Okshi91 Posted December 21, 2023 Posted December 21, 2023 8 hours ago, Sladen2019 said: Tried doing this and simply setting the curse step in the MCM to 1 works. No need to cast the spell 16 times. It goes through all stages on its own. Seems to be a bug though that only affects some NPCs. Some will float straight to the sky as soon as they move to do something. This has happened to Hulda and Acadia in Whiterun. Also they get some black tinted skin abover their breasts and around their neck. Can anything be done about that ? Â Only thing I can really suggest is using 'pushactoraway [actor ref ID] 0' in the console or leaving the area for a bit when they float away, and leaving the area, saving, then restarting Skyrim in the cases of the other issues. 1
SLSO Posted December 21, 2023 Posted December 21, 2023 On 12/14/2023 at 1:37 AM, AVS said: Wicked!   Â
Durrian Posted December 21, 2023 Posted December 21, 2023 Hey Guys! I am on the latest version (1.7.5) SE and i have a problem wenn i talk to someone and select the : " giggle HIiiiii " conversation get stuck when i click it, means it happens nothing when i select it.. any advice?
ck2modfan Posted December 21, 2023 Posted December 21, 2023 "Not all morphs will work in SE, only the player and follower bimbo curse morphs." from front page. Â Is this a technical limitation of SE or you haven't gotten around to it or not a priority? Â It would be hilarious (as a SE user) to see NPCs transform into Bimbos as well. Please, if possible, add this to future feature. Â Love this mod! Thanks for continued development.
Sladen2019 Posted December 21, 2023 Posted December 21, 2023 2 hours ago, ck2modfan said: "Not all morphs will work in SE, only the player and follower bimbo curse morphs." from front page. Â Is this a technical limitation of SE or you haven't gotten around to it or not a priority? Â It would be hilarious (as a SE user) to see NPCs transform into Bimbos as well. Please, if possible, add this to future feature. Â Love this mod! Thanks for continued development. Morphs work on NPCs on the SSE version. Priority seems to go to the stubburn caveman 32 bit version of Skyrim.
LinksSword Posted December 21, 2023 Posted December 21, 2023 issues i am finding, "Sexual Vitality" is not being kept on npcs that are bimbos, super hardcore mode forced dialogue does not trigger at all.Â
fred200 Posted December 21, 2023 Posted December 21, 2023 Color me confused... How do we use the BimboDreams and BimboThought json files posted earlier? Is there already code in the mod that reads these?
jib_buttkiss Posted December 22, 2023 Author Posted December 22, 2023 On 12/20/2023 at 6:04 PM, Sladen2019 said: It would be nice to have some more descriptive notes added to the sliders effects in the MCM or at least on the main page of this thread. Its taking alot of testing, saving and reloading, to get a satisfactory bimbo appearance in the breasts and butt departments, since I don't fully understand which slider does what.  The slider names are the standard CBBE labels. You can try them out in bodyslide or racemenu if you want a visual of what they do. But why are you save/loading to try out your settings? The Test Morphs button exists.  On 12/20/2023 at 7:17 PM, Okshi91 said:  I think I figured out the problem, Jib didn't get around to fixing the bug I mentioned a while back. In the interim, try setting the hours per curse step in the MCM to 1, casting the spell ~16 times on an NPC, then setting the hours per curse step back to what it was and see if that makes a bimbo.  Ah, whoops. I fixed a different issue in there (where putting an NPC who didn't have any qualifying bimbo factions into the function would cause an infinite loop) and then forgot about that one.  On 12/21/2023 at 12:56 AM, Okshi91 said: Unfortunately, it only works while applying the salve, and yeah. Erina likely has the same issue. It's because those scripts don't actually call the central morph handler and instead have their own bespoke methods to do morphs, while my JSON patch *only* affects the central morph handler and the MCM. It's probably why JSON morphs are a 1.8/1.9/some-other-version thing and not a 1.7 thing; Jib needs to either convert those methods to call the central morph handler (and likely make the central morph handler able to filter the morphs it applies if the calling function requests it) or make them have their own JSON files/interpeter (bespoke files require more effort from users but are relatively easy to implement, and a special interpreter with a filter, which is what I used in the patch for the salve, is fallible to weirdly named morphs)  Yeah, the most sensible solution seems to be adding another parameter to the main morphing function to choose breasts butt or both, then using it for Lyli, Morella and Erina rather than their bespoke breast-only methods.  