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Posted
Quote

 

What do you mean by bimbo note?

But as for FMMM... animations, I'd bet that a lot of mods don't trigger them for 2 main reasons:

1- the irritating logistics of corralling that many actors in papyrus to queue them up for a sex animation that then actually runs successfully

2 (and this is the big problem!)- there's no guarantee that your user will have any 6-person animations installed. I had a good few animations packs installed and I don't even think I had any.

 

 

Sorry, I mean hypno note.

 

I wish there is a gangbang and orgy command for the hypno note.

 

Quote

6-person animations installed

 

6 person? Isn't FMMMM is 5 person? (1 Female, 5 Male). I seen plenty of 5 person animation available. Anub, Billy, Leito and etc...

 

Quote

 

Most NPCs like Erina do get flagged as bimbos after their quests- maybe I missed her, I'll check.

But that wouldn't affect her weight- being flagged as bimbo-lite doesn't apply bimbo transformations.

 

 

I wish it get flagged as bimbo..

 

Posted
1 hour ago, jib_buttkiss said:

It's a note that should only get added to Morella's inventory if you get bimbofied while she's your active follower. Was she, or has it appeared somewhere else?

 

Nah, I was poking around in SSE Edit and was just curious. Who is it meant to be from? I had kinda figured it was tied to a quest/event where someone like the hypotist guy in Markarth forcibly bimbofied the player.

 

Also, I noticed that the voice mod got updated 😏

Against my better judgement I gave it another go and it works now without issue. Thanks for the strongly worded post on the other thread haha.

Posted
9 hours ago, jib_buttkiss said:

 

I just double checked in Creation Kit, and the hypnosis quest doesn't touch the player's AVs. The only things in the mod that do are the hardcore mode and the skill loss feature, both of which can be disabled in the MCM.

 

I had skill loss enabled yes bt nothing bad did happen until the hynosis quest showed the message about been useless in battle until i degrade myself , and at that moment every npc i try to attack was not damaged but instead it did look like he was pushed around by my  attacks, after turnin off skill loss nothing did change, finsihing the degrade yoursef partg did also not change anything about this . maybe it i had just bad luck and it was just a bug, or does turnin off skill loss after it had happend already wont change the values back to previous values?

Posted

After playing around with a new save in 1.9 I noticed that no custom followers have the dialogue for taking tonics, and no npcs in general will get corruption from the dremora semen items even though they were both fine in 1.8 and earlier. Nothing else changed in my load order, so I tried a minimal set up to test it out and it still persists. Haven't seen anyone else mention it, so I was curious if this is a me problem or not, but I wont be at home for a while to test further. I also figured out the source of extra heels in my inventory; Bimbos will give you their equipped shoes in one stage, then both their equipped outfit and newly equipped heels in the next stage.

Posted (edited)
2 hours ago, ebbluminous said:

@jib_buttkiss, remember people asking for facial morphing when going through the bimbo curse stages?

 

Welllllll... It might be possible!

 

This new addon says it is able to apply some: https://www.nexusmods.com/skyrimspecialedition/mods/171796


This is an interesting development : )


I was able to use Predator-RJ's headmorphs to apply nice puffy bimbo lips in realtime.  This should be able to be implemented via scripts that track your corruption and set the morph strength accordingly. There are some other things I would have to look into adding, like longer lashes and a naturally ditzier expression. Seems promising though!
 

Edited by AylaElfie
Posted
12 hours ago, nooooobie said:

How do I remove the bimbo curse from a follower? This mod turns my followers into ugly deformed monstrosities. 

Start over? Go back to an earlier save?

 

Did you even read the front page or use the MCM settings to test this mod? 

 

Posted
On 2/2/2026 at 4:19 PM, CG2424 said:

Nah, I was poking around in SSE Edit and was just curious. Who is it meant to be from? I had kinda figured it was tied to a quest/event where someone like the hypotist guy in Markarth forcibly bimbofied the player.

 

Also, I noticed that the voice mod got updated 😏

Against my better judgement I gave it another go and it works now without issue. Thanks for the strongly worded post on the other thread haha.

