Chillie Jacky Posted January 4 Posted January 4 I reached the bimbofication stage when you say it's too late, but my character's appearance hasn't changed. I added the transformation mod, but I don't know how to test it. Is there any advice on how to passively transform a hero into a bimbo?
Wut1969 Posted January 4 Posted January 4 4 minutes ago, Chillie Jacky said: I reached the bimbofication stage when you say it's too late, but my character's appearance hasn't changed. I added the transformation mod, but I don't know how to test it. Is there any advice on how to passively transform a hero into a bimbo? Keep playing, the transformation takes time. Gameplay time, not pressing t to wait or sleeping. Did you even read the modpage? 1
johnson_joe Posted January 5 Posted January 5 (edited) The main page says: An active spell effect will tell you corrupted you are. But where is that spell? How do I get it? Must I do something to see this effect? Thanks! Ah, I get it, it's that one: Bimbo Curruption: Gone too far. I see it now. Thanks! Some form of curruption-meter or corruption-indication-widget might be nice. Because getting more/less corrupted is part of the thrill here. So it should be more prominent, as far as my taste is concerned at least. And these notification-messages flash by so fast, you barely notice them happening at all. Edited January 5 by johnson_joe
Balgin Posted January 5 Posted January 5 4 hours ago, johnson_joe said: The main page says: An active spell effect will tell you corrupted you are. But where is that spell? How do I get it? Must I do something to see this effect? Thanks! Ah, I get it, it's that one: Bimbo Curruption: Gone too far. I see it now. Thanks! Some form of curruption-meter or corruption-indication-widget might be nice. Because getting more/less corrupted is part of the thrill here. So it should be more prominent, as far as my taste is concerned at least. And these notification-messages flash by so fast, you barely notice them happening at all. Before corruption goes too far it shows various strengths. Until it goes too far you can open the BOS MCM and go to the Bimbo Makeover page where you can check the exact numerical corruption level. You used to be able to check it with another MCM button as well but this way works more efficiently now.
ebbluminous Posted January 5 Posted January 5 5 hours ago, johnson_joe said: The main page says: An active spell effect will tell you corrupted you are. But where is that spell? How do I get it? Must I do something to see this effect? Thanks! Ah, I get it, it's that one: Bimbo Curruption: Gone too far. I see it now. Thanks! Some form of curruption-meter or corruption-indication-widget might be nice. Because getting more/less corrupted is part of the thrill here. So it should be more prominent, as far as my taste is concerned at least. And these notification-messages flash by so fast, you barely notice them happening at all. There is also a MCM option to hide those messages, click that is not ticked...
Wut1969 Posted January 6 Posted January 6 On 1/5/2026 at 4:28 PM, ebbluminous said: There is also a MCM option to hide those messages, click that is not ticked... I use that option to hide messages. My PC can't know how far she's being corrupted, so how can I? I prefer playing blissfully ignorant. Or ignorantly bliss. Probably both. 🤷 1
foreveraloneguy Posted January 7 Posted January 7 Ran into a bug, I think, I paused the player transformation because I forgot to uncheck "use legacy nails", which btw should be automatically disabled if YPS is detected IMO. I got the message that a confirmation prompt would appear after exiting the menu, but got no prompt. So I set the variable for legacy nails to 0 in the console and restarted the player transformation, and got the same message followed by no prompt. But the real issue is that even though it said the next stage was 70, I started getting messages that I was failing to wear several bimbo items and the quests stage had gone to 999. I was able to work around it by using the console and setting each quest stage to get the effects and complete the transformation.sssssssss
Obryanov Posted January 8 Posted January 8 (edited) Idea: could there be an option letting a bimbo follower (maybe one whose needs have not been satisfied for long enough) force herself upon female dragonborn with high enough corruption that hasn't been fully cursed yet? Not necessarily for her own sake, but because she thinks having an empty head would be so much better for the player character. This obviously makes more sense if the latter is meant to be more submissive, which is also why it's better to keep it turned off by default. Would also be nice if the user could customize bimbo dialogue from specific followers as they see fit (not new lines, just different variants of default lines). Serana and, say, Auri would probably say different things even if they are both asking you to stare at their bouncing tits. However, there are like hundreds of follower mods and people who actually have them installed would have a better idea of what they would say here, so, it's best to leave something like that to the user even beyond the work needed to write all that stuff. Edited January 8 by Obryanov
