Dez65 Posted April 28, 2025 Posted April 28, 2025 Anyone have an Improved Camera settings file their willing to share. The gui is a bit bewildering for me and I'm hoping I can get some insight from an ini. I use the 3BA body and she's set at 99% scale. Just trying to determine a setting where she can look down at herself but the default settings don't let her bend far enough, if that makes sense.
SignoreSupremo Posted May 3, 2025 Posted May 3, 2025 hi, I have been following this guide up to the Meshes part (done it all but the precaching grass part), but every time I try to use TextGen it gives me missing the file error Quote Error: File not found textures\architecture\whiterun\WRFieldGrass01_p.dds. Used by Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611] Error: File not found textures\architecture\whiterun\WRFieldGrass01_p.dds. Used by Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9] Error: File not found textures\architecture\whiterun\WRTreeAliveBark01_p.dds. Used by Meshes\landscape\trees\wrtempletree02.nif Skyrim.esm TreeWRTemple02 [TREE:000461C9] Error: File not found textures\architecture\whiterun\WRTreeDeadBark01_p.dds. Used by Meshes\landscape\trees\wrtempletree01.nif Skyrim.esm TreeWRTemple01 [TREE:00023611] Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D] Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C] Error: File not found textures\landscape\trees\TundraDriftWoodBark01_p.dds. Used by Meshes\landscape\trees\reachclifftree01.nif Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76] Error: File not found textures\landscape\trees\TundraDriftWoodBark01_p.dds. Used by Meshes\landscape\trees\reachclifftree02.nif Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77] Any ideas on how to fix it? (if it's the grass part I'm doing it rn, so it could be solved very quickly) Also, may someone please tell me where these bands come from?
ar.3n1gm4 Posted May 3, 2025 Posted May 3, 2025 (edited) Hello, i have interest in following this guide but i have one question now that i start it. The following mods : - DynDOLOD - ACMOS Road Generator - xLODGen - Worldspaces with Grass SSEEdit Script for No Grass In Objects - Grass Generation MO2 Plugin v2 If i understand things correctly, you have to take care of them after installing all your other mods, right ? Edited May 3, 2025 by ar.3n1gm4
Bigglsby Posted May 3, 2025 Posted May 3, 2025 8 hours ago, SignoreSupremo said: Also, may someone please tell me where these bands come from? The "bands" are from the letterbox setting in your ENB preset. Some presets have it enabled by default, annoyingly enough. It can be found in enbeffectpostpass.fx.ini, just disable to remove the bars.
SignoreSupremo Posted May 3, 2025 Posted May 3, 2025 4 hours ago, Bigglsby said: The "bands" are from the letterbox setting in your ENB preset. Some presets have it enabled by default, annoyingly enough. It can be found in enbeffectpostpass.fx.ini, just disable to remove the bars. thank you very much!
SignoreSupremo Posted May 3, 2025 Posted May 3, 2025 5 hours ago, ar.3n1gm4 said: Hello, i have interest in following this guide but i have one question now that i start it. The following mods : - DynDOLOD - ACMOS Road Generator - xLODGen - Worldspaces with Grass SSEEdit Script for No Grass In Objects - Grass Generation MO2 Plugin v2 If i understand things correctly, you have to take care of them after installing all your other mods, right ? more or less. For playthrough purposes, yes. For testing purposes, while you are going (from what I got, after you do a part of the guide and you need to test if everything is right or if there is some problem) 1
Fakenet Posted May 4, 2025 Posted May 4, 2025 21 hours ago, Bigglsby said: The "bands" are from the letterbox setting in your ENB preset. Some presets have it enabled by default, annoyingly enough. It can be found in enbeffectpostpass.fx.ini, just disable to remove the bars. I really hate those "to make it more cinematic" my ass. I got widescreen so that doen't even apply. I'd have a smaller screen if I didn't want to use all of it.
devilsman767 Posted May 9, 2025 Posted May 9, 2025 Though this might interest some people, but Craftian has all their mods archived up on Itch.io (https://craftian.itch.io) Citizens of Tamriel, along with rest of their mods are there, if anyone is having difficulty locating it. 3
SignoreSupremo Posted May 14, 2025 Posted May 14, 2025 On 5/9/2025 at 8:19 PM, devilsman767 said: Though this might interest some people, but Craftian has all their mods archived up on Itch.io (https://craftian.itch.io) Citizens of Tamriel, along with rest of their mods are there, if anyone is having difficulty locating it. thank you!!
