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Skyrim AE for Beginners - V 3.1.0


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Posted
On 4/13/2025 at 9:07 PM, PubliusNV said:

There is a patch needed if you also have At Your Own Pace - College of Winterhold,

This was my problem.  I had this AYOP - Quest Expansion Patch before the AYOP - College of Winterhold patch.  Reversed them and joined the college again and the College Curriculum quest started on its own. 

 

Still like to know how to fix Andara's mage clothing.

Posted
37 minutes ago, Vortexwarrior10 said:

Do you reccomend redoing lods and grass cache? or no?

I did, because I was already doing it anyway. But according to the mod page it should not be necessary. 

Posted

I used the eFPS mod(s) for quite a while. I think they do work in some cases to improve FPS. I finally removed them though because:

 

- Many mods need a patch that never arrives or that becomes outdated.

- Sometimes the patch and original mod you are patching seem buggy together. 

- I think some mods now are designed to not need eFPS.

- I wanted to reduce .esps (of course, most of the eFPS patches are esled), but you can end up with a lot of eFPS plugins.

- It feels like there is less support for these than there used to be.

 

I don't want to cast shade on it. It did help. But I have a better computer now, so less need. I dropped them around the time many of us dropped the Lux mods. Just some observations.

Posted

Has anyone else had any problems with the LOTD Ruins of Rkund quest with this mod list? I'm at the point where the third attempt to find the entrance is complete, but I have a repeatable CTD when actually entering the ruins. Neither the Trainwreck crash log nor the papyrus log give me anything to work with. Thanks for any suggestions.

Posted (edited)

Hello, 

(I apologize for the pitiful English, which is largely the fault of Google translation)

I've been looking at Loverlabs content for a while now, as it fascinates me. I had tried to area settings and install mods for Fallout4 at first... without much result. I even uninstalled them all and had nothing more to do with “Vortex”, for anything else.

I took the plunge and downloaded Skyrim a little while ago, and I'm trying to follow the recommendations for modding the game. 

But I think I'm having the same difficulties as with Fallout. Namely: I don't understand anything, it all seems like gibberish.
I'm doing things in the right order, but I keep coming across things I can't understand.

I've got “Mod Organizer”... but that doesn't mean I understand it. 

What I've understood is that your list here is designed for beginners, so that they can go on to make and install other, more specific mods (for example, you have a simple link here for those who have difficulty: https://www.loverslab.com/topic/126227-sexlab-index-se/).
 

Well, in trying to follow this list, I'm already experiencing a few difficulties, which I'll put here: 

.NET 6.0 Desktop Runtime (v6.0.10) and .NET 6.0 Runtime (v6.0.10)
These two links lead nowhere for me. However, they seem to be very important to be able to install Skyrim AE correctly.

- For the ENB Preset, “Rudy ENB SE for NAT 3”, it says “Copy ‘enbseries’, enbseries.ini, enblocal.ini into the ‘SKYRIM SE FOLDER’ of your Skyim installation path. Addons are up to you. ”
However: “enbseries', enbseries.ini”, enblocal.ini are nowhere to be found in the mods folders.
"DynDOLOD 3 Alpha at Skyrim Special Edition Nexus - Mods and Community" Asked me to download 3-4 more things manually (so without "Mod Organizer")
But what should I do with this entire folder? Copy it to the Skyrim SE folder? All of it? Just part of it?
 

Should I stop here and give up because I don't understand anything? It wouldn't be worth continuing this list given the important things it will miss.

In any case, thank you for everything you do. You all manage to do incredible things.

Maybe it's not meant for me to get started, too bad. In any case, thank you again.


 

Capture d'écran 2025-04-21 175415.png

Edited by AssUnicorn
Posted (edited)
4 hours ago, AssUnicorn said:

Hello, 

(I apologize for the pitiful English, which is largely the fault of Google translation)

I've been looking at Loverlabs content for a while now, as it fascinates me. I had tried to area settings and install mods for Fallout4 at first... without much result. I even uninstalled them all and had nothing more to do with “Vortex”, for anything else.

I took the plunge and downloaded Skyrim a little while ago, and I'm trying to follow the recommendations for modding the game. 

