Jump to content

Recommended Posts

Posted (edited)

Hey @jib_buttkiss ! About "Dance power". It is possible to add all non-hostile NPCs under the influence of the aura and add Avoid Death (retoration 90) or some analogue for them while dance working please?

Edited by Alis_999
Posted
22 hours ago, DrSeptimus said:

 

After troubleshooting for awhile, I found out that "Preview bimbo body" doesn't work if the PC isn't bimbo yet.

 

The morph seems to be working normally when the PC is a bimbo.

 

I going to troubleshoot it a bit more to see where exactly did I do wrong. :)

 

That's a weird thing to happen- there aren't bimbo checks anywhere near the morphing code. Unless other people start having the same issue, I'll put it down to Skyrim being Skyrim.

 

18 hours ago, CheddarTrauma said:
18 hours ago, CheddarTrauma said:

Upper/Lower Body json files containing all morphs for 3BA.

For use with 1.7.7+

 

bimboMorphs 3BA.7z 1.15 kB · 18 downloads

 

Awesome, thanks for these.

 

18 hours ago, SquatsAreLife said:

I'm currently test playing and one thing that I wish I could adjust in BoS MCM is the permanent makeup and nail polish, once you are down the path of bimbofication long enough. I miss having to do it myself and the corresponding comments on chipped nails using YPS. Is a MCM option possible, like it is for shaving?

 

Yeah, should be able to add that in the next version.

 

39 minutes ago, zwdragonbone8314 said:

I just download the latest version of mod (1.7.7) and it was fantastic. I got to say the interaction between player character and Morella in Lyvelia's quest and college is surprising going well. I just wonder, at the moment of my playing, either the dialogue or message popping up from the mod only as party with one of them enduring the bimofication curse. Not for both of them. My character and Morella both got the curse, but when the message or the dialogue show up, it appears only one of us are bimbofied, not both of us in the process of bimbofication of no return.

 

You've got AphroditesEye to thank for that! 99% of Morella's dialogue was done by them!

 

I think you've found one of the few gaps in the dialogue though- there's dialogue for either or both of you being bimbos, there's dialogue for either of you being mid-bimbofication, but I guess there's no special dialogue for if you're both mid-bimbofication.

 

11 minutes ago, Alis_999 said:

Hey @jib_buttkiss ! About "Dance power". It is possible to add all non-hostile NPCs under the influence of the aura and add Avoid Death (retoration 90) or some analogue for them while dance working?

 

Oh, that's not a bad idea. As it is, the Cheerleader power could be considered a bit weak (allies get +50% HP/mag/stam regen speed and +20% weapon damage). Something like that would make it a bit more impactful. I'll have to see how Avoid Death is implemented though- if it's some convoluted scripting thing it's not worth the effort!

 

There is something to be said for the power not actually being that strong though- you're just a ditzy slut doing a dance, not a proper support mage!

Posted

Love the mod, just wondering what people use to build corruption. Trying to string a good playthrough together!

Posted
4 hours ago, Lovestream said:

Love the mod, just wondering what people use to build corruption. Trying to string a good playthrough together!

Mostly combat defeat mods that can use agressive animations, mods that make combat harder and mods that force your character to have sex like sexlab survival.

 

I allways thought that a very good way to build up corruption and make the curse feel more dangerous would be to force the player to read the good girl rules every day or give you a massive debuff if you dont, that way you are forced to seek priests for help, i guess a debuff is far easier to implement, other way would be to be able to read the bimbo book and get cursed instantly, i think this two things would make this mod even better.

Posted (edited)
23 minutes ago, astor2015 said:

Mostly combat defeat mods that can use agressive animations, mods that make combat harder and mods that force your character to have sex like sexlab survival.

 

I allways thought that a very good way to build up corruption and make the curse feel more dangerous would be to force the player to read the good girl rules every day or give you a massive debuff if you dont, that way you are forced to seek priests for help, i guess a debuff is far easier to implement, other way would be to be able to read the bimbo book and get cursed instantly, i think this two things would make this mod even better.

That's a great idea, I'm always looking to integrate these mods more immersively. 

Edited by Lovestream
Posted

I was wondering if there were any armors that came with the Slutty_Clothing Tag or if that was something we would need to add to Items (aside from the clothing within the mod) If we need to tag an Item is there a way to do it inside the MCM or do we need to do something else?

