vaultbait Posted July 16, 2023 Author Posted July 16, 2023 1 hour ago, L-IA said: Is it possible to fatten up followers ? I selected "player + followers" in Rad Morphing Redux but Idk what to do next RMR doesn't have separate sliders for followers, it simply mirrors the player's slider morphs. As a result, you can fatten up your followers but only by fattening up the player character at the same time. If you just want fat followers, adjust them with LooksMenu (I recommend saving presets for them if you go that route so you don't have to redo them when you start a new game), or use BodyGen morphs entries for their specific base IDs with templates that set the sliders to the values you want for them.
LatencyRemix Posted July 25, 2023 Posted July 25, 2023 When adding perks in the FatGainPerk.txt the two you have allready listed are : ; SA: No Self-Esteem FPAttributes.esp:002E3B ; SA: Weak Self-Esteem FPAttributes.esp:002E3D Does the ; before SA: No Self-Esteem is that just there to know what perk is been added, or does it disable the perk as inactive?
vaultbait Posted July 25, 2023 Author Posted July 25, 2023 1 hour ago, LatencyRemix said: When adding perks in the FatGainPerk.txt the two you have allready listed are : ; SA: No Self-Esteem FPAttributes.esp:002E3B ; SA: Weak Self-Esteem FPAttributes.esp:002E3D Does the ; before SA: No Self-Esteem is that just there to know what perk is been added, or does it disable the perk as inactive? Those are "comment lines" used to describe the form IDs on the lines immediately after them so that you (and I) will know what they are. The loader functions I use from SUP F4SE basically ignores those comment lines.
LatencyRemix Posted July 25, 2023 Posted July 25, 2023 I added in a few more the same way as you had done but wasn't sure if they were working. I was trying to set up so during the hourly update there's more passive weight gained without eating. I edited the MCM config's "Base metabolic rate" to enable negative values with it set -2 it works as passive weight gain but only 0.02 with pregnancy effects turned on and added extra's to the PerkList.
vaultbait Posted July 26, 2023 Author Posted July 26, 2023 19 hours ago, LatencyRemix said: I added in a few more the same way as you had done but wasn't sure if they were working. I was trying to set up so during the hourly update there's more passive weight gained without eating. I edited the MCM config's "Base metabolic rate" to enable negative values with it set -2 it works as passive weight gain but only 0.02 with pregnancy effects turned on and added extra's to the PerkList. Like in real life, there's no such thing as "passive weight gain without eating." If you don't eat, you will get thinner, full stop. (Okay, not entirely true, the mod does actually make you gain while you sleep, but that's a hack meant to simulate losing less while sleeping than while awake; I should probably calculate how much weight you would have lost over the sleep duration and then apply a fractional multiplier to it, but there's only so much time in my day I can spend working on mods and I need to prioritize.) What the "fat gain" effects and perks do is slow your metabolism, so you won't loose it as fast over time without doing something else to burn more. The reason the MCM doesn't let you set a negative metabolic rate is that the mod isn't designed for it, so I'm not really all that surprised you get unexpected results when configuring with values outside the expected range.
LatencyRemix Posted July 26, 2023 Posted July 26, 2023 Thanks for clarifrying what the perk and effects do, i didnt mean to add more things for you, it was just something i wanted to play with
vaultbait Posted July 26, 2023 Author Posted July 26, 2023 1 hour ago, LatencyRemix said: Thanks for clarifrying what the perk and effects do, i didnt mean to add more things for you, it was just something i wanted to play with No worries. I try to program defensively, but just be aware that there's still the possibility that by choosing values outside the ranges allowed in MCM you may end up with scripts crashing on divide-by-zero errors or thinking time has gone in reverse causing some events/effects to never occur or apply. This mod is a sexy veneer around a lot of very ugly mathematical models which are tuned for certain input ranges reflected by what's allowed for the sliders on the corresponding configuration options.
