emily1673 Posted February 25, 2024 Posted February 25, 2024 6 hours ago, jib_buttkiss said: -For Modders: added some storageUtil variables to track if the player is a bimbo (CC_IsPlayerBimbo) or a suppressed bimbo (CC_IsPlayerBimboSuppressed).  @emily1673 - should be useful for YPS's player thoughts feature. Very good, thanks! Suppressed bimbos should frequently be reminded that it is better to just give in and relapse. 🥰 1
H Bof Posted February 25, 2024 Posted February 25, 2024 I just started a new save to try out 1.7.7 and so far no issues, great work as always Jib. I did notice that there are a few more slavetats for the body than there were an update or two ago. Are there specific triggers that cause these to get added instead of the standard final bimbo one? Â Side note, with all the discussion of the minor curses that may be added, another way they could be activated is through potion spiking much like the normal curse or just through dedicated potions. These could then have a chance to be consumed on either regular or aggressive sex much like SL Survivals drugging mechanic. 1
DrSeptimus Posted February 25, 2024 Posted February 25, 2024 11 hours ago, jib_buttkiss said: Â Stacking is the intended behavior. You should only edit the keyword onto lots of accessories that you'll wear all of at once if you want this to happen. If you don't want it to happen, don't edit the Slutty_Item keyword onto lots of stuff then wear it all at once. Â Â Let me get it straight... Â Slutty item keyword would make the corruption stack while slutty clothing keyword doesn't. Am I right? Â Â
phily101 Posted February 25, 2024 Posted February 25, 2024 4 hours ago, emily1673 said: Very good, thanks! Suppressed bimbos should frequently be reminded that it is better to just give in and relapse. 🥰 Would love to see if you ever want to release your edited version :3
emily1673 Posted February 25, 2024 Posted February 25, 2024 4 minutes ago, phily101 said: Would love to see if you ever want to release your edited version :3 Easy to do it yourself. Just add the keyword CC_IsPlayerBimboSuppressed to the thought conditions list, and at the "thoughts" of your choice to the thought database. 😄
Laethas Posted February 26, 2024 Posted February 26, 2024 "-You can now disable Bimbo Tonics being force-ended by sex acts." Â Thanks for adding this in the new update ! From what I saw, you're probably one of the modders who listened the most to players feedback. Really appreciate it. 1
oatsvv Posted February 26, 2024 Posted February 26, 2024 Out of interest, how difficult is it to modify the morph nodes, is it something the average user should be able to do? I've not had any experience messing with .json but if it's relatively simple could someone perhaps share a mini tutorial on how to go about adding custom morphs?
jib_buttkiss Posted February 26, 2024 Author Posted February 26, 2024 (edited) On 2/25/2024 at 8:02 PM, vampiremecha said: Question: Would these minor curses have cumulative effects with the bimbo curse, or components of it?  I don't have any exact plans yet, but they'd likely be a precursor to it that stop happening once you're properly cursed. After all, there's not much point in a spell that makes you act like a bimbo for a few days if you're already like that permanently!  On 2/25/2024 at 8:37 PM, emily1673 said: Very good, thanks! Suppressed bimbos should frequently be reminded that it is better to just give in and relapse. 🥰  Exactly! Stop drinking that silly tonic! Just remember how good it felt to have bubbly pink giggles instead of thoughts...  On 2/25/2024 at 9:43 PM, H Bof said: I just started a new save to try out 1.7.7 and so far no issues, great work as always Jib. I did notice that there are a few more slavetats for the body than there were an update or two ago. Are there specific triggers that cause these to get added instead of the standard final bimbo one?  Side note, with all the discussion of the minor curses that may be added, another way they could be activated is through potion spiking much like the normal curse or just through dedicated potions. These could then have a chance to be consumed on either regular or aggressive sex much like SL Survivals drugging mechanic.  Nice! Always good to hear things are working!  The set of tats a bimbo gets is random from like 12 combinations of various tattoo. There were some new tats in 1.7.0, by TerrorOfMorrowind, so it's a bit more obvious now.  Yeah, that's the sort of thing I'm thinking for the minor curses, but at the moment I haven't put much thought into them, so we'll see!  On 2/26/2024 at 12:03 AM, DrSeptimus said:  Let me get it straight...  Slutty item keyword would make the corruption stack while slutty clothing keyword doesn't. Am I right?    