But I think I'm having the same difficulties as with Fallout. Namely: I don't understand anything, it all seems like gibberish.
I'm doing things in the right order, but I keep coming across things I can't understand.

I've got “Mod Organizer”... but that doesn't mean I understand it. 

What I've understood is that your list here is designed for beginners, so that they can go on to make and install other, more specific mods (for example, you have a simple link here for those who have difficulty: https://www.loverslab.com/topic/126227-sexlab-index-se/).
 

Well, in trying to follow this list, I'm already experiencing a few difficulties, which I'll put here: 

.NET 6.0 Desktop Runtime (v6.0.10) and .NET 6.0 Runtime (v6.0.10)
These two links lead nowhere for me. However, they seem to be very important to be able to install Skyrim AE correctly.

- For the ENB Preset, “Rudy ENB SE for NAT 3”, it says “Copy ‘enbseries’, enbseries.ini, enblocal.ini into the ‘SKYRIM SE FOLDER’ of your Skyim installation path. Addons are up to you. ”
However: “enbseries', enbseries.ini”, enblocal.ini are nowhere to be found in the mods folders.
"DynDOLOD 3 Alpha at Skyrim Special Edition Nexus - Mods and Community" Asked me to download 3-4 more things manually (so without "Mod Organizer")
But what should I do with this entire folder? Copy it to the Skyrim SE folder? All of it? Just part of it?
 

Should I stop here and give up because I don't understand anything? It wouldn't be worth continuing this list given the important things it will miss.

In any case, thank you for everything you do. You all manage to do incredible things.

Maybe it's not meant for me to get started, too bad. In any case, thank you again.


 

Capture d'écran 2025-04-21 175415.png

 

First, to my understanding, this is for Steam version of SkyrimSE\AE.  I do not know if it is different with GOG or Microsoft Store version.  I do know you will need SKSE64 that is specifically targeting those other versions and will have a different game version number too.

 

Second, any Skyrim modding guide will not be simple, because the community took it to the extremes, they change "everything" including the sky, game starts, the size of dicks and breast, you get it.  A fresh noob (rookie) will be overwhelmed with all the options that may likely conflict with each other in some way.

 

The "simple" adjective to this list comes from a veteran modder, so is relative.

 

I recommend a mod collection tool like Wabbajack.  Start with a "collection" that only deal with the basics essentials like Skyrim Modding Essentials (SME) or similar.  With SME you can get help in it Discord server, and they normally answer the same day or a few days later.  Target the basic from Nexus and do not try the NSFW mods until your game with a "basic" "essentials" setup is stable enough, you enjoy more than 10 minute playing without CTD.  These wabajack collection basics mean mostly patches and QOL modifications. This is a game that need a patch to stop animals like chickens from reporting you to authorities if it sees you stealing, yeeaa that a thing that need fixing.  Now, you get the joke\meme : "It just works".

 

After you gain experience with the "basics" then return and use your acquire knowledge to see the Aylis list as "simpler" than before.

 

This is a recommendation, but I have not used a guide in nearly a decade, I think the one in the spoiler links is simpler than the other one I have seen.  Aylis list is "simpler" for modding veterans, that need help with Loverslab mods and some extra for the game engine bugs. You need to get "bloodied" with the very basics firsts with extra handholding, before trying Aylis', I mean no loverslab stuff, yet.

Spoiler

Read this first: It explains Wabbajack in the instructions, and it is also targeted for MO2 users.

 

With Google Translate, change language at the top: https://thephoenixflavour-com.translate.goog/skyrim-se/sme/installation/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp

 

without: https://thephoenixflavour.com/skyrim-se/sme/

 

Invite from Aetherious Modding.  When you get into the discord server look for Modlist Support / sme-support channel for questions, first follow instructions.

https://discord.com/invite/xRrHRsb5e9

 

What is ENB?

Redditt experience modder answer

Spoiler
9y ago Edited 9y ago
Riften

They make you believe you're playing a current-gen game at the cost of half your fps and all the joy of your life 'til you get then working properly.

By then your game runs like crap, and you focus on taking pretty pictures so you can stare at then and pretend you're playing a current-gen game.