Tesla_reloaded Posted July 29, 2023 Posted July 29, 2023 (edited) That's such a good mod, probably the best weight-gain themed mod ever existed, not just for Fallout 4! But while this mod is amazing in terms of mechanics I feel it lacks in the game integration. It could be so much more if it has a bit more interaction with the game world, not just the food items. There could be random enemies armed with special weapon (raiders and gunners with syringers and institute synths with special energy weapon) that could cause slight weight increment upon hit or apply some other effect (increase or decrease weight gain rate from consumed food for some time, for example). Adding NPC reaction to player's weight would be amazing, too. Perhaps even adding some events like in Sexual Harassment, when random NPC can approach a player to convince or force them to eat something or to run a few circles around Diamond City. More "mental" effects could be nice, too. Like, compulsive eating when character gets too hungry while being too addicted to junk food. I wish I knew how to mod to add it all myself, but my modding skills are at zero level. This mod definitely deserves more love. Edited July 29, 2023 by Tesla_reloaded
vaultbait Posted July 29, 2023 Author Posted July 29, 2023 (edited) 4 hours ago, Tesla_reloaded said: That's such a good mod, probably the best weight-gain themed mod ever existed, not just for Fallout 4! But while this mod is amazing in terms of mechanics I feel it lacks in the game integration. It could be so much more if it has a bit more interaction with the game world, not just the food items. There could be random enemies armed with special weapon (raiders and gunners with syringers and institute synths with special energy weapon) that could cause slight weight increment upon hit or apply some other effect (increase or decrease weight gain rate from consumed food for some time, for example). Adding NPC reaction to player's weight would be amazing, too. Perhaps even adding some events like in Sexual Harassment, when random NPC can approach a player to convince or force them to eat something or to run a few circles around Diamond City. I wish I knew how to mod to add it all myself, but my modding skills are at zero level. This mod definitely deserves more love. Thanks for the compliments, I'm glad you're enjoying it! And yes, those are all ideas I've had as well, I'm walking a fine line between what is easy to implement (I'm still quite new to creating mods) and what can increase immersion. In particular, dialogue is challenging even just for unique NPCs with their own separate voice types. Adding lines that can be spoken by any random NPC in the game means supporting them across many voice types, and also runs into problems conflicting with quest priorities for dialogue from the base game and other mods, interrupting scenes or activities, and so on. It can be done, but it's very challenging to get exactly right. Note that adding dialogue for vanilla NPC "voice types" is still problematic even if there are no actual audio recordings of voices played and you're just relying on subtitles (though it does also mean that if someone wants to record voices for the mod they need to make multiple versions of the same set of lines so that they sound like they're spoken by each different actor's voice and there are tons of them). For now, my upcoming plans with this mod are going to focus more on fleshing out the junk food addiction (compulsive behaviors, withdrawal effects, coping mechanisms), but my current focus is on getting Milking Human Kindness to where I think it needs to be for a 1.0.0 version before I switch back to UC development. Edited July 29, 2023 by vaultbait
Tesla_reloaded Posted July 29, 2023 Posted July 29, 2023 27 minutes ago, vaultbait said: Thanks for the compliments, I'm glad you're enjoying it! I really do enjoy it! Such well-balanced mod that adds nice juicy bits to the game without skewing balance to one or other side. 29 minutes ago, vaultbait said: For now, my upcoming plans with this mod are going to focus more on fleshing out the junk food addiction (compulsive behaviors, withdrawal effects, coping mechanisms), but my current focus is on getting Milking Human Kindness to where I think it needs to be for a 1.0.0 version before I switch back to UC development. Wish you all the best! Also, speaking of additional things. I think it shouldn't be hard to make fattening guns. Just need to take existing ones, remove their damage and make them apply a specific MagicEffect upon hit that will be registered via FatGainEffects.txt and FatLossEffects.txt lists. Wanted to try doing it myself, but I know so little about modding that I have no idea how to do something so simple as adding something to the leveling list. >_< Maybe if not you or someone else could make it? Such mod could be made as an addon without editing Unhealthy Craving itself.
