Leytra Posted December 20, 2025 Posted December 20, 2025 So I've figured something out. You're using scripted heels in this aren't you? I noticed this because I tried to enchant some heels and now they don't do heel effects anymore, which is a shame as I wanted to use the black platforms. Racemenu heels can function while enchanted, but scripted ones break after being enchanted. I've no modding knowledge for how simple it would be to migrate them, but I'd recommend looking into it, both selfishly because I want to use them in normal gameplay, but also practically because I think racemenu heels also just work better because the less active scripts in skyrim the better.
Fuzzy_Fox Posted December 21, 2025 Posted December 21, 2025 I have all the requirements of the mod, but the bodyslide configs are not working for me in the MCM. Sometimes they will work fine, but then lock me from changing them. Anyone got a solution for this?
jib_buttkiss Posted December 21, 2025 Author Posted December 21, 2025 On 12/19/2025 at 3:30 PM, UrCheatingGirlfriend said: I disabled the change to bimbo hair part also disabled use hair prelacement, if the choose hair dropdown option you said is in dialog with npcs after getting the debug book then, this follower I have problem with right now she doesn't have the debug dialog option. https://www.nexusmods.com/skyrimspecialedition/mods/144222 is this one and all this person's followers all seem to not have the dialogs for BOS, debug works with other npcs in the game btw The option is not in dialogue, it's in the MCM. Sometimes modmakers set odd flags on their NPCs (custom races, etc.), that could be the reason the dialogue won't show. On 12/19/2025 at 3:58 PM, Deathguardian17 said: Hi i have a bimbo scor of 280 and when do body transformation and full bimbo transformation. I just get Pink thougths and my skills degradiert That's unusual, it should have happened by now. Can you enter in the console getstage CC_bimbofyPlayer and tell me the result? On 12/20/2025 at 2:29 PM, AphroditesEye said: I actually wouldn't mind writing up a quick piece of "DLC" for this content specifically, since I've seen a few people bring up and I myself actually am into that stuff. I was planning on doing it in my next Morella update anyway when that comes out EVENTUALLY™ but given I have no clue if or when I'll even finish that since progress, motivation and time have been short this year, I'd be happy to make a shorter quick piece for it. The only thing I'd need is something to check if the player was already genderbent before they met Morella or not, and I can't actually write any scripts right now because my CK's script compiler is absolutely fucked and refuses to do anything but spit out errors when I try to compile, no matter what I do. Otherwise it's pretty easy. A dialogue tree or two, maybe some passive lines for fun. Could even potentially add in a small extra dialogue branch for Lyvelia if it happens during her quest if I had a global for checking that. Well, if you're keen! If you make it in a seperate .esp I can easily merge it in. If you condition your lines on a global that tracks if the genderbend happened after the player met Morella (CC_PlayerBentKnowingMorella, let's call it), I can make that variable function after I merge it (to be clear the global will be set to 1 if the player gets genderbent while knowing Morella, and stay 0 if either they're not genderbent, or got genderbent before they met her). On 12/20/2025 at 3:00 PM, angrykiwi said: Sorry for bothering you again, didn't notice that the patch was causing horrific clipping, it is fixed now. Funny thing is that a reason why i even bother with it so much is because I cannot find any proper clothing for bimbos that is not a leotard or bikini. Was mostly looking for short sheer dresses but couldn't find any, so i am stuck with old LE port that is this gown. BOS 3BA Gown fix v2.zip 12.7 MB · 1 download Cool! Downloaded and filed away for release. Yeah, it's so hard to find reasonably bimbo-esque outfits- particularly ones with workable permissions! 22 hours ago, lordregnis said: can we get an ostim version, or even flowergirls? sexlab sucks You seem passionate, and you must know a lot about modding if you're throwing around statements as confidently as that. Why don't you make a patch? 16 hours ago, Leytra said: So I've figured something out. You're using scripted heels in this aren't you? I noticed this because I tried to enchant some heels and now they don't do heel effects anymore, which is a shame as I wanted to use the black platforms. Racemenu heels can function while enchanted, but scripted ones break after being enchanted. I've no modding knowledge for how simple it would be to migrate them, but I'd recommend looking into it, both selfishly because I want to use them in normal gameplay, but also practically because I think racemenu heels also just work better because the less active scripts in skyrim the better. I don't think so? The heels and their height offsets come from the .nifs or something, I think. I just loaded the models into the .esp and they worked, I don't have any scripts attached to them. 1 hour ago, Fuzzy_Fox said: I have all the requirements of the mod, but the bodyslide configs are not working for me in the MCM. Sometimes they will work fine, but then lock me from changing them. Anyone got a solution for this? You might have some luck if you just edit the .JSONs directly? ...actually, that reminds me of an issue I had forever ago in a similar situation- does your game run with admin rights? If not, it probably can't save the values because it doesn't have permission to edit the JSONs stored under Program Files > Skyrim.
fred200 Posted December 21, 2025 Posted December 21, 2025 Brings up a prime rule of mine: Never ever store a game - any game - under Program Files. Corollary: Never store a game on the C drive unless it is the only choice. Your computer will thank you.
