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Posted

After removing the line u mentioned when i try to compile (using PCA se) i get these errors.

 

CC_SexEventsScript.psc

D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\CC_SexEventsScript.psc(278,29): no viable alternative at input '||'
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\CC_SexEventsScript.psc(745,114): no viable alternative at input '\\r\\n'

I added the modified psc maybe you take a quick look at it, i'l try using the CK to compile when i wake up see if that makes any difference.
 

CC_SexEventsScript.psc

Posted
9 minutes ago, assasinAurora said:

After removing the line u mentioned when i try to compile (using PCA se) i get these errors.

 

CC_SexEventsScript.psc

D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\CC_SexEventsScript.psc(278,29): no viable alternative at input '||'
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\CC_SexEventsScript.psc(745,114): no viable alternative at input '\\r\\n'

I added the modified psc maybe you take a quick look at it, i'l try using the CK to compile when i wake up see if that makes any difference.
 

CC_SexEventsScript.psc 51.63 kB · 0 downloads

This may be an issue with PCA, as the syntax looks right. 

Never mind, you only removed the GetSex() function on 745; you need to remove the "&& playerRef.GetActorBase()." because the compiler is looking for a function after the period.

My compiler isn't seeing anything with line 278, so probably an error with PCA. The creation kit compiler will probably work, as I think that is what I am using, but externalized to be used via notepad++, cause I find the creation kit hard to work with.

Posted

Brainwashing by Dwemer helmet sounds great, it would give some reason why the character would change there behavior and gain corruption much faster. I wonder if there could be some effekt added for the Items of the Priest questline if the player want to try them on, other than slow corruption gain over time. Maybe some spike in arousel for example. I mean it really did a number on the priestess. But the items are "broken" after the quest, arent they? Because than it doesnt make sense why they would still have there mind altering abilitys

Posted

Love this mod so much, I was a slightly disappointed that after I cured Lumiette and then my character got bimbofied she didn't have anything interesting to say to me though XD

Posted

It'd be great to toggle the slavetats in the MCM, as my PC has enough makeup already. I could also just uninstall/disable slavetats personally if the above is a pain to implement.

(I can remove them in the slavetats mcm but they reappear when the tonic wears off which is kinda a pain)

 

I also had a go at playing around with custom hairs earlier. I only replaced a few .nif files but no changes occurred in game, I guess something more complicated is going on there, I'm aware they are wigs but I thought renaming another hair nif to 'bimboHair1.nif' and replacing the original would work. Again if this awkward to mess around with that's fine too, I just like having options with the cosmetic stuff! looking forward to 1.8

Posted
7 hours ago, vampiremecha said:

This may be an issue with PCA, as the syntax looks right. 

Never mind, you only removed the GetSex() function on 745; you need to remove the "&& playerRef.GetActorBase()." because the compiler is looking for a function after the period.

My compiler isn't seeing anything with line 278, so probably an error with PCA. The creation kit compiler will probably work, as I think that is what I am using, but externalized to be used via notepad++, cause I find the creation kit hard to work with.

Tried your method following this guide (https://ck.uesp.net/wiki/Notepad%2B%2B_Setup) as ck takes an eternity to load.

still getting the same error
image.png.4ee4379013558ea0623ff9feb8b1c27f.png

Posted (edited)
26 minutes ago, assasinAurora said:

Tried your method following this guide (https://ck.uesp.net/wiki/Notepad%2B%2B_Setup) as ck takes an eternity to load.

still getting the same error
image.png.4ee4379013558ea0623ff9feb8b1c27f.png

You may need skse source scripts as well. Maybe skyui scripts too?

But I definitely don't have the line 745 error. Did you remove the problematic code, then save the file and compile?

Edited by vampiremecha
Posted (edited)

@vampiremecha Thx 😙 for the help going to check what i did wrong by comparing 

 

3 hours ago, vampiremecha said:

and will need the slavetats source files as well


i have the source files, bit confused about that (Edit. found lewdmarks is overwriting 2 psc's files from slavetats maybe that is why)
 

Edited by assasinAurora
Posted

No problem.

 

I would still try to figure out the issue, since if you need to make changes, you would be unable to compile.

