goutou123 Posted February 18 Posted February 18 There are really too many scripts; perhaps DLL-ization could significantly improve performance.
jib_buttkiss Posted February 18 Author Posted February 18 On 2/17/2026 at 7:20 AM, johnson_joe said: Oh, and that trigger goes to the directory overwrite\SKSE\Plugins\SkyrimNet\config\triggers in my case with MO2, but I guess you could put it directly into Data. And then setting up some code, you can do that better than me, I only copy from tutorial page. Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) SendModEvent("HM_PickupEvent", "sent from HM_PlayerReferenceAliasScript OnItemAdded", 0) EndEvent Cool. I'm not going to put time into it myself (I have to pick and choose what to work on!) but it's a good start if anyone else wants to pick it up. On 2/17/2026 at 9:34 AM, Unknowing-e said: Hey @jib_buttkiss, Do you know if there is limit to how many random names we can put into the json file? I used grok to generate 500 names and I think I ran into a buffer overflow as NPC were getting notification messages as there name. for example lydia name would become "lydia has reached bimbo stage 15" instead of one assigned from the list. Oh, yeah, there would be: 128. The random name list isn't implemented in the most efficient way ever- I took a minor efficiency hit to keep the JSON and code structure simple. When a random name is chosen, the whole JSON is read into an array, then a name chosen by index. Since this only happens when the name is first chosen, and reading that number of entries out of a JSON isn't too computationally heavy, I decided it was the way to do it. But Skyrim arrays are limited to being 128 entries long, so if there's more than that many names in the list I guess it goes bonkers and ends up with random strings. On 2/17/2026 at 1:00 PM, AphroditesEye said: Wait, is the next update coming out soonish? I figured it'd be quite a while longer. Also, very excited to see the pacing update to Lyvelia's quest. We getting morphs with it too this update? Be pretty cool to finally have that - and/or an alternative fail state for the curse running its course if you take too long, since you added in timers. 100% agree with the other user on random masturbation chance or something possibly occurring. That said - I'd probably have the Curse timers begin when you first get the Slutmark, since it goes in 3 phases. Maybe every time you have sex/use YPS features like nails/makeup it reduces the timer by an hour, in-line with Lyvelia's dialogue. An example; if you dont mind putting a little extra time: Phase 1: Begins when the Cursemark first activates. Small morphs. No additional effects aside from whats already there. Phase 2: Begins after giving Lyvelia the ingredients she needs or 5 days after Phase 1 begins. Medium morphs. Masturbation chance if Arousal gets too high. Phase 3: Begins 2 days after Phase 2, or once you get Lyvelia's unfinished cure. (This ensures the 3 days for Lyvelia's cure to be finished, plus the two you would have had after being sent to Dareel, enabling roughly the same pacing it would have had anyway unless you're being incredibly negligent to play.) Pink hair, large morphs, chance for +1 corruption per hour, unique dialogue interactions with College members? The "Fail state"/Phase 4 could just be the Player Bimbofication but done instantly and with some side effects from the Slutmark - bigger than usual morphs, pink hair, retaining the Slutmark. Maybe achieved if another 5-6 days pass after achieving Phase 3, or just under regular circumstances of getting Bimbofied. Remove the Masturbation chance though and at most keep the Slutmark dialogue a side thing you can *chose* to activate. This would require the player to literally go almost two weeks without solving the quest to get it, or be incredibly negligent toward restraining the sluttiness factor. Could also give some different dialogue options based on this - like alternate lines the player can give Dareel and/or Lyvelia if they arrive at different stages than intended. Confronting Lyvelia the first time at Stage 2 has slightly more distracted dialogues that has her talk down to you more, doing it at Stage 3+ has her irritated and doubting you can do it at all. Meet Dareel at Stage 3 for the first time, and he has sex with you before even bothering to ask what is it you actually wanted from him, or something. Maybe if the player is about to hit the fail state from having sex with Dareel, there's some unique dialogue implying he suspected it would happen beforehand/sabotaged the cure? Or like, if you were a dick to him during dialogue or too favorable toward Lyvelia's experiments during conversations, same outcome. Mostly just spitballing here. Nah, the next update is still a little while- I've been quite busy recently unfortunately. I just meant that the only big ticket item I have planned for it is that quest. For Lyvelia's quest, I haven't made any major changes, just a timer trigger for the effects to kick in so you can't avoid it by never talking to Dareel. Anything more than that would take a fairly major rework (except yeah for adding the morphs, maybe I'll tag that in quickly.) On 2/17/2026 at 8:02 PM, QueenMaker said: .. just so people are aware. sry if these are already known issues.. these are genuinely the only problems I've run into at the moment that aren't 100% my fault ..ok soo I've found a few bugs.... 1st:::: is the {SPOILERS)................. the second letter to visit your hypnotist you cant fully read\ cuts off mid paragraph hinting at more... ......................... 