in MO2.

  Reveal hidden contents

 

 

 

 

 

Are you using Oni face parts or something similar that replaces the base head file(s)?  Because that could prevent the headpart facials from morphing correctly.

 

Also FYI, the facial cum is unrelated to the body cum.  Re-building the body cum won't affect facials at all.

 

Edit: Nevermind, I was able to replicate this with that same face.  Seems as if there's an offset, and the further away you are from a vanilla face, the more obvious it becomes.  Pretty sure I can fix this no problem.

Edited by spicydoritos
Posted
50 minutes ago, lee3310 said:

I don't know what mod does that but i hope it only replaces toilets in settlements ("scrapable" in which case, i'm interested), otherwise, goodbye precombines ☠️ 

 

Universal Working Bathroom Fixtures (linked from the same place as CWSS) does replace things outside settlements which is why I use it, since it's convenient to find working fixtures when I'm out exploring (I do very little with settlements these days). I've got only the vaguest notion of how the precombine/previs stuff works, but I expect it breaks them since I end up needing to shuffle around the load order a bit to accommodate it and there's a necessary patch to make it work with Ultra Interior Lighting, I guess my machine is just fast enough to keep up. Is there an easy way to tell by looking at a cell record in FO4Edit? I see its plugin updates the VISI (PreVis Files Timestamp) record, which I'm assuming means it does.

 

If it could be redone with something like Base Object Swapper that might be nicer, but its description hints at the precombine system making that likely impossible.

Posted
1 hour ago, Arkadeus said:

I deleted suits did a clean install and redid the bodyslides. I use MO2, the patch is after the main and both are at the bottom of both panels in MO2.

 

Alright, I fixed the glowing facials offset.

 

Spoiler

ScreenShot18.jpg.d73e794643f88d4b8a595f2c35127a17.jpg

 

Here's a patch to test and make sure the issue is fixed for you.  If this does the trick, I'll update the FOMOD as well.

CMkz_GlowPatch_Overwrite.zip

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