Sospice Posted January 8 Posted January 8 (edited) I've been testing this mod out and It's really amazing what you've done with this mod, it's a great effort! I do have a question about makeup (with or without yps). I see how you can make changes to nails in a json by selecting the item name for the nails in yps, but I was hoping to make changes to hair, lipstick and eyeshadow color as well either via yps or otherwise. I've been using the custom fields in yps to set makeup color which worked well with sexlabhormone's bimbo curse, and was hoping there was some way to do that here (either using a toggle or a json/ ini file edit). Is that possible? I've been looking at both the yps and bimbo files and don't see any way to set a color in one of the jsons by HEX code or otherwise, like you can in the yps custom field. Before I was using color code F79ACO in custom field of YPS for a brighter bubblegum pink hair than you have as the MCM "pink" option for BoS hair (and lipstick/ eyeshadow) color, or I'd go into racemenu and set the hair color code to FFD59AC9 where it gives the option to adjust that way. Edited January 8 by Sospice
sivor0811 Posted January 9 Posted January 9 I’ve been using this mod for a while now, and it’s truly a great mod. However, I’d like to offer two suggestions: Could there be an option to choose whether the bimbo transformation changes the hairstyle—essentially a toggle for hairstyle changes? After being bimbo-fied, followers could have a certain chance to randomly have sex with NPCs. Ideally, it would be possible to choose the gender and adjust the probability.
johnson_joe Posted January 10 Posted January 10 My bimbo corruption is at 299.00%, and I cant make it go higher. Also many changes took place, but it doesn't make me a bimbo now. Also the MCM Option to make you a bimbo does nothing after the confirm dialog and the tonic still says: "you don't need to drink this". Did I do something wrong or is just my savegame broken?
Wut1969 Posted January 10 Posted January 10 3 hours ago, johnson_joe said: My bimbo corruption is at 299.00%, and I cant make it go higher. Also many changes took place, but it doesn't make me a bimbo now. Also the MCM Option to make you a bimbo does nothing after the confirm dialog and the tonic still says: "you don't need to drink this". Did I do something wrong or is just my savegame broken? Keep playing.
Leytra Posted January 10 Posted January 10 On 1/9/2026 at 1:59 PM, sivor0811 said: I’ve been using this mod for a while now, and it’s truly a great mod. However, I’d like to offer two suggestions: Could there be an option to choose whether the bimbo transformation changes the hairstyle—essentially a toggle for hairstyle changes? After being bimbo-fied, followers could have a certain chance to randomly have sex with NPCs. Ideally, it would be possible to choose the gender and adjust the probability. Pretty sure there is an option to disable hair change, enable the debug dialogue and you should have an option for it.
johnson_joe Posted January 10 Posted January 10 5 hours ago, Wut1969 said: Keep playing. Hmmm. I did that for quite a while, but my character seems stuck and is not progressing further any more. Pausing and resuming player bimbofication said something about stage 150 and 160, but that worked only one time and now even doing that does nothing anymore.
CG2424 Posted January 11 Posted January 11 I really like the addition of the random time between curse stages, but as a little feature request, would it be possible to add a slider/function that makes stages progress faster the further along curse stages you go? So when you're getting minor curse stages like lipstick/eyeliner the time between stages is longer, but as you get closer to the end the time between gets shorter. Kind of like a snowball effect. So instead of a linear progression with the normal "time between stages" slider, or random, you get like an exponential progression. Being able to leave on the random progression at the same time would be kinda nice too. Like the range starts at 1-48hrs, and it ramps down to like 1-6hrs). 1
jango17 Posted January 11 Posted January 11 this mod seems very fun and i'm interested to try it in my next playthough. Does the MCM allow you to protect vanilla NPCs/followers outside the mod from getting the curse? I'd like to experience the bimbofication of NPCs/quests introduced in this mod but don't want someone like Uthgerd for example becoming a bimbo since i use them for "serious" parts of my playthrough
jib_buttkiss Posted January 11 Author Posted January 11 (edited) On 1/4/2026 at 2:07 AM, ebbluminous said: When MAL gets its API, can it also hook into that? I hope so. When that does happen, someone should let me know- I don't closely follow many other threads on here, so I could easily miss MAL's update. On 1/4/2026 at 5:40 AM, Brammer001 said: hi there Are there any predictions about when v1.9.1 might be coming? I want to play skyrim again, and am in the middle of updating mods. I was wondering if v1.9.1 might be soon enough that i can wait for the continuation of the "a unique collection" quest. A month, probably two, maybe three? It depends on how busy and/or distracted I get. On 1/4/2026 at 7:17 PM, Leytra said: I don't know if it does, but the initial 'add to the milk maid group' is literally triggered by a character drinking the lactacid item. You