Alfakentauri Posted November 30, 2022 Posted November 30, 2022 (edited) Wasteland Eggspansion View File Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character and/or companions eager egg-layers. You get started by finding and consuming an item or giving it to a companion. A starter set can be found behind the statue next to the Sanctuary bridge. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. List of egg types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Spoiler Normal eggs - All unlockable gradually by consuming jellies. Food, combat encounters and/or sex help if applicable. - Angler* - Bloatfly - Bloodbug - Bloodworm - Cave Cricket - Cazador - Deathclaw* - Fog Crawler* - Gatorclaw* - Gecko* (4 variants) - Giant Ant (2 variants) - Gulper* - Hermit Crab* - Iguana* - Mantis - Mirelurk - Mirelurk Hunter - Mirelurk King - Mirelurk Queen - Nightstalker (2 variants) - Ogua - Rad Chicken* - Radroach - Radscorpion* - Radtoad - Stingwing - Thrasher * Rare bigger version exist. Usually triggered by growth spurts. Exceptions best discovered by accident (actual spoilers, not just hiding data for a cleaner page) Spoiler - Alien Squid and Alien Worm eggs - Ninja jelly unlocks. Getting hit by alien blaster fire, Zetan themed mod(s) needed. Player only. - Bloodworm - Normal jelly/food/combat unlock, but worms may hatch and escape during labor. Worm spawns require Nuka-World DLC. - Tentacle eggs - Ninja jelly unlock and results from Animated Tentacles mod-related activities. - Fish eggs - Extra eggs triggered sometimes when swimming.. - Irradiated eggs - Extra eggs added sometimes due to radstorm exposure. - Holiday eggs - Optional Rad Chicken egg conversion during holidays. Consuming Yum Yum Deviled Eggs adds more during pregnancy. - Quantumclaw, Quantumgator and Nukalurk eggs - Quantum consumable induced conversion during suitable pregnancy. Egg-laying modes Modes are to determine how pregnancies happen. Spoiler Lore-wise, the egg-laying condition manifests in different forms depending on the genetic make-up of a person. The default for the player character is jelly activation and for companions continuous random for the convenience of not having to micro-manage them. Modes 1-3 make sense if not using jellies for fast random unlocking of species and letting consumed food, combat encounters and sex guide what pregnancies will happen. 1) Once after each (re)unlock. 2) Continuous newest unlock only. To be removed. 3) Continuous newest (re)unlock. To be removed. 4) Continuous random unlocked. 5) Jelly consumption activation. Only consuming a jelly is allowed to start a new pregnancy. 6) Anomalies/manual activation. Only environmental triggers cause pregnancies. This includes animation activities. Yes, this is the sex option. 7) No new pregnancies. Pregnancy-related shenanigans (a few more to be added) Spoiler - Egg additions caused by environmental triggers like AAF/NAF/Vore activities with creatures. - Growth spurts causing eggs to multiply or become bigger. - Morning sickness. Egg-layer will note they aren't feeling so well and a quick animation may happen if in 3rd person. Buffs, debuffs and perks All (de)buff-giving perks can be turned off via the MCM. Spoiler Species-related pregnancy perks. Chill: +2 charisma and +2 luck. Diver: +2 strength and underwater breathing. +500 radiation resistance when exposed to radioactive water. Fireproof: +100 fire resistance, +2 endurance and +1 heal rate. Gojira: +2 endurance, +2 strength, +50 damage resistance, +500 fire resistance, +300 energy resistance and +300 radiation resistance. Hivemind: +2 intelligence and +2 charisma. Hoarder: +100 carry weight and +20 damage resistance. Hunter: +5% weapon damage and 2x experience from kills. +2 perception and underwater breathing. Hyper: 15% faster movement. +2 perception. Immortal: +200 health and +2 heal rate. Pointy: +5% melee damage and +2 strength. Protected: +500 radiation resistance. Rage: +2 strength and +5% unarmed damage. Resistant: +100 poison resistance and +2 endurance. Royalty: +2 strength and +2 charisma. Underwater breathing and +500 radiation resistance when exposed to radioactive water. Scaly: +20 damage resistance, +100 energy resistance and +200 radiation resistance. Stalker: +500 poison resistance and 20 seconds of stealth at the start of combat. Super: 2x jump height. 99% less fall damage. Survivor: +2 perception. Thick-shelled: +50 damage resistance and +200 radiation resistance. Animation-related egg addition: Incubator: +100 health and +2 strength. Extra/unused perk that can appear only in random mode: Immune: +10 endurance. Radstorm egg addition: Oops: +1000 radiation resistance. Other perks - Capacity usage indicator. Empty, easy, half load, comfortable, full load and overload. The last two decrease movement speed. Turned off via MCM/Perk Settings/Detrimental. - Growth rate indicator. Normal, fast (-10 hp) and relentless (-30 hp). - Egg-laying experience indicator. Small incremental buffs to carry weight. Buffless information perks - Belly size perks 1-12. Yup. - Player state perks: Ready, Pregnant, Labor, Recovery and Dormant (cure used). Other effects Labor slowdown can be turned off via MCM/Labor settings. Active effects. All optional and off by default. Alien device influence that makes consuming jellies automatically more likely. Three phases: 1) Covert thought guidance. 2) Grown susceptibility to persuasion. 3) Suggestions extremely hard to refuse. Jelly addiction level. Five states: 1) First taste. 2) Rush of new energy. 3) Habit is starting to form. 4a) Addicted, but satisfied due to recent pregnancy. 