DrSeptimus Posted December 21, 2025 Posted December 21, 2025 (edited) Spoiler I notice hand seam occur during corruption phase due to weight shifting..... would you fix the hand weight? It seems like the hand weight ain't changing with the body... This issue occur when you use "corruption affect weight" features. Edited December 21, 2025 by DrSeptimus
ShemalianPirate Posted December 21, 2025 Posted December 21, 2025 35 minutes ago, jib_buttkiss said: That's unusual, it should have happened by now. Can you enter in the console getstage CC_bimbofyPlayer and tell me the result? I have been having a similar issue and after running that command it seems to be stuck at 20. I can manually setstage and have changes occur but the breasts only get slightly bigger. Reapply the bimbo morphs in the MCM fixes the body changes.
Fuzzy_Fox Posted December 21, 2025 Posted December 21, 2025 (edited) 7 hours ago, jib_buttkiss said: The option is not in dialogue, it's in the MCM. Sometimes modmakers set odd flags on their NPCs (custom races, etc.), that could be the reason the dialogue won't show. That's unusual, it should have happened by now. Can you enter in the console getstage CC_bimbofyPlayer and tell me the result? Well, if you're keen! If you make it in a seperate .esp I can easily merge it in. If you condition your lines on a global that tracks if the genderbend happened after the player met Morella (CC_PlayerBentKnowingMorella, let's call it), I can make that variable function after I merge it (to be clear the global will be set to 1 if the player gets genderbent while knowing Morella, and stay 0 if either they're not genderbent, or got genderbent before they met her). Cool! Downloaded and filed away for release. Yeah, it's so hard to find reasonably bimbo-esque outfits- particularly ones with workable permissions! You seem passionate, and you must know a lot about modding if you're throwing around statements as confidently as that. Why don't you make a patch? I don't think so? The heels and their height offsets come from the .nifs or something, I think. I just loaded the models into the .esp and they worked, I don't have any scripts attached to them. You might have some luck if you just edit the .JSONs directly? ...actually, that reminds me of an issue I had forever ago in a similar situation- does your game run with admin rights? If not, it probably can't save the values because it doesn't have permission to edit the JSONs stored under Program Files > Skyrim. 7 hours ago, fred200 said: Brings up a prime rule of mine: Never ever store a game - any game - under Program Files. Corollary: Never store a game on the C drive unless it is the only choice. Your computer will thank you. The games for steam run on a separate drive from Windows. Not sure about admin rights will have to look into it. But it is the only mod that has this problem. All others work just fine. I found the problem it was the BHUNP sliders I was using. I removed them and the sliders work now on the BHUNP body. Albeit they work backwards so to grow boobs it has to be set at a minus number. Edited December 21, 2025 by Fuzzy_Fox 1
dragongodmod117 Posted December 21, 2025 Posted December 21, 2025 54 minutes ago, jib_buttkiss said: Cool! Downloaded and filed away for release. Yeah, it's so hard to find reasonably bimbo-esque outfits- particularly ones with workable permissions! My mod (currently LE) has quite a few super slutty outfit options, if you wanted to take a look.
Leytra Posted December 21, 2025 Posted December 21, 2025 1 hour ago, jib_buttkiss said: I don't think so? The heels and their height offsets come from the .nifs or something, I think. I just loaded the models into the .esp and they worked, I don't have any scripts attached to them. I *think* that might be what 'scripted heels' are then or something. Again I honestly don't actually *know* the details, I just know there's a method called 'scripted heels' which means they break if you enchant them, and there's 'racemenu heels' which don't break when enchanted. There's this mod which works fine when enchanted for example, idk if you could reverse engineer it or ask the mod maker or something, again I have absolutely no idea what I'm talking about really beyond the end result. It's pretty much just a case of "I really wish I could enchant the heels" lol.
