Exploited Kiri Posted January 2, 2024 Posted January 2, 2024 On 11/7/2022 at 12:02 AM, jib_buttkiss said: >Have thick slutty makeup and nail polish applied, and be outfitted with some lovely accessories. Marvelous. Is there any way to import the thick slutty makeup for my heroine?
ebbluminous Posted January 2, 2024 Posted January 2, 2024 22 minutes ago, Exploited Kiri said: Marvelous. Is there any way to import the thick slutty makeup for my heroine? Become a bimbo and it'll happen... 1
Exploited Kiri Posted January 2, 2024 Posted January 2, 2024 (edited) Hmmm...could it be that I've come across a perfect endgame for my Kiri? She's already going about like a slut, wearing a metal collar, and running across Skyrim in a pair of plastic pants from Lucia's Diaper Lovers' Skyrim, her dumb blonde locks flowing behind her, driven only by her Id and lusts. Already an exhibitionist. Intrusive thoughts are already there- every cavern and dungeon door is an opportunity for peril. It could already be said Kiri is well on her way to bimbofication? Most of her followers are already collared slaves. Hmm, should she follow through and complete her de-evolution? Become a total bimbo and slut? Just let the corruption totally flow, and embrace the path she was meant to walk? Edited January 2, 2024 by Exploited Kiri
Salad_Snack30 Posted January 2, 2024 Posted January 2, 2024 This question may have already been asked but are there any plans on adding lips enlargement?
foreveraloneguy Posted January 2, 2024 Posted January 2, 2024 It just occurred to me that, regarding using vanilla NPCs in bimbo quests, you can look up an NPC on one of the many WIKIs for Skyrim and see what vanilla quests they're involved in, then set a start condition on any bimbo quests that require their vanilla quests to be complete prior to starting a new quest.
cikeh Posted January 2, 2024 Posted January 2, 2024 Is it somehow possible that the mod messes with OAR (Open Animation Replacer)? I mean, does it even have animations, otherwise it would surprise me. But when I uninstall it, it will be loading the animations and otherwise not. Just let me know, thank you!
Somebodyelse120 Posted January 3, 2024 Posted January 3, 2024 Seems like there is a big demand for more quests where it's the player who ends up becoming the bimbo. Also I feel like you've been asked this a lot but just what exactly is it in the "Journey of the bimbo babe" book that can just instantly corrupt a person upon seeing it? I have a few ideas what it could be but I just figured I'd ask since I'm bored.
jib_buttkiss Posted January 3, 2024 Author Posted January 3, 2024 15 hours ago, Exploited Kiri said: Marvelous. Is there any way to import the thick slutty makeup for my heroine? It's just Slavetats, so if you don't want to run through the whole curse you can apply them manually through Slavetat's MCM. 13 hours ago, Salad_Snack30 said: This question may have already been asked but are there any plans on adding lips enlargement? No. It's too hard to implement for what it is. For the player, you could customise them yourself in Racemenu, or CodeSerpent's Corruption mod has some lip enlargement in it. For NPCs, you're out of luck basically. 10 hours ago, foreveraloneguy said: It just occurred to me that, regarding using vanilla NPCs in bimbo quests, you can look up an NPC on one of the many WIKIs for Skyrim and see what vanilla quests they're involved in, then set a start condition on any bimbo quests that require their vanilla quests to be complete prior to starting a new quest. Yeah, that's how Salma will work. But for the more complex NPCs, their role in the game isn't as simple as "quest over, do nothing". Maven Blackbriar, Elisif, or Delphine for example, continue to have detailed behaviors after all quests related to them are technically complete. The other problem is that then also gates the mod quest behind significant completion of the base game- how far through the game do you have to be to complete every interaction with Maven, for example? It's fine for minor interactions (or major ones, too, usually), but for totally transforming the NPC, it's still just a pain in the ass that's not really worth dealing with. Though, thinking about minor/major interactions and all that has reminded me of some vague concepts I had for a quest with Ingun Blackbriar and her experiments. She wouldn't get completely bimbofied, she'd just end up a little... different. But that could be a good place to have some expansion and arousal potions. 