Somebodyelse120 Posted March 8, 2024 Posted March 8, 2024 I'm not gonna give any big ideas but perhaps you could consider making a quest that involves Dwemer machinery. It doesn't even need to be a long quest either, could literally just be a machine that somebody is trying to fix created by the dwemer thinking it'll make them stronger but simply bimbofys them instead. I figured I'd suggest making something based around Dwemer technology because then it's different enough to stand out from the other quests where it's from a machine and not a curse, magic or potions like the other quests are based around.
foreveraloneguy Posted March 8, 2024 Posted March 8, 2024 Just wondering if anything will ever be done with Belle? The teaser about "if we were more than just friends" is making me a little crazy.
vampiremecha Posted March 8, 2024 Posted March 8, 2024 7 hours ago, jib_buttkiss said: Ideas are always welcome! -For the salve, first I have to sort out some system for adding morphs from different sources together (e.g., both the curse and the salve at the same time.) It shouldn't be too difficult, I just have to actually, you know, do it. But once I do, yeah. If you want to hit NPCs with some breast growth in the mean time, this mod is perfect for it. You could RP it being due to some salve. -For the soul cairn: it's a fun idea, but I'm not sure about gating something behind finishing that much of a main quest. I already thought the requirement to see Lumiette was a bit much! I definitely agree on the trying to avoid gating. It makes it hard to test and is definitely annoying. Same for missable content. The salve idea was just something that popped in my head doing the quest. "Could I test this on myself?" Just trying to reuse existing stuff to make more content lol. Similar vein would be expanding Cindil's lactation stuff. Maybe integration with MME with the milk or a curse for poking your nose too far into the innkeeper's business.
assasinAurora Posted March 9, 2024 Posted March 9, 2024 18 hours ago, jib_buttkiss said: Uh... Well, to make it trigger on males all you'd have to do is remove the isSex()==1 condition in the curses' trigger script. Of course, that wouldn't automatically make the curse behave properly on males- the morphs would do nothing and the tattoos would be wonky due to the different skeleton, all the dialogue would still refer to you as female, and there's probably other little things that wouldn't work either. I can not seem to find in any of the .psc files "isSex()==1" am i missing something ?
jib_buttkiss Posted March 9, 2024 Author Posted March 9, 2024 14 hours ago, phily101 said: Thalmor experimentation to weaken the Nord race by turning them into bimbos would be interesting maybe? Something about this one just doesn't appeal to me, don't know why. 13 hours ago, Tschorm X said: I got one for the Slutmark Questline, what if the PC can fail the quest, because it takes her way to long to gather the ingredients (succumbing to the influence of the Curse over time) and or gets scolded by the guy who is finishing the cure by giving him the wrong ingredients over and over again! After he tells you what to get and the quest updates there couldt be a list off items he never mentioned in the quest objectives, the ones he wants are missing, so if someone skips the dialoge they have no idear at first what to gather sealing there fate by giving him some flowers from off the road or something like that. So that he (for your sake of course) is willing to help reduce your arousel thereby increasing of course the corruption score by a lot, so that the PC can fokus on the task on hand. But if the corruption is getting out of hand and the real Curse is triggerd (either by him or naturally on her way) the PC will tell him that she has no further intend on finding those stupid ingredients for him, because she loves her new "way of life" too much Just something swirling around In my head while playing that quest, if even a skilled Mage studying that kind of magic succumbs to it in around 10 days or so, than even the Dragonborn shouldnt be immun to its influence indefinitly. Maybe you like that Idear and again great Mod love your work and effort that you put into it 😃 I didn't want to have the quest get completely cancelled if you "fail" by taking too long and catching the real curse, but I did add some dialogue variants to the endings if you get bimbofied, for both Dareel and Lyvelia/Lyvvi. Also, if you "fail" by getting bimbofied you can't get the reward for curing Lyvelia- she won't give it to you (because you're so dumb!). 