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Skyrim AE for Beginners - V 3.1.0


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Posted
3 hours ago, PubliusNV said:

 

Actually, Nymra, the author of Naked Defeat, used this modlist to build his AE environment to develop the mod. 

Yes I am building a list based off of this list also. I have been a slacker for the last week but almost done. Several mod authors are now using this list as background for their development. 

Posted (edited)

  

On 8/30/2025 at 7:15 AM, PubliusNV said:

Actually, Nymra, the author of Naked Defeat, used this modlist to build his AE environment to develop the mod. 

 

On 8/30/2025 at 10:35 AM, BigOnes69 said:

Yes I am building a list based off of this list also. I have been a slacker for the last week but almost done. Several mod authors are now using this list as background for their development. 

Sounds as if I'm doing some things right... 😊

__________________________________________________

 

Collecting links (OStim)

Spoiler

OStim Standalone - Advanced Adult Animation Framework

OStim Community Resource

Open Animations Romance and Erotica

OSL Aroused - Arousal Reborn

HALOS Human HDT Tongues                                                       Needed?

↖️Halos HDT Tongues for OStim Standalone

OCum Ascended

OInflation

↖️P.A.I.A OInflation Patch for OAR

OISeeYouMasturbating

Fertility Mode

↖️Fertility Mode Ostim Standalone Patch

↖️Labor Animations (OAR)                                                           Do they work with OStim?

OStim NPCs - NPC Sex Lives Improved

↖️OStim NPCs - NPC Sex Lives Improved - Settings Loader

SexLab Body Search

↖️Body Search Animations for OStim

↖️OStim Body Search

Acheron - Death Alternative

↖️OSimpleAssault

↖️OSimpleDefeat

Billyy's animations for Ostim Standalone

Leito's animations for Ostim Standalone

Milky's Animations for Ostim Standalone

Night-blooming Violets for OStim Standalone

Open Animations 3P Plus for OStim Standalone

Simple Player Prostitution

↖️Simple Player Prostitution Voice Pack

Female Moan Voicesets For Ostim Standalone

Male Orgasm Sounds For Ostim Standalone

Wet Function Redux SE

   Additional textures are NOT required! We already have what we need!

↖️OSweat - Futanari and OStim Standalone Patch for Wet Function Redux

↖️Wet Function Redux SE - Settings Loader

OSmp - Automatic SMP physics toggle for OStim

SDA OStim Standalone Patch

   ONLY if you use 'Serana Dialog Addon'.

Amorous Adventures for Ostim

↖️Amorous Adventures for OStim Standalone - Patch and Fixes

More Adventures For OStim

SexLab ZaZ Animation Pack

   ONLY if you use 'Sisterhood of Dibella'.

Sisterhood Of Dibella - OStim Conversion

   ONLY if you use 'Sisterhood of Dibella'.

__________________________________________________

 

This looks interesting (and much work).

Spoiler

Has anyone here tested PBR before? Could be a nice improvement.

Edited by Aylis
Posted (edited)

So, due to constant random NiNodes CTD's after adding armors, MCO ADXP, OSTIM mods, Comunity Shaders and ... probably way too much things to your mod list, I decided to restart from scratch the whole thing and thoroughly test it.

 

As I'm following this guide, I found a few things that could be more explicit for beginners. I can list these things, so it will be useful if you want to add a few recommandations in your guide.

 

 

SKSE :

NPC AI Process Position Fix - NG:  should we check "AI Overaul" ? I suppose yes as we use this mod later.

Simple Dual Sheath: We need to manually add "FirstPerson|Player|NPC" for shieldOnBack and "EquipLeft=true" In Simple Dual Sheath.ini. Otherwise, IED won't work as it should later.

 

UI:

Modern Wait Menu: - I don't get why we need to install it then replace it with "NORDIC UI - Configurable Sleep Wait Menu". I personally choose to keep Modern Wait Menu, a nordic UI skin even exist for it.

NORDIC UI - Miscellaneous Patches:  Should we check "experience+ 2.4.1", "extended hotkey system", skyUI Item card fixes Spacing ? This installer gives a lot of options, it could be good to give some guidance.

QuickLoot EE: can be replaced by "QuickLoot IE - A QuickLoot EE Fork" which seems a more compatible version, without patches. Again, specific Nordic UI skin exist, we just need to hide the file "LootMenu.swf" in Nordic UI.

