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Posted
12 hours ago, MysticDaedra said:

Are you thinking of including some sort of quest at some point, to go along with the core function of the mod? Just curious. There are so few "sexy" Fallout 4 quests, especially compared to Skyrim. Regardless, loving the mod, keep up the great work :)

No plans for quests, and I think they would be pretty absurd, not "sexy".. There's a few characters planned, but I may run out of steam before I can get to that part of this learning project.

 

5 hours ago, Delakor53 said:

I been thinking along same lines, Why would one knowingly consume the jelly willingly without an incentive too.

I have the Project Zeta installed and didn't notice anything happen in relation to this mod at all. There is an opportunity to make the player character be conditioned to seek out more of the jelly maybe? 

One other query, the difference of Cosmic Jelly and Star Jelly?

Project Zeta is just acting as the first jelly if needed.

 

Different jellies came about, when I was planning the cure. Cosmic Jelly was supposed to be extremely rare, because it was the first version the aliens started to distribute many years ago. The two jellies were supposed the cancel each other out. They kind of do that now, but in a way that is less annoying. 

Posted
3 hours ago, MysticDaedra said:

The speed debuff when pregnant and full of eggs doesn't seem to apply to sprinting. Is this intended? If can't can't run, I'd think I wouldn't be able to sprint either lol.

I do believe preventing sprinting is technically possible, but it's been left for the roleplayer to decide for themselves. Maybe something could be done with it by adding some sort of penalty for trying to sprint. The attempt gets cancelled and something happens. .

 

57 minutes ago, MysticDaedra said:

What are the Experiment(al?) eggs for? Not fully implemented yet? I can't eat them or cook with them it seems, unless I'm missing something. Just fluff?

Experiment eggs just provide crafting materials for those that don't have Animated Tentacles and AAF installed. If you have those, try dropping the eggs on the ground and see what happens.

Posted (edited)

Here's one for the community: what FG morphs do y'all use for the permanent morphs? Or do you just leave those blank?

 

Also, could an option be added to automatically unequip clothing/armor after morphs reach a certain size? I just did the full body morph test, and hoo boy, that pregnancy belly is going to get HUGE eventually, or so it appears. Rather than limit the size of the belly to eliminate clipping, I'd rather (especially since it's more realistic) that the worn items get unequipped. Just a thought.

Edited by MysticDaedra
Posted
12 hours ago, Alfakentauri said:

Project Zeta is just acting as the first jelly if needed.

First I owe apology. Began new play-through and purposely didn't touch any jellies spotted or pick up the stash at old north bridge statue and went through Project Zeta.

This time FPE(R) was not in use and checking at bottom of list of perks after Zeta was complete The effect was noticed :)
Now it feels right, Thank you! ❤️ 

Looking forward to what is to come.

Posted (edited)
On 5/11/2023 at 12:26 PM, MysticDaedra said:

Also, could an option be added to automatically unequip clothing/armor after morphs reach a certain size? I just did the full body morph test, and hoo boy, that pregnancy belly is going to get HUGE eventually, or so it appears. Rather than limit the size of the belly to eliminate clipping, I'd rather (especially since it's more realistic) that the worn items get unequipped. Just a thought.

I'll put it on the list of things to test. Labor is another situation where something like that would be nice, especially re-equipping automatically after.

Edited by Alfakentauri
Posted

So I learned the hard way that the potion that increases clutch size stacks ... I had to sit through maybe 30 irl minutes of my character laying over 200 radroach eggs lol.

 

It made me think, does egg-laying speed up the larger your capacity is or does it have a cap?

Posted (edited)
5 hours ago, Kendri said:

So I learned the hard way that the potion that increases clutch size stacks ... I had to sit through maybe 30 irl minutes of my character laying over 200 radroach eggs lol.

 

It made me think, does egg-laying speed up the larger your capacity is or does it have a cap?

Luckily, there's a cap on how many eggs one can pop out per pregnancy. The capacity itself isn't capped. A way to limit capacity is already a feature in the coming version, but the limit can be bypassed with concoctions. I'll see if there's a non-punishing trick to prevent interesting "accidents".

 

As for the birthing speed, yes, there's a minimum I've put there, and then there's the limit the engine imposes, because labor system uses timers. 

 

To clarify: labor is supposed to last roughly the same amount of time regardless how many eggs there are in the oven. More eggs, the faster they come out. However, with crazy amount of eggs, labor will take longer, because minimum time limit mentioned above. 