Though, since I haven't looked at the json morph stuff much yet, so no idea how tricky it'll be to make the distinction between breast and butt morphs with arbitrary morph names. Maybe it'd be easiest to have 2 jsons, one for breast-relevant nodes (boobs, shoulders, etc.) and one for butt-relevant ones (butt, waist, legs, so on).  2 hours ago, ck2modfan said: "Not all morphs will work in SE, only the player and follower bimbo curse morphs." from front page.  Is this a technical limitation of SE or you haven't gotten around to it or not a priority?  It would be hilarious (as a SE user) to see NPCs transform into Bimbos as well. Please, if possible, add this to future feature.  Love this mod! Thanks for continued development.  Morphs should mostly work on SE, depending on what body you're using. That note's more there to cover my ass if things don't work in SE, since I don't own it to test them there.  But when 1.8 comes out it should be completely fine, since I'll be integrating Okshi's better morph settings.  11 minutes ago, Sladen2019 said: Morphs work on NPCs on the SSE version. Priority seems to go to the stubburn caveman 32 bit version of Skyrim.  Priority goes to the version of the game that I actually own, rather than the one I refuse to spend $50 on just to make the funny porn mod better for it.   15 minutes ago, LinksSword said: issues i am finding, "Sexual Vitality" is not being kept on npcs that are bimbos, super hardcore mode forced dialogue does not trigger at all.  I think there can be some issues with spell effects sticking on NPCs, but it's odd about the dialogue not triggering. I'll have a look.  1 minute ago, fred200 said: Color me confused... How do we use the BimboDreams and BimboThought json files posted earlier? Is there already code in the mod that reads these?  Yeah. As of 1.7, the story messages you see on the curse advancing and the hourly bimbo thoughts are stored in external .json files (in Data/SKSE/plugins/BimbosOfSkyrim) rather than hardcoded, and the mod reads then at runtime. The mod comes with default .jsons, but you can easily edit them yourself.  SkyAddiction has done a full re-write of them to change the curse into a "dark passenger" sort of deal in their game (with the caveat that all the dialogue is unchanged so it's not a total overhaul). If you wanted that, you can just replace your existing BimboDreams.json and BimboThought.json files with SkyAddiction's ones. Or you could edit the .jsons yourself to add your own messages (or remove ones you don't like!), as long as you don't mess up the formatting. 1
fred200 Posted December 22, 2023 Posted December 22, 2023 5 minutes ago, jib_buttkiss said: Â Â Yeah. As of 1.7, the story messages you see on the curse advancing and the hourly bimbo thoughts are stored in external .json files (in Data/SKSE/plugins/BimbosOfSkyrim) rather than hardcoded, and the mod reads then at runtime. The mod comes with default .jsons, but you can easily edit them yourself. Â SkyAddiction has done a full re-write of them to change the curse into a "dark passenger" sort of deal in their game (with the caveat that all the dialogue is unchanged so it's not a total overhaul). If you wanted that, you can just replace your existing BimboDreams.json and BimboThought.json files with SkyAddiction's ones. Or you could edit the .jsons yourself to add your own messages (or remove ones you don't like!), as long as you don't mess up the formatting. Â Love it! I had no idea... I hope every Quest mod moves this direction.
Sladen2019 Posted December 22, 2023 Posted December 22, 2023 15 minutes ago, jib_buttkiss said: Â Priority goes to the version of the game that I actually own, rather than the one I refuse to spend $50 on just to make the funny porn mod better for it. Â Â Its on sale quite often. Today its on sale for $8 on Steam and comes with all of the DLC except for the AE upgrade.
jib_buttkiss Posted December 22, 2023 Author Posted December 22, 2023 41 minutes ago, fred200 said: Â Love it! I had no idea... I hope every Quest mod moves this direction. Â It's only the notification thoughts and curse messages though! You can't edit whole quests like this. But a lot of other mods do have it for similar things (ABBA, Apropos, Fill Her Up, just name a few from my load order). Â But I just had to do it here (once I got my head around loading .json files thanks to Okshi)- since the reason I started modding in the first place was because I wanted that kind of customisation in SL Hormones! Â 29 minutes ago, Sladen2019 said: Its on sale quite often. Today its on sale for $8 on Steam and comes with all of the DLC except for the AE upgrade. Â Yes, well, quite frankly: the number of my own personal actual money dollars that I'm willing to put into the funny porno mod is 0.