1 hour ago, cikeh said: Is it somehow possible that the mod messes with OAR (Open Animation Replacer)? I mean, does it even have animations, otherwise it would surprise me. But when I uninstall it, it will be loading the animations and otherwise not. Just let me know, thank you! Um... No idea about OAR, but probably not? There are FNIS-based animations in here, but they're no different to any other mods'. 56 minutes ago, Somebodyelse120 said: Seems like there is a big demand for more quests where it's the player who ends up becoming the bimbo. Also I feel like you've been asked this a lot but just what exactly is it in the "Journey of the bimbo babe" book that can just instantly corrupt a person upon seeing it? I have a few ideas what it could be but I just figured I'd ask since I'm bored. The only problems with player-based stuff is making not clash with the bimbo curse, and not making it a playthrough-ender (hard to keep doing quests if you're a brainwashed pleasure slave). But those can both be worked around with a little imagination (and the morph limiting/tracking I want to implement), so expect to see more of it. The book's not meant to be anything in-universe, it's just a debug tool with some flavour. The intention was just that Journey of a Bimbo Babe itself is some more trashy smut by Crassius Curo (the in-universe author of The Lusty Argonian Maid). 1
foreveraloneguy Posted January 3, 2024 Posted January 3, 2024 (edited) 51 minutes ago, jib_buttkiss said: Yeah, that's how Salma will work. But for the more complex NPCs, their role in the game isn't as simple as "quest over, do nothing". Maven Blackbriar, Elisif, or Delphine for example, continue to have detailed behaviors after all quests related to them are technically complete. The other problem is that then also gates the mod quest behind significant completion of the base game- how far through the game do you have to be to complete every interaction with Maven, for example? It's fine for minor interactions (or major ones, too, usually), but for totally transforming the NPC, it's still just a pain in the ass that's not really worth dealing with. Well, I already bimbo'ed both Maven and Elisif. With Maven, I'm going through the Thieves' Guild quests without problems. Elisif still has all her dialogue. I think as long as any added quests don't take them away from their respective cities, things should be fine. And no reason they can't give the player some other quests. Maven, for example, seems ripe for wanting the player to create some bimbos for a brothel she wants to start, something that seems right in line with her character. Elisif seems suited for some dumb blonde type requests, like having the player fetch some makeup or perfume from YPS or something to help her with her "loneliness" after the loss of her husband. Or maybe Elisif seeks to become a bimbo due to her loneliness and wants help to lose herself due to her grief. Serana became a bimbo accidentally about a quarter of the way through her quest and it went fine. Definitely not suggesting you try major rewrites of their characters, but maybe adding a few things her and there wouldn't break anything. For other NPCs that aren't major characters, what I said earlier should work. Like Ysolda doesn't really do anything as long as Hulda is alive. Aela would be tricky, but can become a follower already, as an example, so.... Just some thoughts. But as regarding how far you want to have to play through to get these other quests, think of them as easter eggs, not major features. Not telling us what happens at certain points in vanilla quests playthrough would actually be best. Edited January 3, 2024 by foreveraloneguy
AphroditesEye Posted January 3, 2024 Posted January 3, 2024 (edited) 1 hour ago, foreveraloneguy said: Well, I already bimbo'ed both Maven and Elisif. With Maven, I'm going through the Thieves' Guild quests without problems. Elisif still has all her dialogue. I think as long as any added quests don't take them away from their respective cities, things should be fine. And no reason they can't give the player some other quests. Maven, for example, seems ripe for wanting the player to create some bimbos for a brothel she wants to start, something that seems right in line with her character. Elisif seems suited for some dumb blonde type requests, like having the player fetch some makeup or perfume from YPS or something to help her with her "loneliness" after the loss of her husband. Or maybe Elisif seeks to become a bimbo due to her loneliness and wants help to lose herself due to her grief. Serana became a bimbo accidentally about a quarter of the way through her quest and it went fine. Definitely not suggesting you try major rewrites of their characters, but maybe adding a few things her and there wouldn't break anything. For other NPCs that