Slutty_Clothing should only be applied to body-slot items (armour, clothes). It makes that item count as "slutty" for the bimbo outfit restrictions. It also makes non-bimbos gain fashion corruption if they wear it. Adding it to any non-body-slot items will do nothing. It can only count once towards your fashion corruption, since you can only wear one body item at a time.  Slutty_Item should be applied to any other slot item that you want to cause fashion corruption. By default it's only applied to the Slutmind Circlet, Slutmind Ring and Slutmind Necklace. Fashion corruption will be applied for each Slutty_Item tagged item you're wearing. The keyword does nothing else, so if you don't want an item to make you gain corruption, don't add the keyword to it.  10 hours ago, Laethas said: "-You can now disable Bimbo Tonics being force-ended by sex acts."  Thanks for adding this in the new update ! From what I saw, you're probably one of the modders who listened the most to players feedback. Really appreciate it.  I go by the logic that if an addition can be made quickly and easily, there's no reason not to add it. Glad you're liking the mod.   4 hours ago, oatsvv said: Out of interest, how difficult is it to modify the morph nodes, is it something the average user should be able to do? I've not had any experience messing with .json but if it's relatively simple could someone perhaps share a mini tutorial on how to go about adding custom morphs?  As long as you know the names for the nodes, it's really easy. Just imitate the formatting of one of the other lines (for example "pushup" : 0.1, ) and add it on after the last entry. You can remove the default ones, too. The only catch is that every line must end with a comma except the last one.  So the default file is: Spoiler {    "float" :    {       "breasts" : -0.8,       "breastsfantasy" : 0.3,       "breastssh" : 0,       "breastssmall" : -0.3,       "breastsssh" : 0.7,       "doublemelon" : 0,       "pushup" : 0.1,       "shoulderwidth" : -0.4    } } See how each line has a comma except shoulderwidth? Just like that.  Remember to add your nodes to the appropriate file (like, don't have breasts morphs in the LowerBody file, put them in UpperBody). It won't cause any actual problems if you don't, but some NPCs might look a bit silly.  You don't even need to worry about what you set the numbers to, since you can adjust those ingame in the MCM.  To make sure you've done it right, copy/paste your edited file into https://jsonlint.com/ which will check that it's still a valid .json. Edited February 26, 2024 by jib_buttkiss 1
DrSeptimus Posted February 26, 2024 Posted February 26, 2024 1 hour ago, jib_buttkiss said: Slutty_Clothing should only be applied to body-slot items (armour, clothes). It makes that item count as "slutty" for the bimbo outfit restrictions. It also makes non-bimbos gain fashion corruption if they wear it. Adding it to any non-body-slot items will do nothing. It can only count once towards your fashion corruption, since you can only wear one body item at a time. Â Slutty_Item should be applied to any other slot item that you want to cause fashion corruption. By default it's only applied to the Slutmind Circlet, Slutmind Ring and Slutmind Necklace. Fashion corruption will be applied for each Slutty_Item tagged item you're wearing. The keyword does nothing else, so if you don't want an item to make you gain corruption, don't add the keyword to it. Â Â Shame.. wish there is a non-stackable option. I was playing with multiple character and I like to mix and match outfit. Â By the way, the morph doesn't work for the new version. I am using 3BA and OBody and it used to be fine with previous version.
vampiremecha Posted February 26, 2024 Posted February 26, 2024 4 hours ago, oatsvv said: Out of interest, how difficult is it to modify the morph nodes, is it something the average user should be able to do? I've not had any experience messing with .json but if it's relatively simple could someone perhaps share a mini tutorial on how to go about adding custom morphs? In addition to to what jib posted, the morph names have to be the same as they are in the bodyslide slider categories xml (not sure if it's that one or the ref xml; not at my computer at the moment) I say this as some bodies I've seen have a display name in bodyslide and racemenu that is different from the internal name, and morphs rely on the internal name.
Greatperson11 Posted February 26, 2024 Posted February 26, 2024 I found something that might not be working correctly. Under the Corruption Cure Settings, the "Multiply cure success chance by" option is a little broken. The slider for that one seems to be off the slider completely. Like, the default value is 1.0, but where the slider is set at looks like -1.0, and any attempt to change the value just results in 0.0, or back to the default 1.0, if you use the restore defaults button.