 

Posted

I spent the last couple days relearning papyrus because. My Dragonborn typically looks like this: 



image.thumb.png.5fee1237058dc4c4dabb772f85c0016b.png

image.thumb.png.9b766763e7e4263fff9140b53e878146.png

 

But after becoming a bimbo that turns into this...the muscles just don't feel right.

 



ScreenShot4.thumb.png.fbdaf8148669a18fe566e4e762f659fa.png

 

So, after reading up on NiOverride, I figured out how to have the body normal swap to something different once the player is a bimbo, so now she looks like this, which is much more appropriate.

 



ScreenShot6.thumb.png.ddac1a0e38dd709b2d0a1f40c39eba51.png


Pretty happy I got it to work.

Posted
10 hours ago, Lovestream said:

Love the mod, just wondering what people use to build corruption. Trying to string a good playthrough together!

 

I don't like straight rape, so I use a lot of stuff that's more "predicament" based. Here's a few things from my setup:

 

-Deviously Cursed Loot: Every time you loot a chest (or barrel, or wardrobe, etc.) a trap can go off! So many things can happen: your poor Dragonborn might get locked in slutty clothes, causing slow corruption gain until you find enough keys to get them off. She might get drugged with aphrodisiac and fucked by nearby bandits, she can get locked into cursed collars that force her to be a whore to unlock them, lots of good stuff. The best bit is that it gets your followers too, so they won't miss out on the joy of getting bimbo'd. The only issue is that it's default settings are a bit... intense, to the point of basically taking over the game, so you end up spending 20 minutes in its MCM calming it down a bit. Worth it, though. This is probably the biggest source of corruption in my game.

 

-Sexlab Pheromones: All potions have a chance to be spiked with Pheromones. Ingesting them will give you a debuff for a few hours, causing you to be randomly attacked by hordes of horny creatures who will have their way with you. Aggressive sex + big orgy = lots of corruption. Since I'm not into that stuff, I have all the actual animals turned off in the MCM, so my Dragonborn only gets used by things like Spriggans, Flame Atronachs or Dremora. Like Cursed Loot, it gets your followers as well, so they don't get left out of the giggly fun.

 

-Hormones: If you turn off it's bimbo curse, it has some good stuff that works well with BoS. The Dremora Outcasts it adds to the world can seduce you if you go to close to them, for a big corruption hit. It also has a "beg for sex at high arousal" feature, which works really well with the other things- maybe Cursed Loot locks your Dragonborn into a chastity belt while plugged with a huge vibrating dildo, keeping her permanently maddeningly horny. Now every time she talks to someone, she can't help but to beg them for sex. More sex = more corruption...

 

I also use Sexlab Survival (with all the anti-fun stuff turned off), Love Sickness, Milk Mod and Sexlab Stories. They don't tend to actively cause corruption gain though, they just incidentally get you into corrupting situations.

 

These are good at being additive to Skyrim- the game ends up as a hypersexual adventure fantasy game, rather then exclusively as a porno simulator.

 

5 hours ago, fred200 said:

What is the easiest way to add keyword CC_SluttyClothes to an NPC's outfit?

Looking to have someone gradually succumb based on their attire.

2 hours ago, PB2014 said:

I was wondering if there were any armors that came with the Slutty_Clothing Tag or if that was something we would need to add to Items (aside from the clothing within the mod) If we need to tag an Item is there a way to do it inside the MCM or do we need to do something else?

 

  

The only things that count as Slutty Clothing by default are the clothes from this mod. There's two ways to tag other armours:

 

The Easy Way: the MCM. You can tag one item at a time using the MCM. Equip the item, then hit the "Tag Current Clothes as Slutty" button. Bam, that's it, done. But to do lots of armours, you have to close the MCM, equip the next one, open the MCM again, etc., etc... . Also, clothes tagged this way are local to your save file. If you start a new game, you'll have to redo it with all the clothes you tagged.

 

The Slighty-Harder-But-Better Way: Tes5Edit (or XEdit, whatever). Load up Tes5Edit, and pick CustomComment.esp and the .esp for the mod your armour's from to load. Under CustomComments.esp, there's a Formlist, CC_UserDefined_ValidBimboClothes. You can Add to the FormIDs section of this to add an entry, then add any item you want. Any body slot armour pieces will count as Slutty_Clothing. This way, you can easily add lots of armour at once (just keep Adding entries to the Formlist), and the tagging will persist across save files (since you've actually edited the mod itself).