2nd::: is after you initiate the act the quest completes and after the act hes like "Why are you here?" ---dunno if that a bug or not..... .......................... 3rd:::: is to do with note descriptions it crashes my game instantly--- ........................ 4th ::::::which isn't yours but the Corruption items don't show / the esp triggers all other esp's with add menu item ... ................ 1- I'd guess this is an issue with a text, font, or translation mod you have. 2- Not sure what you mean here. 3- Which notes? 4- What corruption items? Remember if you're using an .esp-search mod, this mod's esp is named CustomComments.esp. 22 hours ago, Wut1969 said: 3. same. What crashes your game instantly? 1 hour ago, goutou123 said: There are really too many scripts; perhaps DLL-ization could significantly improve performance. Changing scripts to DLLs is an incredible undertaking that requires a whole different knowledge base and skill set. And you suggest it so casually- you could just as equally say "Why not make your own game instead of modding Skyrim?". Besides, 75% (548) of the scripts are simple dialogue TIF fragments for quest stage incrementing (a setStage attached to the dialogue where you progress the quest), and 5% (31) of those remaining are also simple quest stage incrementing but attached to other triggers (setting a stage when you pick up an item, someone dies, you read a note, open a door, etc.) Those aren't scripts you externalise, that's just how Skyrim and Creation Kit works. 2
Wut1969 Posted February 18 Posted February 18 (edited) 4 hours ago, jib_buttkiss said: What crashes your game instantly? Oops, no. Sorry for the ambiguity. What I meant was: 1. is a bit of a you problem. I never had that issue. 3. same (as point 1.) I mean, my game does crash sometimes, but with 425 active plugins (ESM/ESP/ESL) it is clear any crashes that occur are a me problem. Edited February 18 by Wut1969 1
QueenMaker Posted February 19 Posted February 19 10 hours ago, jib_buttkiss said: 1- I'd guess this is an issue with a text, font, or translation mod you have. 2- Not sure what you mean here. 3- Which notes? 4- What corruption items? Remember if you're using an .esp-search mod, this mod's esp is named CustomComments.esp. sory umm when you have sex with your master for the second time he doesn't say anything after unlike the first time... sry if I was un clear.. the hypno notes name addon you have... and the last one was my bad corruption items is someone else's addon sorry for the confusion
angrykiwi Posted February 19 Posted February 19 12 hours ago, jib_buttkiss said: Nah, the next update is still a little while- I've been quite busy recently unfortunately. I just meant that the only big ticket item I have planned for it is that quest. For Lyvelia's quest, I haven't made any major changes, just a timer trigger for the effects to kick in so you can't avoid it by never talking to Dareel. Anything more than that would take a fairly major rework (except yeah for adding the morphs, maybe I'll tag that in quickly.) Wonder if reworked hardcore mode is in plans for the next release since current implementation tends to brick character stats.
ebbluminous Posted February 20 Posted February 20 BoS support on this one now https://www.nexusmods.com/skyrimspecialedition/mods/102515?tab=description 1
Miss Sophia Posted February 20 Posted February 20 On 4/30/2024 at 3:38 PM, Lianeline said: I came to the college to be, like, a mage I think. That's when I met Lyvvie. She asked me to fetch some thing for her and I did. But when she opened it, it went, like poof! And we had a problem. So we tried to, like fix it but... I can't remember if we like, couldn't, or didn't want to after all. So we changed, like, a lot. Lyvvie had a more complicated name, Lyvvialla? Lyvvianette? Me too, I had one of those, like, weird elven name cause i'm half elf. But now it's Lyvvie and Shani sometimes, often it's Sextoy and Dumbslut, cause that's written on our faces, but I can't always remember who's who! *Giggle* We cant really be mages now, cause that's too difficult, butt I mean, why would we want that, that looks so boring! Books, and study, and stuff! Sucking and fucking is much more fun. And Savy is such a good guy that he lets us stay here. All the guys are nice to us, the girls a bit less, they're just jealous cause tey're not as pretty as us and boys don't like them so much. Anyway, time to make Savy happy! Thx a lot for the mod! What is the slavetats pack for all the girls in stockings tats?