4b) Addicted and empty womb. Debuff is -2 charisma, -2 intelligence and -2 perception. Jelly Belly buffs are +20 hp and +20 ap per jelly. Up to five jellies are taken into account. Undiluted Jelly teleported straight to the belly gives +100 hp and +100 ap. Concoctions and other items Spoiler These can be bought from vendors, doctors or chem dealers. - Cure concoction to stop the pregnancies. - Growth concoction to trigger manually growth spurts. - Speed concoction for faster pregnancies. - Jelladictol concoction to cure jelly addiction and to remove empty womb debuff. - Adipose melter concoction to reset permanent morphs. - Figure restore concoction. Resets permanent morphs. Subject to change. - Jellies and jellied foods to trigger pregnancies and unlock species. Unique magazines Spoiler Picking up magazines unlocks recipes and increases womb capacity. It’s recommended to use magazine locator quest to..locate them. It’s started via MCM/Help or using the alien device. Magazine #01 – Unlocks food recipes. Magazine #02 – Unlocks cure recipes. Magazine #05 – Unlocks growth recipes. Magazine #06 – Unlocks body restore recipes. 2024/05: Eggspansion doesn't work properly with the next-gen version of Fallout until all hard requirements have been updated. Latest Steam version = next-gen (NG). Hard requirements. All of these are of general use and non-negotiable. Fallout 4 base game (1.10.163) from before the next-gen update (= downgraded Steam version or GOG version). Fallout 4 Script Extender (F4SE) Garden of Eden Papyrus Script Extender Mod Configuration Menu (MCM) For the morphs a suitable body (CBBE, Fusion Girl or Bodytalk) and the outfits for it built in Bodyslide Studio with 'Build morphs' box ticked. Looksmenu for in-game morphs to work. Only version 1.6.20 works correctly for morphs in all situations (if on game version 1.10.163). ! Waiting for next-gen update. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' enabled from UAP. Base Object Swapper and its requirements for spawning consumable items into the world. For male character pregnancy belly morphs: FPE - Male Morph Support. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. Quick trade for accessing quickly companion inventories. Zetan-themed mods downloadable from Nexus. Mojave Wasteland species additions downloadable from Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. FallUI and suitable extensions for it to make message boxes work better and prettier. Random information If starting the game from nowhere near Sanctuary, starter items can be obtained via MCM (Mod Management/Maternity Package). Supported body types without extra fiddling: anything CBBE-based (TWB, 3BBB, FVore), Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item (jelly) is found by dumpster-diving and is often dropped by raider types. On an old save visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month or two until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management I can't recommend updating from pre 0.42 versions during labor due to some numerous changes to that part of the system, but it is probably fine in other states. Shutting down the mod for an update is the safest option, but not required. If you wish to get rid of the mod mid-game, shut it down via MCM. Run installation again and do not select RobCo Patcher, Base Object Swapper or Pip-Tabs files if they were previously selected. Any items that have already spawned into the world will remain, but at least new areas won't contain them. Current state of the mod and future plans The mod has been taken as far as it can be in its current form. This is a good spot to take a break and do some bigger changes. Needless to say, it’s going to take time. Any severe enough bug or problem discovered will be fixed like always. Things left to do: A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. This will most likely be an optional separate plugin due to the inevitable bloat. Some structural changes and cutting down a few many unnecessary features and options. Known issues and frequent topics AI generated voices sound terrible. I personally prefer having some kind of audio rather than none at all. I probably won't be updating any of the sound files unless there's a monumental jump in quality open source based solutions can provide. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Also, make sure Robco Patcher is working and its setting file was selected during installation. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor, mostly likely when they are "pathing". Morphs if the same sliders are used multiple times. Can't be fixed on my end. Hopefully, in some future update, Looksmenu gets the same "morphmode" setting that Racemenu already has. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimers Stable Diffusion 1.5/SDXL were a great help in texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Tested only on old-gen version of FO4. The most crucial bits should work on NG, including morphs, but anything related to leveled lists remains behind RobCo Patcher that doesn’t have a next-gen version yet (24/12/20). Downgrading is still the better option for many reasons. This is posted on the test/beta section for a reason. Always make backups and prepare for issues. This is a fetish mod about gestating and popping out eggs of imaginary mutated species. It can be considered distasteful. Credits and sources for inspiration Mixamo anims used (back pain, dizzy) conversion by Sebbo, edits using Blender Animation Rig and Guide. A lot of ideas, mainly the labor system, come from MorePrinniesDood's eggcellent EggFactory. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output. Submitter Alfakentauri Submitted 11/30/2022 Category WIP / Beta Requirements F4SE, MCM, Looksmenu, Garden of Eden Papyrus Script Extender, RobCo Patcher Edited December 3, 2022 by Alfakentauri New update 3
Alfakentauri Posted November 30, 2022 Author Posted November 30, 2022 (edited) ... Edited June 14, 2023 by Alfakentauri
ebbluminous Posted November 30, 2022 Posted November 30, 2022 Nice to see, but how does it interact with the FPE mods?