 

Untitled.png.de7151d0839b06f56de33d0f3dbdefbb.png

 

Alternatively, you can edit the armour mod's esp instead, by going to Armour and Adding the CC_SluttyClothes keyword to each armour piece instead. It'll work the same as using the Formlist.

 

 

1 hour ago, ThatCatGirl said:

I spent the last couple days relearning papyrus because. My Dragonborn typically looks like this: 

 

 

But after becoming a bimbo that turns into this...the muscles just don't feel right.

Ao, after reading up on NiOverride, I figured out how to have the body normal swap to something different once the player is a bimbo, so now she looks like this, which is much more appropriate.

 

Pretty happy I got it to work.

 

Brilliant! What a perfect before and after for your Dragonborn!

 

What were the papyrus edits you made? A full body swap isn't something I'd implement into the mod, but it might be useful to know about.

 

55 minutes ago, DrSeptimus said:

When bimbo tonic expired, it reapplied bimbo tattoo to PC. Is this intentional? If it does, is there anyway to disable it?

 

Yeah- when the tonic wears off, you turn back into a bimbo. You could remove the tattoos in the Slavetats menu if they're annoying.

Posted
27 minutes ago, jib_buttkiss said:

Brilliant! What a perfect before and after for your Dragonborn!

 

What were the papyrus edits you made? A full body swap isn't something I'd implement into the mod, but it might be useful to know about.

 

I use skill based muscle and something to do this automatically would be such a great addition, at least in my game. I usually end up having to manually deactivate that mods muscles and reactivating them based on being a bimbo or under the effect of a tonic. Then again my PCs usually don't last long enough to even get to that high of a muscle value lol (Lyvelia and her damn crystals I swear)

Posted

I'm really enjoying the mod so far and I have a few questions and suggestions.
 

As for questions, what is the thought behind not being able to have the corruption reduction potions as actual potions instead of being applied only when you buy them? is it just to prevent the player from developing a stockpile, or a more behind the scenes problem, or just because that's how you want it? 
 

Are you planning on implementing more quests? I've enjoyed the ones in the mod so far (haven't done Elisifs because of the prerequisites), and was curious if you plan on implementing more, or if you want it to be lighter on the quests, and focus more on the functionality?

 

As for suggestions, what do you think about making the bimbo tonics have some kind of side effect for their use. I remember reading in this thread that you don't think that a bimbo would take a tonic, because at that point they would not want to revert. So what if there were side effects to this tonic that would make you slip deeper into the curse (perhaps temporally), that had to be alleviated in some way. I'm thinking of having a quest start when you take the tonic making you do something, perhaps you help turn someone else into a bimbo. It could be a full conversion or perhaps, just progressing them significantly enough, so its a form of self propagation. You take the Tonic, because it allows you to, it wants to propagate and ensnare more people. Perhaps that is more insidious to what you want however. 

Alternatively, making you willing do bimbo like things during the tonic, something like getting a makeover with yps, seducing men (or people if your one of those without any men in the game), humiliating yourself to help people think your a bimbo. It would make the player character choose to do bimbo things, instead of doing it because of the curse, and only that. It would give the player more control over their bimbo but still have them do bimbo things.

It could also be made so that, you can get those corruption reduction potions to reduce the side effects once the tonic ends. This would give a use for them even after fully cursed. This is the simplest, and could be an alternative to the options above. 

All the options above would be an effort to avoid side effects after a tonic, you could make use of these minor curses you mentioned possibly implementing. The more consecutive bimbo tonics you take, the greater the whammy of side effects once you stop, assuming you don't do something to mitigate them like the above suggestions. I'm not great at coming up with the side effects, but I hope this suggestion inspires something for the mod. I've been enjoying my Dragonborn's decent.

Posted

Hy great mod, love it. I got one quick question, is there a way to increase the chance for the more intrusive thoughts?