11 hours ago, Somebodyelse120 said: I'm not gonna give any big ideas but perhaps you could consider making a quest that involves Dwemer machinery. It doesn't even need to be a long quest either, could literally just be a machine that somebody is trying to fix created by the dwemer thinking it'll make them stronger but simply bimbofys them instead. I figured I'd suggest making something based around Dwemer technology because then it's different enough to stand out from the other quests where it's from a machine and not a curse, magic or potions like the other quests are based around. I do have some Dwemer related ideas on my list. The first is a noblewoman with fetish for bimbofication fantasies. She sends you round gathering some fun toys for her to indulge with, but it's all just a game to her- until she has you fetch a dwemer brainwashing helmet which is the real deal, and actually brainwashes her into a sex slave. The other is a bit more involved- a Dwemer dungeon where you meet an explorer. You get separated into two passages separated by windows, with a couple of buttons each. The right button opens the door for the other person- the wrong one slightly bimbofies them. You have to work together to make it through all the doors, but the more you get it wrong, the dumber your fellow explorer gets so the more she gets it wrong too, making you dumber, so you get it wrong more... As usual, no promises about these actually making it in game! The one with the noblewoman is more likely, since it's easier (no need to make a whole dungeon!), and also I think it would be fun to play with screen FX and overlays for if the player puts the brainwashing helmet on. 10 hours ago, foreveraloneguy said: Just wondering if anything will ever be done with Belle? The teaser about "if we were more than just friends" is making me a little crazy. You're her dashing hero who listened to her and helped her, instead of treating her like a maid. She's waiting for you to sweep her off her feet and marry her! But a proper lady would never straight-up say that! That's also why she drops hints about an Amulet of Mara. If you marry her she gets a bunch more dialogue and will (excitedly) have sex whenever asked. Though, annoyingly, I can't change the default spouse dialogue, so I can't edit it to be more in character for her. 9 hours ago, vampiremecha said: I definitely agree on the trying to avoid gating. It makes it hard to test and is definitely annoying. Same for missable content. The salve idea was just something that popped in my head doing the quest. "Could I test this on myself?" Just trying to reuse existing stuff to make more content lol. Similar vein would be expanding Cindil's lactation stuff. Maybe integration with MME with the milk or a curse for poking your nose too far into the innkeeper's business. I do have MME interactions on my 1.8 todo list. Apparently the mod's fairly simple to interface with- if that's true, I'll add a bunch of interactions with it. But probably not with Valga (the innkeeper) though. I don't know if this comes across well enough in-game, but the intended story there is the Cindil is restless in Falkreath, and everyone thinks she's probably going to end up running off and becoming a bandit. When she accidentally drinks a bottle of Lactacid, Valga has the idea to keep her drugged on it so she stays in town instead of running off and getting herself killed. Valga tells you to keep your mouth shut if you talk to her about it, but it would feel pretty out of character for her to actually take action against you. 2 hours ago, assasinAurora said: I can not seem to find in any of the .psc files "isSex()==1" am i missing something ? Ah my bad, it's GetSex() not is isSex. On line 277 of CC_SexEventsScript for NPCs: ; men, non-unique actors and creatures get made into passive bimbos so that they can at least spread the curse if victim.GetActorBase().GetSex() == 0 || !victim.hasKeyword(Keyword.getKeyword("ActorTypeNPC")) || !victim.getActorBase().isUnique() victim.AddToFaction(CC_PassiveBimbo_NPC) victim.SetFactionRank(CC_PassiveBimbo_NPC, 0) debug.notification(victim.GetActorBase().GetName() +" has been exposed to the bimbo curse...") else and line 745 for the player: if ((CC_PlayerBimboLevel.GetValue() >= 100) && (CC_BimbofyPlayer.getStage() < 20 )) && playerRef.GetActorBase().GetSex() == 1 CC_BimbofyPlayer.setStage(20) endif Though, again, I can't promise that the curse will behave if you do it. 1
AphroditesEye Posted March 9, 2024 Posted March 9, 2024 Idk how the hell you would even balance this but I feel like Morella's unique collar should add corruption or something to her? It's the same as the Bimbo collar the player gets aesthetically, but raising her corruption that way might just auto level her to 100 without the player getting a chance to stop it. Maybe use random scenes with NPCs where when they point out the collar, THATS when she'll get corruption. More immersive and not as quick that way.