vaultbait Posted July 29, 2023 Author Posted July 29, 2023 1 minute ago, Tesla_reloaded said: Also, speaking of additional things. I think it shouldn't be hard to make fattening guns. Just need to take existing ones, remove their damage and make them apply a specific MagicEffect upon hit that will be registered via FatGainEffects.txt and FatLossEffects.txt lists. Wanted to try doing it myself, but I know so little about modding that I have no idea how to do something so simple as adding something to the leveling list. >_< You mean guns random NPCs might use that inflict sudden fat gain on the player character when hit by them? I'd probably do it as a new "legendary" effect rather than make separate guns. The only really complex part of that is getting them into the hands of the NPCs, which involves some leveled list injection. That's easy to do in a safe and conflict-free way by using RobCo Patcher, so I suppose I could add it as a soft integration that way, but would mean yet another set of dependencies for people who want to take advantage of that. If you mean guns the player can use to "fatten up" NPCs, that would be much bigger departure for this mod. Right now it doesn't directly do any body morphing through LooksMenu, it simply supplies information to Rad Morphing Redux (via a trigger), and RMR is focused on morphing the player's body not NPCs.
LatencyRemix Posted August 5, 2023 Posted August 5, 2023 Sorry to bug you again, but was wondering if i could get some more advice. Spoiler I've been trying to add Fallout Vore effects to UC for swallow and digesting prey, I thought i had it correctly but noticed when equiping the unarmed weapons, just equping them triggers add weight.
vaultbait Posted August 5, 2023 Author Posted August 5, 2023 11 hours ago, LatencyRemix said: I've been trying to add Fallout Vore effects to UC for swallow and digesting prey, I thought i had it correctly but noticed when equiping the unarmed weapons, just equping them triggers add weight. Is what you added it a perk, an effect, or something else? What does the configuration you added look like? Also can you link to the mod? I might have a few minutes to download and look at what its plugin contains.
LatencyRemix Posted August 5, 2023 Posted August 5, 2023 Thanks for taking the time to have a look into it I tried adding they keyword's and other various things into the UC FatGainItems.txt and some MGEF ones aswell. I also tried a long time ago with the other weight gain mod to add vore to its tracking, but yours is much easyer to add custom items too with the UC txt's I have a suspiscoin that the digest part of it works from a script, seems it has a temp container for things that counts down till empty Spoiler ; ma_devour_FV_ FalloutVore.esp:0100F92F ; FV_LethalVore FalloutVore.esp:0100F9AA ; FV_NonLethalVore FalloutVore.esp:0100F9AB ; FV_SwallowAPCost FalloutVore.esp:02009A69 ; FV_SwallowLethalMGFX "Lethal Swallow" FalloutVore.esp:0100F9EE ; FV_SwallowNonLethalEnchantment "Devour" FalloutVore.esp:0100F951 ; FV_spTriggerDigest "Trigger Digest" FalloutVore.esp:0100F975 This is one version of the mod thats on LL, i use an updated one from git but the esp's are the same, its just got some MCM differences Spoiler
vaultbait Posted August 5, 2023 Author Posted August 5, 2023 1 hour ago, LatencyRemix said: Thanks for taking the time to have a look into it I tried adding they keyword's and other various things into the UC FatGainItems.txt and some MGEF ones aswell. I also tried a long time ago with the other weight gain mod to add vore to its tracking, but yours is much easyer to add custom items too with the UC txt's I have a suspiscoin that the digest part of it works from a script, seems it has a temp container for things that counts down till empty While skimming the plugin's contents I can only speculate on the deeper working of the mod, but it looks like the FV_SwallowAPCost potion probably gets silently consumed every time you swallow a victim? In which case adding it to the fat gain items list should cause you to gain a little for each one. Other things that might help balance it out would be adding the indigestion, regurgitation and wonder-lax potions to the fat loss items list. Maybe also add something like "can't sprint" (FV_HeavyPredSprintDisable) to the fat gain effects list, so that it slows your metabolism whenever it's active.