Probably someone asked allready for it, but that thread is getting quit long and I cant find it =D

Posted

I minor suggestion I might throw in there is to add an actual buff of some sort to the slutmind items. That way it's a little more tempting to wear them, even if only when you really need to in a tough fight or for a really good trade depending on the buff. It could also temp the player to abscond with them to use for themselves (much like the vanilla skeleton key lol) and maybe just after a certain timer the priestess eventually succumbs to the curse and the quest completes with the bimbofied ending. Just an idea if you wanted another way for corruption to occur naturally over time.

Posted (edited)
5 hours ago, jib_buttkiss said:

Yeah- when the tonic wears off, you turn back into a bimbo. You could remove the tattoos in the Slavetats menu if they're annoying.

 

Would you add the option to disable it? Kinda annoying to keep going to MCM to remove the tattoo each time the tonic expired or the effect goes away from having sex.

Unless I have hundreds of those tonic and disable sex removing tonic effect, I just don't see any fun on removing the tattoo occasionally.

 

I am playing at survival mode, so I cannot carry lot's of tonic anyway.

Edited by DrSeptimus
Posted

Jib thank you for the reply!

I will note that to use another mod's armor in the custom armor formlist, that other mod must be set as a Master to CustomComments.

After fighting that for a bit - everything is working great.

I will also note that Mirai and Tocatta accrue corruption at significantly different rates. Could that be due to armor occupying different slots?

Posted (edited)
19 hours ago, indolu said:

I'm really enjoying the mod so far and I have a few questions and suggestions.
 

As for questions, what is the thought behind not being able to have the corruption reduction potions as actual potions instead of being applied only when you buy them? is it just to prevent the player from developing a stockpile, or a more behind the scenes problem, or just because that's how you want it? 
 

Are you planning on implementing more quests? I've enjoyed the ones in the mod so far (haven't done Elisifs because of the prerequisites), and was curious if you plan on implementing more, or if you want it to be lighter on the quests, and focus more on the functionality?

 

As for suggestions, what do you think about making the bimbo tonics have some kind of side effect for their use. I remember reading in this thread that you don't think that a bimbo would take a tonic, because at that point they would not want to revert. So what if there were side effects to this tonic that would make you slip deeper into the curse (perhaps temporally), that had to be alleviated in some way. I'm thinking of having a quest start when you take the tonic making you do something, perhaps you help turn someone else into a bimbo. It could be a full conversion or perhaps, just progressing them significantly enough, so its a form of self propagation. You take the Tonic, because it allows you to, it wants to propagate and ensnare more people. Perhaps that is more insidious to what you want however. 

Alternatively, making you willing do bimbo like things during the tonic, something like getting a makeover with yps, seducing men (or people if your one of those without any men in the game), humiliating yourself to help people think your a bimbo. It would make the player character choose to do bimbo things, instead of doing it because of the curse, and only that. It would give the player more control over their bimbo but still have them do bimbo things.

It could also be made so that, you can get those corruption reduction potions to reduce the side effects once the tonic ends. This would give a use for them even after fully cursed. This is the simplest, and could be an alternative to the options above. 

All the options above would be an effort to avoid side effects after a tonic, you could make use of these minor curses you mentioned possibly implementing. The more consecutive bimbo tonics you take, the greater the whammy of side effects once you stop, assuming you don't do something to mitigate them like the above suggestions. I'm not great at coming up with the side effects, but I hope this suggestion inspires something for the mod. I've been enjoying my Dragonborn's decent.

 

Glad you're liking it!

 

For the cure potions, it's mostly the stockpiling thing, yeah. I don't want you having -500 corruption in your bag, trivialising the curse while you're adventuring. But there's a few other reason. It's an issue with their individually randomised nature- each potion would have to be a separate non-stacking item since they all have different odd of success and cure amount, and I bet that'd be a pain in the ass for me to implement too. It'd be harder to specify which you want to give to your follower too (if you had 20 in your inventory, how would you choose? There's no way to dynamically generate a list of options like that). Then finally, it's that story-wise, only the alchemists actually give you a potion- the others just cast a spell on you or say a prayer or whatever, and you can't bottle that!

 

For quests vs functionality, it'll probably sit more on the quests side of things. Unless someone suggests something that catches my eye (like the thing with the minor curses), I consider the mod basically feature-complete. Improvements and new little things yeah, but I don't have any plans for large new functional stuff (minor curses aside), whereas I have a big long list of quest ideas (which are more fun to implement too).