H Bof Posted March 9, 2024 Posted March 9, 2024 (edited) Another idea I had for a more immersive way to allow players to drink tonics after being fully corrupted (and hopefully straightforward to implement) is to add a prompt after completing a Be a Good Girl task where the PC gets a brief glimpse of clarity after sating their bimbo needs and some lost corner of their mind urges/begs them to drink the tonic. This could also add a bit more of an extended loop post corruption so that the player doesn't blow through all of the good girl tasks within a few days as they alternate between bimbo and normal again. Of course the player may feel that they are too far gone happy to go back to gross life of an adventurer and simply chose not to take one if they have it, leaving the lost corner much more dejected. Another idea is for the buffs for each task to be more in line with the task that was performed, tho admittedly this may be much more of a chore to add so take it with a grain of salt. Essentially things like "have x sex with x people or of x type" could give stamina regen/max health buffs, brag about being a good girl could be speech/maybe pickpocket?, etc. Then the good girl rules could be left to add the health regen if that isn't added by any of the others. Edited March 9, 2024 by H Bof 1
Saviorsrd Posted March 9, 2024 Posted March 9, 2024 6 hours ago, jib_buttkiss said: ...I think it would be fun to play with screen FX and overlays for if the player puts the brainwashing helmet on. ...yes please
Allen Harris Posted March 9, 2024 Posted March 9, 2024 Hey @jib_buttkiss, Sooo....the two tropes I really like in kink mods are: getting tricked into doing something willingly, and bondage escape. Trappings of Fate is an excellent example. Would love to see some of those tropes in this mod. BTW, love this mod - lots of fun, played it many times.
Wut1969 Posted March 9, 2024 Posted March 9, 2024 7 hours ago, jib_buttkiss said: The other is a bit more involved- a Dwemer dungeon where you meet an explorer. You get separated into two passages separated by windows, with a couple of buttons each. The right button opens the door for the other person- the wrong one slightly bimbofies them. You have to work together to make it through all the doors, but the more you get it wrong, the dumber your fellow explorer gets so the more she gets it wrong too, making you dumber, so you get it wrong more... Hahaha, oh, you're a terrible person. I love this idea. I can imagine it's too much work, but you made me LOL. 👍
foreveraloneguy Posted March 9, 2024 Posted March 9, 2024 (edited) 12 hours ago, jib_buttkiss said: You're her dashing hero who listened to her and helped her, instead of treating her like a maid. She's waiting for you to sweep her off her feet and marry her! But a proper lady would never straight-up say that! That's also why she drops hints about an Amulet of Mara. If you marry her she gets a bunch more dialogue and will (excitedly) have sex whenever asked. Though, annoyingly, I can't change the default spouse dialogue, so I can't edit it to be more in character for her. OK, so something seems broken then, as I wear an amulet of mara, her relationship is high enough, but I don't get the marriage dialogue or any other additional dialogue. I've completed the quest. I'll check her to see if she's actually part of the potential marriage faction now. Edited March 9, 2024 by foreveraloneguy
phily101 Posted March 9, 2024 Posted March 9, 2024 Brainwash dwemer helmet sounds great, hope to see it!
vampiremecha Posted March 9, 2024 Posted March 9, 2024 @jib_buttkissLooking forward to the 1.8 future changes! Just make sure you don't burn yourself out and feel that development on this mod is more work than fun. 2
AphroditesEye Posted March 10, 2024 Posted March 10, 2024 Probably an odd request, but would there be a way to get Morella to go back to her original hairstyle (just blonde now) after a little while in-game? I really like her first hairstyle and it'd be nice to be able to return to it, especially since the mod already has mechanics for changing hair.