Alfakentauri Posted November 30, 2022 Author Posted November 30, 2022 7 minutes ago, ebbluminous said: Nice to see, but how does it interact with the FPE mods? By default, it should stop iniating new pregnancies if the player is pregnant from FPE(R). What kind of interaction did you mean?
Bactrun Posted November 30, 2022 Posted November 30, 2022 (edited) Does it allow NPC to be pregnant with eggs? Edited November 30, 2022 by Bactrun
Alfakentauri Posted November 30, 2022 Author Posted November 30, 2022 19 minutes ago, Bactrun said: Does it allow NPC to be pregnant with eggs? No.
ebbluminous Posted November 30, 2022 Posted November 30, 2022 1 hour ago, Alfakentauri said: By default, it should stop iniating new pregnancies if the player is pregnant from FPE(R). What kind of interaction did you mean? As in does this mod and the FPE mod play nice together or cause a stack of problems?
Alfakentauri Posted November 30, 2022 Author Posted November 30, 2022 7 minutes ago, ebbluminous said: As in does this mod and the FPE mod play nice together or cause a stack of problems? Depending on your version of Looksmenu (as mentioned recently here for example), having two or more inflation-based mods running at the same time could be a problem. If you consider the wrong (= smaller) morph value being applied to the player character a problem.
DerpedPerd Posted December 2, 2022 Posted December 2, 2022 On 12/1/2022 at 1:32 AM, Alfakentauri said: Depending on your version of Looksmenu (as mentioned recently here for example), having two or more inflation-based mods running at the same time could be a problem. If you consider the wrong (= smaller) morph value being applied to the player character a problem. there is this thing from skyrim where the PC would get double preggo from both eggs & natural means. thus creating a PC with a pot belly size of a Prydwen
Reuf84 Posted December 2, 2022 Posted December 2, 2022 Hello. cool mod. I'm glad that this is now also available for fallout. i also played this mod for skyrim and thought it was great. I just don't know if this mod works. everything looks good so far. I've been wandering through the wasteland for ages, looked everywhere, ate everything, fought lots of animals and let lots of animals fuck me, but nothing happened. I looked in the console with the help function and saw that there are probably a number of quests that I'm already looking forward to. I had a number of eggs given to me by the console and ate them too, but nothing happened is there a possibility to trigger the mod manually?
Alfakentauri Posted December 2, 2022 Author Posted December 2, 2022 (edited) 58 minutes ago, Reuf84 said: is there a possibility to trigger the mod manually? Yes, go to the MCM settings, select Debug and enable debug messaging. A list of debug commands should appear on the same page. Click "Give unlock item". It sends a consumable food item to player inventory. If you have kept the default settings, consuming the item in question should get things rolling. If you get "No use" notification, go to Tweaks, disable "Wait for Zeta" and try again. Don't forget to disable the debug mode. The information it spews out is too excessive for normal gameplay. Sorry, but there are no story quests. What you saw were the controller quests. Edited December 2, 2022 by Alfakentauri Added more details 1
Alfakentauri Posted December 2, 2022 Author Posted December 2, 2022 3 hours ago, DerpedPerd said: there is this thing from skyrim where the PC would get double preggo from both eggs & natural means. thus creating a PC with a pot belly size of a Prydwen Don't forget about the third option, soul gems! I did experience some occasional morph update glitches running three different pregnancy morphs at the same time in Skyrim. Immersion breaking for sure, but nothing got borked permanently. (Unless player characters are actual people is some alternate universe. Then I'm going to hell.) 1
Huevoasesino Posted December 3, 2022 Posted December 3, 2022 Just a question, what are the eggs for? Are they useful some way or just decoration?