Then you decide to kick it up a notch and start playing around with absurd resolutions, textures that will let you count the mite crawling on your characters skin pores, and delve into the complicated coding necessary to truly customize a enb preset, in order to take even prettier pictures, and the game turns into a slideshow, you can't take the pretty pictures anymore, and you realize what i meant by costing "all the joy of your life".

But that's the modding vicious cycle. We slave upon our load orders troubleshooting and fixing a myriad of problems in order to get a stable load order, so we can mod it some more and break it again.

 

 

 

Redditt textbook answer.

Spoiler

ENB Guide

What is ENB?

ENB is a program developed by Boris Vorontsov that modifies Skyrim's (and other games) rendering engine. It provides advanced graphical enhancements and memory management features. While powerful, it can be challenging to set up and understand due to scattered documentation and complex explanations.

Core Components of ENB:

  • ENBhost.exe and d3d9.dll (Classic): Memory management and main ENB functions.
  • d3d11.dll and d3dcompiler_46e.dll (SSE): Main ENB functions (Memory is automatically handled by x64 Skyrim SE).
  • enbseries folder & enbseries.ini: Contains graphical settings specific to your chosen ENB preset.
  • enblocal.ini: Manages hardware-specific settings, including memory allocation and optimization.

Important: ENB requires DirectX 9 Runtime for Classic Skyrim or DirectX 11 for Special Edition. Download the runtimes from Microsoft’s website.


Why Use ENB?

ENB transforms Skyrim's visuals, elevating the game to stunning new heights. A well chosen preset can vastly improve the graphics, but this may come at a cost:

  • Performance Impact:
    Even basic ENBs can reduce FPS significantly. Complex presets may heavily tax even high-end systems, especially at higher resolutions.

  • Modern Solutions to Performance Issues:
    Performance concerns are less of an issue with advancements like Lossless Scaling, DLSS, and Frame Generation. These tools can double your FPS or more without compromising quality. For newer AMD and Nvidia GPUs, inbuilt Frame Generation options can further boost performance. These technologies can even be stacked, allowing you to combine tools like Lossless Scaling and native Frame Generation to achieve 200+ FPS with ENB enabled.

  • Customization:
    With hundreds of presets available, finding the perfect look may require experimentation and tweaks. For a great starting point, check out this ENB Comparison with Screenshots and Benchmarks.

  • Alternatives to ENB:
    Community Shaders (CS) offers a lightweight alternative to ENB, delivering impressive visual improvements with significantly better performance. However, CS visuals are not yet on the same level as ENB in terms of graphical fidelity and advanced effects.

  • ReShade is another lightweight alternative to ENB, offering post-processing effects like color correction, sharpening, and ambient occlusion. While ReShade lacks many advanced features of ENB (e.g., detailed shadows, complex parallax, and memory management), it is much easier to set up and has minimal performance impact. ReShade can be a great option for users who want subtle visual enhancements without the complexity of ENB. Learn more and download ReShade here.

    Thanks to modern performance enhancing tools like Frame Generation, the performance gap between CS, ReShade and ENB is negligible on supported hardware. The choice ultimately depends on what matters most to you:

    • If visual fidelity and cutting edge graphics are your priority, ENB is the superior option.
    • If simplicity and performance are your goals, CS or ReShade provides a viable alternative.

    Both ENB and its alternatives have strengths and weaknesses. The choice ultimately depends on your hardware, performance preferences, and visual priorities.


ENB Links

Here are some recommended ENB presets, resources, and communities to help you get started or dive deeper into the world of ENB:

  • Picta ENB:
    A feature-rich ENB utilizing the latest ENB features, offering stunning visuals and performance optimizations.
    The Picta ENB Discord server is also a fantastic resource for ENB-related information and troubleshooting.
    Join the Picta ENB Discord server here.

  • Rudy ENB:
    A highly popular ENB preset known for its balanced visuals and compatibility with various weather mods like Obsidian Weathers, Cathedral Weathers, and NAT.

  • Silent Horizons ENB:
    Designed for users seeking cinematic visuals with enhanced lighting, depth of field, and subtle bloom effects. Works well with Cathedral Weathers.