Edited by Alfakentauri
Posted

Hm, could a potential option be that the higher your total clutch capacity is, the more eggs you can squeeze out in a push? IE instead of 1 egg per push it could be a set value depending on how many eggs are in the oven currently. It'd be useful for large clutches but probably wouldn't need to come into effect until clutches reach 20+ eggs. Keep the birthing/labor speed, just increase the 'push' sizes. It's like burst DPS but with eggs lol.

Posted
11 hours ago, Kendri said:

Hm, could a potential option be that the higher your total clutch capacity is, the more eggs you can squeeze out in a push? IE instead of 1 egg per push it could be a set value depending on how many eggs are in the oven currently. It'd be useful for large clutches but probably wouldn't need to come into effect until clutches reach 20+ eggs. Keep the birthing/labor speed, just increase the 'push' sizes. It's like burst DPS but with eggs lol.

That seems to work quite well, and only small tweaks needed to be done. Thank you for the idea, I'm definitely using it!

Posted

So after playing a bit more and seeing the "notes" in the Special Device, I have decided that I really like how you've done this. I'm a sucker for lore rationale/reasons for NSFW mods whenever possible, and it's always nice when I don't have to create my own headcanon for things like this.

 

So... I hope to see you add more lore over time :) I've only unlocked the first two notes, and I do hope there are more. But the more lore the merrier!

Posted
21 hours ago, MysticDaedra said:

So... I hope to see you add more lore over time :) I've only unlocked the first two notes, and I do hope there are more. But the more lore the merrier!

For now, there's only a few device notes. I guess the magazines hint that this thing has been around for a while. 

Posted

is there a way too make more forceful encounters with the eggs? for a new save and playing a innocent character with zero knowledge of stuff it doesn't make sense for her to just willingly eat a strange egg and (i just want a more immersive way of starting, i know one way is with aaf too but,  wish there were other ways say some raiders after a aaf violate defeat event or something similar force feed you an egg and or some sort of trap mechanic that launches an egg at you causing you to ingest it.  and that is how your character becomes addicted to birthing eggs. 

Posted
8 hours ago, LinksSword said:

is there a way too make more forceful encounters with the eggs? for a new save and playing a innocent character with zero knowledge of stuff it doesn't make sense for her to just willingly eat a strange egg and (i just want a more immersive way of starting, i know one way is with aaf too but,  wish there were other ways say some raiders after a aaf violate defeat event or something similar force feed you an egg and or some sort of trap mechanic that launches an egg at you causing you to ingest it.  and that is how your character becomes addicted to birthing eggs. 

I'm planning to add a sort of "alien influence" thing. If the device is present, it can make you gobble up a jelly. Influence goes up if the device is kept around. Enough jellies and a physical addiction kicks in and the device is no longer needed. Other events could give this addiction "perk" immediately, like when you wake up in a pod during Project Zeta. 

 

I'm not familiar with AAF Violate or noncon mods in general. What I originally indented to do, was just a little abduction scene. After picking up the device, you would get beamed up, witness a few seconds of aliens doing their strange experiments and then wake up in a ditch somewhere in the wastes. In any case, there's been a change of plans and the abduction mechanic may be recycled for something else later.

Posted
1 hour ago, Alfakentauri said:

I'm planning to add a sort of "alien influence" thing. If the device is present, it can make you gobble up a jelly. Influence goes up if the device is kept around. Enough jellies and a physical addiction kicks in and the device is no longer needed. Other events could give this addiction "perk" immediately, like when you wake up in a pod during Project Zeta. 

 

I'm not familiar with AAF Violate or noncon mods in general. What I originally indented to do, was just a little abduction scene. After picking up the device, you would get beamed up, witness a few seconds of aliens doing their strange experiments and then wake up in a ditch somewhere in the wastes. In any case, there's been a change of plans and the abduction mechanic may be recycled for something else later.

I like both ideas

Posted

Just wanted to say real quick I'm enjoying the mod so far on my fresh save! I've actually got most everything up and running except for belly growth. In the first two pregnancies, I couldn't see any belly growth, even with the "almost due" text. Is this normal this early on, or have I perhaps messed up somewhere? I should probably mention this is my first time playing with a pregnancy progression mod, and I'm currently not running any others besides having BodySlide and CBBE. I've also tried reloading prior saves and tinkering a bit in MCM, unless the fix isn't there. Sorry for the troubles!