Talesien Posted February 26, 2024 Posted February 26, 2024 (edited) Using the latest version (on 1.66.40 and upgraded from the previous version, which was installed on a new game). I've player Bimbofication disabled and recently completed 'Bimbo in a bother'. Since then, I get those early 'Bimbo thoughts' ('like is that guy looking at me'), is that intended with Player Bimbofication being disabled? Edit: Just got the first dream pop-up, something seems to be afoot here. There is no Bimbo Corruption entry in the "Active effects" tab though. Edited February 26, 2024 by Talesien
H Bof Posted February 26, 2024 Posted February 26, 2024 6 hours ago, Talesien said: Using the latest version (on 1.66.40 and upgraded from the previous version, which was installed on a new game). I've player Bimbofication disabled and recently completed 'Bimbo in a bother'. Since then, I get those early 'Bimbo thoughts' ('like is that guy looking at me'), is that intended with Player Bimbofication being disabled? Edit: Just got the first dream pop-up, something seems to be afoot here. There is no Bimbo Corruption entry in the "Active effects" tab though. I think with 1.7.6 or .7 pausing/disabling PC corruption no longer freezes the percentage so you will still hit 100% when you disable it, the curse just won't trigger until it's enabled again. Did you do that briefly and maybe it was enough time for the curse to start? Otherwise maybe you hit 100% before disabling it? I also don't know if disabling it will save you anymore if the curse has already begun when you turn it off.
Alis_999 Posted February 27, 2024 Posted February 27, 2024 (edited) Hey @jib_buttkiss! Nice hard works as always. "-Added a secret toggle to disable the Be A Good Girl quest from picking steps involving men, in case your setup somehow doesn't have any male NPCs or something?" Can you please add the same optional toggle for "Be A Good Girl" for disable FNPC? Edited February 27, 2024 by Alis_999
Talesien Posted February 27, 2024 Posted February 27, 2024 (edited) 3 hours ago, H Bof said: I think with 1.7.6 or .7 pausing/disabling PC corruption no longer freezes the percentage so you will still hit 100% when you disable it, the curse just won't trigger until it's enabled again. Did you do that briefly and maybe it was enough time for the curse to start? Otherwise maybe you hit 100% before disabling it? I also don't know if disabling it will save you anymore if the curse has already begun when you turn it off. Aye, just read the change logs and it says that in the 1.76 change log, honestly that's a terrible idea IMHO. I didn't enable PC Bimbofication (I disabled it in the Alternate Perspective starting room and never touched the MCM of this mod again, actually setting it invisible in menu maid 2). Only after the update did I check the MCM again to check for new options, I noticed at that time that Player Bimbofication had been enabled again, no idea how, only explanation would be the update. Instantly disabled it again, but might well be too late (would've made no difference without that change to track corruption regardless). I seriously hope that keeping it disabled will prevent Bimbofication, though the messages and pop-ups are likely not a good sign. What's the thought process behind accumulating corruption in the background anyway? That's a recipe for disaster, players don't even notice it going up and switching it on for a second, dooms the char against the players will. If a mod can cause irreversible and possibly unwanted changes to someones character I would consider it basic reasoning to ensure that the option to disable those unwanted changes is bullet proof. I will be very unhappy if I've to go back to a save from before the update, probably better going back now, before I waste yet more time on a doomed save. Or perhaps try and rip the mod out completely ... likely also going to trash the save though. <sigh> Thanks anyway. Edited February 27, 2024 by Talesien
jib_buttkiss Posted February 27, 2024 Author Posted February 27, 2024 (edited) 14 hours ago, DrSeptimus said:  Shame.. wish there is a non-stackable option. I was playing with multiple character and I like to mix and match outfit.  By the way, the morph doesn't work for the new version. I am using 3BA and OBody and it used to be fine with previous version.  Next time I'm working on the mod, I'll take a look and see how annoying it'll be to implement. No promises.  Strange about the morphs. Have you updated the new morph files (the ones in the folders) with your custom nodes?  12 hours ago, Greatperson11 said: I found something that might not be working correctly. Under the Corruption Cure Settings, the "Multiply cure success chance by" option is a little broken. The slider for that one seems to be off the slider completely. Like, the default value is 1.0, but where the slider is set at looks like -1.0, and any attempt to change the value just results in 0.0, or back to the default 1.0, if you use the restore defaults button.  Ah, whoops. There'll be a typo in the MCM's code somewhere causing that. I'll add it to my list of bugs for the next version.  1 hour ago, Alis_999 said: Hey @jib_buttkiss! Nice hard works as always. "-Added a secret toggle to disable the Be A Good Girl quest from picking steps involving men, in case your setup somehow doesn't have any male NPCs or something?" Can you please add the same optional toggle for "Be A Good Girl" for disable FNPC?  