  • ENBSeries Official Website:
    The official website for ENB binaries, maintained by Boris Vorontsov. This is where you’ll download the latest binaries for Skyrim SE/AE and other games.

  • ENB Documentation by STEP:
    A detailed guide for ENB setup, configuration, and optimization provided by the STEP Modding team. Great for both beginners and advanced users.

  • ENB Official Discord Server:
    Join the official ENB Discord server to connect with the ENB community, get help with troubleshooting, and stay updated on the latest ENB features and developments.


ENB Installation

Installing ENB manually is relatively straightforward and involves copying files into your Skyrim directory.

Installation Steps

1. Download the ENB Binaries:

  • For Special Edition > http://enbdev.com/download_mod_tesskyrimse.html. Scroll to the bottom and select the version you require. Scroll down again, and you will see the small black arrow to download the file. Once downloaded, right-click the ENBseries archive and select "Extract Here...". Open the Wrapper Version folder, then copy and paste these files into your main Skyrim directory:

  • CLASSIC - enbhost.exe, enblocal.ini, d3d9.dll

  • SSE/AE - enblocal.ini, d3d11.dll, d3dcompiler_46e.dll

2. Install the ENB preset:

  • Download your chosen ENB preset from Nexus Mods etc
  • Extract the preset archive and copy the files to your Skyrim directory:

  • FOR SSE: The default enblocal.ini settings are fine. You do not need to edit it.

  • Most presets come with the enbseries pre-configured. Here is a brief explanation of what each settings does.


ENBSERIES.INI (SSE/AE):

General Settings

  • UseOriginalPostProcessing=false
    Set to True to effectively disable ENB graphics and use vanilla post-processing.

  • UseOriginalBloom=false
    Set to True to use Skyrim's default bloom instead of ENB's.


Lighting and Effects

  • EnablePrepass=false
    Enables prepass processing for certain effects, often used with Depth of Field (DoF).

  • EnablePostPassShader=true
    Activates post-processing shaders for enhanced graphical effects.

  • EnableAdaptation=false
    Toggles dynamic adaptation to light sources, causing the screen to darken or brighten when looking at bright objects like the sun.

  • EnableBloom=true
    Adds a glowing halo effect around bright lights and white areas for a cinematic look.

  • EnableLens=true
    Adds lens flare effects originating from light sources like the sun.

  • EnableDepthOfField=false
    Set to True to blur the background, emphasizing the player or focused objects.


Shadows and Ambient Effects

  • EnableAmbientOcclusion=true
    Enhances depth and realism by adding subtle shadows where objects meet or block light.

  • EnableProceduralSun=true
    Improves sun rendering for more accurate positioning and effects.

  • EnableDistantShadow=true
    Adds shadows to distant LOD trees and objects for increased immersion.

  • EnableDetailedShadow=true
    Provides detailed shadows on smaller objects like grass and tree branches.

  • EnableNormalMappingShadows=true
    Enhances shadows on textures with depth, like rocky terrain.

  • EnableCloudShadows=true
    Adds dynamic shadows cast by clouds over the landscape.


Lighting Enhancements

  • EnableImageBasedLighting=true
    Uses environmental lighting to add more realistic reflections and lighting effects.

  • EnableSkinSpecular=true
    Adds realistic shine and light reflections to skin.

  • EnableSubSurfaceScattering=true
    Simulates light passing through skin and other translucent materials, improving realism.

  • EnableSkylighting=true
    Adds lighting based on the sky’s color and intensity.

  • EnableDirectionalSkyLighting=true
    Provides directional light based on the position of the sun or moon.


Fire, Particle, and Grass Effects

  • EnableComplexFireLights=false
    Adds more detailed lighting for fire sources.

  • EnableComplexParticleLights=true
    Enhances the lighting of particle effects, such as magic spells or glowing objects.

  • EnableComplexGrass=true
    Improves grass rendering for more realistic appearance.

  • EnableComplexGrassCollisions=true
    Grass dynamically reacts and moves when NPCs or creatures pass through it.


Sun and Sky Effects

  • EnableSunRays=true
    Adds realistic sun rays streaming through trees and objects.