Pryingrying Posted December 21, 2025 Posted December 21, 2025 I'm playing on 1.9.0.6 SE and the dragon kills curing corruption isn't working. Could be an issue with either static spawn dragons or my summons getting the final kill, but I set it to 50 and killed another dragon and nothing was cured. Also could there be an option for the tonic to only be removed on aggressive sex? With the right mods it's a bit more interesting/I don't want kiss animations to cause the tonic to fall off.
foreveraloneguy Posted December 22, 2025 Posted December 22, 2025 On 12/20/2025 at 10:57 AM, Leytra said: So I've figured something out. You're using scripted heels in this aren't you? I noticed this because I tried to enchant some heels and now they don't do heel effects anymore, which is a shame as I wanted to use the black platforms. Racemenu heels can function while enchanted, but scripted ones break after being enchanted. I've no modding knowledge for how simple it would be to migrate them, but I'd recommend looking into it, both selfishly because I want to use them in normal gameplay, but also practically because I think racemenu heels also just work better because the less active scripts in skyrim the better. The heels aren't scripted. They use nioverride offsets.
AylaElfie Posted December 22, 2025 Posted December 22, 2025 Loving the mod, but how necessary are the worldspace/navmesh edits really? Running into some conflicts with Ultimate Markarth Expanded which I do plan to hold onto. If I remove/overwrite these edits, should I expect any issues?
brewmasterhal Posted December 22, 2025 Posted December 22, 2025 10 minutes ago, candibelle said: Loving the mod, but how necessary are the worldspace/navmesh edits really? Running into some conflicts with Ultimate Markarth Expanded which I do plan to hold onto. If I remove/overwrite these edits, should I expect any issues? Changes to the Markarth worldspace are going to be creating the home of a new NPC in the mod. Overwriting those edits will make the NPC and her home inaccessible. Changes to various interior cells (mostly inns) are primarily to place the NPCs added by the mod. Again, overwriting these will prevent those NPCs from appearing. There are a few changes to the Tamriel worldspace, again which place new NPCs and in one case adds an entire building - the same is true of the edits to the Whiterun worldspace. As far as edits to navmeshes, the only thing I can think of would be the area where the new building is placed to the northeast of Windhelm. If you somehow contrived a way to overwrite the navmesh edits and not also remove the building, you could encounter issues of NPCs trying to walk through that building.
AylaElfie Posted December 22, 2025 Posted December 22, 2025 8 minutes ago, brewmasterhal said: Changes to the Markarth worldspace are going to be creating the home of a new NPC in the mod. Overwriting those edits will make the NPC and her home inaccessible. Changes to various interior cells (mostly inns) are primarily to place the NPCs added by the mod. Again, overwriting these will prevent those NPCs from appearing. There are a few changes to the Tamriel worldspace, again which place new NPCs and in one case adds an entire building - the same is true of the edits to the Whiterun worldspace. As far as edits to navmeshes, the only thing I can think of would be the area where the new building is placed to the northeast of Windhelm. If you somehow contrived a way to overwrite the navmesh edits and not also remove the building, you could encounter issues of NPCs trying to walk through that building. Thank you! Maybe if I can pull it off I will make a patch, though I'm really not familiar with working with navmeshes at all. Either way I'm much too greedy to want to choose one mod or the other. It's a shame loverslab mods don't enjoy the same patch support most mods on the nexus have :') I will see what I can do!
jib_buttkiss Posted December 22, 2025 Author Posted December 22, 2025 (edited) 17 hours ago, DrSeptimus said: Reveal hidden contents I notice hand seam occur during corruption phase due to weight shifting..... would you fix the hand weight? It seems like the hand weight ain't changing with the body... This issue occur when you use "corruption affect weight" features. As far as I'm aware, this is an issue with how Skyrim handles weight being adjusted- like how NPCs get neck seams. Opening then closing the racemenu should fix it, but apart from that there's no fix I can implement. 17 hours ago, ShemalianPirate said: I have been having a similar issue and after running that command it seems to be stuck at 20. I can manually setstage and have changes occur but the breasts only get slightly bigger. Reapply the bimbo morphs in the MCM fixes the body changes. Hm, okay. I've had a couple of people mention a similar thing, I'll take a look into it. 9 hours ago, Pryingrying said: I'm playing on 1.9.0.6 SE and the dragon kills curing corruption isn't working. Could be an issue with either static spawn dragons or my summons getting the final kill, but I set it to 50 and killed another dragon and nothing was cured. Also could there be an option for the tonic to only be removed on aggressive sex? With the right mods it's a bit more interesting/I don't want kiss animations to cause the tonic to fall off. I'll look into the dragon thing. One thought is that it actually triggers off a dragon soul being absorbed, rather than the dragon dying, so do you have any mod altering that? An option to break tonics on aggressive sex only is a good idea, I'll add it. 1 hour ago, candibelle said: Thank you! Maybe if I can pull it off I will make a patch, though I'm really not familiar with working with navmeshes at all. Either way I'm much too greedy to want to choose one mod or the other. It's a shame loverslab mods don't enjoy the same patch support most mods on the nexus have :') I will see what I can do! Yeah, brewmasterhal is pretty spot on in terms of the world edits. The door to the new house in Markarth is definitely the most intrusive - while small, it is a navmesh/world geometry edit in a major city, whereas everything else I did my best to put in unused or obscure places. If you have any luck making a patch, do please upload it here! I'll link to it so other people could find it too. Otherwise I'll make a catchall patch that moves the door to somewhere completely safe like outside Markarth or whatever, but that will have to wait until after my next release- my .esp has v1.9.1 WIP stuff that I don't want to wrangle in and out to make a v1.9.0 patch. Edited December 22, 2025 by jib_buttkiss 1
DrSeptimus Posted December 22, 2025 Posted December 22, 2025 4 hours ago, jib_buttkiss said: As far as I'm aware, this is an issue with how Skyrim handles weight being adjusted- like how NPCs get neck seams. Opening then closing the racemenu should fix it, but apart from that there's no fix I can implement. Didn't hand and feet have their own weight? I thought it was apply together at same time. Guess that is Skyrim limitation in handling weight then...