 

I'm not a fan of Tonic side effects. The point of them is to let you play the game normally after being cursed, adding a resource management issue to keep your Dragonborn not a slut. The current idea I have for the "why would a bimbo use a tonic?" problem is to add an option that disables Tonic use while bimbofied, but  instead makes it so that your follower has a chance to forcefeed you one (as long as you've got one). So your bimbo has to wait for your follower to decide "Nah, this slut is fun but I need the hero right now" to get her brain back.

 

The corruption cures actually do still have a (minor) use after you're bimbofied- your corruption score affects how long your tonics last for, so if you can keep your corruption down you'll stay cured for longer.

 

17 hours ago, Tschorm X said:

Hy great mod, love it. I got one quick question, is there a way to increase the chance for the more intrusive thoughts?

Probably someone asked allready for it, but that thread is getting quit long and I cant find it =D

 

You mean the ones where a messagebox pops up and you have to select "Good Girl"? No, not at the moment.

I'll probably go back to that system a bit in 1.8, it hasn't had any new options since like 1.5- I'll add a chance slider while I'm there.

 

17 hours ago, H Bof said:

I minor suggestion I might throw in there is to add an actual buff of some sort to the slutmind items. That way it's a little more tempting to wear them, even if only when you really need to in a tough fight or for a really good trade depending on the buff. It could also temp the player to abscond with them to use for themselves (much like the vanilla skeleton key lol) and maybe just after a certain timer the priestess eventually succumbs to the curse and the quest completes with the bimbofied ending. Just an idea if you wanted another way for corruption to occur naturally over time.

 

Oh yeah. They originally didn't do anything, but I might give them a mid-tier effect. I don't want them to be anything crazy good (you get the good reward in that quest by leaving her a bimbo and taking the weapon offered to you), but I'll give them something, just so you miiiiight want to equip them in a pinch. Maybe something like +25 magicka/stamina/hp (on on each piece). It's not going to tempt you at level 80, but if you finish that quest at level 10? That's some nice gear...

 

14 hours ago, DrSeptimus said:

 

Would you add the option to disable it? Kinda annoying to keep going to MCM to remove the tattoo each time the tonic expired or the effect goes away from having sex.

Unless I have hundreds of those tonic and disable sex removing tonic effect, I just don't see any fun on removing the tattoo occasionally.

 

I am playing at survival mode, so I cannot carry lot's of tonic anyway.

 

Sure, I'll add that in 1.8. For now, you could reduce the tattoos by using the console to set your PC's faction rank in the CC_BimboTatChoice faction to 5 or 6 to give them the most minimal tattoo set (only a womb tat or a tramp stamp). wrong thats not a thing for the PC

 

9 hours ago, fred200 said:

Jib thank you for the reply!

I will note that to use another mod's armor in the custom armor formlist, that other mod must be set as a Master to CustomComments.

After fighting that for a bit - everything is working great.

I will also note that Mirai and Tocatta accrue corruption at significantly different rates. Could that be due to armor occupying different slots?

 

Glad you got it working!

 

There's an element of randomness to the fashion corruption. I can't remember the precise details of it right now, but I know that every hour there's a % chance of it triggering. It should average out the same, but statistically it is possible for Mirai to get lucky a lot while Tocatta gets unlucky.

 

It probably wouldn't be different slots. Fashion corruption only looks at the body item (Slot 4), and if your follower is wearing armour that visually covers the body but doesn't fill slot 4, the game would detect her as naked.

Edited by jib_buttkiss
Posted

I like the slutty armor corruption a lot...

This run I am using Diary of Mine with a trainer. Poor trainer seems to have succumbed when I had her buy time with my bimbo...

I am expecting some serious contagion...

Posted (edited)
20 hours ago, jib_buttkiss said:

Brilliant! What a perfect before and after for your Dragonborn!

 

What were the papyrus edits you made? A full body swap isn't something I'd implement into the mod, but it might be useful to know about.

 

Thanks! I'd be happy to share once I've improved its functionality (the implementation is really basic right now).  I could use a little help with a question I've got. What is the appropriate way to check for whether the player is under the effects of a bimbo tonic? I first tried using CC_IsPlayerBimboSuppressed, but that didn't work so then I tried IsSuppressed and that hasn't worked either. 