LatencyRemix Posted August 5, 2023 Posted August 5, 2023 Thanks for having a look, will try them out, also added ObjectTypeFood as a keywork for the APCost as an extra to see
deathmorph Posted September 10, 2023 Posted September 10, 2023 I'm currently playing in such a way that when junk food is displayed, it is also eaten. Is the time taken to overcome addiction measured in real-time, or does it include actress sleep? I just read that the development of this mod is currently on hold. I wish you good luck with the other mod and hope that you come back to this one again.
vaultbait Posted September 11, 2023 Author Posted September 11, 2023 On 9/10/2023 at 9:10 AM, deathmorph said: I'm currently playing in such a way that when junk food is displayed, it is also eaten. Is the time taken to overcome addiction measured in real-time, or does it include actress sleep? The recovery is based on comparing current game time to the recorded game time you last consumed any, so sleeping/waiting do count toward the time you've gone without partaking of any junk food. Note that the time required to overcome your addiction is variable. Basically there is a periodic check to see if you recover, and the odds of recovery are based on your body fat amount and how long it's been since you last indulged in any junk food, so there's a (very small) chance that you might recover quickly. On 9/10/2023 at 9:10 AM, deathmorph said: I just read that the development of this mod is currently on hold. I wish you good luck with the other mod and hope that you come back to this one again. Yeah, I do plan to resume adding features to UC, but want to get Milking Human Kindness to a 1.0.0 release milestone first, so am focusing my available development time there for the moment. 1
ColAugust Posted September 12, 2023 Posted September 12, 2023 Hello everyone! I had a little trouble, I'm using Fusion Girl body and the sliders don't apply to the nude body, but work fine with vanilla outfits (haven't tested modded outfits so far). Any suggestions?
vaultbait Posted September 12, 2023 Author Posted September 12, 2023 1 hour ago, ColAugust said: Hello everyone! I had a little trouble, I'm using Fusion Girl body and the sliders don't apply to the nude body, but work fine with vanilla outfits (haven't tested modded outfits so far). Any suggestions? Following up in the RMR thread since you posted there too, and UC is pretty far removed from anything that could be causing the symptoms you describe. 1
HeckFrocker Posted September 21, 2023 Posted September 21, 2023 Mod issue/bug Just for some context: I'm using the CBBE body type. I have all clothes morphed for body gen, which has worked before so this is a new phenomenon for me. I've tried completely reinstalling the game and redownloading all mods and I've still had this issue. The bug I've been experiencing is that whenever I gain or lose weight my character's body is set to zeroed sliders for some reason which I cannot find out why thus; I'm here. I've tried plenty of methods of getting this issue to stop (As stated in the italic text) if anyone knows of a solution I'd be very grateful. : )
vaultbait Posted September 21, 2023 Author Posted September 21, 2023 9 hours ago, HeckFrocker said: Mod issue/bug Just for some context: I'm using the CBBE body type. I have all clothes morphed for body gen, which has worked before so this is a new phenomenon for me. I've tried completely reinstalling the game and redownloading all mods and I've still had this issue. The bug I've been experiencing is that whenever I gain or lose weight my character's body is set to zeroed sliders for some reason which I cannot find out why thus; I'm here. I've tried plenty of methods of getting this issue to stop (As stated in the italic text) if anyone knows of a solution I'd be very grateful. : ) Things to consider: Do you have any other mods besides RMR which may try to morph the same sliders you've configured in RMR? Are you using an older version of LooksMenu (1.6.20 fixes some problems related to conflicting keyword morphs for the same sliders)? If you're unsure, you might try using HBD_MorphDebug to record all the player's morphs to the Papyrus log and then inspect them to identify possible morph conflicts.
Guest Posted October 2, 2023 Posted October 2, 2023 immersive, well done, seems to work flawlessly here.
vaultbait Posted October 2, 2023 Author Posted October 2, 2023 17 minutes ago, w2bvaultmeat said: immersive, well done, seems to work flawlessly here. Thanks! Glad you're enjoying it. I hope to get back to adding new functionality to UC once I get to a convenient point in Milking Human Kindness development that I can set it aside for a little while and switch focus.
deathmorph Posted October 3, 2023 Posted October 3, 2023 I'll probably install Better Living Through Chemistry now. Is sperm already included in the list as a “fattening maker”?
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