SkyAddiction Posted December 22, 2023 Posted December 22, 2023 59 minutes ago, jib_buttkiss said: Yes, well, quite frankly: the number of my own personal actual money dollars that I'm willing to put into the funny porno mod is 0. Â For myself, I decided spending less time making xEdit patches was worth the time spent building out the SE version. It's probably worth $8 for the extra stability, but other than that there's not much of a reason to switch.
jib_buttkiss Posted December 22, 2023 Author Posted December 22, 2023 20 minutes ago, SkyAddiction said: Â For myself, I decided spending less time making xEdit patches was worth the time spent building out the SE version. It's probably worth $8 for the extra stability, but other than that there's not much of a reason to switch. Â The stability's nice, but at the cost of having to rebuild my whole modlist... And the other thing is that I don't really play Skyrim that much any more. When I get the bug to dive back into it, I end up just working on this mod instead. My last playthrough made it to about level 20 and 75% bimbo corruption before I got distracted and started on 1.7, and the odds of me going back to it before I start on 1.8 aren't looking good either. 2
LinksSword Posted December 22, 2023 Posted December 22, 2023 @jib_buttkissit could have been script lag, i noticed that a broken fill her up was causing active script bloat and ended up reinstalling it, sex was causing ctds because of delay. now things are working fine again in that regard.
Okshi91 Posted December 22, 2023 Posted December 22, 2023 3 hours ago, jib_buttkiss said: Â Though, since I haven't looked at the json morph stuff much yet, so no idea how tricky it'll be to make the distinction between breast and butt morphs with arbitrary morph names. Maybe it'd be easiest to have 2 jsons, one for breast-relevant nodes (boobs, shoulders, etc.) and one for butt-relevant ones (butt, waist, legs, so on). Â It'd probably be cleaner (and probably more adaptable) to use the JSONUtil path values and just keep the one JSON file. Advantage there, depending on implementation, could be backwards compatibility with the current JSON patch and the ability to use extra body areas. Â I can rewrite the patch to use those functions and have the ability to filter body zones if you want to just merge the patch with minimal rewriting of it on your end.
jib_buttkiss Posted December 22, 2023 Author Posted December 22, 2023 36 minutes ago, LinksSword said: @jib_buttkissit could have been script lag, i noticed that a broken fill her up was causing active script bloat and ended up reinstalling it, sex was causing ctds because of delay. now things are working fine again in that regard. Â Oh yeah, that'd do it. Â 29 minutes ago, Okshi91 said: Â It'd probably be cleaner (and probably more adaptable) to use the JSONUtil path values and just keep the one JSON file. Advantage there, depending on implementation, could be backwards compatibility with the current JSON patch and the ability to use extra body areas. Â I can rewrite the patch to use those functions and have the ability to filter body zones if you want to just merge the patch with minimal rewriting of it on your end. Â Ah good point, having one file in multiple sections makes tons more sense. Â If you're up for doing it, I'm not going to say no! Merging it in will be easy this time, since I haven't made any progress past 1.7.5 yet. Â For the zones, my thinking was to modify the applyBimboMorphs function in CC_BimboMorphHandler to have another input that determines zones to morph (butt, breasts, or both), with a default to both so that the bimbo curse calls to it don't need to be modified. (applyBimboMorphs(int stage, actor targetBimbo, float divStep, int zoneSelect = 0) sort of thing, where zoneSelect of 0 is all, 1 is boobs, 2 is butt). I guess that leaves it open to add other zones (zoneSelect = 3 for, I don't know, legs?) if that comes up down the track. Â Â Just remind me (since I haven't properly dug into your patch since you made it), can the player still edit their settings ingame with it? Â Â