  • EnableVolumetricRays=true
    Enhances volumetric light rays for a misty, atmospheric effect.

  • EnableSunGlare=true
    Toggles glare effects when looking at or near the sun.


Water and Wetness Effects

  • EnableWater=true
    Enables enhanced water shaders for more realistic reflections and ripples.

  • EnableUnderwaterShader=true
    Adds effects like distortion and lighting adjustments when underwater.

  • EnableWetSurfaces=true
    Simulates surfaces appearing wet after rain.

  • EnableRainWetSurfaces=true
    Adds rain-specific wetness effects for increased immersion.


Reflections and Parallax

  • EnableReflection=true
    Activates reflections on water and other surfaces.

  • EnableTerrainBlending=true
    Smooths transitions between terrain and objects for more natural blending.

  • EnableComplexParallax=true
    Enhances parallax effects for more realistic depth in textures.

  • EnableComplexParallaxShadows=true
    Adds shadows to complex parallax textures for increased realism.

  • EnableComplexTerrainParallax=true
    Activates improved terrain parallax; requires CTP-compatible textures.

  • EnableComplexTerrainParallaxShadows=true
    Adds shadows to terrain parallax effects for enhanced depth.


Material and Advanced Effects

  • EnableComplexMaterial=false
    Set to True if using mods requiring complex material support, such as Dynamic Material Parallax.

  • EnableDynamicCubemap=false
    Set to True if using mods requiring dynamic reflections, like Dynamic Cubemaps.

  • EnableCloudsScattering=true
    Enhances cloud rendering with scattering effects for better sky visuals.


(Skyrim LE/Classic)

ENB Boost

Part of ENB is changing Skyrim memory allocation to allow it to use more graphical memory than a dx9 program can normally use. This is "ENBoost" and can be used independently of ENB graphics. Skyrim is a large-address-aware 32bit program. That means it can use 3.1GB of memory. The rendering engine loads everything it needs to load into RAM to swap into and out of VRAM as needed.

ENBoost allows Skyrim to use more than the 3.1GB per-process limit by redirecting memory requests to one or more ENBHost processes. Each ENBHost process can store an extra 3.1GB of data. This allows texture and mesh data to stay in RAM so it's much faster for Skyrim to access them (This executable does not need to be launched; it will launch automatically if you are using the wrapper version of ENB).

If your GPU has more than 4GB of VRAM, in order to be able to make full use of that you need to be running Skyrim & ENB on either Windows 7 or the Windows 10 Fall Creators Update released on the 17th October 2017. For users of Windows 10 if you wish to ensure you are on the Fall Creators Update released on 17th October 2017 or newer then you may wish to follow this guide from Microsoft on how to do so.

It is important that you set up ENBlocal.ini correctly. Not doing so can lead to CTDs, other errors, and lack of memory. Because it is so hardware dependent, you must take any advice on it as recommendations and do your own testing before calling it done.

[UsePatchSpeedhackWithoutGraphics=

THIS SHOULD BE TRUE FOR ENBOOST. IT SHOULD BE FALSE IF YOU INSTALLED A PRESET.

Do you want ENB graphics? Do you have an ENB preset installed? Then that should be false. Do you not want ENB graphics? Do you only want the memory patch without graphics? Then it should be true. I see people randomly switching it back and forth for no reason to try to get rid of the red message that says which way you have it. DON'T DO THAT. If you have it set the correct way for your purposes, then the message is just confirming you have it right!

After that, time to fiddle with some memory settings. Here are my recommendations:

[MEMORY]

ExpandSystemMemoryX64=false ; Leave false and install Crash Fixes
ReduceSystemMemoryUsage=true ; leave true
DisableDriverMemoryManager=false ; leave false. ATI/AMD drivers used to have broken VRAM management. Possible last resort for AMD users to set to true.
DisablePreloadToVRAM=false ; leave false (unless you love stutter).
EnableUnsafeMemoryHacks=false ; leave false
EnableCompression=true ; Experiment with true and see how you get on. In some cases it can lead to smoother performance, but toggle back to false if things seem worse.