 

Oh, right. It's a variant of the note that you get when your follower gets bimbofied- instead, Morella gets that if it happens to you.

 

Yeah, turns out old mate could have fixed it effortlessly, at any point in the last two years, and just, you know, didn't bother. What an idiot.

 

On 2/3/2026 at 1:04 AM, crazyduck said:

I had skill loss enabled yes bt nothing bad did happen until the hynosis quest showed the message about been useless in battle until i degrade myself , and at that moment every npc i try to attack was not damaged but instead it did look like he was pushed around by my  attacks, after turnin off skill loss nothing did change, finsihing the degrade yoursef partg did also not change anything about this . maybe it i had just bad luck and it was just a bug, or does turnin off skill loss after it had happend already wont change the values back to previous values?

 

Turning off skill loss should restore the old values. Sounds like it might have been a bug.

 

On 2/3/2026 at 3:47 AM, asdfftt said:

After playing around with a new save in 1.9 I noticed that no custom followers have the dialogue for taking tonics, and no npcs in general will get corruption from the dremora semen items even though they were both fine in 1.8 and earlier. Nothing else changed in my load order, so I tried a minimal set up to test it out and it still persists. Haven't seen anyone else mention it, so I was curious if this is a me problem or not, but I wont be at home for a while to test further. I also figured out the source of extra heels in my inventory; Bimbos will give you their equipped shoes in one stage, then both their equipped outfit and newly equipped heels in the next stage.

 

Odd- I don't think I changed anything in that dialogue in 1.9? I'll take a look into it.

And good catch on the heels, I'll fix that, thanks!

 

On 2/6/2026 at 5:35 AM, nooooobie said:

How do I remove the bimbo curse from a follower? This mod turns my followers into ugly deformed monstrosities. 

 

The mod's not really designed for the curse to be permanently removable. You can give them Bimbo Tonics and set the option in the Bimbo Makeover MCM page so the tonics never wear off, but if you just want it gone completely I'd recommend loading an older save and disabling the NPC curse before it triggers.

 

On 2/6/2026 at 8:58 AM, AylaElfie said:


This is an interesting development : )


I was able to use Predator-RJ's headmorphs to apply nice puffy bimbo lips in realtime.  This should be able to be implemented via scripts that track your corruption and set the morph strength accordingly. There are some other things I would have to look into adding, like longer lashes and a naturally ditzier expression. Seems promising though!
 

 

Oh, very interesting! That looks doable enough that I could set it up as an optional addon. Could you DM me how you set that up?

Posted (edited)
On 2/5/2026 at 10:58 PM, AylaElfie said:


This is an interesting development : )


I was able to use Predator-RJ's headmorphs to apply nice puffy bimbo lips in realtime.  This should be able to be implemented via scripts that track your corruption and set the morph strength accordingly. There are some other things I would have to look into adding, like longer lashes and a naturally ditzier expression. Seems promising though!
 

 

Honestly integrating with Conditional Expressions for an airheaded expression would be kind of fun. Crossed eyes and O-shaped mouth, that sort of thing. :classic_biggrin: Or gazing about, daydreaming while biting your lips. Not sure if it's possible, but maybe you could somehow overwrite normal expressions so instead of the normal face idles you just get ditzy bimbo stuff. Sexlab Survival actually has a feature where you stare at people's crotches with the whole cum addiction feature. Pretty sure Mono's implementation is buggy - but it could be a fun idea as well, especially combined with the idles.

Edited by AlyssaAwoo
Posted
22 minutes ago, AlyssaAwoo said:

 

Honestly integrating with Conditional Expressions for an airheaded expression would be kind of fun. Crossed eyes and O-shaped mouth, that sort of thing. :classic_biggrin: Or gazing about, daydreaming while biting your lips. Not sure if it's possible, but maybe you could somehow overwrite normal expressions so instead of the normal face idles you just get ditzy bimbo stuff. Sexlab Survival actually has a feature where you stare at people's crotches with the whole cum addiction feature. Pretty sure Mono's implementation is buggy - but it could be a fun idea as well, especially combined with the idles.

