Guest Posted January 2 Posted January 2 wish I were talented enough to make a Bimbo that looked like this.... Spoiler
johnson_joe Posted January 2 Posted January 2 Say, could you integrate the player-thoughts with the AI Mod SkyrimNet, so that the bimbo-thoughts are actual SkyrimNet player-thought events and automatically appear in the player's voice as well as in the memories and the AI-generated biography, that will then affect also the AI controlles NPCs and dialogue and all that stuff? Just an idea, because I kind of like SkyrimNet and think this might integrate nicely and easily with the custom events that can be triggered from other mods easily. Just an idea. Thanks for your thoughts! 1
Modding_Addict Posted January 2 Posted January 2 i keep crashing when the hug animation starts, when the pc start their relationship with Morella. what could cause this? and what steps can i take to find the problem. maybe someone has seen a similar problem before and knows what might be the cause. i also happen to crash at other random times with other animations related to other mods, but since it is very consistent with this one i am asking here. also i have not been able to find any other thread or other about this so if anyone knows of one mentioning this issue, i would appreciate a link to it. on latest AE update, i am somewhat sure all my mods are updated and/or compatible Crash log 2026-01-02-13-30-55.logloadorder.txtmodlist.txt
Wut1969 Posted January 2 Posted January 2 40 minutes ago, kjergaard said: i keep crashing when the hug animation starts, when the pc start their relationship with Morella. what could cause this? and what steps can i take to find the problem. maybe someone has seen a similar problem before and knows what might be the cause. i also happen to crash at other random times with other animations related to other mods, but since it is very consistent with this one i am asking here. also i have not been able to find any other thread or other about this so if anyone knows of one mentioning this issue, i would appreciate a link to it. on latest AE update, i am somewhat sure all my mods are updated and/or compatible 2026-01-02-13-30-55.logloadorder.txtmodlist.txt Use an online Skyrim Crash log analyzer, it might give you some hints.
Wut1969 Posted January 2 Posted January 2 5 hours ago, Caveman 74 said: wish I were talented enough to make a Bimbo that looked like this.... Hide contents I'm sure you can get close enough just by using racemenu and using a decent bodytype. Just keep working on it and use the BoS test button to see what needs to be changed. I'm pretry sure the girl needs to work a lot harder to keep looking like that. So, if she can do it, so can you.
Wut1969 Posted January 2 Posted January 2 11 hours ago, nk41 said: I’m experiencing an issue where using the debug to set my character as a bimbo fires the event (I get the “are you sure popup”) but if I click yes and then reopen the mcm, it says that my character is not a bimbo (even if the corruption value is over 200%) I get the purple text thought notifications but no body changes and no hair/makeup changes - with yps installed, I have the prerequisites and have the SE patch merged in MO2, not sure Ive done wrong, sorry! Does the Body chane when you use the test button in the MCM? Does Anaita looks nice and bloated?
Modding_Addict Posted January 2 Posted January 2 (edited) 2 hours ago, Wut1969 said: Use an online Skyrim Crash log analyzer, it might give you some hints. thx for the advice, but those analyzers weren't very helpful here, told me BBnBNPC.esp was maybe responsible but it adds no animation related to this its only an appearence for npcs guess im gonna have to go the tedious route and disable much of my load order to find it Edited January 2 by kjergaard
Wut1969 Posted January 2 Posted January 2 1 hour ago, kjergaard said: thx for the advice, but those analyzers weren't very helpful here, told me BBnBNPC.esp was maybe responsible but it adds no animation related to this its only an appearence for npcs guess im gonna have to go the tedious route and disable much of my load order to find it I'm also sure they mentioned - Checking your CPU - Using Crashlogger instead of Trainwreck - Something to do with NFIS. I'd suggest disabling animation mods first, because of the last statement and your own description involving an animation. I just had to disable everything as well. I hope you'll find the problem faster than I did.