Just as a final check-off:

make sure you are putting the script source files in the right folder. LE and SE had different folder structures and so mods don't really have consistency 

Posted
17 hours ago, Balgin said:

This could add some humorous opportunities. Getting close enough to try to pick the lock or otherwise remove it would involve faces getting very close indeed which could lead to getting distracted and maybe even kissing. Plus if you remove the collar for her it would leave your faces rather close and she'd be very grateful to finally be rid of it (if she hasn't become a bimbo at that point in which case she might object or even try to put it back on when you're not looking and, if you ask her why she'd do that she could say that she "just got used to it").

 

I'm a big fan of the idea of going through a load of nonsense just to get the thing off her, and then the next day she's just put it back on herself...

The collar could become a normal piece of equipment that you can equip/unequip from her though, instead of being locked on.

 

...I should really find and add a proper kissing animation.

 

15 hours ago, squirreldaz said:

I have a bug where the player dialogue for the corruption cure with court wizards and priests always ends with "i don't have enough gold to spare" no matter how much i carry, tried a bunch of stuff like empting the inventory and all but nothing works.

 

EDIT: Apparently i can't remove corruption if it's relatively low (had it at 11%) but if i rise it to 30%+ the dialogue option pops up, don't know if it's intended but here it is.

 

Strange. Once you make it to the "Now then, the small matter of gold..." line, there should be 4 responses:

 

-"I can pay. Please help me." This uses the cure for yourself, and is only available on the conditions of A) You have enough gold, B) You aren't mid-bimbofication, C) You have more than 20 corruption.

-"I can pay. But the cure actually is for a friend." This activates the dialogue to cure NPCs. This only has one condition: A) You have enough gold.

-"I don't have enough gold to spare." Ends the conversation. No conditions! Will always be an option.

-"I don't like the odds of that cure." Identical to the "not enough gold", just an option for flavour. Also, no conditions and will always be an option.

 

So, if you're seeing "I don't have enough gold" but not "I don't like those odds", something real weird is going on.

 

14 hours ago, Tschorm said:

Brainwashing by Dwemer helmet sounds great, it would give some reason why the character would change there behavior and gain corruption much faster. I wonder if there could be some effekt added for the Items of the Priest questline if the player want to try them on, other than slow corruption gain over time. Maybe some spike in arousel for example. I mean it really did a number on the priestess. But the items are "broken" after the quest, arent they? Because than it doesnt make sense why they would still have there mind altering abilitys

 

Yeah. Not totally sure what exact form the Dwemer brainwashing should take on the player yet, but it'll have to affect their behavior somehow.

 

I was sort of playing that the "key" to the Slutmind jewelry broke them rather than just releasing Erina from them, that's why they don't do the whole transformation if you put them on. I did have a vague plan for a quest to repair them in some capacity that might materialise eventually.

 

12 hours ago, Senick said:

Love this mod so much, I was a slightly disappointed that after I cured Lumiette and then my character got bimbofied she didn't have anything interesting to say to me though XD

 

Yeah, I might go back and expand on Lumiette a bit- she's a fun character but doesn't have tons of interactions.

I originally considered opening her up as a follower if you cure her, but then I figured that since that's only one of the 4 (or 5?) outcomes to that quest, and is locked behind joining Volkihar, I'd rather focus on Morella as a follower.

 

9 hours ago, leovera said:

It'd be great to toggle the slavetats in the MCM, as my PC has enough makeup already. I could also just uninstall/disable slavetats personally if the above is a pain to implement.

(I can remove them in the slavetats mcm but they reappear when the tonic wears off which is kinda a pain)

 

I also had a go at playing around with custom hairs earlier. I only replaced a few .nif files but no changes occurred in game, I guess something more complicated is going on there, I'm aware they are wigs but I thought renaming another hair nif to 'bimboHair1.nif' and replacing the original would work. Again if this awkward to mess around with that's fine too, I just like having options with the cosmetic stuff! looking forward to 1.8

 

Yeah, I'll probably have some better tattoo options in 1.8- let the player choose from a few tattoo sets to get stuck with, or none at all.

 

For the hairs, the bimboHair1.nif ones are the static wigs. To change the proper hairs, you'd need to edit the nifs in the folders (1bimbo, 2pixie, etc.).

 

18 minutes ago, assasinAurora said:

@vampiremecha Thx 😙 for the help going to check what i did wrong by comparing 

 


i have the source files, bit confused about that (Edit. found lewdmarks is overwriting 2 psc's files from slavetats maybe that is why)
 

 

Looking at the errors you were getting, I'd guess that it's just a problem caused by using a third-party compiler instead of Creation Kit.