Dez65 Posted May 14, 2025 Posted May 14, 2025 Anyone have an idea what's happening here? This is my first CTD on a game using this modlist where I'm at level 17. The crash log seems to point to a mesh provided by the base game - FXMistLow01HalfVis.nif. I don't see a mod that overwrites that mesh. Not sure of my interpretation, of course. This is happening during a battle with a dragon at night outside of Bloated Man's Grotto. https://privatebin.net/?f252ab725b177dd5#4Zsm4sE3L44NwgWKhZXQaDxFpuAzdEYiV1s2JTRcLfYK
Dez65 Posted May 17, 2025 Posted May 17, 2025 On 5/14/2025 at 1:36 PM, Dez65 said: This is my first CTD Looks like this was a more general problem. - my game CTD's when I fast travel in Winter and only in Winter. I'm still in the testing phase using this amazing modlist. I've generated seasonal grass caches and the caches work, with appropriate grass being shown for the seasons. Also, other landscape features have changed appropriately as the seasons have progressed. I have not run xLodgen or Dyndolod yet because I wanted to fully test through all seasons before I did so. I'm at level 21 and, remarkably, had no CTDs at all until Autumn changed to Winter. I forced all the other seasons using the SoS ini with any CTDs during fast travel. Tearing my hair out and am sure I've done something wrong as I don't see any other reports here of this kind of CTD. Hope someone can provide some troubleshooting ideas. Thanks! Here's a log of one of the crashes. https://privatebin.net/?a94aaeb9a216d4c2#EBz31q1XRKRixFJYNRzp5pghosuM8N3V5LEMSLXaPLps
safado Posted May 17, 2025 Posted May 17, 2025 (edited) On 5/14/2025 at 2:36 PM, Dez65 said: Anyone have an idea what's happening here? This is my first CTD on a game using this modlist where I'm at level 17. The crash log seems to point to a mesh provided by the base game - FXMistLow01HalfVis.nif. I don't see a mod that overwrites that mesh. Not sure of my interpretation, of course. This is happening during a battle with a dragon at night outside of Bloated Man's Grotto. https://privatebin.net/?f252ab725b177dd5#4Zsm4sE3L44NwgWKhZXQaDxFpuAzdEYiV1s2JTRcLfYK Try to get hints from a crash log analyzer. They help a little. crashdecoder tend to provide hints closer to the issue, while crash-analyzer gives more technical troubleshoot hints. https://www.skyrimcrashdecoder.com/ Spoiler == Skyrim Crash Decoder v1.0 Report == Seems like a navmesh related issue. The following plugin (mod) might have been involved in the crash: "realm of lorkhan - custom alternate start - choose your own adventure.esp". Unable to identify more information from this crash log. If the crash is recurring and the above information was insufficient to point to an issue, you can try again with a new log. https://phostwood.github.io/crash-analyzer/skyrim.html Only diagnose copied, report is a lot bigger. Spoiler - ❓ **High Memory Usage Detected:** High memory usage may lead to instability. Note that excess memory usage can often be _caused_ by other issues in this report. Key steps for early consideration (especially if this issue comes up frequently, and without other causes): - Close unnecessary background applications - 💾 Verify your [Windows Pagefile is properly configured](<https://www.nolvus.net/appendix/pagefile>) (nolvus.net link, but broadly applicable). The most common stability-focused recommendation is setting the Pagefile's minimum and maximum to 40GB. ⚠️NOTE: some sources say Skyrim's engine was programmed to require high Pagefile usage even when there is more than enough RAM available. To be on the safe side, ensure your Pagefile settings even if you somehow have a terrabyte of RAM. - Consider these optimization strategies: - Switch texture mods to 1K or 2K variants - 🚀 Or optionally use [VRAMr](<https://www.nexusmods.com/skyrimspecialedition/mods/90557>) to automatically optimize (almost) all of your load order's textures - Use lower-memory mesh variants for mods - Minimize mods that add to the density of occurrences of 3D objects (e.g., some tree mods can overpopulate landscapes) - Consider using a tool like [Intel PresentMon](<https://game.intel.com/us/intel-presentmon/>) to accurately monitor usage and bottlenecks of VRAM, RAM, GPU and CPU while troubleshooting. - **Workaround:** If you're experiencing crashes in a specific location, you can use the in game **console command** `pcb` (Purge Cell Buffer) to free up memory. This may help prevent some crashes by clearing cached cells, though it will cause those recently visited areas to have to reload completely when re-entered. Reportedly best used while in interior cells. ~~ Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.22.21) 🔎 Automate analysis of your Skyrim SE/AE crash logs at: https://phostwood.github.io/crash-analyzer/skyrim.html Edited May 17, 2025 by safado 2
Dez65 Posted May 17, 2025 Posted May 17, 2025 1 hour ago, safado said: Try to get hints from a crash log analyzer. Thanks!