Fuzzy_Fox Posted January 2 Posted January 2 When the curse progresses to forcing the player into high heels, why does it unequip the high heels I am currently wearing and forces me to wear the white ones given to me by the curse? I like to have a varied wardrobe. Is there a way to prevent this forcing of shoes or do I have to just wear the white ones? Same goes with clothes. I have some really nice clothing mods, does this curse prevent me from wearing those (which are skimpy)?
Fuzzy_Fox Posted January 2 Posted January 2 24 minutes ago, Chillie Jacky said: Please help, how can i fix this? Seems you are missing the mesh for the body. Are other females also like this in your game? If not then you may need to add a body mesh for the mod. I use BHUNP so I didn't have this problem. I don't like CBBE something seems odd to me about it.
Wut1969 Posted January 3 Posted January 3 9 hours ago, Fuzzy_Fox said: Seems you are missing the mesh for the body. Are other females also like this in your game? If not then you may need to add a body mesh for the mod. I use BHUNP so I didn't have this problem. I don't like CBBE something seems odd to me about it. Let's not start a CBBE versus UNP war. BoS works perfectly with CBBE. @Chillie Jacky: have you used BodySlide?
Wut1969 Posted January 3 Posted January 3 9 hours ago, Fuzzy_Fox said: When the curse progresses to forcing the player into high heels, why does it unequip the high heels I am currently wearing and forces me to wear the white ones given to me by the curse? I like to have a varied wardrobe. Is there a way to prevent this forcing of shoes or do I have to just wear the white ones? Same goes with clothes. I have some really nice clothing mods, does this curse prevent me from wearing those (which are skimpy)? Do they have the correct tags? The main page gives hints on how to add them.
johnson_joe Posted January 3 Posted January 3 (edited) The mod is really great. Also the integrations are wonderful. Two points: When playing the first time, I was a bit confused about how to actually see the players current corruption level. I looked for a spell, I checked the MCM, I looked for widgets or anything, but there was nothing. Only later I realized, that you could see the acutal level when clicking the checkbox in the MCM. Maybe that could be put in a more prominent location or the value could be printed outright in the MCM (or even via a hotkey messaged to the player)?? Second point: The Bimbo Tonic says it requires "Salt Pile", but whatever Salt Pile I conjure up (even using the console help function), it won't work on the cooking pot, like ingredient is still missing. What am I doing wrong? Thanks! EDIT: I tried installing the dwarven oil patch, to see if that fixes the salt problem, but no, ingredients required change, but still the salt pile is not detected. It seems there are two "Salt Pile" items in the game, one is the Black Briar Secret Ingredient Salt pile and one is the "normal" Salt Pile, but for some reason the Salt Pile isn't detected in my cooking pot. It is also not detected for "Cooked Salmon", which has nothing to do with BoS, so it might not even have somehting to do with this mod. But anyway, just in case you know something..... Edited January 3 by johnson_joe
Leytra Posted January 3 Posted January 3 1 hour ago, johnson_joe said: aged to the player)?? Second point: The Bimbo Tonic says it requires "Salt Pile", but whatever Salt Pile I conjure up (even using the console help function), it won't work on the cooking pot, like ingredient is still missing. What am I doing wrong? Thanks! EDIT: I tried installing the dwarven oil patch, to see if that fixes the salt problem, but no, ingredients required change, but still the salt pile is not detected. It seems there are two "Salt Pile" items in the game, one is the Black Briar Secret Ingredient Salt pile and one is the "normal" Salt Pile, but for some reason the Salt Pile isn't detected in my cooking pot. It is also not detected for "Cooked Salmon", which has nothing to do with BoS, so it might not even have somehting to do with this mod. But anyway, just in case you know something..... probably related to CACO? Complete Alchemcy and Cooking Overhaul, I know that one changes weird shit about the salt piles because I remember someone else having an issue regarding it