ReservedMemorySizeMb=64 ; This can be any value from 64 onwards. If you get stutter, first try the latest ENB Binary, which you can find over here. Older presets will still work but won't take advantage of new features. You will want 0.279 or higher to gain memory management benefits. If you still get stutter your actions will depend on windows version:

  • Windows 7 or the Windows 10 Fall Creators Update: Increase in blocks of 16 or 32 until gameplay becomes smooth. At higher values, you will see diminishing returns so values above 1024 may not be beneficial.
  • Windows 8, 8.1 or Windows 10 prior to the October 2017 Fall Creators Update: Increase in blocks of 16 or 32 until gameplay becomes smooth, but stop at 512, you're limited to 4064MB, you want to keep as much of that for actual rendering as you can. While your display driver knows it can use more VRAM and shared system ram, Skyrim/ENB can't. Microsoft has this guide explaining how to manually update Windows 10 to get around this limit.

If you upgraded ENB binary version, revert to 64 again.

If you still see stutter, investigate following the optimise textures section of the Windows 10 Performance guide.

Users may also wish to follow the Windows 10 performance guide in its entirety - if not using Windows 10 just skip the Windows 10 specific section.

VideoMemorySizeMb= use the output of Boris VRAM size test tool found here - This will give correct values for all users. Note that Windows 7 and the Windows 10 Fall Creators update of 17th October 2017 are not affected by a VRAM cap.

Boris DX9 tool measures how much memory is available to ENB and Skyrim. This memory is used for enbhost.exe processes, which include both post-processing, and serves as an additional pool of video memory for Skyrim. What this means: Skyrim's rather buggy and limited system of moving things in and out of video memory is hacked by enbhost.exe, and now Skyrim can use the memory it can access as well as the memory ENB can access.

AutodetectVideoMemorySize=false ; you can set this to true; if you do so set VideoMemorySizeMb to 0. I prefer to leave it false and manually set VideoMemorySizeMb.

Other settings

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

Set these to false and use onetweak for better results.

In the latest version of enb, the "threads" section was added. These changes will cause performance loss and stuttering. However, they can allow saves that would not load otherwise to load, and possibly some other stability improvements. Therefore, it is best to have them disabled, but if you wish to enable them the recommended settings follow.

[THREADS]
DataSyncMode=0; Should always be 0. You would probably do better to try using either of Continue Game, No Crash or Load Game CTD Fix with the latter being the preferred option, some users may have better results with the former.
PriorityMode=0; Should always be 0
EnableUnsafeFixes=false ; recommended false as true may cause strange game bugs, however, test yourself if needed.

[Engine]
EnableVSync=false ; Recommended to keep iPresentInterval under [Display] in Skyrim.ini set to 1. I (/u/lordofla) encountered severe slow down when this was 0 and nVidia set to Adaptive. Users of Gsync/Freesync should test both ways and see what works best. Also, note that Windows 7+ will force VSYNC in windowed mode.
VSyncSkipNumFrames=0; This is one way to keep Skyrim from going over 60 frames. If you have a 120 or 144 Hz monitor, you can set it to skip frames (skip 1 for 120 or 3 for 144. I think.). Some people report a small performance cost to vsync. Bonus: Should prevent screen tearing.

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=58.6

If using builds older than 0.308 you should probably not use the FPS limiter. All ENB presets will run with 0.308 or later so you should just update.
Setting a limit of 58.6 can help with input lag on some systems. Test and see how you get on - especially if you have a gsync or freesync display.

[FIX]
FixGameBugs=true ; True, is true by default
FixParallaxBugs=true ; True, is true by default
FixParallaxTerrain=false ; See below.
FixAliasedTextures=false ; False - can texture issues
IgnoreInventory=true ; True, is true by default
FixTintGamma=false ; False, can make texture seams visible
RemoveBlur=false ; User discretion - removes the blur effect duing rain and fog weathers.
FixSubSurfaceScattering=true ; True, is true by default
FixSkyReflection=true ; True, is true by default
FixCursorVisibility=false ; False - install and use onetweak for a better implementation
FixLag=false ; False - This is aimed at fixing lag for nVidia users in borderless fullscreen mode. Your results may vary.