 

But anyway, now that vampireMecha has compiled that file, you can just drop the .pex and into your Scripts folder and overwrite the old one.

Posted
4 minutes ago, jib_buttkiss said:

 

I'm a big fan of the idea of going through a load of nonsense just to get the thing off her, and then the next day she's just put it back on herself...

The collar could become a normal piece of equipment that you can equip/unequip from her though, instead of being locked on.

I was going to suggest that perhaps that key that got thrown in the river in Windhelm might fit Morella's collar. The girl wearing the original collar has made it quite clear she'd refuse it anyway so perhaps it could be put to good use. Currently it's unavailable but this is basically a suggestion to use something that you've already created which would help make things feel more coherent and connected instead of needing to create something new.

Posted

I'm not suggesting you put the key at the bottom of the river. Perhaps the woman who told her she threw the key away actually kept it out of spite (or some animal dragged it out of the river, maybe a fisherman found the key inside a fish etc).

Posted
3 hours ago, jib_buttkiss said:

 

Yeah. Not totally sure what exact form the Dwemer brainwashing should take on the player yet, but it'll have to affect their behavior somehow.

 

Breeding.  Got to bring back the Dwemer race somehow, right?  Just make it brainwash the player to start a breeding factory to produce Dwemer babies; and if they have to go out and brainwash other women for more wombs?  All the better.

Posted
9 hours ago, jib_buttkiss said:

-"I can pay. Please help me."

Oh sorry, i explained myself wrong, this one is the only one that doesn't appear at low corruption, the others work fine

Posted (edited)
11 hours ago, jib_buttkiss said:

...I should really find and add a proper kissing animation.

 

This does remind me just as a heads up that whatever way the animation for hugging Morella is played has a minor incompatability (I think bug within Skyrim itself is more accurate but idk) with defeat mods, primarily Death Alternative. There are some cases with that mod I've noticed where after hugging Morella it just insta kills the player after running the animation. The most common way I was able to recreate this was if you get knocked into bleedout through DA while doing the battle cheerleader shout, even if you get back up just fine, the next time you hug Morella it will insta kill you. It's an easy fix through DA's MCM using the debug option to "reset player state" before hugging her it will be fixed until you get knocked down in battle cheerleader mode again or some other obtuse way that the game doesn't like.

 

Like I said I don't think it's a problem with BoS itself just some weird Skyrim antics, I remember other mods used to rarely do the same thing for me where I'd get insta killed for doing different actions and the same fix worked there too, just thought I'd let you know if you find anyone running into that or wanted to put it in known issues.

Edited by H Bof
Posted
10 hours ago, Balgin said:

I was going to suggest that perhaps that key that got thrown in the river in Windhelm might fit Morella's collar. The girl wearing the original collar has made it quite clear she'd refuse it anyway so perhaps it could be put to good use. Currently it's unavailable but this is basically a suggestion to use something that you've already created which would help make things feel more coherent and connected instead of needing to create something new.

 

Hm, I'm not such a fan of that. It feels a bit like connecting two unrelated plots. Besides, Roni is desperate to get out of her collar, the collar just won't let her say that to people.

 

I'm thinking the quest might just be: Try picking it > silly kissy fail > go find skilled locksmith (thief guild? A jeweler? not sure who yet) > maybe they want something first? > they unlock it. Maybe I can put a skill check in there and if your lockpicking is super high you can bypass it by succeeding in the first step.

 

7 hours ago, ElsissSurana said:

Breeding.  Got to bring back the Dwemer race somehow, right?  Just make it brainwash the player to start a breeding factory to produce Dwemer babies; and if they have to go out and brainwash other women for more wombs?  All the better.

 

Which sounds great, but how do you implement it in-game without it being a bad end "You're a breeding drone now" game over?

 

That's the problem with a lot of player brainwashing concepts- it's hard to convey "brainwashed" without completely ending your playthrough. The level of interruption you get during the last bit of Lyvelia's quest (while searching for the materials for Dareel) is about the limit I'd want to go to, and that only even lasts for one quest stage.

 

1 hour ago, squirreldaz said:

Oh sorry, i explained myself wrong, this one is the only one that doesn't appear at low corruption, the others work fine

 

Oh yeah. You can't take the cure if your corruption's already very low. It used to be like that because the corruption changing function didn't have any handling for a negative value (i.e. clearing 20 when you only had 10), but I'm pretty sure I fixed that at some point, so I can probably remove that limitation.