johnson_joe Posted January 3 Posted January 3 3 hours ago, Leytra said: probably related to CACO? Complete Alchemcy and Cooking Overhaul, I know that one changes weird shit about the salt piles because I remember someone else having an issue regarding it Thanks for the hint. I didn't want to look into the Salt Pile or SaltPile problem further though concerning the origin of the problem. Instead I used xEdit to just clear out the requirement for the "Salt Pile" in the BoSBonelessTonics.esp, so that you can just make the Tonic without the Salt. Super-simple. Anybody can do it. But in case anybody doesn't know xEdit, I have attached the changed file here for your convenience, so you can install the boneless-tonic-patch and then overwrite the BoSBonelessTonic.eps there with this file. BoSBonelessTonics.esp 1
jib_buttkiss Posted January 3 Author Posted January 3 On 12/31/2025 at 3:42 AM, Eleph said: Hi ! Apologies in advance if this issue has already been addressed, or if there's a solution I haven't considered. During the Lovely Letters quest, I received a letter asking me to dye my hair. Since I don't have YPS, I don't think I can do that? Which is a bit annoying with all the penalties x) Oh, that's not right. That letter should be disabled completely, it doesn't work even if you do have YPS. I'm not at my proper computer right now to check the fix, but if you search back through this thread there should be some discussion about how to skip hypno missions (there might even be a button in the MCM? I can't remember if I ever added that). On 12/31/2025 at 7:13 PM, someperson1423 said: I had a question about tonics. MCM says the tonic time will be scaled down to half or up to triple based on corruption levels. I like this idea, but is there an intended way to control corruption once cursed? By the time the curse went through all the stages and I even got my first tonic I'm at 300% corruption and seemed like I'm already scaled down to half effectiveness and since I'm already cursed, no one will sell me corruption reducing potions to decrease it. Oh, I thought you could still get corruption reductions once bimbofied, can you not? I'll fix that. On 1/1/2026 at 3:11 PM, Leytra said: Random thought: We totally need like, a little MME plugin that during childish games when Morella gets spiked she actually does get auto-added into MME's milk system, it'll work great with the BAC integration, especially if maybe oneday she gets lines for her transformation to not just bimbo, but cow lol. If MME has simple events to interface with, I can do that. On 1/2/2026 at 9:29 PM, johnson_joe said: Say, could you integrate the player-thoughts with the AI Mod SkyrimNet, so that the bimbo-thoughts are actual SkyrimNet player-thought events and automatically appear in the player's voice as well as in the memories and the AI-generated biography, that will then affect also the AI controlles NPCs and dialogue and all that stuff? Just an idea, because I kind of like SkyrimNet and think this might integrate nicely and easily with the custom events that can be triggered from other mods easily. Just an idea. Thanks for your thoughts! Someone interested certainly could, but currently the mod just displays thoughts from the JSON. You could AI generate them there, but having them read out ingame would take a lot of effort and time that I'd rather spend somewhere else. 17 hours ago, Chillie Jacky said: Please help, how can i fix this? Build the mod's clothing in Bodyslide. 17 hours ago, Fuzzy_Fox said: When the curse progresses to forcing the player into high heels, why does it unequip the high heels I am currently wearing and forces me to wear the white ones given to me by the curse? I like to have a varied wardrobe. Is there a way to prevent this forcing of shoes or do I have to just wear the white ones? Same goes with clothes. I have some really nice clothing mods, does this curse prevent me from wearing those (which are skimpy)? I'm not at my proper computer to check at the moment, but if I remember right the curse gives you the bimbo heels, but you can just take them off change back to your old ones, and as long as they're high enough, you won't get penalised. I think I also added a keyword to tag shoes as heels ignoring their height, but that might have only been for the other bimbo items. Clothes certainly work that way though. There's a button in the MCM to tag your currently worn item as Slutty Clothing, so bimbos can wear it. If you want to make lots of clothes count as Slutty, there's also both a formlist and keyword that are checked you could add them to in XEdit. 