Talesien Posted December 22, 2025 Posted December 22, 2025 2 hours ago, lordregnis said: sexlab still sucks no matter how triggered you get by that That is your opinion, as such it is valid. Still the way you voice your opinion is rude. Also others have the right to disagree. The problem with Flower Girls is the extremely limited selection of animations. The problem with ostim is the community. It's not been to long that authors of sexlab mods, especially those the cover BDSM themes got hmm let's say "actively discouraged" to include ostim support. The worst of that appears a thing of the past, but obviously it did little to endear Ostim with the mod authors here. There are also more technical reasons, or just personal preference, why a mod author decides not to support anything but SexLab. It is valid to nicely ask if they are willing to support another Sex Framework. Perhaps they will. If they refuse, that's also ok. However by being aggressive or rude or coming across entitled, no matter your intention, you are pretty likely to work against your goal. Remember this mod, like most others, are a gift. The authors pour countless hours of their free time and usually a good amount of heartblood into their mods. And most of the time what they get is anger because there is a bug, demands for this or that feature (e.g. free customization) or worse ridicule. A simple thank you is rare enough to become precious. Let me reiterate you or me pay nothing for those mods, thus we are not entitled to anything. We can ask nicely, but in the end it's take it or leave it. If you can't even ask nicely, what do you expect will happen? 4
Leytra Posted December 22, 2025 Posted December 22, 2025 2 hours ago, lordregnis said: sexlab still sucks no matter how triggered you get by that You seem to be rather triggered yourself by the fact that some people prefer to use sexlab. Guess it sucks for you to be stuck with more limited mod options lol! 2
AphroditesEye Posted December 22, 2025 Posted December 22, 2025 On 12/21/2025 at 8:02 AM, jib_buttkiss said: Well, if you're keen! If you make it in a seperate .esp I can easily merge it in. If you condition your lines on a global that tracks if the genderbend happened after the player met Morella (CC_PlayerBentKnowingMorella, let's call it), I can make that variable function after I merge it (to be clear the global will be set to 1 if the player gets genderbent while knowing Morella, and stay 0 if either they're not genderbent, or got genderbent before they met her). Yeah, easy enough! Been kinda busy so not sure how quick I can get it done, but I'll see what I can get done here. 2
Wut1969 Posted December 22, 2025 Posted December 22, 2025 4 hours ago, lordregnis said: sexlab still sucks no matter how triggered you get by that So what if it does? You can still be polite. So, what's it going to be? Are you going to pick up the social cues handed to you or are you going to throw a tantrum? 2
dcsbert Posted December 22, 2025 Posted December 22, 2025 I love the idea of this mod but I am struggling with it. I have tried every way I can think of to get it to work. I am using NMM and FNIS. FNIS says that the mod is not compatable with my version of Skyrim (1.6.1170.0) and the characters are stuck in the wonderful "T" pose everyone loves so much. All the hard requierments are the most up to date. Can someone help me to identify what I am missing or is this mod just not compatable with my game?