Fuzzy_Fox Posted February 21 Posted February 21 14 hours ago, Miss Sophia said: What is the slavetats pack for all the girls in stockings tats? It looks like this one. https://www.loverslab.com/files/file/23708-auds-good-girl-tats/ 1
Wut1969 Posted February 21 Posted February 21 On 2/19/2026 at 3:42 AM, angrykiwi said: Wonder if reworked hardcore mode is in plans for the next release since current implementation tends to brick character stats. Probably not. I asked for hardcode mode years ago and @jib_buttkisshas been very clear he doesn't like it. So instead... you're probably better off using Sexlab Disparity, which can add debuffs based on e.g. breast size. So when your PC becomes more and more bimbofied, you can choose which debuffs she gets. Don't overdo it though: there is a maximum of active magical effects that Skyrim can handle, so if you add 20 debuffs, things will probably break.
Miss Sophia Posted February 21 Posted February 21 6 hours ago, Fuzzy_Fox said: It looks like this one. https://www.loverslab.com/files/file/23708-auds-good-girl-tats/ I hunted them down already, but thanks!
DrunkenCow Posted February 21 Posted February 21 On 2/15/2026 at 12:17 AM, Balgin said: Now repeat after me, children. Fast travel Is Cheating. Wrong: Fast travel is an exploit. Cheating is using the console to coc yourself somewhere warm before you freeze to death because Hentairim P+ made some schmo decide to fap to your boobs in a blizzard.
angrykiwi Posted February 21 Posted February 21 9 hours ago, Wut1969 said: Probably not. I asked for hardcode mode years ago and @jib_buttkisshas been very clear he doesn't like it. So instead... you're probably better off using Sexlab Disparity, which can add debuffs based on e.g. breast size. So when your PC becomes more and more bimbofied, you can choose which debuffs she gets. Don't overdo it though: there is a maximum of active magical effects that Skyrim can handle, so if you add 20 debuffs, things will probably break. I have actually talked with jib about changing how hardcore mode works before, and they said that there are plans to rework it by utilizing current non-hardcore system of debufs, just with harsher percentages.
jib_buttkiss Posted February 21 Author Posted February 21 On 2/19/2026 at 1:42 PM, angrykiwi said: Wonder if reworked hardcore mode is in plans for the next release since current implementation tends to brick character stats. It's on my list to look into using GetBaseActorValue not GetActorValue, which should stop it bricking you totally. I like to try to address bugs in every update. On 2/20/2026 at 11:50 PM, ebbluminous said: BoS support on this one now https://www.nexusmods.com/skyrimspecialedition/mods/102515?tab=description Oh, cool. I'll add a note to the mod page. 11 hours ago, Wut1969 said: Probably not. I asked for hardcode mode years ago and @jib_buttkisshas been very clear he doesn't like it. So instead... you're probably better off using Sexlab Disparity, which can add debuffs based on e.g. breast size. So when your PC becomes more and more bimbofied, you can choose which debuffs she gets. Don't overdo it though: there is a maximum of active magical effects that Skyrim can handle, so if you add 20 debuffs, things will probably break. Nah, I don't plan to add anything or improve it, but if it's not working right it still needs fixing. 1
Abaddon666 Posted February 22 Posted February 22 I remember forever ago there was some talk about lesser curses that transformed the player more incrementally than the full curse. The focus shifted to the hypno notes around that time and it's definitely more on the dwemer helmet right now, but are these still planned?
SullenMan Posted February 22 Posted February 22 (edited) It looks like the wig is occupying some slot not controlled by the showracemenu. What should I do to disable/change a player's hairstyle? Edited February 22 by SullenMan
Fuzzy_Fox Posted February 22 Posted February 22 On 12/23/2025 at 3:09 AM, jackinthebox2 said: i made a small BOS mod for personal use and decided to share it here it adds rings, amulets and circlets that while worn give thoughts and a small (1 point) corruption increase regularly a few are hand placed in the world but most have a 5% chance to appear on the bodies of bandit or mage bosses there's four different "themes" of thought related to the type of item they are you need Spell perk Item Distributor for it to work the scripting is like 90% taken from the original mod so you can do whatever you want with it BOS Corrupt Items.zip 43.16 kB · 45 downloads I think these should be added to the mod. A nice surprise for people who get (un)lucky. 1
SkyAddiction Posted February 23 Posted February 23 15 hours ago, Fuzzy_Fox said: I think these should be added to the mod. A nice surprise for people who get (un)lucky. I'm not sure how I missed that, but I did, so I appreciate you bringing attention to it.
Balgin Posted February 23 Posted February 23 20 hours ago, Fuzzy_Fox said: I think these should be added to the mod. A nice surprise for people who get (un)lucky. Needs Spid so SE only. Would need to be optional.
