vaultbait Posted April 24, 2023 Author Posted April 24, 2023 1 minute ago, Thndrwlkr said: I am really liking this mod. It is similar to Ousnius's WeightMorphs SE mod for Skyrim, but oh, so much more intricate. Glad it's working out for you! I have a list of upcoming features longer than my arm, but have another (fairly unrelated) new mod I need to get into releasable shape before I come back to doing more feature development on UC. 1
rubber_duck Posted April 24, 2023 Posted April 24, 2023 Thanks for the update! However, the latest version (1.7.1) got me a bit confused... I've been running GET DIRTY v2.0 ever since it got released. I'm also using additional effects v.1B and it's been working perfectly fine with GET DIRTY. What does this mean? Like, is Filthy Piggy incompatible with additional effects? Should I make any changes to my load order?
vaultbait Posted April 24, 2023 Author Posted April 24, 2023 (edited) 1 hour ago, rubber_duck said: Thanks for the update! However, the latest version (1.7.1) got me a bit confused... I've been running GET DIRTY v2.0 ever since it got released. I'm also using additional effects v.1B and it's been working perfectly fine with GET DIRTY. What does this mean? Like, is Filthy Piggy incompatible with additional effects? Should I make any changes to my load order? The current version of Additional Effects was never updated when Get Dirty 2.0 came out, and so includes some old (now extra) script properties from Get Dirty 1.3 which break some of Get Dirty's scripts in 2.0. Have a look at the forum posts for Additional Effects for some of that discussion. Unfortunately the Additional Effects author disappeared shortly after publishing it and has been inactive on Nexus for 3-4 years now. The UnhealthyCraving_GetDirty.esp patch for UC's Filthy Piggy feature has been updated in 1.7.1 to work correctly with Get Dirty 2.0 and later, but while investigating that I also stumbled across similar issues with the Additional Effects patch. That said, I also use Additional Effects and have updated it to work correctly with the current Get Dirty version, so may post the updated plugin(s) to Nexus in keeping with the permissions the original author asserts for it. Edited April 24, 2023 by vaultbait
Robert T Posted April 25, 2023 Posted April 25, 2023 13 hours ago, vaultbait said: You don't have to fill all of the slider slots. With Fusion Girl I just use the BodyFat slider with UC and that's it (as shown in the screenshot), but you can use more/different sliders for sure. I tried not to spend too much time explaining RMR since it already has documentation. I can include them as optional examples in the FOMOD installer or as a separate download if someone makes them, but since I personally just play with a single slider I hadn't seen the need. I'm also happy to expand the documentation with more simple example settings if people who use bodies other than FG can recommend solutions which make sense for those bodies. I am using TWB and typed in "BodyFat". I didnt realize initially that "bodyfat" is a slider from FG, I wrongly assumed that "bodyfat" was something that was part of UC. To be fair though, the main RMR page doesnt have the best explanation either
vaultbait Posted April 25, 2023 Author Posted April 25, 2023 1 hour ago, Robert T said: I am using TWB and typed in "BodyFat". I didnt realize initially that "bodyfat" is a slider from FG, I wrongly assumed that "bodyfat" was something that was part of UC. To be fair though, the main RMR page doesnt have the best explanation either That's a good point. It does say this, but it's buried pretty deep in a lot of other information: Quote Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change.
Gr1mR34p8r Posted May 12, 2023 Posted May 12, 2023 Does anyone have like a config for CBBE that they can share?
vaultbait Posted May 12, 2023 Author Posted May 12, 2023 1 hour ago, Gr1mR34p8r said: Does anyone have like a config for CBBE that they can share? Also, if someone does want to share their CBBE slider set, I'm happy to use it as a basic recommendation for CBBE users.
Gr1mR34p8r Posted May 12, 2023 Posted May 12, 2023 Also is there a way to apply the debuffs that come from gaining weight to my character without having to rely on RMR? I already have a CBBE character that's built to the size I want, so now all I need is to add the debuffs that come with the mod without actually having gained the weight since my character already has a preset
vaultbait Posted May 12, 2023 Author Posted May 12, 2023 23 minutes ago, Gr1mR34p8r said: Also is there a way to apply the debuffs that come from gaining weight to my character without having to rely on RMR? I already have a CBBE character that's built to the size I want, so now all I need is to add the debuffs that come with the mod without actually having gained the weight since my character already has a preset Not currently, no. The mod is designed as a trigger for RMR, the other features grew around that. In the future I may make RMR a soft dependency for people who don't want dynamic body morphing, but also many other functions of this mod have been developed utilizing features of RMR's dependencies (MCM and SUP F4SE in particular) which would be far harder to replace. Keep in mind that RMR doesn't actually do anything unless you configure sliders in it, so it's possible to install, leave unconfigured, and simply ignore it.