Okshi91 Posted December 22, 2023 Posted December 22, 2023 (edited) 3 hours ago, jib_buttkiss said: For the zones, my thinking was to modify the applyBimboMorphs function in CC_BimboMorphHandler to have another input that determines zones to morph (butt, breasts, or both), with a default to both so that the bimbo curse calls to it don't need to be modified. (applyBimboMorphs(int stage, actor targetBimbo, float divStep, int zoneSelect = 0) sort of thing, where zoneSelect of 0 is all, 1 is boobs, 2 is butt). I guess that leaves it open to add other zones (zoneSelect = 3 for, I don't know, legs?) if that comes up down the track. Â I was thinking using a string instead of an int because it's easier to implement that way (JSONUtil.PathMembers() returns a String array, so all that needs to be done is a string match) and it ends up being more human readable. Â 3 hours ago, jib_buttkiss said: Â Just remind me (since I haven't properly dug into your patch since you made it), can the player still edit their settings ingame with it? Â Yep, though the current version of the patch drops some things from 1.7.5's MCM (it's based on 1.7.0, which won't be the case in the rewritten stuff). Â Â Edit: Be glad you weren't the one spending 3 hours fighting Skyrim and its jank-ass string handling. I'm posting these as raw scripts because they require other scripts to be recompiled to comply with the changed parameters of ApplyBimboMorphs() and I am not going to do the sourcefile shuffle to get the correct versions compiled. I also made a JSON with the default morphs+values from the mod cc_bimbomorphhandler.psc CC_MCM_Script.psc bimboMorphs.json Edited December 22, 2023 by Okshi91 3 hours of nonstop coding/debugging later...
LinksSword Posted December 22, 2023 Posted December 22, 2023 @Okshi91bimbo morphs do not reset after using bimbo tonic.Â
Okshi91 Posted December 22, 2023 Posted December 22, 2023 1 hour ago, LinksSword said: @Okshi91bimbo morphs do not reset after using bimbo tonic.  ... I have genuinely no idea what would cause that because if the test morph button works, the bimbo tonic should work. If you have SLIF, you can unregister the player from CCBimbo to remove the morphs. If you have papyrus logging enabled, post your papyrus log from when you tried to use the tonic and I'll see if there are any glaring errors generated by my patch.
MellowDrama Posted December 22, 2023 Posted December 22, 2023 15 hours ago, jib_buttkiss said: Yes, well, quite frankly: the number of my own personal actual money dollars that I'm willing to put into the funny porno mod is 0.  I personally wouldn't give Bethedatm any moeny. https://tenor.com/view/boat-gif-8825532 Always another way tho.  ALSO I saw you "Improved modding support" Does that mean there's other mods building upon this? IF so where are they?
MellowDrama Posted December 22, 2023 Posted December 22, 2023 On 12/18/2023 at 10:23 PM, SkyAddiction said: @jib_buttkiss Yo you made a typo Stage 80 "At least I can walk normally now.",  As > At Â
LinksSword Posted December 22, 2023 Posted December 22, 2023 9 hours ago, Okshi91 said: Â ... I have genuinely no idea what would cause that because if the test morph button works, the bimbo tonic should work. If you have SLIF, you can unregister the player from CCBimbo to remove the morphs. If you have papyrus logging enabled, post your papyrus log from when you tried to use the tonic and I'll see if there are any glaring errors generated by my patch. bos had overwritten your morph script i replaced it and now its working again when using the tonic.
OMGWTF228 Posted December 22, 2023 Posted December 22, 2023 (edited) Can you add feature to auto-change name for PC after complete bimbofication? Edited December 22, 2023 by OMGWTF228
LinksSword Posted December 23, 2023 Posted December 23, 2023 (edited) what exactly counts as "exotic hair" i figured it would just be stuff like red hair, pink hair and maybe green hair,because lydia had hair that was very similar color to her base hair being a dark brown, and i did check with the option off that the bimbos hair colors are being applied correctly and they are being added as shades of blonde. also i noticed that bimbos would equip these platform shoes and would keep switching between those and the normal high heel stilettos. @jib_buttkiss Edited December 23, 2023 by LinksSword
Senick Posted December 23, 2023 Posted December 23, 2023 (edited) Is there a requirement for Lyvelia Tarlin to appear in the college? Edited December 23, 2023 by Senick
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now