 

 

 

image.thumb.png.5fca93f2bff2318d8843538ae9976dc2.png

Posted
5 hours ago, CobaltScribbler said:

I should probably mention this is my first time playing with a pregnancy progression mod, and I'm currently not running any others besides having BodySlide and CBBE. I've also tried reloading prior saves and tinkering a bit in MCM, unless the fix isn't there. Sorry for the troubles!

 

Looks to me you don't have Looksmenu. Check Main page for requirements and check you have everything.
Looksmenu allows for changing a lot of things and scripts can use it to make belly larger, aligned with values you make in MCM.

Posted (edited)
5 hours ago, CobaltScribbler said:

Just wanted to say real quick I'm enjoying the mod so far on my fresh save! I've actually got most everything up and running except for belly growth. In the first two pregnancies, I couldn't see any belly growth, even with the "almost due" text. Is this normal this early on, or have I perhaps messed up somewhere? I should probably mention this is my first time playing with a pregnancy progression mod, and I'm currently not running any others besides having BodySlide and CBBE. I've also tried reloading prior saves and tinkering a bit in MCM, unless the fix isn't there. Sorry for the troubles!

The first few pregnancies should be smaller, but not to that extent. It's been a while since I tested how things look using vanilla CBBE and default settings. The default multiplier might need some re-adjusting. That is, if it was only the first two pregnancies before something started to show.

 

There's a test you can run from MCM to see if the morphs are actually working. If you don't get a giant inflatable woman, make sure the body and outfit was built with "Build morphs" box ticked in Bodyslide studio.

 

Edit: Also, MCM/Help has a function that reports if Looksmenu is detected correctly.

 

Edited by Alfakentauri
Posted
8 hours ago, Delakor53 said:

 

Looks to me you don't have Looksmenu. Check Main page for requirements and check you have everything.
Looksmenu allows for changing a lot of things and scripts can use it to make belly larger, aligned with values you make in MCM.

 

8 hours ago, Alfakentauri said:

The first few pregnancies should be smaller, but not to that extent. It's been a while since I tested how things look using vanilla CBBE and default settings. The default multiplier might need some re-adjusting. That is, if it was only the first two pregnancies before something started to show.

 

There's a test you can run from MCM to see if the morphs are actually working. If you don't get a giant inflatable woman, make sure the body and outfit was built with "Build morphs" box ticked in Bodyslide studio.

 

Edit: Also, MCM/Help has a function that reports if Looksmenu is detected correctly.

 

So I used the test and LM was active. That prompted me to go digging back in CBBE and BodySlide, where I found my vault suit and nude replacements (my only outfits in my save, currently) weren't selected with the build morphs box. Checked those and now everything's good to go! Thanks!

Posted
11 hours ago, CobaltScribbler said:

So I used the test and LM was active. That prompted me to go digging back in CBBE and BodySlide, where I found my vault suit and nude replacements (my only outfits in my save, currently) weren't selected with the build morphs box. Checked those and now everything's good to go! Thanks!

Glad you got it all sorted out! 

Happy Egg laying lol

Posted

This mod is easily one of my favorites, though I've learned to keep the belly size multipliers down when using CBBE as the base body, since the textures get rather wiggy once you've got more than 10-15 in the oven waiting, let alone my current record of 141 fish/Mirelurk eggs.

Posted
18 hours ago, Onikage-056 said:

I've learned to keep the belly size multipliers down when using CBBE as the base body, since the textures get rather wiggy once you've got more than 10-15 in the oven waiting, let alone my current record of 141 fish/Mirelurk eggs.

Yes, CBBE doesn't work so well with extremes. The "torpedo" Fusion Girl gives looks way better.

Posted (edited)
4 hours ago, Alfakentauri said:

Yes, CBBE doesn't work so well with extremes. The "torpedo" Fusion Girl gives looks way better.

Unfortunately, I'm not sure how well Fallout Vore would take using the Fusion Girl body. Definitely going to look around, though.
That said, the CBBE-TWB set might do the trick.

Edited by Onikage-056
Posted
3 hours ago, Onikage-056 said:

Unfortunately, I'm not sure how well Fallout Vore would take using the Fusion Girl body. Definitely going to look around, though.
That said, the CBBE-TWB set might do the trick.

I've been using just the armor-based vore bellies, no morphs involved. I did experiment with the vore body, which seems to be some kind of combination of TWB and coldsteelJ bodies. All of these CBBE-based bodies may have the same weirdly shaped extreme pregnancy belly, not sure anymore. In any case, I mostly use Fusion Girl. Sometimes it takes time before the armor belly decides to show up on screen after a hearty meal, but I can live with it. A matter of priorities, I guess.

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