 

That's a good idea. I could definitely configure a new set of aroused and random idle expressions for Conditional Expressions Extended. The only thing is that I don't have the know-how to only trigger the new expressions post-bimbofication. Maybe I could nag jib into doing it.

Posted
3 hours ago, Salamanerd said:

does the genderbend also effect NPCs?

I don't think so. I managed to get a male npc to read the book of bimbos, but he never changed. 

Posted
8 hours ago, AylaElfie said:

 

That's a good idea. I could definitely configure a new set of aroused and random idle expressions for Conditional Expressions Extended. The only thing is that I don't have the know-how to only trigger the new expressions post-bimbofication. Maybe I could nag jib into doing it.

Is it possible for CEE to detect faction changes? Bimbo Demeanor uses ccBimbo or whatever faction is called to change animations using OAR, it also works with tonics since you get temporary removed from one after drinking.

Posted
7 hours ago, angrykiwi said:

Is it possible for CEE to detect faction changes? Bimbo Demeanor uses ccBimbo or whatever faction is called to change animations using OAR, it also works with tonics since you get temporary removed from one after drinking.

 

I'm not sure. I know the mod works off magic effects, so you could probably add a faction check to those. Either way, I tested some new expressions and wasn't that impressed. They simply don't "stick" long enough to look right, and there's no way to change that from the user end at least.

 

It'd probably be more consistent for now to handle all the changes under MFEE to create a naturally vapid idle expression.

Posted
On 2/6/2026 at 6:21 PM, jib_buttkiss said:

Odd- I don't think I changed anything in that dialogue in 1.9? I'll take a look into it.

I should clarify that its not that it was missing from the "Hey you little bimbo" option, but rather that wasn't even appearing in the dialogue for any npcs outside of base skyrim and this mod. This also applied to the random idle chatter bimbos do, but everything was working again when I went back to 1.8 to test so I just guessed something changed in 1.9. I'll probably be home to fiddle around more in about a week or two

Posted (edited)

Hey, I was thinking about the corruption mechanics just now and had an idea about how to make a more immersive 'corruption indicator'. Right now to check your corruption we have the console and the magic menu debuff which isn't very immersive, but what about a basic periodic thought system? Essentially you wouldn't know your corruption at all, but periodically a thought will appear as a message in the top left - these would be quite tame at first, but as your character gets corrupted more they will become more.. spicy, and lewd. You're out adventuring and all of a sudden.. "I kinda wish my boobs were just a little bigger.." .. Wait.. WHAT?!? And that's how you know your corruption is becoming an issue. :classic_biggrin: Can be quite vague, but that's the point really, you just have to kind of guess how extreme the thought you just had is. This would be a pretty immersive way to handle a 'corruption indicator', I'd say.

 

Emily actually has her YPS Thought Framework that could work nicely - although a custom one wouldn't be hard either I assume? I guess it might clash with YPS' native thought system for fashion, but honestly I always thought it's weird how strongly your character loves fashion right off the bat, even without fashion addiction. So making a new system that does actually rely on a value to display extremer thoughts could be cool!

 

Progression could be something like:

Spoiler

Tame / Extremely low corruption: Need to be wary of bandits..

Low Corruption: These clothes are kind of boring..

Moderate Corruption: I kinda wish my boobs were just a little bigger..

High Corruption: Could use a nice, hard cock right about now..

Gone Too Far: I'm like, such a silly girl.. *giggle*  <- Could have actual giggles at this state, not only thoughts. Giggles indicate that you are hereby, officially, royally and permanently screwed.

 

Edited by AlyssaAwoo
Posted
1 hour ago, AlyssaAwoo said:

Hey, I was thinking about the corruption mechanics just now and had an idea about how to make a more immersive 'corruption indicator'. Right now to check your corruption we have the console and the magic menu debuff which isn't very immersive, but what about a basic periodic thought system? Essentially you wouldn't know your corruption at all, but periodically a thought will appear as a message in the top left - these would be quite tame at first, but as your character gets corrupted more they will become more.. spicy, and lewd. You're out adventuring and all of a sudden.. "I kinda wish my boobs were just a little bigger.." .. Wait.. WHAT?!? And that's how you know your corruption is becoming an issue. :classic_biggrin: Can be quite vague, but that's the point really, you just have to kind of guess how extreme the thought you just had is. This would be a pretty immersive way to handle a 'corruption indicator', I'd say.