Gr1mR34p8r Posted May 13, 2023 Posted May 13, 2023 I have this issue where after I configure unhealthy craving to have the debuffs I want, completely ignoring rmr then after I save and reload the game, the unhealthy craving perks and debuffs no longer work
MysticDaedra Posted May 13, 2023 Posted May 13, 2023 I think maybe Pudgy Pregger isn't working properly, my character is pregnant but the debug notifications are saying that pregnancy is causing weight loss instead of weight gain, despite it being on in the MCM. Using FPE.
vaultbait Posted May 13, 2023 Author Posted May 13, 2023 7 hours ago, Gr1mR34p8r said: I have this issue where after I configure unhealthy craving to have the debuffs I want, completely ignoring rmr then after I save and reload the game, the unhealthy craving perks and debuffs no longer work A papyrus log would help. Look for any lines starting with "[Unhealthy Craving]" or mentioning "uc" (stack dumps from script errors will include the latter). 4 hours ago, MysticDaedra said: I think maybe Pudgy Pregger isn't working properly, my character is pregnant but the debug notifications are saying that pregnancy is causing weight loss instead of weight gain, despite it being on in the MCM. Using FPE. Turn on verbose metabolism logs in the Debug page of MCM and then check your papyrus.log after a few minutes of playing, it should record exactly what influenced metabolic rate increases and decreases (odds are you've got multiple things going on). Note that fat gain effects (including pregnancy) don't directly increase fat, they reduce the amount of fat burned by your metabolism so that it doesn't offset as much of the gain from food/drinks/chems. Similarly, fat loss effects increase the amount of fat burned by your metabolism so that it offsets more of the gain from consuming things. 1
Gr1mR34p8r Posted May 13, 2023 Posted May 13, 2023 8 hours ago, vaultbait said: A papyrus log would help. Look for any lines starting with "[Unhealthy Craving]" or mentioning "uc" (stack dumps from script errors will include the latter). Turn on verbose metabolism logs in the Debug page of MCM and then check your papyrus.log after a few minutes of playing, it should record exactly what influenced metabolic rate increases and decreases (odds are you've got multiple things going on). Note that fat gain effects (including pregnancy) don't directly increase fat, they reduce the amount of fat burned by your metabolism so that it doesn't offset as much of the gain from food/drinks/chems. Similarly, fat loss effects increase the amount of fat burned by your metabolism so that it offsets more of the gain from consuming things. I narrowed down the issue to Rad Morphing Redux, and found that someone else has the exact same issue as me, where the mod would work + effects of UC but after saving and reloading the game, the mod would break and the menus would be bugged. I’ve already mad a post in the Rad Morphing Redux topic as well, quoting the person who had the same issue as me.
vaultbait Posted May 13, 2023 Author Posted May 13, 2023 (edited) 24 minutes ago, Gr1mR34p8r said: I narrowed down the issue to Rad Morphing Redux, and found that someone else has the exact same issue as me, where the mod would work + effects of UC but after saving and reloading the game, the mod would break and the menus would be bugged. I’ve already mad a post in the Rad Morphing Redux topic as well, quoting the person who had the same issue as me. Yes, I saw. Was it on a new game or a save you'd been using for a while? If the latter, had any other/older versions of RMR been installed on it in the past and then uninstalled at some point? What's odd is that MCM is basically trying to access script properties from RMR's main quest and not seeing a script for it, which would normally only happen if something other than a QUST form was returned (generally "None" due to type casting), or possibly missing files for RMR. Edited May 13, 2023 by vaultbait
Gr1mR34p8r Posted May 14, 2023 Posted May 14, 2023 5 hours ago, vaultbait said: Yes, I saw. Was it on a new game or a save you'd been using for a while? If the latter, had any other/older versions of RMR been installed on it in the past and then uninstalled at some point? What's odd is that MCM is basically trying to access script properties from RMR's main quest and not seeing a script for it, which would normally only happen if something other than a QUST form was returned (generally "None" due to type casting), or possibly missing files for RMR. I’ve only ever installed the 2.5 version and reinstalled it, in which the mod would work until I saved and reloaded. Also I’m on my save that I’ve been using for a while, I’ve got about 14 hours on it right now.
deathmorph Posted May 15, 2023 Posted May 15, 2023 (edited) It has always bothered me that my character can run across the map from a medium endurance level and thus avoid any conflict. Yesterday I came up with the idea of regulating this through food. In order not to get fat and thus get the stamina penalty, my character eats less, so is almost never really full. For this I doubled three stats to "punish" a lot of eating. The effect is also that the endurance decreases. Are the changes okay for my idea or should I rather change other values? Spoiler Edited May 15, 2023 by deathmorph
vaultbait Posted May 15, 2023 Author Posted May 15, 2023 4 hours ago, deathmorph said: It has always bothered me that my character can run across the map from a medium endurance level and thus avoid any conflict. Yesterday I came up with the idea of regulating this through food. In order not to get fat and thus get the stamina penalty, my character eats less, so is almost never really full. For this I doubled three stats to "punish" a lot of eating. The effect is also that the endurance decreases. Are the changes okay for my idea or should I rather change other values? Hide contents That has effectively doubled the fat gain from eating and chems, so as long as you're consuming those about half as often then it should balance out. Keep in mind that (unless you altered the default items lists) purified water counts as a fat loss chem, so is only going to decrease your fat by half relative to your increase changes. It seems like a reasonable approach, but testing it over the long term will tell you for sure. 1
Thndrwlkr Posted May 15, 2023 Posted May 15, 2023 Do you think this could work with BT3? I have used and liked the Atomic Muscle mod, but wasn't thrilled about every man in the commonwealth being a chub (mostly due to CoA npc's...they should be thin with all the radiation poisoning and all. I could make a bodygen easily enough if I could get the guys extracted from the esp's correctly, but I REALLY like the eating-for-weight-gain action you have in this mod.