 

Right now I have a basic logic check like so:

 

	; Normal Map Swapper
	if ((CC_IsPlayerBimbo.GetValue()==1) && (IsSuppressed.GetValue()!=1))
		nioverride.addskinoverridestring(game.getplayer(), true, false, 0x4, 9, 1, path, false)
		debug.notification("Bimbo Body Applied")
	endif
	
	if ((CC_IsPlayerBimbo.GetValue()==1) && (IsSuppressed.GetValue()==1))
		nioverride.addskinoverridestring(game.getplayer(), true, false, 0x4, 9, 1, "data/textures/actors/character/female/femalebody_1_msn.dds", false)
		debug.notification("Regular Body Applied")
	endif
	; Normal Map Swapper

 

The first part is supposed to check that the player is a bimbo but not suppressed before applying the bimbo normal map. The second part is supposed to check that the player is a bimbo and is suppressed in order to apply the default normal map (so the player goes back to looking normal while under the effects of a tonic). This code is triggered whenever something is equipped to the player.

 

The first part triggers as expected whenever I equip something after turning into a bimbo. But after taking a tonic and equipping something, the second part doesn't trigger as expected. Instead, the first part still triggers, and I will still get the bimbo body notification when I equip something while under the effects of the tonic. I'm assuming that when the player is under the effects of a tonic, the IsSuppressed flag (and/or CC_IsPlayerBimboSuppressed flag) gets set to 1.

 

So, either I've got a very silly mistake in my logic handling, or the IsSuppressed/CC_IsPlayerBimboSuppressed Flag doesn't work the way I'm assuming it does, or the IsSuppressed/CC_IsPlayerBimboSuppressed flag isn't properly getting set to 1 when I drink a tonic. Any confirmation on how it works is appreciated!

NEVERMIND: got it to work as expected. I changed the !=1 in the first if statement to ==0 and it worked. 0 is != 1 so not sure why that made a difference but I am very very fresh to messing with papyrus.

Edited by ThatCatGirl
Posted
49 minutes ago, jib_buttkiss said:

follower has a chance to forcefeed you one (as long as you've got one). So your bimbo has to wait for your follower to decide "Nah, this slut is fun but I need the hero right now" to get her brain back.

On this topic, i think that this could be extended to other friendly npcs, like the ones with a relashionship level above neutral or figures of authority like jarls and court wizards, i wouldn't expect a commoner to be aware on what a bimbo tonic does, but somebody more intelligent may.

This post made me think of a repeatable quest where the jarl summons you and reveals that he's sending you to jail because the women of the hold filed a complaint on you because you're constantly shagging their husbands or something, and if you have a tonic in the inventory the court wizard takes notice and forces you to drink it making everyone aware that it was the curse's fault and letting you go, and if you don't have one you'll just pass a couple of days in the barracks having fun with the guards with some radiant quests along the way to not make the fucking too repetitive.

Only thing that may be an headscratcher is how to keep track on how much sex you have on the hold, but otherwise, could be a solid immersive enrichment.

Posted
1 hour ago, jib_buttkiss said:

Sure, I'll add that in 1.8. For now, you could reduce the tattoos by using the console to set your PC's faction rank in the CC_BimboTatChoice faction to 5 or 6 to give them the most minimal tattoo set (only a womb tat or a tramp stamp).

Since there's a number of tattoo options (and they're meant to be random (even if I've only ever seen the player always get the same one)) would it be worth considering a player tattoo dropdown selection menu in the mcm so the player can choose which markings their slag will get if she goes too far? NPC's could still be randomised and you'd be offering the player a choice (and it could default to random if they don't pick anything).

Posted

Good work on the update as always! I really like Lyvelia's quest, but I've found some issues in it:

  • The dialogue for when you come back to Lyvelia after 3 days still says 6 days ("It's been six days. Have you prepared the cure?", "Working on it? You said it would only take six days!")
  • At stage 70, the quest objective and text only says to find 5 quicksilver ingots. The 3 glow dust is missing
  • If player is a bimbo or progressing through the curse, the slutmark remains on the player after being cured (not a complaint as I like it better this way, but the dialogue says it is supposed to not be there anyomre, so... I guess it is not supposed to stay)
  • The first dialogue after you cure Lyvelia when progressing through the curse seems bugged. It skips straight to "Huh? I don't, like, get it!" (which is supposed to be the player is bimbo dialogue)

 

I kinda like the idea that if the player becomes a bimbo or starts to become one while still being slutmarked, she becomes a slutmarked bimbo and can't cure the slutmark, so she keeps the mark and her hair remans pink. I'm just thinking out loud here of course.