could even just have the script run "Equipitem [lactacid id]" during that phase and it would work, Oh yeah, good call. I'll see if that works. On 1/5/2026 at 8:36 PM, johnson_joe said: The main page says: An active spell effect will tell you corrupted you are. But where is that spell? How do I get it? Must I do something to see this effect? Thanks! Ah, I get it, it's that one: Bimbo Curruption: Gone too far. I see it now. Thanks! Some form of curruption-meter or corruption-indication-widget might be nice. Because getting more/less corrupted is part of the thrill here. So it should be more prominent, as far as my taste is concerned at least. And these notification-messages flash by so fast, you barely notice them happening at all. There's actually not really a good way to communicate that info to the player other than the way the mod does now- widgets are actually super difficult to implement and are way beyond anything I'd be up for. So I was satisfied with the spell effect, the check button in the MCM and the logs in the console- and the usual requests I get are to even hide those too! On 1/8/2026 at 8:29 AM, foreveraloneguy said: Ran into a bug, I think, I paused the player transformation because I forgot to uncheck "use legacy nails", which btw should be automatically disabled if YPS is detected IMO. I got the message that a confirmation prompt would appear after exiting the menu, but got no prompt. So I set the variable for legacy nails to 0 in the console and restarted the player transformation, and got the same message followed by no prompt. But the real issue is that even though it said the next stage was 70, I started getting messages that I was failing to wear several bimbo items and the quests stage had gone to 999. I was able to work around it by using the console and setting each quest stage to get the effects and complete the transformation.sssssssss Ok, sounds like the big issue there is the pause function going wrong, I'll look into that. And yep I'll double check that legacy nail setting too. On 1/8/2026 at 12:32 PM, Obryanov said: Idea: could there be an option letting a bimbo follower (maybe one whose needs have not been satisfied for long enough) force herself upon female dragonborn with high enough corruption that hasn't been fully cursed yet? Not necessarily for her own sake, but because she thinks having an empty head would be so much better for the player character. This obviously makes more sense if the latter is meant to be more submissive, which is also why it's better to keep it turned off by default. Would also be nice if the user could customize bimbo dialogue from specific followers as they see fit (not new lines, just different variants of default lines). Serana and, say, Auri would probably say different things even if they are both asking you to stare at their bouncing tits. However, there are like hundreds of follower mods and people who actually have them installed would have a better idea of what they would say here, so, it's best to leave something like that to the user even beyond the work needed to write all that stuff. For bimbos raping the player, I'll add the idea to my list for if I get around to it, but I feel like there's already quite a lot of actions for a bimbo follower leading to sex, even if there's no forcing. The customisable dialogue would be great, but Creation Kit just doesn't have the capacity to do it. Short of the user making edits to the .esp itself, or building changes using Dynamic Dialogue Replacer, it's unfortunately not possible. On 1/9/2026 at 3:21 AM, Sospice said: I've been testing this mod out and It's really amazing what you've done with this mod, it's a great effort! I do have a question about makeup (with or without yps). I see how you can make changes to nails in a json by selecting the item name for the nails in yps, but I was hoping to make changes to hair, lipstick and eyeshadow color as well either via yps or otherwise. I've been using the custom fields in yps to set makeup color which worked well with sexlabhormone's bimbo curse, and was hoping there was some way to do that here (either using a toggle or a json/ ini file edit). Is that possible? I've been looking at both the yps and bimbo files and don't see any way to set a color in one of the jsons by HEX code or otherwise, like you can in the yps custom field. Before I was using color code F79ACO in custom field of YPS for a brighter bubblegum pink hair than you have as the MCM "pink" option for BoS hair (and lipstick/ eyeshadow) color, or I'd go into racemenu and set the hair color code to FFD59AC9 where it gives the option to adjust that way. Glad you're liking it! For YPS makeup and hair, the bimbo curse will give you a default colour, and you can freely change it to a set of predefined colours in the MCM, but if I'm remembering right the curse actually doesn't enforce your colour. If you get your hair dyed or put on different makeup, you'll keep your custom colours- unless you try to wear no makeup or cut your hair short and boyish. If you do that the default style and colour will be used to replace your makeup and hair. On 1/10/2026 at 12:59 AM, sivor0811 said: I’ve been using this mod for a while now, and it’s truly a great mod. However, I’d like to offer two suggestions: Could there be an option to choose whether the bimbo transformation changes the hairstyle—essentially a toggle for hairstyle changes? After being bimbo-fied, followers could have a certain chance to randomly have sex with NPCs. Ideally, it would be possible to choose the gender and adjust the probability. Glad you're enjoying the mod! 1- Leytra beat me to it, but yeah there's options in the MCM to remove hair changes from bimbos. 