jib_buttkiss Posted March 10, 2024 Author Posted March 10, 2024 16 hours ago, AphroditesEye said: Idk how the hell you would even balance this but I feel like Morella's unique collar should add corruption or something to her? It's the same as the Bimbo collar the player gets aesthetically, but raising her corruption that way might just auto level her to 100 without the player getting a chance to stop it. Maybe use random scenes with NPCs where when they point out the collar, THATS when she'll get corruption. More immersive and not as quick that way. I'm not sure about that. Making Morella be guaranteed to gain corruption over time feels like it's forcing her to eventually be a bimbo, which I don't really like the idea of. Since she's got so much dialogue and stuff attached to her, it feels off to force the player into playing her one certain way (i.e., inevitable bimbo). 14 hours ago, H Bof said: Another idea I had for a more immersive way to allow players to drink tonics after being fully corrupted (and hopefully straightforward to implement) is to add a prompt after completing a Be a Good Girl task where the PC gets a brief glimpse of clarity after sating their bimbo needs and some lost corner of their mind urges/begs them to drink the tonic. This could also add a bit more of an extended loop post corruption so that the player doesn't blow through all of the good girl tasks within a few days as they alternate between bimbo and normal again. Of course the player may feel that they are too far gone happy to go back to gross life of an adventurer and simply chose not to take one if they have it, leaving the lost corner much more dejected. Another idea is for the buffs for each task to be more in line with the task that was performed, tho admittedly this may be much more of a chore to add so take it with a grain of salt. Essentially things like "have x sex with x people or of x type" could give stamina regen/max health buffs, brag about being a good girl could be speech/maybe pickpocket?, etc. Then the good girl rules could be left to add the health regen if that isn't added by any of the others. Someone suggested a similar thing before, with the Good Girl quest and tonics, but the idea just doesn't gel to me- it just feels very backwards for giving into the curse's desires to reward you by letting you cure it. I'll probably stick with the idea for followers and authority figure to sometimes try and give you a tonic. As for making the Good Girl quest give a variety of buffs, I could, but I'm not sure it adds enough to be worth the effort. I'd rather take the time adding more missions to the quest- it's set up to be easily extensible for when I think of more. 10 hours ago, Allen Harris said: Hey @jib_buttkiss, Sooo....the two tropes I really like in kink mods are: getting tricked into doing something willingly, and bondage escape. Trappings of Fate is an excellent example. Would love to see some of those tropes in this mod. BTW, love this mod - lots of fun, played it many times. The bondage stuff I probably won't do too much with (doing bondage stuff without interfacing with DD is asking for a bad time but I don't want to add it as a requirement), but being tricked into doing stuff willingly? Top tier. 9 hours ago, Wut1969 said: Hahaha, oh, you're a terrible person. I love this idea. I can imagine it's too much work, but you made me LOL. 👍 I know! It'd be a lot of work, but it's such a fun concept. 9 hours ago, foreveraloneguy said: OK, so something seems broken then, as I wear an amulet of mara, her relationship is high enough, but I don't get the marriage dialogue or any other additional dialogue. I've completed the quest. I'll check her to see if she's actually part of the potential marriage faction now. Have you unlocked marriage by talking to Maramal in Riften about it? 3 hours ago, vampiremecha said: @jib_buttkissLooking forward to the 1.8 future changes! Just make sure you don't burn yourself out and feel that development on this mod is more work than fun. Oh yeah don't worry about burnout- I only work on the mod when I'm feeling it. I haven't even actually started 1.8 yet (beyond some planning and "storyboarding"), because I haven't had the drive to settle in and get properly going yet. I definitely work at my own pace. 10 minutes ago, AphroditesEye said: Probably an odd request, but would there be a way to get Morella to go back to her original hairstyle (just blonde now) after a little while in-game? I really like her first hairstyle and it'd be nice to be able to return to it, especially since the mod already has mechanics for changing hair. Sort of. Her original hair is a wig that gets removed once she goes blonde (basically the reverse of how bimbos work if you don't use YPS). But there is a blonde version of that wig (for normal bimbos). So you could use the console to equip CC_BimboWig3 onto her to do it. 1
SkyAddiction Posted March 10, 2024 Posted March 10, 2024 On 3/8/2024 at 10:51 PM, jib_buttkiss said: You're her dashing hero who listened to her and helped her, instead of treating her like a maid. She's waiting for you to sweep her off her feet and marry her! But a proper lady would never straight-up say that! That's also why she drops hints about an Amulet of Mara. If you marry her she gets a bunch more dialogue and will (excitedly) have sex whenever asked. Though, annoyingly, I can't change the default spouse dialogue, so I can't edit it to be more in character for her. Huh. I completed her quest and instantly got distracted. Never knew she had more to say. Can you suppress the spouse dialogue? If you can, you can probably trigger your own through custom factions.