 

Emily actually has her YPS Thought Framework that could work nicely - although a custom one wouldn't be hard either I assume? I guess it might clash with YPS' native thought system for fashion, but honestly I always thought it's weird how strongly your character loves fashion right off the bat, even without fashion addiction. So making a new system that does actually rely on a value to display extremer thoughts could be cool!

 

Progression could be something like:

  Reveal hidden contents

Tame / Extremely low corruption: Need to be wary of bandits..

Low Corruption: These clothes are kind of boring..

Moderate Corruption: I kinda wish my boobs were just a little bigger..

High Corruption: Could use a nice, hard cock right about now..

Gone Too Far: I'm like, such a silly girl.. *giggle*  <- Could have actual giggles at this state, not only thoughts. Giggles indicate that you are hereby, officially, royally and permanently screwed.

 

Sounds like an awesome idea, I'd be happy to help contribute some lines if this becomes a thing.

Posted
6 hours ago, AlyssaAwoo said:

Hey, I was thinking about the corruption mechanics just now and had an idea about how to make a more immersive 'corruption indicator'. Right now to check your corruption we have the console and the magic menu debuff which isn't very immersive, but what about a basic periodic thought system? Essentially you wouldn't know your corruption at all, but periodically a thought will appear as a message in the top left - these would be quite tame at first, but as your character gets corrupted more they will become more.. spicy, and lewd. You're out adventuring and all of a sudden.. "I kinda wish my boobs were just a little bigger.." .. Wait.. WHAT?!? And that's how you know your corruption is becoming an issue. :classic_biggrin: Can be quite vague, but that's the point really, you just have to kind of guess how extreme the thought you just had is. This would be a pretty immersive way to handle a 'corruption indicator', I'd say.

 

Emily actually has her YPS Thought Framework that could work nicely - although a custom one wouldn't be hard either I assume? I guess it might clash with YPS' native thought system for fashion, but honestly I always thought it's weird how strongly your character loves fashion right off the bat, even without fashion addiction. So making a new system that does actually rely on a value to display extremer thoughts could be cool!

 

Progression could be something like:

  Reveal hidden contents

Tame / Extremely low corruption: Need to be wary of bandits..

Low Corruption: These clothes are kind of boring..

Moderate Corruption: I kinda wish my boobs were just a little bigger..

High Corruption: Could use a nice, hard cock right about now..

Gone Too Far: I'm like, such a silly girl.. *giggle*  <- Could have actual giggles at this state, not only thoughts. Giggles indicate that you are hereby, officially, royally and permanently screwed.

 

I like the idea very much, but I would like the clock to be highly configurable as well, like the one from YPS. Default, YPS is very chatty, which I don't want in most of my playthroughs. But with only a few messages per day, it works great to remind me my PC is feminine without distracting to much from her being a badass. 

Obviously tastes will differ.

Posted (edited)
3 hours ago, Wut1969 said:

I like the idea very much, but I would like the clock to be highly configurable as well, like the one from YPS. Default, YPS is very chatty, which I don't want in most of my playthroughs. But with only a few messages per day, it works great to remind me my PC is feminine without distracting to much from her being a badass. 

Obviously tastes will differ.

 

Yeah that's basically what I was saying in the end, your character is this badass warrior girl, was never into dresses and makeup and yet YPS makes you go "My shoulders were made to carry pretty purses." .... Eh? No, they weren't! This is why I usually turn YPS thoughts off, ideally it'd be based off of fashion addiction. Painted your nails for the first time? Well now you'll maybe want to do it again..

Edited by AlyssaAwoo
Posted
On 2/5/2026 at 2:58 PM, AylaElfie said:


This is an interesting development : )


I was able to use Predator-RJ's headmorphs to apply nice puffy bimbo lips in realtime.  This should be able to be implemented via scripts that track your corruption and set the morph strength accordingly. There are some other things I would have to look into adding, like longer lashes and a naturally ditzier expression. Seems promising though!
 

