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Commonwealth Moisturizer


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Posted (edited)

I've been enjoying the hell out of this, thanks for the groundbreaking work! A couple of (probably absurd) requests for future mesh additions if possible...

 

First, the one equivalent I'm really missing from Scripted Cum Overlays looks like a creampie running well down the leg. I have no idea if this was considered and ruled out due to problems with extremities (everything so far seems to focus on the torso and head), but... yeah.

 

The other is that some lactation-oriented mods try to implement dribbling breastmilk overlays. Something similar with this framework seems like it could work well, though I get that it probably would warrant additional logic since it would be a different class of mesh you wouldn't want to apply as a result of sex scenes (I imagine milking mods would call CM's API in lieu of applying overlays). If that's out of scope for this mod, I completely understand, just seemed pretty close to what's already in here.

Edited by vaultbait
Posted
41 minutes ago, vaultbait said:

First, the one equivalent I'm really missing from Scripted Cum Overlays looks like a creampie running well down the leg. I have no idea if this was considered and ruled out due to problems with extremities (everything so far seems to focus on the torso and head), but... yeah.

 

Do these two not appear for you?

 

Spoiler

downCum.thumb.jpg.bc36e8e6c3690e56b0f44dfc4389d21f.jpg

 

43 minutes ago, vaultbait said:

The other is that some lactation-oriented mods try to implement dribbling breastmilk overlays. Something similar with this framework seems like it could work well, though I get that it probably would warrant additional logic since it would be a different class of mesh you wouldn't want to apply as a result of sex scenes (I imagine milking mods would call CM's API in lieu of applying overlays). If that's out of scope for this mod, I completely understand, just seemed pretty close to what's already in here.

 

I'll say I have no personal interest in the milk stuff.  Structurally speaking, it's a reasonable match, in that they're just more meshes that could be added to the armor and made visible via mat swaps.  If somebody wants to make a mod addon/patch/whatever in that vein I won't stop them.

Posted
1 hour ago, spicydoritos said:

Do these two not appear for you?

 

Oh! For some reason I hadn't seem them come up and thought there weren't any. Feature request solved via time machine. I'll take it! ?

 

1 hour ago, spicydoritos said:

I'll say I have no personal interest in the milk stuff.  Structurally speaking, it's a reasonable match, in that they're just more meshes that could be added to the armor and made visible via mat swaps.  If somebody wants to make a mod addon/patch/whatever in that vein I won't stop them.

 

I totally get that. My only real interest there is for some additional realism in the current pregnancy mods.

 

I guess the mesh additions would involve duplicating the existing meshes for the armor to add more into the NIF (and redoing it any time the original NIF gets updates)? Not too bad, I could probably repurpose some of the existing meshes and just scale/move/trim vertices and copy bones/repaint weights for their new location. Not that I'll likely get to it any time soon but good to know it's reasonably straightforward.

Posted

Uploaded version 1.02 to include the chest cum fixes for Atomic Muscle.  No other changes, and no need to update unless you're using AM.  If you have version 1.01a with the CM Atomic Muscle fix from a couple posts above, you can skip updating, because 1.02 includes the same fix.

Posted (edited)

Will you be doing an Atomic Beauty version of this mod with bodyslide files. I think this would be really awesome for it.

Edited by Nykyha
Posted (edited)
42 minutes ago, Nykyha said:

Will you be doing an Atomic Beauty version of this mod with bodyslide files. I think this would be really awesome for it.

 

There's really just one female outfit to convert, which shouldn't be particularly hard for someone with experience making AB clothing conversions.

Edited by vaultbait
Posted
1 hour ago, Nykyha said:

Will you be doing an Atomic Beauty version of this mod with bodyslide files. I think this would be really awesome for it.

 

I'm not planning to do more conversions personally (also I have no experience with AB).  Conversion permissions are wide open, though, and anyone else is welcome to create and post one.  As vaultbait said, it should be fairly straightforward.  The meshes are all form-fitting.  No special physics, skirts, hard objects, etc.  The equivalent of OutfitStudio 101 if it's anything like FG/CBBE conversions.

Posted (edited)
49 minutes ago, TabbyCatNinja said:

@spicydoritos The effects look awesome. Will you be making visual bowel movement responses for special needs events? or maybe visual response periods?