assasinAurora Posted March 10, 2024 Posted March 10, 2024 (edited) On 3/9/2024 at 5:51 AM, jib_buttkiss said: Ah my bad, it's GetSex() not is isSex. On line 277 of CC_SexEventsScript for NPCs: ; men, non-unique actors and creatures get made into passive bimbos so that they can at least spread the curse if victim.GetActorBase().GetSex() == 0 || !victim.hasKeyword(Keyword.getKeyword("ActorTypeNPC")) || !victim.getActorBase().isUnique() victim.AddToFaction(CC_PassiveBimbo_NPC) victim.SetFactionRank(CC_PassiveBimbo_NPC, 0) debug.notification(victim.GetActorBase().GetName() +" has been exposed to the bimbo curse...") else and line 745 for the player: if ((CC_PlayerBimboLevel.GetValue() >= 100) && (CC_BimbofyPlayer.getStage() < 20 )) && playerRef.GetActorBase().GetSex() == 1 CC_BimbofyPlayer.setStage(20) endif Though, again, I can't promise that the curse will behave if you do it. (0Experience coding fyi) So do i just delete GetSex() == 0 and change nothing else when i compile it do i need to compile all psc's or just the one? ( Also it would not be an issue for males i am using Skyfem and morphs etc all work maybe if possible/willing add mcm option in future releases to include males 😊 ) if victim.GetActorBase().GetSex() == 0 || !victim.hasKeyword(Keyword.getKeyword("ActorTypeNPC")) || !victim.getActorBase().isUnique() Edited March 10, 2024 by assasinAurora
AphroditesEye Posted March 10, 2024 Posted March 10, 2024 Hey, I noticed a missed opportunity while writing dialogue for Morella and figured I'd pass it on since it'd be better in the main mod than my addon. You've tagged everything thats classified as slutty with the CC_SluttyItem keyword. You could make dialogue from passerby NPCs either through (Idle) or (Hello) commenting on if the player is wearing those by using the condition WornHasKeyword. Would do nice for a bit of immersion on how wearing slutty items mentally effects the player.
vampiremecha Posted March 10, 2024 Posted March 10, 2024 38 minutes ago, assasinAurora said: (0Experience coding fyi) So do i just delete GetSex() == 0 and change nothing else when i compile it do i need to compile all psc's or just the one? ( Also it would not be an issue for males i am using Skyfem and morphs etc all work maybe if possible/willing add mcm option in future releases to include males 😊 ) if victim.GetActorBase().GetSex() == 0 || !victim.hasKeyword(Keyword.getKeyword("ActorTypeNPC")) || !victim.getActorBase().isUnique() Coding-wise, you would remove the "victim.GetActorBase().GetSex() == 0 ||" part, due to boolean logic and stuff. I don't know how papyrus reacts to the GetActorBase() function probably returning an object, and if it would interpret it as always true or crash or something. You should only have to recomp the one psc, based on edits I made to other mods' scripts.
Tschorm Posted March 10, 2024 Posted March 10, 2024 (edited) On 3/9/2024 at 7:48 AM, AphroditesEye said: Idk how the hell you would even balance this but I feel like Morella's unique collar should add corruption or something to her? It's the same as the Bimbo collar the player gets aesthetically, but raising her corruption that way might just auto level her to 100 without the player getting a chance to stop it. Maybe use random scenes with NPCs where when they point out the collar, THATS when she'll get corruption. More immersive and not as quick that way. 5 hours ago, jib_buttkiss said: I'm not sure about that. Making Morella be guaranteed to gain corruption over time feels like it's forcing her to eventually be a bimbo, which I don't really like the idea of. Since she's got so much dialogue and stuff attached to her, it feels off to force the player into playing her one certain way (i.e., inevitable bimbo). How about, after finishing the questline, there could´t be a dialog to offer help to Morella to search for the key to get her rid off the collar, has to be somewhere right? Maybe in a random container in Whiterun, or have a chance to spawn it in a random container while looting dungeons, but I think it would be silly to find the key somewhere behind Rifton for example =D Edited March 10, 2024 by Tschorm X
Somebodyelse120 Posted March 10, 2024 Posted March 10, 2024 Well the whole idea of a helmet or machine that can end up bimbofying you and an NPC would definatly satisfy those people who had been asking for more quests that can result in the player getting cursed so I'd say you've got two winners there.