 

55 minutes ago, H Bof said:

 

This does remind me just as a heads up that whatever way the animation for hugging Morella is played has a minor incompatability (I think bug within Skyrim itself is more accurate but idk) with defeat mods, primarily Death Alternative. There are some cases with that mod I've noticed where after hugging Morella it just insta kills the player after running the animation. The most common way I was able to recreate this was if you get knocked into bleedout through DA while doing the battle cheerleader shout, even if you get back up just fine, the next time you hug Morella it will insta kill you. It's an easy fix through DA's MCM using the debug option to "reset player state" before hugging her it will be fixed until you get knocked down in battle cheerleader mode again or some other obtuse way that the game doesn't like.

 

Like I said I don't think it's a problem with BoS itself just some weird Skyrim antics, I remember other mods used to rarely do the same thing for me and the same fix worked there too, just thought I'd let you know if you find anyone running into that or wanted to put it in known issues.

 

The "kiss" animation I use at the moment is actually the vanilla vampire feeding animation. I wonder if Death Alternative hooks into that as a execution animation somehow?

 

Looks like Leito has a nice kissing animation I could use, but that means setting up a 2-actor multi-staged animation in FNIS, so that'll have to be a 1.8 thing (because even getting 1-actor single-stage animations to work was hard, and I still didn't get it quite right- the current ones won't end until the actor is given a new animation to play).

Posted (edited)
2 hours ago, jib_buttkiss said:

 

Which sounds great, but how do you implement it in-game without it being a bad end "You're a breeding drone now" game over?

 

That's the problem with a lot of player brainwashing concepts- it's hard to convey "brainwashed" without completely ending your playthrough. The level of interruption you get during the last bit of Lyvelia's quest (while searching for the materials for Dareel) is about the limit I'd want to go to, and that only even lasts for one quest stage.

 

 

See, that part is easy.  You're the Dragonborn/ Archmage/ Azura's bitch boy/ Nocturna's bitch boy/ Meridia's unhealthy obsession/ any other reason you can think of for your character not to go missing.  All the Dwemmer plot point needs is to realize that making you go missing is a bad idea and that you have to be seen around Skyrim on a regular basis.  Therefore, they need you to build up a more permanent breeding force that they have you capture for them and then let you go about your merry way till they need you for something important,

Edited by ElsissSurana
Posted
14 hours ago, jib_buttkiss said:

That's the problem with a lot of player brainwashing concepts- it's hard to convey "brainwashed" without completely ending your playthrough. The level of interruption you get during the last bit of Lyvelia's quest (while searching for the materials for Dareel) is about the limit I'd want to go to, and that only even lasts for one quest stage.

 

 

Well I think the possibilites are near endless with this one, doesnt have to be a "Game Over" scenario. The last days there where some interressting Idears floating around that if combined would make for something interessting I think. Morella mentions while one the Mages Questline, that she is intrigude by the players dirtytalk and that she needs to find a way to make her talk like that after she is cured from the Mark. Maybe she could use this to change the Dialog up a bit. I mean she is morally gray to be onest, and if she likes to put things on her self why not on others.

My Idear is that that Dwemer machine instead of instantly change the whole personality around it could be gradually with mutiple "Sessions" if it gets overused it triggers the main curse of the Mod. The changes could be new Dialog options with Morella, than with NPC at first some flirting than some dirty talk and eventuelly begging them to be called names and get used by them, with incresing arousel/corruption rates on the way, bevor that thing turns her soul and brain to mush.
I dont think the dialog options should be forced like in hardcore mode or on the mage quest line, but just there to allure, acompanied with some thoughts when triggerd in the way of. "Did I just flirt with Nazeem?" or "Thats not me!" Something along those lines maybe 😃

Posted (edited)

Man.. the need to find gem to lower the corruption is really painful at early game.

 

Is there any priest or wizard that only accept coin for cure? Would be a great help at start of game.

 

And I just realize there is no potion you can craft to reduce the bimbofication process.

Edited by DrSeptimus
Posted

Some minor things I noticed, don't know if they should be fixed, but here they are anyway;

 

- You can ask priests and the like to help with impure thoughts even when corrupion is at level 0. I think that starting at 20 would be betterer.

- Anaita is explaining quite often, perhaps too often, that she isn't allowed to fetch drinks. Is it possible to add a slider to have less conversations?

- I read that Bimbos will now initiate sex acts, but Anaita doesn't do that. Is that by design? I can imagine that some of the BoS NPCs could show the same behavior.