FixParallaxTerrain

This is all or none. If you have parallax landscape mods such as vivid landscapes, this must be set to true or the parallax textures will look like crap. If you have non-parallax landscapes because your mods don't cover everything, this must be set to false or the non-parallax textures will look like you're tripping. This doesn't affect non-landscape textures, and non-landscape textures don't have the same "all or none" issue as this does. To effectively use parallax landscape features, I recommend either amidianborn landscapes or Skyrim HD tribute parallax landscapes + Vivid Landscapes. Either combo will cover all landscapes. Pfuscher's mods do not cover all landscapes.

Incorrect setup
  1. Enbseries.ini must be designed for the same version of ENB as the one you're using (within reason). If you're using an ENB designed for 0.12x, you must use a 0.2xx enb d3d9.dll or the game will break. If you're using an ENB designed for 0.26x, you can use 0.26x or 0.27x download (at least, I have. Others have reported issues) from enbdev.com but you cannot use 0.12x download or the game will break. And so on.

  2. ENBSERIES.INI Notice: If you crash when starting the game or when a savegame has loaded, then find all variables with value -1 (minus one) and set them to 0.

  3. If you have a laptop with an Nvidia graphics card, there is a good chance that your switchable graphics depends on Nvidia Optimus, which is incompatible with ENB. If you notice unexpectedly low fps when using ENB or even ENBoost alone, or if on the starting screen the ENB message states that it is using Intel HD xxxx, then you need to use the injector version of ENB.

  4. It is possible to set up ENB to work with Hialgoboost or Sweetfx using proxy libraries. Other things that require d3d9.dll may be incompatible (such as Skyrim performance monitor, although that does have a compatibility option which is functional or virtual reality headsets). In this case, use the injector version of ENB.<!


Last revised by Kojak747 5 months ago

 

 

Edited by safado
Posted (edited)

Hello,

 

Just to keep you informed, the mod Citizens of Tamriel to which your link is pointing has been deleted from Nexus Mod and if it is still out there, i don't know where to find it. Instead, i fell back on Citizens of Tamriel - More Immersive Edit, which should be the same with 5 NPC disabled, but reactivable, if not via MCM, then xEdit.

Edited by Hormesis
Found an alternative to original link
Posted
6 hours ago, Hormesis said:

Hello,

 

Just to keep you informed, the mod Citizens of Tamriel to which your link is pointing has been deleted from Nexus Mod and if it is still out there, i don't know where to find it. Instead, i fell back on Citizens of Tamriel - More Immersive Edit, which should be the same with 5 NPC disabled, but reactivable, if not via MCM, then xEdit.

Yeah the author for Citizens of Tamriel had a mental breakdown and resulted in him deleting his nexus account. They are still on nexus servers so if you can find the direct links they still work. Nexus doesn't allow mod authors to fully delete their mods. I know there is a reddit post for direct links to all his mods.

Posted
15 hours ago, Hormesis said:

Hello,

 

Just to keep you informed, the mod Citizens of Tamriel to which your link is pointing has been deleted from Nexus Mod and if it is still out there, i don't know where to find it. Instead, i fell back on Citizens of Tamriel - More Immersive Edit, which should be the same with 5 NPC disabled, but reactivable, if not via MCM, then xEdit.

 

 

NEXUS ARCHIVED Citizens of Tamriel SE - Complete.

 

Posted
On 4/18/2025 at 12:26 PM, PubliusNV said:

Has anyone else had any problems with the LOTD Ruins of Rkund quest with this mod list? I'm at the point where the third attempt to find the entrance is complete, but I have a repeatable CTD when actually entering the ruins. Neither the Trainwreck crash log nor the papyrus log give me anything to work with. Thanks for any suggestions.

Found the problem via Grok. There's a problem with a mesh in the Lux mod, which since it's no longer a part of Aylis's list means it won't affect anyone who built their modlist after she removed it. Anyway, in case anyone else runs into the problem, simply delete or hide this file from Lux and the crash goes away: data\MESHES\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg1way01.nif

Posted

I appreciate the list, thank you for the work :)

 

New computer, so I'm rebuilding my modlist from the ground up and this guide is a really nice basis.

 

One question (at the moment) - is there anywhere I can learn more about what's wrong with the most recent version of SPID (and why using SPID 6.8.2 is better)?