 

For the record, I have the 3D design capabilities of a potato. ?   All the visual assets in this mod are kziitd's fine work.  In any case, even if the assets you mention were available, I probably wouldn't include them here.  I would prefer to keep a narrow focus on cum.  If others want to piggyback on the main mod with patches, like the milk options vaultbait asked about previously, I'm totally fine with that.

 

PS your "Vag Juice" armor item, the strings of cum running between thighs from your Pasties Pack #2, is one of my favorite items ever.  My character almost always wears it.

Edited by spicydoritos
Posted (edited)

Spicy I really enjoyed your mod and in fact I have already created a soft compatibility with Nuka Ride, where you can remove cum overlays and also cum meshes with a moist towelette. 

 

Do you know if I can block certain NPCs from applying this? Specifically in my mod there is a synth that is a replica of the main character. This clone replicates her headparts, so every time my protagonist has stuff for her face, the clone does too, so I'd like to block her on it with some keyword, if it is within your possibilities.

 

 

Edited by JB.
Posted
3 hours ago, JB. said:

Spicy I really enjoyed your mod and in fact I have already created a soft compatibility with Nuka Ride, where you can remove cum overlays and also cum meshes with a moist towelette. 

 

Do you know if I can block certain NPCs from applying this? Specifically in my mod there is a synth that is a replica of the main character. This clone replicates her headparts, so every time my protagonist has stuff for her face, the clone does too, so I'd like to block her on it with some keyword, if it is within your possibilities.

 

 

 

Oh yay, somebody used my cleaning API!  ?

 

Can you clarify the boundaries of the problem a bit?  Do the cum headparts only get copied on initial clone creation, or do they appear every time the player has a new cum headpart added?  And how does the cloning process work?

Posted (edited)
30 minutes ago, spicydoritos said:

 

Oh yay, somebody used my cleaning API!  ?

 

Can you clarify the boundaries of the problem a bit?  Do the cum headparts only get copied on initial clone creation, or do they appear every time the player has a new cum headpart added?  And how does the cloning process work?

My character had an oral sex scene with a male character in her apartment. When she went outside, her clone was waiting for her as part of the quest story. All normal here until I saw the clone's face. 

 

Spoiler

981149676_Capturadepantalla2023-02-1300_39_01.png.1c3b5ad7f021eec23963473d8e0298c7.png

 

The clone is an actor whose template is the main character herself. There are no scripts copying morphs or anything like that. That means that if my character changes her hair, the clone will have the same hair the next time she appears in a new cell /on a reload. It is the way the engine behaves.

 

Anyway, It's a very peculiar and specific situation in my mod , I can live with this xD.

 

 

Edited by JB.
Posted
45 minutes ago, JB. said:

My character had an oral sex scene with a male character in her apartment. When she went outside, her clone was waiting for her as part of the quest story. All normal here until I saw the clone's face. 

 

 

The clone is an actor whose template is the main character herself. There are no scripts copying morphs or anything like that. That means that if my character changes her hair, the clone will have the same hair the next time she appears in a new cell /on a reload. It is the way the engine behaves.

 

Anyway, It's a very peculiar and specific situation in my mod , I can live with this xD.

 

 

 

That's a thorny one.  If it were a matter of cum application, I could of course create a keyword for my own functions to check.  But cum isn't technically being applied here.  The headparts are being copied directly from template.  Brainstorming a bit here:

 

-I don't know if it's possible to flag certain headparts to prevent copying from a templated actor.  I've never had cause to do so.  I can look into it a bit.

-Theoretically you could run the cleaning function on the clone after she spawns.  However, it'd be necessary to run every time the location changes or the game loads.  In the process you'd also clean off cum that the clone earned from her own sex events.  Not a great option.

-If player's face is clean, the clone's would be too.  Might be possible to do some fancy scripting with temporary facial removal before the clone spawns.  TBH that sounds both complicated and prone to timing failure.  And again, you'd have to run the function pretty frequently.

-I could add an option that forces player to use the NPC head armor.  You wouldn't have headpart clone issues, but then again, you'd lose most of the facials.

 

I'm open to suggestions or ideas.  If I can fix it on my end I will.