MysticDaedra Posted May 15, 2023 Posted May 15, 2023 6 hours ago, deathmorph said: It has always bothered me that my character can run across the map from a medium endurance level and thus avoid any conflict. Yesterday I came up with the idea of regulating this through food. In order not to get fat and thus get the stamina penalty, my character eats less, so is almost never really full. For this I doubled three stats to "punish" a lot of eating. The effect is also that the endurance decreases. Are the changes okay for my idea or should I rather change other values? Reveal hidden contents I kinda play the same, only I've done it so that stimpaks (gain chems) give more fat, meaning if I take a bunch of damage and have to heal a lot, then I'm also getting fat. If I play carefully and tactically, I usually avoid damage (I like playing stealthy VATS builds), and then I mostly lose weight. My character is currently sitting at 22.9%... been having a losing streak lol 1
vaultbait Posted May 15, 2023 Author Posted May 15, 2023 2 hours ago, Thndrwlkr said: Do you think this could work with BT3? I have used and liked the Atomic Muscle mod, but wasn't thrilled about every man in the commonwealth being a chub (mostly due to CoA npc's...they should be thin with all the radiation poisoning and all. I could make a bodygen easily enough if I could get the guys extracted from the esp's correctly, but I REALLY like the eating-for-weight-gain action you have in this mod. It should work with any body replacer that has LooksMenu sliders. With BT3, remember to install ZeX-ZBG which provides those for it. But as for Atomic Muscle making everyone look a certain way, that's simply its BodyGen presets. You can edit them or create your own from scratch, or just remove them entirely if you want them all to have vanilla-looking bodies. It's the same with BT3. 1
Thndrwlkr Posted May 15, 2023 Posted May 15, 2023 5 hours ago, vaultbait said: It should work with any body replacer that has LooksMenu sliders. With BT3, remember to install ZeX-ZBG which provides those for it. But as for Atomic Muscle making everyone look a certain way, that's simply its BodyGen presets. You can edit them or create your own from scratch, or just remove them entirely if you want them all to have vanilla-looking bodies. It's the same with BT3. Took a chance, installed it on my bloated BT3 playthrough...Emaciated (check). Went out, got some rads, got beat down, ate some food and recovered, still emaciated, but at 1.1% bodyfat. (check) Works as you said. Mod is a gem!
vaultbait Posted May 15, 2023 Author Posted May 15, 2023 11 minutes ago, Thndrwlkr said: Took a chance, installed it on my bloated BT3 playthrough...Emaciated (check). Went out, got some rads, got beat down, ate some food and recovered, still emaciated, but at 1.1% bodyfat. (check) Works as you said. Mod is a gem! Thanks! The mod takes some time to show any appreciable impact, but you can set your preferred body fat through the Debugging page in MCM and also crank up the Progression Factor on the Settings page if you want things to proceed more quickly for testing. I pretty much exclusively play with a female protagonist, and while I tried to keep this mod fairly gender-neutral my own biases may have crept in. Let me know if you spot anything out of place.
deathmorph Posted May 17, 2023 Posted May 17, 2023 On 5/15/2023 at 2:54 PM, vaultbait said: It seems like a reasonable approach, but testing it over the long term will tell you for sure. After re-reading the first page of this thread, I set the controls back to default and just halved the fat burn. As it stands, this is completely sufficient, everything else is set up perfectly. Together with "High Heels Training" (which I discovered only recently) and the possibility of sprint deactivation there, I found a good recipe against boredom in the game - now every SKK is faster than my actress, that's a nice kick.
deathmorph Posted May 20, 2023 Posted May 20, 2023 A question about the water: You wrote that if you take in purified water at the same time, you cut your fat gain in half. Does this apply to the food consumed after the water - or does the fat value for food consumed beforehand also halve?
vaultbait Posted May 20, 2023 Author Posted May 20, 2023 (edited) 13 minutes ago, deathmorph said: A question about the water: You wrote that if you take in purified water at the same time, you cut your fat gain in half. Does this apply to the food consumed after the water - or does the fat value for food consumed beforehand also halve? Neither, I was just doing the math based on purified water being included in the fat loss items formlist by default, so would normally reduce fat by 0.01 multiplied by your progression factor unless adjusted. Edited May 20, 2023 by vaultbait
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