 

 

Quote

-You can now disable Bimbo Tonics being force-ended by sex acts.

 

I like this, but would it be possible to make it a % chance slider instead of a toggleable? Could even add a "end bimbo tonic on lovesick trigger" option if Love Sickness is installed.

Posted
4 hours ago, ThatCatGirl said:

 

Thanks! I'd be happy to share once I've improved its functionality (the implementation is really basic right now).  I could use a little help with a question I've got. What is the appropriate way to check for whether the player is under the effects of a bimbo tonic? I first tried using CC_IsPlayerBimboSuppressed, but that didn't work so then I tried IsSuppressed and that hasn't worked either. 

 

Right now I have a basic logic check like so:

 

	; Normal Map Swapper
	if ((CC_IsPlayerBimbo.GetValue()==1) && (IsSuppressed.GetValue()!=1))
		nioverride.addskinoverridestring(game.getplayer(), true, false, 0x4, 9, 1, path, false)
		debug.notification("Bimbo Body Applied")
	endif
	
	if ((CC_IsPlayerBimbo.GetValue()==1) && (IsSuppressed.GetValue()==1))
		nioverride.addskinoverridestring(game.getplayer(), true, false, 0x4, 9, 1, "data/textures/actors/character/female/femalebody_1_msn.dds", false)
		debug.notification("Regular Body Applied")
	endif
	; Normal Map Swapper

 

The first part is supposed to check that the player is a bimbo but not suppressed before applying the bimbo normal map. The second part is supposed to check that the player is a bimbo and is suppressed in order to apply the default normal map (so the player goes back to looking normal while under the effects of a tonic). This code is triggered whenever something is equipped to the player.

 

The first part triggers as expected whenever I equip something after turning into a bimbo. But after taking a tonic and equipping something, the second part doesn't trigger as expected. Instead, the first part still triggers, and I will still get the bimbo body notification when I equip something while under the effects of the tonic. I'm assuming that when the player is under the effects of a tonic, the IsSuppressed flag (and/or CC_IsPlayerBimboSuppressed flag) gets set to 1.

 

So, either I've got a very silly mistake in my logic handling, or the IsSuppressed/CC_IsPlayerBimboSuppressed Flag doesn't work the way I'm assuming it does, or the IsSuppressed/CC_IsPlayerBimboSuppressed flag isn't properly getting set to 1 when I drink a tonic. Any confirmation on how it works is appreciated!

 

Ah, right, it's a normal map swap. Cool.

 

Weird that your logic doesn't work. I've just checked C_IsPlayerBimboSuppressed getting set it seems to work fine (set to 1 when suppressed, 0 when bimbo). Tested by going in game, getting bimbo'd then toniced and rebimbo'd a whole bunch , and using the getGlobalValue console command each time.

 

What if you remove the isPlayerBimbo check? I'm pretty sure that global doesn't get changed by suppression, but maybe? It shouldn't cause problems, since C_IsPlayerBimboSuppressed will always be 0 until the first time the player gets suppressed, so C_IsPlayerBimboSuppressed == 1 implicitly checks for isPlayerBimbo == 1 already.

 

isSuppressed is just the suppression script's internal name for the property used for the CC_IsPlayerBimboSuppressed global. If you're checking CC_IsPlayerBimboSuppressed in another script, you can have your property be named CC_IsPlayerBimboSuppressed directly.

 

4 hours ago, squirreldaz said:

On this topic, i think that this could be extended to other friendly npcs, like the ones with a relashionship level above neutral or figures of authority like jarls and court wizards, i wouldn't expect a commoner to be aware on what a bimbo tonic does, but somebody more intelligent may.

This post made me think of a repeatable quest where the jarl summons you and reveals that he's sending you to jail because the women of the hold filed a complaint on you because you're constantly shagging their husbands or something, and if you have a tonic in the inventory the court wizard takes notice and forces you to drink it making everyone aware that it was the curse's fault and letting you go, and if you don't have one you'll just pass a couple of days in the barracks having fun with the guards with some radiant quests along the way to not make the fucking too repetitive.