2- That's actually already a feature (minus the gender selection), but because I implemented it as a scene using the vanilla story manager it happens pretty rarely. I should probably go back and redo it with a custom made system when I have time. 20 hours ago, johnson_joe said: Hmmm. I did that for quite a while, but my character seems stuck and is not progressing further any more. Pausing and resuming player bimbofication said something about stage 150 and 160, but that worked only one time and now even doing that does nothing anymore. If you saw 160, then the bimbofication is complete. You could try doing setstage cc_bimbofyplayer 160 in the console, but if that doesn't solve it then something has gone very wrong. 11 hours ago, CG2424 said: I really like the addition of the random time between curse stages, but as a little feature request, would it be possible to add a slider/function that makes stages progress faster the further along curse stages you go? So when you're getting minor curse stages like lipstick/eyeliner the time between stages is longer, but as you get closer to the end the time between gets shorter. Kind of like a snowball effect. So instead of a linear progression with the normal "time between stages" slider, or random, you get like an exponential progression. Being able to leave on the random progression at the same time would be kinda nice too. Like the range starts at 1-48hrs, and it ramps down to like 1-6hrs). I probably could? But it would be pretty fiddly to do. If I'm messing around in that section of code again I'll look into it. 8 hours ago, jango17 said: this mod seems very fun and i'm interested to try it in my next playthough. Does the MCM allow you to protect vanilla NPCs/followers outside the mod from getting the curse? I'd like to experience the bimbofication of NPCs/quests introduced in this mod but don't want someone like Uthgerd for example becoming a bimbo since i use them for "serious" parts of my playthrough Yes, there's a faction NPCs can be added to to block them from the curse. You can do this one NPC at a time using the MCM, or you can use something like SPID or XEdit to put the faction on lots of NPCs in one go. Edited January 11 by jib_buttkiss
Balgin Posted January 11 Posted January 11 Hey Jib, here's a long running bug for you. I've noticed it since the update before the current one. If I play through the YPS Follower of Dibella quest to its completion and do not take the Bimbo option at the end, but then later become a Bimbo, I find that the curse does not progress unless I turn on Sleep in the BOS MCM and then sleep to progress it. This does not apply to normal women who become bimbos but never did the Dibella quest. I don't think this was an issue 2 updates ago. It could be an issue to do with how YPS unlocks the Bimbo curse at the end of the Dibella quest but it seemed to work fine before. Also this issue does not affect characters who become a Bimbo at the end of the Dibella quest. Only ones who failed to gain enough corruption (and it only counts corruption gained during the quest, not any you might have had before) or who don't ask for the option at the end of the quest. I originally noticed this during this mod's Lyvellia's Slutmark quest and wasn't sure where to report it as becoming a bimbo mid Slutmark quest might have been what was causing the problem. I've since tested it with the Dibella quest without touching the Slutmark quest with 3 or 4 characters and they all experienced this bug. I know YPS did get one surprise update around June or July last year but I wouldn't expect that particular unlocking to have changed. As it stands the bug current forces you to turn on Sleep to advance the curse. I don't know if it assumes it's already turned on (but doesn't behave like it because you haven't turned it on) or something else bizarre behind the scenes is going on. 1
Obryanov Posted January 11 Posted January 11 7 hours ago, jib_buttkiss said: For bimbos raping the player, I'll add the idea to my list for if I get around to it, but I feel like there's already quite a lot of actions for a bimbo follower leading to sex, even if there's no forcing. The customisable dialogue would be great, but Creation Kit just doesn't have the capacity to do it. Short of the user making edits to the .esp itself, or building changes using Dynamic Dialogue Replacer, it's unfortunately not possible. For what it's worth, the idea behind it isn't just another way to have sex with the follower, but rather another "hazard" threatening to trigger your own curse if you don't use tonics to keep them stable. In the same vein, the affected follower could optionally tamper with or throw away tonics in your inventory while you're busy (sleeping, talking to other NPCs, crafting, etc) if the player really feels like getting screwed over. A shame there's nothing that can be done with dialogue. It is what it is.