Posted

It doesn't seem to be a big problem really, just aesthetic. I think it will help players to buy more towelettes to wipe often. ?

 

The good thing is that this is specifically in a linear part of the mod - the clone is usually always inside the porn studio. So yes, I'm going to run a cleanup script here as soon as I open the door in the specific stage of that quest. 

Posted (edited)
13 hours ago, spicydoritos said:

 

That's a thorny one.  If it were a matter of cum application, I could of course create a keyword for my own functions to check.  But cum isn't technically being applied here.  The headparts are being copied directly from template.  Brainstorming a bit here:

 

-I don't know if it's possible to flag certain headparts to prevent copying from a templated actor.  I've never had cause to do so.  I can look into it a bit.

-Theoretically you could run the cleaning function on the clone after she spawns.  However, it'd be necessary to run every time the location changes or the game loads.  In the process you'd also clean off cum that the clone earned from her own sex events.  Not a great option.

-If player's face is clean, the clone's would be too.  Might be possible to do some fancy scripting with temporary facial removal before the clone spawns.  TBH that sounds both complicated and prone to timing failure.  And again, you'd have to run the function pretty frequently.

-I could add an option that forces player to use the NPC head armor.  You wouldn't have headpart clone issues, but then again, you'd lose most of the facials.

 

I'm open to suggestions or ideas.  If I can fix it on my end I will.

 

12 hours ago, JB. said:

It doesn't seem to be a big problem really, just aesthetic. I think it will help players to buy more towelettes to wipe often. ?

 

The good thing is that this is specifically in a linear part of the mod - the clone is usually always inside the porn studio. So yes, I'm going to run a cleanup script here as soon as I open the door in the specific stage of that quest. 

It would be a lot easier if you change the cloning mechanism and use a scripted one instead. Spawn a regular NPC (using a new unique actor) and copy all the PC feature to it afterward.
Take a look at AAF, Just business and Human resources clone NPC functions, you will get rid of all those complications if you do so.

Edited by lee3310
Posted

I have a lil suggestion.

Is it possible for this script to recognize certain AAF animations and apply a number of semen accordingly?

For example, if an actor had sex with 2-3 actors in an animation (ie. those gangbang anims that exist out there), could the script be programmed to apply not one but 2-3 semen overlays onto the actor? That would be cool because it only applies one semen overlay at the same time regardless of the AAF animation.

Posted
3 hours ago, georgechalkias said:

I have a lil suggestion.

Is it possible for this script to recognize certain AAF animations and apply a number of semen accordingly?

For example, if an actor had sex with 2-3 actors in an animation (ie. those gangbang anims that exist out there), could the script be programmed to apply not one but 2-3 semen overlays onto the actor? That would be cool because it only applies one semen overlay at the same time regardless of the AAF animation.

 

It already works that way.  You get one cum mesh per location tag, e.g. PenisToMouth.  If "Bukkake Mode" is on (and it's on by default) each additional partner applies a random cum mesh.

Posted
1 hour ago, handsome2 said:

i like cums on vaginal part, do u have/recommend any good FG clothing that reveal the cums?

 

Optionally you can use outfits from one of the popular replacer sets like CCO, Lazman's or Ghaan's and toggle the panties zap when building in BodySlide, or even easier just wear armor pieces with no clothing underneath, or with one of the various high-heel "outfits" that's just the shoes.

Posted

suggestion:
put on the zaz pussy cum leak effect when all possible cums on vaginal are full.
the leak should only run for a period of time. indefinite/permanent kind of weird, like she is sicked

Posted
3 hours ago, spicydoritos said:

Now that I'm not drowning in mod work, I put together a cum washing patch for the CWSS version of Wash Out That Cum.  Be sure to also download Renara's patch for CWSS 4.01.

 

I will eventually fold my patch into the FOMOD as well.

 

CMkz WotC CWSS Patch.zip 16.06 kB · 4 downloads

Thanks, CWSS is still widely used so i think this patch is a must have.

PS

Just a little side note:
String[] Property WOTC_CumOverlayStrings Auto
this property should really be flagged as "const", i still don't know why the author of WOTC  didn't do it. I had a hard time adding a new overlay to the list (on an existent save).

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