Only thing that may be an headscratcher is how to keep track on how much sex you have on the hold, but otherwise, could be a solid immersive enrichment.

 

Yeah, not a bad idea on having Jarls and the like also cure you.

 

It's not a bad idea with the jail thing, but it's not super catching my attention. But I'll take note of it, maybe I'll work on it next time I want to add a small quest (like the Elisif quest was).

 

4 hours ago, Balgin said:

Since there's a number of tattoo options (and they're meant to be random (even if I've only ever seen the player always get the same one)) would it be worth considering a player tattoo dropdown selection menu in the mcm so the player can choose which markings their slag will get if she goes too far? NPC's could still be randomised and you'd be offering the player a choice (and it could default to random if they don't pick anything).

 

Oops. you're totally right- the random tats system only exists for NPCs. I looked the the wrong suppression script. But good idea for adding it to the player and MCM, I'll do that.

 

42 minutes ago, Vuzzar said:

Good work on the update as always! I really like Lyvelia's quest, but I've found some issues in it:

  • The dialogue for when you come back to Lyvelia after 3 days still says 6 days ("It's been six days. Have you prepared the cure?", "Working on it? You said it would only take six days!")
  • At stage 70, the quest objective and text only says to find 5 quicksilver ingots. The 3 glow dust is missing
  • If player is a bimbo or progressing through the curse, the slutmark remains on the player after being cured (not a complaint as I like it better this way, but the dialogue says it is supposed to not be there anyomre, so... I guess it is not supposed to stay)
  • The first dialogue after you cure Lyvelia when progressing through the curse seems bugged. It skips straight to "Huh? I don't, like, get it!" (which is supposed to be the player is bimbo dialogue)

 

I kinda like the idea that if the player becomes a bimbo or starts to become one while still being slutmarked, she becomes a slutmarked bimbo and can't cure the slutmark, so she keeps the mark and her hair remans pink. I'm just thinking out loud here of course.

 

 

 

I like this, but would it be possible to make it a % chance slider instead of a toggleable? Could even add a "end bimbo tonic on lovesick trigger" option if Love Sickness is installed.

 

Oh my god I swear I've changed that six days thing 10 goddamn times for fucks sake. Good catch on those other things though- they're all stuff I missed with the changes I made in 1.7, I'll fix those.

 

You're right about the Slutmark tat- as of 1.7.3, you keep it if you start being bimbo'd during the quest. I guess I missed that line of dialogue about it. But I don't want to keep the hair, since it's just a pink wig rather than a proper hair swap.

 

Yeah, good call on the tonic/sex thing being a slider, that makes it much more interesting. I'll do that.

 

  

9 minutes ago, ronincaido said:

Hi, have you ever consider add an enemy that use corruption spells?

 

I'm considering something like that with the minor curses concept I've been throwing around recently. It's not going to be a normal enemy though, they're not going to be in standard leveled lists or anything.

Posted (edited)
25 minutes ago, jib_buttkiss said:

 

Ah, right, it's a normal map swap. Cool.

 

Weird that your logic doesn't work. I've just checked C_IsPlayerBimboSuppressed getting set it seems to work fine (set to 1 when suppressed, 0 when bimbo). Tested by going in game, getting bimbo'd then toniced and rebimbo'd a whole bunch , and using the getGlobalValue console command each time.

 

What if you remove the isPlayerBimbo check? I'm pretty sure that global doesn't get changed by suppression, but maybe? It shouldn't cause problems, since C_IsPlayerBimboSuppressed will always be 0 until the first time the player gets suppressed, so C_IsPlayerBimboSuppressed == 1 implicitly checks for isPlayerBimbo == 1 already.

 

isSuppressed is just the suppression script's internal name for the property used for the CC_IsPlayerBimboSuppressed global. If you're checking CC_IsPlayerBimboSuppressed in another script, you can have your property be named CC_IsPlayerBimboSuppressed directly.

 

 

 

I ended up figuring it out (kind of?). I changed the !=1 in the first if statement to ==0 and it worked as expected. Still not sure why that made a difference since 0 != 1 but I am very very fresh to messing with papyrus. Also means the IsSuppressed flag doesn't change the IsBimbo flag like you thought. Thanks for checking it out!

Edited by ThatCatGirl

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...