Tail6542 Posted May 18, 2025 Posted May 18, 2025 Please help. I'm trying to set up SOS but when I set it up through the msm menu it puts it crooked, turned to the side and stretches to the left leg. Does anyone know how to fix this?
SignoreSupremo Posted May 18, 2025 Posted May 18, 2025 Hi, can someone please help me with this errors in Texgen? Quote Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif mainly because I have no Dyndolod mod other than Dyndolod Resource HD Textures HD Textures Mesh Fix Dyndolod Texgen Fixes Dyndolod DLL LOD library The mesh fix from this guide R's Windmill Dyndolod patch YAR Additional Resources (parallax) which, as far as I know, should be the Dyndolod Engine
woopeddewooop Posted May 19, 2025 Posted May 19, 2025 Just got done installing the mesh sections booted up and now some mountains are some solid dark color, not sure what mesh mod could be causing this.
SignoreSupremo Posted May 22, 2025 Posted May 22, 2025 On 5/18/2025 at 11:02 AM, SignoreSupremo said: Hi, can someone please help me with this errors in Texgen? mainly because I have no Dyndolod mod other than Dyndolod Resource HD Textures HD Textures Mesh Fix Dyndolod Texgen Fixes Dyndolod DLL LOD library The mesh fix from this guide R's Windmill Dyndolod patch YAR Additional Resources (parallax) which, as far as I know, should be the Dyndolod Engine found the culprit, it's Assorted Mesh fixes, dunno if it's only the parallax part or not, I know that I disabled them both and texgen does not throw any error
SignoreSupremo Posted May 24, 2025 Posted May 24, 2025 dumb question incoming: the guide gives the mod order (left side in MO2) or the plugin order (right side)?
Varithina Posted May 24, 2025 Posted May 24, 2025 5 hours ago, SignoreSupremo said: dumb question incoming: the guide gives the mod order (left side in MO2) or the plugin order (right side)? Both the install instructions will tell you when things need to be reinstalled to add other patches and such, moving esm to the top of the list.
trgdolors Posted May 24, 2025 Posted May 24, 2025 5 hours ago, SignoreSupremo said: dumb question incoming: the guide gives the mod order (left side in MO2) or the plugin order (right side)? Technically, the guide is giving you mod install order (MO2 left side). But yes, the MO2 right side should copy what the left side does unless, as Varithina correctly points out, the guide tells you otherwise. You basically just start installing the mods in the order you see. Now, also realize that this guide, in it's current form, has been out for a while and, until it is updated, there will be times we have to improvise. You can use the search feature at the top of the page or ask here for help. Speaking of which, hopefully Aylis is OK. It has been more than a month since they posted. Hope you are good, where ever you are!
SignoreSupremo Posted May 25, 2025 Posted May 25, 2025 (edited) I come again asking help (and reporting issues for the future downloaders lol) EDIT: sorry in advance for poor formatting, it's the best I've been able to do Dyndolod has decided to throw a bunch of errors The problems are (in order of how the dyndolod error message gives them): - Morthal Overhaul II Quote Error: File not found scripts\tbmorthalundressscript1.pex morthal.esp [REFR:3E299312] (Places CrateSmall01_LightSN [STAT:000C2103] in MorthalExterior01 [CELL:000093BE] (in Tamriel "Skyrim" [WRLD:0000003C] at -10,15)) Error: File not found scripts\tbmorthalundressscript1.pex morthal.esp [REFR:3E299314] (Places CrateSmall01_LightSN [STAT:000C2103] in MorthalExterior01 [CELL:000093BE] (in Tamriel "Skyrim" [WRLD:0000003C] at -10,15)) - Fortified Morthal Quote Warning: File not found textures\architecture\farmhouse\woodpost02_m.dds. Used by Meshes\skyfall\fortified morthal\ruined_partial_tower_mor_skyfall.nif Fortified Morthal.esp Ruined_Partial_Tower_Mor_skyfall [STAT:3F09DC30] Warning: Textures do not match for "Cube.002": textures\architecture\windhelm\whwoodbasetrim.dds in mor_emlumbermill01tgc_skyfall.nif -> textures\skyfall\fortified morthal\farmhouse\woodwall03.dds in mor_emlumbermill01tgc_skyfall_lod.nif for Fortified Morthal.esp FarmLumbermill01_Mor [STAT:3F014CAB] Warning: Textures do not match for "EMLumbermill01TGC:56": textures\architecture\farmhouse\woodwalkway01.dds in mor_emlumbermill01tgc_skyfall.nif -> textures\skyfall\fortified morthal\farmhouse\woodwalkway02.dds in mor_emlumbermill01tgc_skyfall_lod.nif for Fortified Morthal.esp FarmLumbermill01_Mor [STAT:3F014CAB] - Eastern Dwemer Towers (actually another guy had the same problem and in the comments said he had it fixed but I did't get how tbh) (EDIT: I am seriously considering to get rid of this one sine it's a small part which I can live without if I can't fix it) Quote Warning: File not found textures\dwarveneastern\lod\dungeons\cheydinhalroof02\cheydinhalroof02.dds. Used by meshes\jelidity\dungeons\easterndwemer\edlod\dwemerruin50.nif Solstheim Eastern Dwemer.esp JEL_EasternDwemerOverlook_HeavySn [STAT:FE00A820] Warning: File not found textures\dwarveneastern\lod\dungeons\trim06\trim06.dds. Used by meshes\jelidity\dungeons\easterndwemer\edlod\dwemerruin50.nif Solstheim Eastern Dwemer.esp JEL_EasternDwemerOverlook_HeavySn [STAT:FE00A820] Warning: File not found textures\dwarveneastern\lod\dungeons\wall11dark\wall11dark.dds. Used by meshes\jelidity\dungeons\easterndwemer\edlod\dwemerruin50.nif Solstheim Eastern Dwemer.esp JEL_EasternDwemerOverlook_HeavySn [STAT:FE00A820] - Lakeview Manor Upgrades (this one I think it is what is said in the guide about the bush but it's a thought of mine) Quote Warning: Property not found byohhousebanditattackkeyword in scripts\secretexitopen.pex LakeViewManorUpgrades.esp [REFR:DD000D70] (Places GenPullBar01 "Pullbar" [ACTI:00026826] in BYOHHouse1Exterior [CELL:00009BF7] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-18)) - 3DNPCs Quote Warning: Property not found freeformmarkartho in scripts\mdcuestartscript.pex 3DNPC.esp mdcueStartTriggerbox [ACTI:131EC62C] - Echtra (I tried contacting the author of the guide on his page of the Away, Come Away bugfix) Quote Warning: Property not found invisiblespeaker in scripts\os_echtra_staircasequesttriggerscript.pex Echtra.esp OS_Echtra_StaircaseQuestTrigger [ACTI:4F00C528] Warning: Property not found nieveref in scripts\os_echtra_staircasequesttriggerscript.pex Echtra.esp OS_Echtra_StaircaseQuestTrigger [ACTI:4F00C528] Warning: Property not found nievespeaker in scripts\os_echtra_staircasequesttriggerscript.pex Echtra.esp OS_Echtra_StaircaseQuestTrigger [ACTI:4F00C528] Warning: Property not found tv in scripts\os_echtra_staircasequesttriggerscript.pex Echtra.esp OS_Echtra_StaircaseQuestTrigger [ACTI:4F00C528] And then there is this enormous bunch of errors, where the big offenders is Saints and Seducers Extended Cut, alongside The Great City of Winterhold, Resources - The Great Cities and something else Quote Warning: Textures do not match for "BridgeWoodMid": textures\ec\expeditions\ss\_thirdparty\northernroads\landscape\bridges\wood01.dds in cotn_wood_modular.nif -> textures\architecture\farmhouse\woodwalkway01.dds in cotn_wood_modular_lod.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_SIBridge01 [STAT:1002E923] Warning: Textures do not match for "Cube": textures\architecture\nordictgc\norstoneflat01.dds in whcitytower03.nif -> textures\architecture\nordictgc\tgcnorslates03.dds in whcitytower03_lod_0.nif for The Great City of Winterhold v4.esp WHCityTower03TGC_Snow [STAT:430AABBE] Warning: Textures do not match for "Cube": textures\architecture\nordictgc\tgcnorwall01.dds in whcitytower01.nif -> textures\architecture\nordictgc\norstoneflat01.dds in whcitytower01_lod_0.nif for The Great City of Winterhold v4.esp WHCityTower01TGC_Snow [STAT:4304565F] Warning: Textures do not match for "Cube.002": textures\architecture\windhelm\whwoodbasetrim.dds in mor_emlumbermill01tgc_skyfall.nif -> textures\skyfall\fortified morthal\farmhouse\woodwall03.dds in mor_emlumbermill01tgc_skyfall_lod.nif for Fortified Morthal.esp FarmLumbermill01_Mor [STAT:3F014CAB] Warning: Textures do not match for "Cylinder": textures\architecture\nordictgc\tgcnorwood01.dds in rifthousetgc.nif -> textures\architecture\riften\riftencanalwood01.dds in rifthousetgc_lod_0.nif for Lux Via - Markarth Entrance and Farm Overhaul.esp LuxVia_MarkarthEntranceRiftenB01 [STAT:1F0013C1] Warning: Textures do not match for "Cylinder": textures\architecture\nordictgc\tgcnorwood01.dds in rifthousetgc.nif -> textures\architecture\riften\riftencanalwood01.dds in rifthousetgc_lod_0.nif for The Great Town of Ivarstead.esp RiftHouseTGCoI [STAT:FE07F44D] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:10048262] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:10048262] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:10048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:10048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:10048263] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:10048263] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:10048292] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:10048292] Warning: Textures do not match for "EMLumbermill01TGC:56": textures\architecture\farmhouse\woodwalkway01.dds in mor_emlumbermill01tgc_skyfall.nif -> textures\skyfall\fortified morthal\farmhouse\woodwalkway02.dds in mor_emlumbermill01tgc_skyfall_lod.nif for Fortified Morthal.esp FarmLumbermill01_Mor [STAT:3F014CAB] Warning: Textures do not match for "Planks": textures\architecture\nordictgc\tgcnorplanks01.dds in rifthousetgc.nif -> textures\architecture\riften\riftenhouseplanks01.dds in rifthousetgc_lod_0.nif for Lux Via - Markarth Entrance and Farm Overhaul.esp LuxVia_MarkarthEntranceRiftenB01 [STAT:1F0013C1] Warning: Textures do not match for "Planks": textures\architecture\nordictgc\tgcnorplanks01.dds in rifthousetgc.nif -> textures\architecture\riften\riftenhouseplanks01.dds in rifthousetgc_lod_0.nif for The Great Town of Ivarstead.esp RiftHouseTGCoI [STAT:FE07F44D] Warning: Textures do not match for "RockStack02": textures\architecture\nordictgc\norrockstack02.dds in rockstack02tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack02tgc_lod_0.nif for Resources - The Great Cities.esp RockStack02TGC [STAT:40055F11] Warning: Textures do not match for "RockStack02": textures\architecture\nordictgc\norrockstack02.dds in rockstack02tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack02tgc_lod_0.nif for Resources - The Great Cities.esp RockStack02TGC_snow [STAT:40055F12] Warning: Textures do not match for "Wall": textures\landscape\roads\bridge01.dds in citybridgesmall.nif -> textures\architecture\windhelm\whoutwall.dds in citybridgesmall_lod.nif for Lux Via.esp LuxVia_BridgePlusSmall [STAT:1710E2D6] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack03tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack03tgc_lod_0.nif for Resources - The Great Cities.esp RockStack03TGC [STAT:40055F13] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack03tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack03tgc_lod_0.nif for Resources - The Great Cities.esp RockStack03TGC_snow [STAT:40055F14] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack04tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack04tgc_lod_0.nif for Resources - The Great Cities.esp RockStack04TGC [STAT:4006F423] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack04tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack04tgc_lod_0.nif for Resources - The Great Cities.esp RockStack04TGC_snow [STAT:4006F420] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack05tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack05tgc_lod_0.nif for Resources - The Great Cities.esp RockStack05TGC [STAT:4006F422] Warning: Textures do not match for "WHWallChunk03": textures\architecture\nordictgc\norrockstack03.dds in rockstack05tgc.nif -> textures\architecture\nordictgc\norstoneflat01.dds in rockstack05tgc_lod_0.nif for Resources - The Great Cities.esp RockStack05TGC_snow [STAT:4006F421] Edited May 25, 2025 by SignoreSupremo
Fakein Posted May 29, 2025 Posted May 29, 2025 Good day! I just finished installing mods from the "User Interface" category and decided to see what happened, but ... Gives an error when starting. What to do with it? The error itself: KiLoader detected a new or changed setup and had to reconfigure itself. Application needs to be restarted for this to take effect. Exiting the process now…
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