AYO??? 

Posted
On 2/7/2026 at 2:38 PM, AylaElfie said:

 

That's a good idea. I could definitely configure a new set of aroused and random idle expressions for Conditional Expressions Extended. The only thing is that I don't have the know-how to only trigger the new expressions post-bimbofication. Maybe I could nag jib into doing it.

 

What conditions can Conditional Expressions Extended look at? There's a ton of trackers for bimbo states, so if it's just config things like OAR it shouldn't be too hard.

 

On 2/7/2026 at 3:24 PM, Salamanerd said:

does the genderbend also effect NPCs?

 

No, only the player. Making changes of that degree to NPCs dynamically is really not something Skyrim ever wants to do.

 

On 2/8/2026 at 5:59 PM, AlyssaAwoo said:

Hey, I was thinking about the corruption mechanics just now and had an idea about how to make a more immersive 'corruption indicator'. Right now to check your corruption we have the console and the magic menu debuff which isn't very immersive, but what about a basic periodic thought system? Essentially you wouldn't know your corruption at all, but periodically a thought will appear as a message in the top left - these would be quite tame at first, but as your character gets corrupted more they will become more.. spicy, and lewd. You're out adventuring and all of a sudden.. "I kinda wish my boobs were just a little bigger.." .. Wait.. WHAT?!? And that's how you know your corruption is becoming an issue. :classic_biggrin: Can be quite vague, but that's the point really, you just have to kind of guess how extreme the thought you just had is. This would be a pretty immersive way to handle a 'corruption indicator', I'd say.

 

Emily actually has her YPS Thought Framework that could work nicely - although a custom one wouldn't be hard either I assume? I guess it might clash with YPS' native thought system for fashion, but honestly I always thought it's weird how strongly your character loves fashion right off the bat, even without fashion addiction. So making a new system that does actually rely on a value to display extremer thoughts could be cool!

 

Progression could be something like:

  Reveal hidden contents

Tame / Extremely low corruption: Need to be wary of bandits..

Low Corruption: These clothes are kind of boring..

Moderate Corruption: I kinda wish my boobs were just a little bigger..

High Corruption: Could use a nice, hard cock right about now..

Gone Too Far: I'm like, such a silly girl.. *giggle*  <- Could have actual giggles at this state, not only thoughts. Giggles indicate that you are hereby, officially, royally and permanently screwed.

 

 

That's actually something I've been wanting to do for a while! Like genuinely it's been sat on my todo list since like 1.7.

The main holdup is writing all those lines- you need a lot so they don't feel repetitive, and they need to be well written enough to not be a bit annoying, and then here they need to be well thought out enough to communicate corruption status as well. But the actual structure is well in place already with the bimbo thoughts, so the writing is the toughest part.

  

On 2/8/2026 at 7:51 PM, zurtrin69 said:

Sounds like an awesome idea, I'd be happy to help contribute some lines if this becomes a thing.

Maybe I should take you up on that.

Posted (edited)
1 hour ago, jib_buttkiss said:

That's actually something I've been wanting to do for a while! Like genuinely it's been sat on my todo list since like 1.7.

The main holdup is writing all those lines- you need a lot so they don't feel repetitive, and they need to be well written enough to not be a bit annoying, and then here they need to be well thought out enough to communicate corruption status as well. But the actual structure is well in place already with the bimbo thoughts, so the writing is the toughest part.

 

Mmm yeah, even I kind of struggled a little bit with those few. I guess the corrupted ones are easier, but the "normal" player thoughts are tough since they can't reference things/people/situations you haven't done/met/been in! Or location specific things..

 

Whether it's intended to be used with, or without YPS' native system plays kind of a role too, it talks a lot about fashion (even without fashion addiction), which makes for quite a bad indicator for BoS then. Either it'd be advised to turn the YPS system off, or BoS genuinely only focuses on slutty thoughts to co-exist with YPS, and not clothing/makeup/nail thoughts - which would be fun for a Bimbo too of course. 

Edited by AlyssaAwoo

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