Xylric Posted March 21 Posted March 21 (edited) Jellies and such appear to again be added to item lists. I've found a few dozen. Edited March 21 by Xylric
Milk489 Posted March 26 Posted March 26 This is hands down one of the best FO4 mods I’ve ever played. From start to finish, the quality is just incredible. I’d love to see it grow even more, but definitely at your own pace, no pressure at all. Is there a way for me, or anyone else, to support you and the work you've done? Thanks again for creating such an amazing mod.
Zenith8438 Posted March 26 Posted March 26 On 3/22/2026 at 9:01 PM, coyanimefreak said: robco patcher is updated Patcher is indeed updated. Hopefully mod works with newest version of game now. We love Bethesda releasing bullshit updates for the anniversary additions of Fallout 4 and Skyrim and fucking the entire modding community instantly.
coyanimefreak Posted March 28 Posted March 28 On 3/25/2026 at 10:40 PM, Zenith8438 said: Patcher is indeed updated. Hopefully mod works with newest version of game now. We love Bethesda releasing bullshit updates for the anniversary additions of Fallout 4 and Skyrim and fucking the entire modding community instantly. dosent the mod its self need to be updated?
usernotregistred Posted April 13 Posted April 13 I'm running OG 1.10.163 with a considered old AAF setup (AAF v171.0 beta) following the old manual which says to use Looks menu v1.6.18 and not v1.6.20, because it bug meshes in animations (and it truly does). But you recommend the v1.6.20 for your mod. Will using the v1.6.18 make morphs too buggy?
hiono Posted May 13 Posted May 13 anybody check if it works on nextgen version? or does it still need an update from the mod itself and not just a functioning robco
KrustyShackleford Posted May 13 Posted May 13 7 hours ago, hiono said: anybody check if it works on nextgen version? or does it still need an update from the mod itself and not just a functioning robco If I'm not mistaken currently it's only compatible with pre-NG
hiono Posted May 13 Posted May 13 3 hours ago, KrustyShackleford said: If I'm not mistaken currently it's only compatible with pre-NG yeah i found this out. AE version might work since robco is supposed to be stable there but im just not using the leveled lists.
rubber_duck Posted July 4 Posted July 4 Hey @Alfakentauri! Sorry for reaching out of the blue... It's been some time now since last update, but the mod works superbly! Any plans for the further development? If you're up for a coding challenge, maybe you could introduce a new mode for laying eggs: a mixture of jellies + animation/environment triggers. In essence, a mode where both Jelly consumption (current mode 5) and anomalies/manual (current mode 6) events trigger new pregnancy. I'm only mentioning this because I've been using mode 6 ever since I first installed this mod 2 years ago and have been collecting jellies without ever consuming them. I don't think this new addition would be that difficult to implement, as you'd need to stitch together two existing blocks into a 3rd new one ☺️ With that said, I do hope we get you back sometime soon, ideally with the new update! Take care, cheers! 🚀 2
nonofyodambiznes Posted July 6 Posted July 6 On 9/8/2025 at 1:17 PM, Alfakentauri said: Unfortunately, not much is happening currently. I need to get excited about playing FO4 again. Adding more colourful eggs isn't out of the question at some stage, but there's things to fix first. can't wait to see what you'd add next, specially with the recent alien animations that are added by darthorman
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