Leytra Posted December 22, 2025 Posted December 22, 2025 17 minutes ago, dcsbert said: I love the idea of this mod but I am struggling with it. I have tried every way I can think of to get it to work. I am using NMM and FNIS. FNIS says that the mod is not compatable with my version of Skyrim (1.6.1170.0) and the characters are stuck in the wonderful "T" pose everyone loves so much. All the hard requierments are the most up to date. Can someone help me to identify what I am missing or is this mod just not compatable with my game? Y... you're using nexus mod manager? Not Vortex? Wow, I'm honestly surprised that program still works atall, tho I can't say I don't relate to the desire to stick with the old faithful as programs go lol, I might still be using it if I hadn't eventually lost the files and it's not availble to download anymore, so I was forced to move to vortex, which I must admit is generally much superior to old NMM, despite the fact I still have some rose tinted loyalties towards it. Anyhow, look up the instructions for Pandora it's what modern mods for animation and stuff use instead of FNIS, which afaik is now eons depreciated. Especially as this mod uses DAR/OAR, which fnis also doesn't support.
Leytra Posted December 22, 2025 Posted December 22, 2025 17 minutes ago, dcsbert said: I love the idea of this mod but I am struggling with it. I have tried every way I can think of to get it to work. I am using NMM and FNIS. FNIS says that the mod is not compatable with my version of Skyrim (1.6.1170.0) and the characters are stuck in the wonderful "T" pose everyone loves so much. All the hard requierments are the most up to date. Can someone help me to identify what I am missing or is this mod just not compatable with my game? Y... you're using nexus mod manager? Not Vortex? Wow, I'm honestly surprised that program still works atall, tho I can't say I don't relate to the desire to stick with the old faithful as programs go lol, I might still be using it if I hadn't eventually lost the files and it's not availble to download anymore, so I was forced to move to vortex, which I must admit is generally much superior to old NMM, despite the fact I still have some rose tinted loyalties towards it. Anyhow, look up the instructions for Pandora it's what modern mods for animation and stuff use instead of FNIS, which afaik is now eons depreciated. Especially as this mod uses DAR/OAR, which fnis also doesn't support.
jib_buttkiss Posted December 23, 2025 Author Posted December 23, 2025 (edited) 10 hours ago, lordregnis said: sexlab still sucks no matter how triggered you get by that I'd love to see inside of the head of people like this, just for a few minutes. Like, how do they think this interaction's going to go? If you're belligerent enough I'll back down and do what you wanted in the first place? If you piss and moan enough I'll realise that you're right and I'm wrong? I mean, if this is your reaction to me suggesting you could make a patch, you clearly do understand that it's a lot of work. Now, come on champ, let's step through this slowly- -You care about OStim compatibility -You know that you can't do it, so you want me to do it -I don't care about OStim compatibility -So you want me to do something you care about, but I do not care about. -So to try and convince me to care about you, to see things from your point of view, to get me in your corner, you decided to.... -Be a whiny little bitch about it. Maybe read that through again, see if you can find the spot where the logic doesn't quite make sense. Try and figure out where you went wrong there. Then the next time you want something, you can apply what you've learned, and maybe you'll actually get it instead of just being laughed at. 4 hours ago, dcsbert said: I love the idea of this mod but I am struggling with it. I have tried every way I can think of to get it to work. I am using NMM and FNIS. FNIS says that the mod is not compatable with my version of Skyrim (1.6.1170.0) and the characters are stuck in the wonderful "T" pose everyone loves so much. All the hard requierments are the most up to date. Can someone help me to identify what I am missing or is this mod just not compatable with my game? First thought- are you sure the SE patch is loading after the main mod and overwriting it? FNIS complaining like that usually means an SE environment trying to load LE animations. 4 hours ago, Leytra said: Y... you're using nexus mod manager? Not Vortex? Wow, I'm honestly surprised that program still works atall, tho I can't say I don't relate to the desire to stick with the old faithful as programs go lol, I might still be using it if I hadn't eventually lost the files and it's not availble to download anymore, so I was forced to move to vortex, which I must admit is generally much superior to old NMM, despite the fact I still have some rose tinted loyalties towards it. Anyhow, look up the instructions for Pandora it's what modern mods for animation and stuff use instead of FNIS, which afaik is now eons depreciated. Especially as this mod uses DAR/OAR, which fnis also doesn't support. I think I miss NMM... Although that said, this mod doesn't use DAR/OAR at all. FNIS, ancient as it is, is still good enough for it. You might be thinking of the (awesome) Bimbo Demeanor addon, which does. Edited December 23, 2025 by jib_buttkiss 6
LatencyRemix Posted December 23, 2025 Posted December 23, 2025 I was wondering is there a maximum limit with how many you can add to Upper/Lower josn before it breaks? I just edited them adding from a bodyslide. Upper has 56 lines, Lower has 41. Is that too much? The MCM show's Upper/Lower body with no names in when i went to preview.
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