Sospice Posted January 11 Posted January 11 (edited) 9 hours ago, jib_buttkiss said: Glad you're liking it! For YPS makeup and hair, the bimbo curse will give you a default colour, and you can freely change it to a set of predefined colours in the MCM, but if I'm remembering right the curse actually doesn't enforce your colour. If you get your hair dyed or put on different makeup, you'll keep your custom colours- unless you try to wear no makeup or cut your hair short and boyish. If you do that the default style and colour will be used to replace your makeup and hair. thanks, I'll just use the default, it's a pretty decent color. I have been trying to use your hair style control with the new version of YPS and its new (to me, I've been on the previous version on oldrim for a year) hair control system, and I'm wondering if I'm missing something with how your mod interacts with it? I'm setting a hairstyle in the "perm" section of your mod for hair control, and it will work as expected if I turn on in YPS menu custom hairs and set classic length 15 to the style in that menu, but it doesn't work if I use the new method with the hair database file. Is that expected? Also, is there a way to manually apply the body morphs in the MCM and remove them permanently? I accidentally left the body morphs button unchecked and now that the curse is in effect there seems to be no way to correct that. Edited January 11 by Sospice
CianidiK Posted January 12 Posted January 12 please tell me: my heroine went for a lost note on the very first quest. There is no bandit with a note. there is only a mark. how to complete this quest. this was not the case during the previous passage 1
johnson_joe Posted January 12 Posted January 12 22 hours ago, jib_buttkiss said: If you saw 160, then the bimbofication is complete. You could try doing setstage cc_bimbofyplayer 160 in the console, but if that doesn't solve it then something has gone very wrong. Thanks! That actually did the trick. That started the "being a good girl" quest. Regardless of that detail, it's a great mod.
foreveraloneguy Posted January 12 Posted January 12 @jib_buttkiss had an idea for a small patch. Bimbos being exhibitionists makes sense, but let's go a step further and make bimbos Bi. I think this patch would do it, but Slavetats is being an asshole so I'm not able to compile. If you'd compile it and send it to me I'll test. elseif(stage == 12) ; exhibitionist, Bi, love is love ;play message if isFollower == 1 PlayerMessage("As you're walking through town, you hear " + victimName + " mumbling to herself. 'They're all looking...', 'They can see everything...', 'Oh, they want me...'. She's right. Every man you walk past is leering and staring at her, and it seems to be turning her on! Suddenly, she makes an excuse and dashes off towards the tavern. When she happily returns hours later, she smells of sweat and sex. You don't need to ask what happened. With the vacant, dreamy smile that's on her face, you can tell she's still thinking about being stared at, and more...",\ victimName, stage, "(exhibitionist)") endif ;make her exhibitionist slaUtil.setActorExhibitionist(bimbo) ;make her Bi SexLab.SetSexualityBisexual(bimbo) ;Make her love everyone sla.SetGenderPreference(bimbo, 2) ;if bimbo debuffs are enabled, add this round's: if (CC_ApplyBimboDebuffs.GetValue() == 1) bimbo.AddSpell(CC_BimboBuff_Sickness) endif
Skrrt4454 Posted January 12 Posted January 12 Hello, just a quick question, Is there a patch or something for DD? While wearing the white mesh dress, i cannot see my nipple piercings or corsets and i'm wondering if I missed something, or messed someting up. Thanks for the amazing mod btw.