Posted
15 hours ago, ravanara said:

isn't there a wabbajack or torrent for this? it takes a lot of time going mod by mod 😔

No, unfortunately not.

There was a reason for it but I can't repeat it in a coherant way.

Posted

lol, now it's Follower Distance Tweaks that has been removed from nexus.

Skill issue i guess. If i had been building this modlist faster, i might have had it.

Posted
6 hours ago, Hormesis said:

lol, now it's Follower Distance Tweaks that has been removed from nexus.

Skill issue i guess. If i had been building this modlist faster, i might have had it.

Its been gone for a long time now. It wasn't recent. Aylis just has been busy with other things so hasn't updated the mod list in a while. There is a archive of it you can find but its a little risky since mods have been updated since it was removed.

Posted (edited)
11 hours ago, Tempmania said:

The newer The Great Town of Ivarstead mod version 1.3.3 causes infinite loading screen with High Poly NPC Overhaul - The Great Town of Ivarstead.

You have to use version 1.2. The latest version broke old mods and the high poly npc overhaul is one of them that probably won't be updated. It was flagged as esl and that broke old patches and mods I believe.

Edited by _Warhawk_
Added more context.
Posted
15 hours ago, Anunya said:

I appreciate the list, thank you for the work :)

 

New computer, so I'm rebuilding my modlist from the ground up and this guide is a really nice basis.

 

One question (at the moment) - is there anywhere I can learn more about what's wrong with the most recent version of SPID (and why using SPID 6.8.2 is better)?

 

Not sure if it's the CORRECT answer, but I know that versions of SPID after 6.8.2 didn't work for distributing clothing/armor to NPCs.  For a while, if you wanted clothing distribution, 6.8.2 was the version to use.  I've been using the newest recently though, and it appears to be not having problems with clothing anymore.  But if there may be other issues that I'm not aware of.

Posted
4 minutes ago, Bigglsby said:

 

Not sure if it's the CORRECT answer, but I know that versions of SPID after 6.8.2 didn't work for distributing clothing/armor to NPCs.  For a while, if you wanted clothing distribution, 6.8.2 was the version to use.  I've been using the newest recently though, and it appears to be not having problems with clothing anymore.  But if there may be other issues that I'm not aware of.

Yeah, that's pretty much it. 6.8.2 was for a while the last version that had the ability to automatically distribute clothing/armor to npcs. The latest RC I believe is in a good spot.

Posted

I have a question about bodyslide, more specifically about batch build.

While building, I can often choose the output between 3BA or SMPFemale. Which one should i choose ?

Posted
2 hours ago, Hormesis said:

I have a question about bodyslide, more specifically about batch build.

While building, I can often choose the output between 3BA or SMPFemale. Which one should i choose ?

 

First time bodyslide builds a new item and there are multiple mesh options, it will ask you which version to choose.  Generally you'll want to choose 3BA - but sometimes it's not as simple as that.  Some objects have different physics options, like SMP vs Immersive physics, in which case it is a matter of personal preference.  If you're not sure, 3BA is going to be a safe bet, and you can always come back and choose different if there is an issue or change of preference.

Posted
3 hours ago, Hormesis said:

I have a question about bodyslide, more specifically about batch build.

While building, I can often choose the output between 3BA or SMPFemale. Which one should i choose ?

 

 

3BAv2 <- 3BA <- CBBE-SE Advanced (cbbe-smp) <- CBBE-SE 

***first is newer replacement, last original for Skyrim SE/AE

 

3BAv2 and 3BA are improved CBBE SMP (CBBE-SE Advanced). It already has smp as an option to be always on or on-demand combined with CBPC. You choose those during the install of the 3BA master body mod. In game there’s a 3BBB MCM to configure the on demand parameters.  When installing armors and accessories choose 3BA over any other CBBE. 

 

3BA is also known as CBBE 3BBB, 

it full name is Caliente's Beautiful Bodies Enhancer Breast, Butt, Body Amazing.

 

3BA is better than CBBE smp.   All bodies that are based on CBBE-SE have CBBE-SE skin textures compatibility, that includes 3BA. 

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