Sure, why not. It'll be a while though since I don't plan on putting out a new version too soon.  24 minutes ago, Talesien said: Aye, just read the change logs and it says that in the 1.76 change log, honestly that's a terrible idea IMHO. I didn't enable PC Bimbofication (I disabled it in the Alternate Perspective starting room and never touched the MCM of this mod again, actually setting it invisible in menu maid 2). Only after the update did I check the MCM again to check for new options, I noticed at that time that Player Bimbofication had been enabled again, no idea how, only explanation would be the update. Instantly disabled it again, but might well be too late (would've made no difference without that change to track corruption regardless). I seriously hope that keeping it disabled will prevent Bimbofication, though the messages and pop-ups are likely not a good sign. What's the thought process behind accumulating corruption in the background anyway? That's a recipe for disaster, players don't even notice it going up and switching it on for a second, dooms the char against the players will. If a mod can cause irreversible and possibly unwanted changes to someones character I would consider it basic reasoning to ensure that the option to disable those unwanted changes is bullet proof. I will be very unhappy if I've to go back to a save from before the update, probably better going back now, before I waste yet more time on a doomed save. Or perhaps try and rip the mod out completely ... likely also going to trash the save though. <sigh> Thanks anyway.  I don't know why it got reenabled in the MCM, that's real weird. Mod updates usually retain your settings. The thought behind having it accumulate was that if you wanted to turn the curse on later, you wouldn't need to wait to gain all that corruption that you should already have. NPCs already worked that way, and I wanted there to be consistency between the PC and NPC curse. Maybe I should have changed the NPC curse's behavior to match the PC one instead...  It's not quite as bad as switching it on for a second- the curse will only happen only if it's on when you gain corruption above 100, but yeah still not great. I didn't consider a circumstance where options would just be enabling themselves on their own, to be honest.  So if you can go back to a save from before the curse started, you could turn it off there and be fine. If you don't have a save that far back, you can kill the curse's progression with stopQuest CC_bimbofyplayer , but that won't revert any of the changes that have already happened (morph-wise. You could still remove any spell effect debuffs with the console).   Edited February 27, 2024 by jib_buttkiss 1
Talesien Posted February 27, 2024 Posted February 27, 2024 1 hour ago, jib_buttkiss said: I don't know why it got reenabled in the MCM, that's real weird. Mod updates usually retain your settings. The thought behind having it accumulate was that if you wanted to turn the curse on later, you wouldn't need to wait to gain all that corruption that you should already have. NPCs already worked that way, and I wanted there to be consistency between the PC and NPC curse. Maybe I should have changed the NPC curse's behavior to match the PC one instead... Â It's not quite as bad as switching it on for a second- the curse will only happen only if it's on when you gain corruption above 100, but yeah still not great. I didn't consider a circumstance where options would just be enabling themselves on their own, to be honest. Â So if you can go back to a save from before the curse started, you could turn it off there and be fine. If you don't have a save that far back, you can kill the curse's progression with stopQuest CC_bimbofyplayer , but that won't revert any of the changes that have already happened (morph-wise. You could still remove any spell effect debuffs with the console). I've seen stranger things happen in Skyrim, but yes it's kinda unfortunate. I'm not really certain anymore if I did anything that might push corruption before checking the MCM for new potential options. I did check it pretty soon after the update, but not right afterwards. Changing the NPC's to the PC way might have been better. With the current method one can sit well over 100 corruption and not even know it. If corruption does not accumulate silently it would add a second layer of security against unwanted changes. Even if the option gets enabled, be it a fluke or user error, the messages and the active effects tab should warn you in time. If someone can't wait for their char to get Bimbofied there is always the MCM option. As long as there is no option to remove the curse, I think it's better to err on the side of caution. Reminds me, despite the curse seemingly active and progressing I've no Bimbo Corruption entry in the active effects tab, did you remove that? (Also odd I just got the 2nd pop-up, so I should've pink fingernails now, but I don't. Not sure why that is, but it's all pretty odd.) Anyway, thanks for the tip with the quest and ignoring my irritation about the curse setting in for a moment, thanks for your work on this mod, I DO appreciate your work. Â