jib_buttkiss Posted January 12 Author Posted January 12 On 1/12/2026 at 1:50 AM, Balgin said: Hey Jib, here's a long running bug for you. I've noticed it since the update before the current one. If I play through the YPS Follower of Dibella quest to its completion and do not take the Bimbo option at the end, but then later become a Bimbo, I find that the curse does not progress unless I turn on Sleep in the BOS MCM and then sleep to progress it. This does not apply to normal women who become bimbos but never did the Dibella quest. I don't think this was an issue 2 updates ago. It could be an issue to do with how YPS unlocks the Bimbo curse at the end of the Dibella quest but it seemed to work fine before. Also this issue does not affect characters who become a Bimbo at the end of the Dibella quest. Only ones who failed to gain enough corruption (and it only counts corruption gained during the quest, not any you might have had before) or who don't ask for the option at the end of the quest. I originally noticed this during this mod's Lyvellia's Slutmark quest and wasn't sure where to report it as becoming a bimbo mid Slutmark quest might have been what was causing the problem. I've since tested it with the Dibella quest without touching the Slutmark quest with 3 or 4 characters and they all experienced this bug. I know YPS did get one surprise update around June or July last year but I wouldn't expect that particular unlocking to have changed. As it stands the bug current forces you to turn on Sleep to advance the curse. I don't know if it assumes it's already turned on (but doesn't behave like it because you haven't turned it on) or something else bizarre behind the scenes is going on. Hm. I wonder if it's an issue with the curse pause/lock function, that YPS hooks into. I'll look into it. 22 hours ago, Sospice said: thanks, I'll just use the default, it's a pretty decent color. I have been trying to use your hair style control with the new version of YPS and its new (to me, I've been on the previous version on oldrim for a year) hair control system, and I'm wondering if I'm missing something with how your mod interacts with it? I'm setting a hairstyle in the "perm" section of your mod for hair control, and it will work as expected if I turn on in YPS menu custom hairs and set classic length 15 to the style in that menu, but it doesn't work if I use the new method with the hair database file. Is that expected? Also, is there a way to manually apply the body morphs in the MCM and remove them permanently? I accidentally left the body morphs button unchecked and now that the curse is in effect there seems to be no way to correct that. Not sure about YPS's hair database file thing- the perm function just tells YPS to do a perm, beyond that I don't really have visibility on what it does. What do you mean by copy the body morphs? If you want to remove them you can set them to 0 then press the "reapply all morphs" button. 9 hours ago, CianidiK said: please tell me: my heroine went for a lost note on the very first quest. There is no bandit with a note. there is only a mark. how to complete this quest. this was not the case during the previous passage It's a known bug, the NPC can fail to spawn sometimes.. You can continue the quest by doing setstage CC_BimboFetchQuest 30 in the console. 4 hours ago, foreveraloneguy said: @jib_buttkiss had an idea for a small patch. Bimbos being exhibitionists makes sense, but let's go a step further and make bimbos Bi. I think this patch would do it, but Slavetats is being an asshole so I'm not able to compile. If you'd compile it and send it to me I'll test. elseif(stage == 12) ; exhibitionist, Bi, love is love ;play message if isFollower == 1 PlayerMessage("As you're walking through town, you hear " + victimName + " mumbling to herself. 'They're all looking...', 'They can see everything...', 'Oh, they want me...'. She's right. Every man you walk past is leering and staring at her, and it seems to be turning her on! Suddenly, she makes an excuse and dashes off towards the tavern. When she happily returns hours later, she smells of sweat and sex. You don't need to ask what happened. With the vacant, dreamy smile that's on her face, you can tell she's still thinking about being stared at, and more...",\ victimName, stage, "(exhibitionist)") endif ;make her exhibitionist slaUtil.setActorExhibitionist(bimbo) ;make her Bi SexLab.SetSexualityBisexual(bimbo) ;Make her love everyone sla.SetGenderPreference(bimbo, 2) ;if bimbo debuffs are enabled, add this round's: if (CC_ApplyBimboDebuffs.GetValue() == 1) bimbo.AddSpell(CC_BimboBuff_Sickness) endif The curse actually already does make bimbos bi, it just doesn't call it out during the progression. It's done during some of the recurring maintenance logic. But I do like the the idea of it being part of the progression proper- maybe I'll add it into one of those stages that doesn't really do anything. 28 minutes ago, Skrrt4454 said: Hello, just a quick question, Is there a patch or something for DD? While wearing the white mesh dress, i cannot see my nipple piercings or corsets and i'm wondering if I missed something, or messed someting up. Thanks for the amazing mod btw. It's an issue I have sometimes too. I think it's something to do with DD's device underneath hider or something? Like, it detects that you're wearing clothing so it hides the devices, because doesn't know that the clothing is transparent. I think you can adjust that function in DD's MCM. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now