jib_buttkiss Posted March 10, 2024 Author Posted March 10, 2024 (edited) 8 hours ago, SkyAddiction said: Can you suppress the spouse dialogue? If you can, you can probably trigger your own through custom factions. I don't think so. I'm pretty sure that It's the same as the standard "Yes?" & "Need something?" fallback dialogues NPCs have, where it's so generic that you'd have to edit vanilla records to block certain NPCs from saying it. 7 hours ago, assasinAurora said: (0Experience coding fyi) So do i just delete GetSex() == 0 and change nothing else . when i compile it do i need to compile all psc's or just the one? ( Also it would not be an issue for males i am using Skyfem and morphs etc all work maybe if possible/willing add mcm option in future releases to include males 😊 ) if victim.GetActorBase().GetSex() == 0 || !victim.hasKeyword(Keyword.getKeyword("ActorTypeNPC")) || !victim.getActorBase().isUnique() Assuming you only want this done for NPCs: just remove the victim.GetActorBase().GetSex() == 0 || then recompile the CC_SexEventsScript script. I can't remember exactly what else that script is compiled against, so before it will compile you'll probably need to install the SKSE script sources, and there's a chance you'll need to install SLIF as well. I won't add a proper toggle for this, because for 99% of players it would functionally be a "break the game" button. 7 hours ago, AphroditesEye said: Hey, I noticed a missed opportunity while writing dialogue for Morella and figured I'd pass it on since it'd be better in the main mod than my addon. You've tagged everything thats classified as slutty with the CC_SluttyItem keyword. You could make dialogue from passerby NPCs either through (Idle) or (Hello) commenting on if the player is wearing those by using the condition WornHasKeyword. Would do nice for a bit of immersion on how wearing slutty items mentally effects the player. Oh yeah, good idea. Definitely for 1.8. 2 hours ago, Tschorm X said: How about, after finishing the questline, there could´t be a dialog to offer help to Morella to search for the key to get her rid off the collar, has to be somewhere right? Maybe in a random container in Whiterun, or have a chance to spawn it in a random container while looting dungeons, but I think it would be silly to find the key somewhere behind Rifton for example =D That's not a bad idea, regardless of whether collar adds corruption or not. I quite like her permanently being stuck in the collar but I could see people wanting to get her out of it. Edited March 10, 2024 by jib_buttkiss
Balgin Posted March 10, 2024 Posted March 10, 2024 48 minutes ago, jib_buttkiss said: That's not a bad idea, regardless of whether collar adds corruption or not. I quite like her permanently being stuck in the collar but I could see people wanting to get her out of it. This could add some humorous opportunities. Getting close enough to try to pick the lock or otherwise remove it would involve faces getting very close indeed which could lead to getting distracted and maybe even kissing. Plus if you remove the collar for her it would leave your faces rather close and she'd be very grateful to finally be rid of it (if she hasn't become a bimbo at that point in which case she might object or even try to put it back on when you're not looking and, if you ask her why she'd do that she could say that she "just got used to it"). 1
foreveraloneguy Posted March 10, 2024 Posted March 10, 2024 7 hours ago, jib_buttkiss said: Have you unlocked marriage by talking to Maramal in Riften about it? It is. Relationshipmarriage quest is at stage 10. I did some more testing though, and vanilla marriage seems like it might be broken across the board in this save. I ended up just using a hack to marry her to see the dialogue.
squirreldaz Posted March 10, 2024 Posted March 10, 2024 (edited) I have a bug where the player dialogue for the corruption cure with court wizards and priests always ends with "i don't have enough gold to spare" no matter how much i carry, tried a bunch of stuff like empting the inventory and all but nothing works. EDIT: Apparently i can't remove corruption if it's relatively low (had it at 11%) but if i rise it to 30%+ the dialogue option pops up, don't know if it's intended but here it is. Edited March 10, 2024 by squirreldaz
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