AlyssaAwoo Posted February 23 Posted February 23 (edited) On 2/22/2026 at 1:51 PM, Fuzzy_Fox said: I think these should be added to the mod. A nice surprise for people who get (un)lucky. The only problem I see is that as far as I saw from looking at the esp, these items are unique - meaning you can instantly recognize it's not vanilla and must be a cursed item. If they were completely vanilla jewellery with hidden magic effects then it could actually trick you. Edited February 23 by AlyssaAwoo 1
Fuzzy_Fox Posted February 23 Posted February 23 2 hours ago, AlyssaAwoo said: The only problem I see is that as far as I saw from looking at the esp, these items are unique - meaning you can instantly recognize it's not vanilla and must be a cursed item. If they were completely vanilla jewellery with hidden magic effects then it could actually trick you. I tend to min/max builds. So I go with whatever gives me the best stats.
vic081 Posted February 24 Posted February 24 Hello, I was wondering if anyone managed to change settings directly with xEdit? I tend to restart games often (for testing/adding mods) so it is not really fun having to change the settings every time. In xEdit I managed to find a quest called CC_MCM_Quest where all variables for the settings are, which are each linked to a ref in GLOBAL. There, I found for example CC_eatingDisorderEnabled and the value can be set to 0 or 1 (to enable or not the fact that when PC is a bimbo she will feel bad when eating food) That seemed logical, but does not work: despite changing the values in global, when I start a new game the mod will still use the default values, so I am clearly missing something but cannot find what it is. Anyone knows how that works?
RanmaZ Posted February 24 Posted February 24 is there any Womb tattoo mod that works with Bimbos of Skyrim? Id love to have one of those when finishing up the bimbo transformation
Talesien Posted February 25 Posted February 25 On 2/24/2026 at 1:36 AM, vic081 said: Hello, I was wondering if anyone managed to change settings directly with xEdit? I tend to restart games often (for testing/adding mods) so it is not really fun having to change the settings every time. In xEdit I managed to find a quest called CC_MCM_Quest where all variables for the settings are, which are each linked to a ref in GLOBAL. There, I found for example CC_eatingDisorderEnabled and the value can be set to 0 or 1 (to enable or not the fact that when PC is a bimbo she will feel bad when eating food) That seemed logical, but does not work: despite changing the values in global, when I start a new game the mod will still use the default values, so I am clearly missing something but cannot find what it is. Anyone knows how that works? Try: https://www.nexusmods.com/skyrimspecialedition/mods/61719 Works for BoS ... and other mods. ^^ 1
jib_buttkiss Posted February 25 Author Posted February 25 On 2/22/2026 at 11:02 AM, Abaddon666 said: I remember forever ago there was some talk about lesser curses that transformed the player more incrementally than the full curse. The focus shifted to the hypno notes around that time and it's definitely more on the dwemer helmet right now, but are these still planned? It's still on my todo list, but I'm a lot busier than I used to be. I'll probably get around to it eventually... On 2/22/2026 at 6:46 PM, SullenMan said: It looks like the wig is occupying some slot not controlled by the showracemenu. What should I do to disable/change a player's hairstyle? Yes, it replaces your headpart. Use the MCM options under the Bimbo Makeover tab to adjust hairstyle. On 2/22/2026 at 11:51 PM, Fuzzy_Fox said: I think these should be added to the mod. A nice surprise for people who get (un)lucky. They're a cool idea, but being SE only means I think I prefer it as an optional addon. 22 hours ago, vic081 said: Hello, I was wondering if anyone managed to change settings directly with xEdit? I tend to restart games often (for testing/adding mods) so it is not really fun having to change the settings every time. In xEdit I managed to find a quest called CC_MCM_Quest where all variables for the settings are, which are each linked to a ref in GLOBAL. There, I found for example CC_eatingDisorderEnabled and the value can be set to 0 or 1 (to enable or not the fact that when PC is a bimbo she will feel bad when eating food) That seemed logical, but does not work: despite changing the values in global, when I start a new game the mod will still use the default values, so I am clearly missing something but cannot find what it is. Anyone knows how that works? Possibly something to do with MCM default values resetting the globals back when you open it? I'm not sure, it's odd. But yeah like Talesien said MCM Recorder might be the play instead. 1 hour ago, RanmaZ said: is there any Womb tattoo mod that works with Bimbos of Skyrim? Id love to have one of those when finishing up the bimbo transformation You can choose what bimbo tattoos you get in the MCM under the Bimbo Makeover tab- sounds like you'd enjoy set 6 - Fucktoy Womb.
vic081 Posted February 25 Posted February 25 Ok thanks for the tip @Talesien Just tried it, it's a life changer! Not only is it great for BoS, but that will allow me to use YPS again (it was by far the worst to setup due to all the customisation and I ended up uninstalling it) Which means I will finally have other bimbo hair styles available, since it is not possible to change PC's hair with the debug spell anymore. (Without YPS, it always defaulted to the basic bimbo hair, which is good-looking, but it is nice to have some variety) Let's go turn Skyrim into Bimboland again xD 2
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