Alfakentauri Posted December 3, 2022 Author Posted December 3, 2022 2 hours ago, Huevoasesino said: Just a question, what are the eggs for? Are they useful some way or just decoration? Currently, you can just sell them for a few caps to normal vendors. I'm a bit hesitant to add recipes, because there are so many of them already in the game if you have a heavy load order. Mirelurk, Deathclaw and Radscorpion eggs could be the exception. Doesn't really make sense you can't use them the same way that eggs dropped by animals are used.
DerpedPerd Posted December 3, 2022 Posted December 3, 2022 14 hours ago, Alfakentauri said: Don't forget about the third option, soul gems! I did experience some occasional morph update glitches running three different pregnancy morphs at the same time in Skyrim. Immersion breaking for sure, but nothing got borked permanently. (Unless player characters are actual people is some alternate universe. Then I'm going to hell.) here's another thing on my mind: if my PC gets boned by a creature that has eggs for babies, will that get overwritten by FPE functions?
Alfakentauri Posted December 3, 2022 Author Posted December 3, 2022 1 hour ago, DerpedPerd said: here's another thing on my mind: if my PC gets boned by a creature that has eggs for babies, will that get overwritten by FPE functions? As you might have noticed, AAF patch has its own little MCM settings page. This bug/feature is only relevant if you have the third or fourth option selected for "Desired result". There's a delay before WLEGG reacts to AAF events. The idea is that FPE(R) gets to try first and WLEGG gets blocked if the player character entered FPE(R) faction for pregnancies. That is, if that option is turned on in the "Tweaks" MCM page and the delay I've set is long enough. However, I forgot to add the necessary check to AAF-sourced pregnancies. Double preggos are go. It should be fixed in the next version. Regardless of what happens immediately, WLEGG will remember what you did. Counters will increase and an unlock can and will be delayed for later.
DerpedPerd Posted December 3, 2022 Posted December 3, 2022 19 hours ago, Alfakentauri said: Yes, go to the MCM settings, select Debug and enable debug messaging. A list of debug commands should appear on the same page. Click "Give unlock item". It sends a consumable food item to player inventory. If you have kept the default settings, consuming the item in question should get things rolling. If you get "No use" notification, go to Tweaks, disable "Wait for Zeta" and try again. Don't forget to disable the debug mode. The information it spews out is too excessive for normal gameplay. Sorry, but there are no story quests. What you saw were the controller quests. i've already consumed the item, so... how does it work? need to get filled or it's passively active internally?
Alfakentauri Posted December 3, 2022 Author Posted December 3, 2022 (edited) 1 hour ago, DerpedPerd said: i've already consumed the item, so... how does it work? need to get filled or it's passively active internally? Take a look at your perks in Pip-Boy. If you see a perk beginning with "WE: ", you are good to go. Another thing to try is to go to the MCM settings and under Mod Management click on the first option. It should tell you what the mod is doing. Edit: No need for re-filling once it gets going, but it does have some benefits.. Edited December 3, 2022 by Alfakentauri
DerpedPerd Posted December 3, 2022 Posted December 3, 2022 26 minutes ago, Alfakentauri said: Take a look at your perks in Pip-Boy. If you see a perk beginning with "WE: ", you are good to go. Another thing to try is to go to the MCM settings and under Mod Management click on the first option. It should tell you what the mod is doing. ok i see them. WE: belly & WE: state the state (status) is empty? should it have text based on its ongoing progress instead of everytime going to mcm?
Alfakentauri Posted December 3, 2022 Author Posted December 3, 2022 1 hour ago, DerpedPerd said: ok i see them. WE: belly & WE: state the state (status) is empty? should it have text based on its ongoing progress instead of everytime going to mcm? Obviously, the perks are still being worked at. I'm not planning to add any information about months or trimesters. It's not applicable.
Alfakentauri Posted December 9, 2022 Author Posted December 9, 2022 (edited) 10 hours ago, jimmy1a1 said: What does the Eggsplosion silly mode do? Makes the player character lay 128 random eggs at the end of the pregnancy. It's mostly for testing. I'll remove it soon. Edit: It could be re-worked to be a sort of random egg mode. I'll add that to the list of ideas. Edited December 9, 2022 by Alfakentauri note
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