 Wider MCM Menu for SkyUI:  can be removed as it's option are already in NORDIC UI - Miscellaneous Patches

 

 

Edited by Magma57
Posted (edited)

Update to 2.9.16

ENB is gone. The community shader are really fast and I noticed no drops below 60 FPS. Too bad that my old screen can't give me more, but with my RTX 3080 the difference was very noticable.

 

Removal of mods that would cause issues with CS, fixed a hidden incompability and removed everything that wasn't imho necessary. Next update will be for OStim and then i'll check out PBR (got almost 60GB testfiles).

 

Mods to REMOVE:

Spoiler

SKSE

ENB Helper

ENB Input Disabler

KiLoader for Skyrim

ENB Extender for Skyrim

ENB Worldspace Weatherlists

Behavior Data Injector

Behavior Data Injector Universal Support

Perk Entry Point Extender

KreatE

KreatE - DALC Fix Preset 

 

User Interface

iEquip

IEquip - DLL

iEquip - Legacy Settings Loader

Widget Mod

Widget Mod - Legacy Settings Loader

 

Meshes

Particle Patch for ENB

 

Flora - Trees

Traverse the Ulvenwald

Forest Fragments - Forest Debris Expansion

 

Flora - Plants

Thicket and Dead Shrub

Seasonal Water Lilies

 

Textures - Landscape

Landscape Seam Fixes

Simplicity of Snow

Simplicity of Snow - Parallax Patch

Paraphernalia - Snow Colour Fixes

Pebbles

Rocks for Complex Grass

Galaxy and Stars

 

World - Locations [Exterior Cities]

Morthal Overhaul

Landscape Fixes For Grass Mods - Morthal

 

World - Locations [Exterior Skyrim]

Coldhaven

Coldhaven - Textures

 

World - Textures [Main]

Imperial Forts

Imperial Forts - Parallax Meshes

Nordic Ruins

 

Armor - Light

Rogue Nord Armor

Rogue Nord Armor - 3BA Bodyslide Preset

 

Armor - Heavy

Guards Armor Replacer

Guards Armor Replacer - Ancient Dwemer Metal Patch (Direct Link)

High Poly NPC - Guard Armor Replacer Patch

Guards Armor Replacer - 3BA Bodyslide Preset

Guards Armor Replacer - HIMBO Bodyslide Preset

 

Equipment Overhaul

RMB SPIDified - Guard Armor Replacer

RMB SPIDified - Rogue Nord Armor

 

Gameplay - Animations

SkyClimb

SkyClimb DLL

SkyClimb - Settings Loader

SkyClimb - Parkour animations

SkyClimb - Double Animation Fix

 

Weather

R.A.S.S. Rain Ash And Snow Shaders

R.A.S.S. - Wet and Cold Patch

R.A.S.S. - Rain Ash And Snow Shaders - Wet Frost Cold Dust - Settings Loader

Azurite Mists

 

Lighting

ENB Light

Lux Via

Lux Via - Repaired Whiterun Bridge Add-on

Lux VIA - Parallax Mesh Patch

Skyrim is Luminous

 

Patches

Lux Via (patch hub)

Ulvenwald - COTN Falkreath - Patch 

Ulvenwald - No Trees In Roads 

Ulvenwald - Strongholds Largashbur - Patch 

Ulvenwald - Ryn's Anise's Cabin - Patch 

 

Mods to ADD:

 

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 2.9.16 (3BA / HDT-SMP / HPH / CS) WIP
Posted

Welcome back, Aylis!

 

Interesting changes here. RASS is gone. Mists got flipped. And obviously ENB -> CS as well as the other things.

 

I assume Better Dynamic Snow is the newer v.3.6.0 rather than the older v.2.11.0 BDS that everyone held onto forever.

Posted

Regarding ENB vs community shaders.    Glad you have seen the light!  Gonzo are ENB and Lux and their one million patches! 

Posted (edited)
6 hours ago, trgdolors said:

I assume Better Dynamic Snow is the newer v.3.6.0 rather than the older v.2.11.0 BDS that everyone held onto forever.

Yep, otherwise I would have mentioned it.

 

4 hours ago, KCOLL said:

Regarding ENB vs community shaders.    Glad you have seen the light!  Gonzo are ENB and Lux and their one million patches! 

Last time i tried it didn't work out. Now it does. 😉

___________________________________________________

 

A few interesing things:

1. The bug with the iron ore is gone. The textures are fine and I didn't do anything... ENB error?

2. Candles don't flicker as much as they did before. Also the vanishing flame is gone too.

3. Fire looks imho better now.

4. Nights are great. Darker than before, but the aurora and moons lighten everything up.

 

Btw:

Prostitution doesn't conflict with 'Sisterhood of Dibella.