15 hours ago, Deathguardian17 said: I get the message 30 Sounds like you're progressing then. 5 hours ago, johnson_joe said: The mod is really great. Also the integrations are wonderful. Two points: When playing the first time, I was a bit confused about how to actually see the players current corruption level. I looked for a spell, I checked the MCM, I looked for widgets or anything, but there was nothing. Only later I realized, that you could see the acutal level when clicking the checkbox in the MCM. Maybe that could be put in a more prominent location or the value could be printed outright in the MCM (or even via a hotkey messaged to the player)?? Second point: The Bimbo Tonic says it requires "Salt Pile", but whatever Salt Pile I conjure up (even using the console help function), it won't work on the cooking pot, like ingredient is still missing. What am I doing wrong? Thanks! EDIT: I tried installing the dwarven oil patch, to see if that fixes the salt problem, but no, ingredients required change, but still the salt pile is not detected. It seems there are two "Salt Pile" items in the game, one is the Black Briar Secret Ingredient Salt pile and one is the "normal" Salt Pile, but for some reason the Salt Pile isn't detected in my cooking pot. It is also not detected for "Cooked Salmon", which has nothing to do with BoS, so it might not even have somehting to do with this mod. But anyway, just in case you know something..... The main way to see your level is the Active Effect spell you'll have- it tells you none, a little, medium, high, dangerously high (or something like that). But it doesn't tell you an exact numerical value, that's only in that MCM button or in the console on gain events. Regarding the Salt Pile issue, if anyone else can confirm having a similar issue I'll look into it- otherwise it could just be Skyrim being Skyrim. 1
ebbluminous Posted January 3 Posted January 3 19 minutes ago, jib_buttkiss said: If MME has simple events to interface with, I can do that. When MAL gets its API, can it also hook into that?
Fuzzy_Fox Posted January 3 Posted January 3 9 hours ago, Wut1969 said: Let's not start a CBBE versus UNP war. BoS works perfectly with CBBE. @Chillie Jacky: have you used BodySlide? Not starting anything.
Chillie Jacky Posted January 3 Posted January 3 10 hours ago, Wut1969 said: Let's not start a CBBE versus UNP war. BoS works perfectly with CBBE. @Chillie Jacky: have you used BodySlide? Yes, i just didn't use mesh, because i don't know how this work
Brammer001 Posted January 3 Posted January 3 hi there Are there any predictions about when v1.9.1 might be coming? I want to play skyrim again, and am in the middle of updating mods. I was wondering if v1.9.1 might be soon enough that i can wait for the continuation of the "a unique collection" quest. 1
Leytra Posted January 4 Posted January 4 17 hours ago, jib_buttkiss said: If MME has simple events to interface with, I can do that. I don't know if it does, but the initial 'add to the milk maid group' is literally triggered by a character drinking the lactacid item. You could even just have the script run "Equipitem [lactacid id]" during that phase and it would work,
johnson_joe Posted January 4 Posted January 4 17 hours ago, jib_buttkiss said: Someone interested certainly could, but currently the mod just displays thoughts from the JSON. You could AI generate them there, but having them read out ingame would take a lot of effort and time that I'd rather spend somewhere else. Thanks for your reply. What I meant was super-simple, or at least in my mind it should be. Like redirecting the text to SkyrimNet and let that one handle all the AI-stuff, voice-cloning and integration into their biography and memory and dialogues. Like a one-liner. But I'm not an expert. I could be wrong and maybe it's not that simple. I'll look into it some more and let you know what I find. 1
Eleph Posted January 4 Posted January 4 On 1/3/2026 at 3:47 PM, jib_buttkiss said: Oh, that's not right. That letter should be disabled completely, it doesn't work even if you do have YPS. I'm not at my proper computer right now to check the fix, but if you search back through this thread there should be some discussion about how to skip hypno missions (there might even be a button in the MCM? I can't remember if I ever added that). Oh don't worry, I managed. It's simply to report any potential problems 1
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