jib_buttkiss Posted February 27, 2024 Author Posted February 27, 2024 (edited) 1 hour ago, Talesien said: I've seen stranger things happen in Skyrim, but yes it's kinda unfortunate. I'm not really certain anymore if I did anything that might push corruption before checking the MCM for new potential options. I did check it pretty soon after the update, but not right afterwards. Changing the NPC's to the PC way might have been better. With the current method one can sit well over 100 corruption and not even know it. If corruption does not accumulate silently it would add a second layer of security against unwanted changes. Even if the option gets enabled, be it a fluke or user error, the messages and the active effects tab should warn you in time. If someone can't wait for their char to get Bimbofied there is always the MCM option. As long as there is no option to remove the curse, I think it's better to err on the side of caution. Reminds me, despite the curse seemingly active and progressing I've no Bimbo Corruption entry in the active effects tab, did you remove that? (Also odd I just got the 2nd pop-up, so I should've pink fingernails now, but I don't. Not sure why that is, but it's all pretty odd.) Anyway, thanks for the tip with the quest and ignoring my irritation about the curse setting in for a moment, thanks for your work on this mod, I DO appreciate your work. Â Â Yeah, it's gotta be about the most unfortunate setting to randomly flick on like that. Good points about security for the player character, I think I will change it back to work the other way (where corruption is not accumulated if the curse is disabled). The main reason I did it this way at all was that it was easier to edit the player curse than the NPC one to make them match, and I didn't give it much more thought than that! Â Regarding the corruption indicator active effect, it's set to only be added if the curse is enabled- why notify the player of their corruption if that corruption won't do anything? But it only gets updated when your corruption passes certain points (every 20%). So you were presumably already at 80% or more when the curse got flicked on, meaning that you never got the effect. If you'd just done Anaita's quest, I'd guess that it was reading her note that did it (since the note gives a huge 15% corruption when read). Â I'm glad you're enjoying the mod though (except for this issue)! Edited February 27, 2024 by jib_buttkiss
DrSeptimus Posted February 27, 2024 Posted February 27, 2024 7 hours ago, jib_buttkiss said: Â Next time I'm working on the mod, I'll take a look and see how annoying it'll be to implement. No promises. Â Strange about the morphs. Have you updated the new morph files (the ones in the folders) with your custom nodes? Â Â Â After troubleshooting for awhile, I found out that "Preview bimbo body" doesn't work if the PC isn't bimbo yet. Â The morph seems to be working normally when the PC is a bimbo. Â I going to troubleshoot it a bit more to see where exactly did I do wrong.
CheddarTrauma Posted February 27, 2024 Posted February 27, 2024 23 hours ago, Greatperson11 said: I found something that might not be working correctly. Under the Corruption Cure Settings, the "Multiply cure success chance by" option is a little broken. The slider for that one seems to be off the slider completely. Like, the default value is 1.0, but where the slider is set at looks like -1.0, and any attempt to change the value just results in 0.0, or back to the default 1.0, if you use the restore defaults button. Â Hotfix for this issue. Â CureChanceMultiplier Hotfix.7z 2
CheddarTrauma Posted February 27, 2024 Posted February 27, 2024 Upper/Lower Body json files containing all morphs for 3BA. For use with 1.7.7+ Â bimboMorphs 3BA.7z 9
SquatsAreLife Posted February 27, 2024 Posted February 27, 2024 I'm currently test playing and one thing that I wish I could adjust in BoS MCM is the permanent makeup and nail polish, once you are down the path of bimbofication long enough. I miss having to do it myself and the corresponding comments on chipped nails using YPS. Is a MCM option possible, like it is for shaving?
PB2014 Posted February 27, 2024 Posted February 27, 2024 On 2/8/2024 at 10:51 PM, jib_buttkiss said:   Did you Build Morphs in bodyslide? Do any other mods' morphs work?  I just wanted to say that I installed the new version and that fixed the problem I was having with the Morphs not working. 1
emily1673 Posted February 27, 2024 Posted February 27, 2024 On 2/26/2024 at 11:12 AM, jib_buttkiss said: Â Exactly! Stop drinking that silly tonic! Just remember how good it felt to have bubbly pink giggles instead of thoughts... Good call! Added this thought to the new update. 2
zwdragonbone8314 Posted February 28, 2024 Posted February 28, 2024 I just download the latest version of mod (1.7.7) and it was fantastic. I got to say the interaction between player character and Morella in Lyvelia's quest and college is surprising going well. I just wonder, at the moment of my playing, either the dialogue or message popping up from the mod only as party with one of them enduring the bimofication curse. Not for both of them. My character and Morella both got the curse, but when the message or the dialogue show up, it appears only one of us are bimbofied, not both of us in the process of bimbofication of no return.
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