- And maybe it would be nice to have a slider for that feature too ;)

- The slider for lovesickness is integer based, maybe that is a bit much because my PC went from around 50 to 100 in no time (she encountered a group of bandits who took turns, multiple times). Personally I would be prefer the value to be around 1.2 to 1.4, but now I have set it at 1. Well, not that it matters anymore. She's a goner now.

- I had the increase-bimbo-level set at 48 hours -and- set the only-after-sleeping setting. It seems the net effect is now 3 days, but maybe it is because she'd wake up earlier some days? I'm not sure.

 

The good news; you won, my PC turned into a bimbo! Or is that bad news? I don't know. ;)

The bad news; I have to start over as I have some mods that are colliding and my savegame is growing faster than the boobs on my PC.

 

 

 

Posted
On 3/11/2024 at 12:01 PM, vampiremecha said:

make sure you are putting the script source files in the right folder. LE and SE had different folder structures and so mods don't really have consistency 

I have them all setup like this "Scripts/Source" i made sure all mods set as required on the mod page have there source files.(i set my Ck to use "Scripts/Source"using a guide)
I am using MO2 maybe that is causing the issue, even tho i am running each program trough MO2 so they can see the virtual file structure.
Tbh i'm at a complete loss as to what is causing my issue i tried Ck compile, PCA, Notepad++ all are unable to compile. 

i will prob just shelve this issue and forget about it 
 

Posted
11 minutes ago, assasinAurora said:

I have them all setup like this "Scripts/Source" i made sure all mods set as required on the mod page have there source files.(i set my Ck to use "Scripts/Source"using a guide)
I am using MO2 maybe that is causing the issue, even tho i am running each program trough MO2 so they can see the virtual file structure.
Tbh i'm at a complete loss as to what is causing my issue i tried Ck compile, PCA, Notepad++ all are unable to compile. 

i will prob just shelve this issue and forget about it 
 

If you ever come back to trying to get the compiler working, good luck 👍 

Posted

Quick question after finishing Livelias quest I am still getting though notification even though I have disabled player bimbofication(before starting the quest). Is this a bug or is there some sort of follow up to the quest in the latest version? 

Posted
On 3/12/2024 at 7:26 AM, jib_buttkiss said:

 

Hm, I'm not such a fan of that. It feels a bit like connecting two unrelated plots. Besides, Roni is desperate to get out of her collar, the collar just won't let her say that to people.

 

I'm thinking the quest might just be: Try picking it > silly kissy fail > go find skilled locksmith (thief guild? A jeweler? not sure who yet) > maybe they want something first? > they unlock it. Maybe I can put a skill check in there and if your lockpicking is super high you can bypass it by succeeding in the first step.

 

 

Which sounds great, but how do you implement it in-game without it being a bad end "You're a breeding drone now" game over?

 

That's the problem with a lot of player brainwashing concepts- it's hard to convey "brainwashed" without completely ending your playthrough. The level of interruption you get during the last bit of Lyvelia's quest (while searching for the materials for Dareel) is about the limit I'd want to go to, and that only even lasts for one quest stage.

 

 

Oh yeah. You can't take the cure if your corruption's already very low. It used to be like that because the corruption changing function didn't have any handling for a negative value (i.e. clearing 20 when you only had 10), but I'm pretty sure I fixed that at some point, so I can probably remove that limitation.

 

 

The "kiss" animation I use at the moment is actually the vanilla vampire feeding animation. I wonder if Death Alternative hooks into that as a execution animation somehow?

 

Looks like Leito has a nice kissing animation I could use, but that means setting up a 2-actor multi-staged animation in FNIS, so that'll have to be a 1.8 thing (because even getting 1-actor single-stage animations to work was hard, and I still didn't get it quite right- the current ones won't end until the actor is given a new animation to play).

Hello, I have a idea about bards college. We know Elisif--the widow of poor high king feels very boring, not only in the sex life, but also in the spirit life. She under a lot of pressure. So Falk Fire beard may be will let playwriter write a script about some risk life to relax our Jarl. Pc can help playerwriter to finish this script, tell him the real risk life and become a actress in this play to act herself. But you know, this is a play to Elisif which means that it needs some embellishment, such as some beautiful and explode clothes and the special lines of the play. Finally, the play will filled to stereotype of skyrim' s man to female-- a stupid female risker who has blonde hair and big chests defeated by bandits, wait for a handsome man to save her . 

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