Edited by Aylis
Posted (edited)

Looking for help on this. Just finished the Landscape texture portion and starting a new game the mountains look like they are missing textures. When I load a clean modless save outside of Riverwood the game looks perfect. Trying to narrow down which mod is causing the issue is proving difficult. I deactivate mods until its fixed, then adding them back one at a time it comes back while activating different mods each time. 

 



20250831102433_1.jpg

Edited by DarkForce_256
Posted
20 minutes ago, Aylis said:

@DarkForce_256

1. Big pictures belong into spoilers.

2. Either an error in Dyndolod or Parallax.

 

Thank you for the help and thank you for the guide. I've been modding Skyrim since it came out and the whole time I've used a collection of mis matched mods. First time putting together something cohesive. Thank you.

 

The mod Skyland Landscapes Complex Parallax has TerrainHelper as a missing master, which isn't on the list of mods to install. Is it safe to ignore?

Posted
22 minutes ago, DarkForce_256 said:

 

Thank you for the help and thank you for the guide. I've been modding Skyrim since it came out and the whole time I've used a collection of mis matched mods. First time putting together something cohesive. Thank you.

 

The mod Skyland Landscapes Complex Parallax has TerrainHelper as a missing master, which isn't on the list of mods to install. Is it safe to ignore?

you can add it yourself that's what I did there is no issue to add it 

 

Posted
37 minutes ago, DarkForce_256 said:

The mod Skyland Landscapes Complex Parallax has TerrainHelper as a missing master, which isn't on the list of mods to install. Is it safe to ignore?

Skyland Landscapes Complex Parallax had a change that now requires Terrain Helper. You will have to install it. Missing Masters have to be fixed.

 

And I see that Terrain Helper IS now in the guide under Shaders. You may have to refresh the page to see it. I have been using those two mods together for months and they are good.

Posted (edited)

I might end up putting 'Shaders' directly below 'SKSE'. Most(?) of them are scripts and so it doesn't matter much when they get installed.

 

'Body Search' is iffy. The idea itself isn't bad, but the CTD during the animation is not good. No idea if the error is caused by the animations or a bug in the conversion.

 

PBR is interesting. Quite a few mods have been prepared for it (yesterday i've been downloading ~120 GB mods). But some of the texture packs look way too clean and new. This is really obvious whenn you look at woodpanels or wooden beams. Same goes for furniture. I have to be very careful in my selection.

 

I'll have to completely rework Markarth. Some older mods conflict with the newer ones, others are getting replacements and all are only giving me a headache. Especially when the combinations start to cause glitches all over the place.

__________________________________________________

 

First testrun with PBR resulted in: 

 

Holy shit!

 

This is looking way better than I dared to hope for. Those visuals let the guys at Bethesda look like bloody amateurs who just started to code 'Hello world' and have absolutely no idea what they are doing... 

Edited by Aylis
Posted

Sorry if this has been asked before, is there really a benefit from keeping mods that are completely overwritten? Those have the following mention on your guide:
     Keep it even if it gets overwritten - There might be mesh issues otherwise.

I was looking to use MO2 Conflict Manager once I'm done installing everything but I'm worried about those mesh issues, I guess I'll try using that tool, play for a bit and report back here if I've found any issue. I'm still installing the guide tho (currently at Textures - Objects).

Posted (edited)

@Player80

1. Yes it has... 😉

2. Delete those and you will end up with some broken plants. 

    Also don't forget that they are often used to create packages that will overwrite them.

 

Just take a look in how many mods 'PBR Output' overwrites files:

Spoiler

Unbenannt.png.d75d1f339f7e6965141b0d8621357bfc.png

 

Edited by Aylis
Posted

Forest Fragments - Forest Debris Expansion had an update today. 

 

  • What's new on 2.1.0 ?
  • - Compacted the mod as 7z for better compression and so lighter file size
  • - Compacted the mod under BSA for faster game load
  • - Optimized some meshes and textures
  • - Removed some useless records in the mod
  • - Updated the header to 1.71, meaning you need latest version of the game or BEES
  • - yes I FINALLY fixed the missing mesh in the mod
Posted (edited)

Collecting Links (PBR)

Spoiler

PGPatcher (aka ParallaxGen)                                                  <- External Tool

 

Skyland Bits and Bobs - A Clutter Overhaul

Vanaheimr Mountains - ERM

Rocks - Vanaheimr Mountain Compatibility Patch

Silver Objects SMIMed

Alchemy Ingredients

Detailed Rugs

Iconic Statues                                                                        <- Instructions required!

Nordic Stonewall Terraces

Potent Potables - Potions and Poisons

Signs

Unique Signs

Soul Cairn

Moonlight Tales Mini - MCM

Potent Potables CS Light Patch

Medieval Towers of Skyrim

Medieval Castles Patch

Signs - Interesting NPCs

Signs - LotD

Signs - Saints and Seducers Extended Cut

Unique Signs - Enhanced Solitude

CS Particle Patch

 

Static Mesh Improvement Mod - SMIM PBR

Skyland PBR

Skyland Bits and Bobs PBR

Vanaheimr Mountains - PBR

Nature of the Wild Lands - PBR

Nature of the Wild Lands - Rock Replacer PBR

Diverse high-quality PBR shrubs

High Quality PBR Ivy

Waterplants PBR

Waterplants - Rift Leaves PBR

Daedric Shrines PBR

Detailed Rugs PBR

Iconic Statues PBR

Dibella Statue PBR

Meridia's Luxon Beacon - PBR

Nests and Eggs PBR

Nordic Stonewalls PBR

Nordic Stonewall Terraces PBR

Ruins Clutter Improved PBR

Complex Silverware PBR

Skyking Misc PBR

Chantry of Auriel - PBR

Forts and Dungeons PBR

Fort Dawnguard - PBR

Nordic Ruins PBR

Riften - PBR

Windhelm PBR

Vanilla Clothes - PBR

   Use 'Full Res BC1'

DLC Clothes - PBR

Weapons and Armors Remastered - PBR

Realistic Armor - PBR

Legions PBR

   Only select 'New Legion' in the installer.

Elmlock Armor and Blade PBR

Fluted Armor PBR

Knight-Herald - PBR

Sons of Skyrim - PBR

Silver Armor PBR

Spell Knight Armor PBR

   ONLY if you use the CCC.

Twilight Princess Armor Mashup - PBR

Fish PBR

Mihail Monsters - PBR Chicken

Skeleton Replacer HD PBR

Wet and Cold - Cleaned and Upscaled

Wet and Cold - Cleaned and Upscaled PBR

Embers XD PBR

Improved Dwemer Glass PBR

Dwemer Pipework Reworked - Skyland PBR Patch

 

PBR Output

   To store the generated files from 'ParallaxGen'.

 

Note

With CS and PBR i could upgrade all textures to 4k without having a drop in FPS. With the next update to the guide we're finally at 3.0.

Edited by Aylis
Posted (edited)
1 hour ago, Bobintitties said:

how save-safe do you think the swap away from ENB would be? Obviously would need to rerun all the DynDOLOD stuff

That should be safe, just make sure you clean your save-file.

 

In regard to DynDOLOD wait with the rerun. I have to clean the guide for PBR and quite a few texture mods will be gone or have to be replaced. Just check my post about PBR above yours.

Edited by Aylis
Posted
38 minutes ago, Aylis said:

That should be safe, just make sure you clean your save-file.

 

In regard to DynDOLOD wait with the rerun. I have to clean the guide for PBR and quite a few texture mods will be gone or have to be replaced. Just check my post about PBR above yours.

Shit and I was down to the Sexlab section. 

Posted (edited)
9 hours ago, BigOnes69 said:

Shit and I was down to the Sexlab section. 

It will be worth it.

 

The changes in my current build were jawdropping for me when I tested the mods for the first time. Atm iI'm runnning around and check for errors (already fixed one with the Dwemer metal). Hopefully I can update the guide in a day or two.

__________________________________________________

 

Looks like snow is the last issue. I used 'Simplicity of Snow' before to fix it but the mod isn't working with PBR (shader problem). 

Snow is fixed.

Now to the whitepainted objects aka the things BDS is supposed to fix.

 

Edited by Aylis
Posted (edited)
2 hours ago, Fakenet said:

With ENB no longer needed, does that mean that every mot with ENB in it's name should be removed too?

Yes. There might be one or two that work with CS but if you look for the already posted update on this page, you will see that most of them were already removed with the change to Community Shaders.

Edited by _Warhawk_
typo fix
Posted
3 hours ago, Fakenet said:

With ENB no longer needed, does that mean that every mot with ENB in it's name should be removed too?

I already removed the ones that needed to be removed. The rest stays even if they have ENB in its name.

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