aren't major characters, what I said earlier should work. Like Ysolda doesn't really do anything as long as Hulda is alive. Aela would be tricky, but can become a follower already, as an example, so.... Just some thoughts. But as regarding how far you want to have to play through to get these other quests, think of them as easter eggs, not major features. Not telling us what happens at certain points in vanilla quests playthrough would actually be best. Personally, I see it more of an "it feels ooc during the quest" type of thing. Not a huge deal if that doesn't bother you, or if you don't intend to interact with that content, but it certainly runs the risk of shattering a player's immersion during the actual in-game quests. Now granted, one could say "Well, its a mod about bimbofication!", and that's true, but the mod is still somewhat grounded in the rules of the world. It's probably not worth potentially making a quest behave wonky for the sake of custom content when you could just make a new character for it. Not that I don't see the appeal, keep in mind. I might make some content like that myself, someday. Sadly, I have a weird bug I haven't encountered anywhere else where mods I make can't properly activate sexlab quickstarts. Otherwise I'd be making these kinds of addons. I think it's an issue with moving hard drives too many times and using MO2 with creation kit. Edited January 3, 2024 by AphroditesEye
Digiwiz Posted January 3, 2024 Posted January 3, 2024 just wanted to say love your work and thank you for all your work on this mod. 1
jib_buttkiss Posted January 3, 2024 Author Posted January 3, 2024 4 hours ago, foreveraloneguy said: Well, I already bimbo'ed both Maven and Elisif. With Maven, I'm going through the Thieves' Guild quests without problems. Elisif still has all her dialogue. I think as long as any added quests don't take them away from their respective cities, things should be fine. And no reason they can't give the player some other quests. Maven, for example, seems ripe for wanting the player to create some bimbos for a brothel she wants to start, something that seems right in line with her character. Elisif seems suited for some dumb blonde type requests, like having the player fetch some makeup or perfume from YPS or something to help her with her "loneliness" after the loss of her husband. Or maybe Elisif seeks to become a bimbo due to her loneliness and wants help to lose herself due to her grief. Serana became a bimbo accidentally about a quarter of the way through her quest and it went fine. Definitely not suggesting you try major rewrites of their characters, but maybe adding a few things her and there wouldn't break anything. For other NPCs that aren't major characters, what I said earlier should work. Like Ysolda doesn't really do anything as long as Hulda is alive. Aela would be tricky, but can become a follower already, as an example, so.... Just some thoughts. But as regarding how far you want to have to play through to get these other quests, think of them as easter eggs, not major features. Not telling us what happens at certain points in vanilla quests playthrough would actually be best. Yeah, the bimbo curse is fine on basically anyone since it just adds dialogue and the body edits. Having them be quest givers works too since that's just dialogue when you return to them. Actually, I might add that fetch quest for Elisif- pick her up some makeup to put on, pretty her up a bit. The issue only really comes up if I want to use them in a major quest revolving around their bimbofication- because doing that (in a satisfying way) means adding packages and behaviors, and that's where it starts to get messy. Packages fight with base game behaviors, hidden little scripts no one even knows about trigger (for example, did you know that adding Elisif to the Follower faction doesn't work- unless you remove her from the Jarl faction first?), and endless annoying edge cases emerge to make my life difficult (what happens if the player starts the Civil War peace meeting while Elisif is locked in a brainwashing chair?). It also feels (to me, at least) like there's a difference between someone being out of character due to the generic curse that could apply to anyone, and them being out of character during a quest dedicated specifically to them. The first is like, eh, there's so many edge cases that I could never catch them all, but the second just feels sort of sloppy. 4 hours ago, foreveraloneguy said: But as regarding how far you want to have to play through to get these other quests, think of them as easter eggs, not major features. Not telling us what happens at certain points in vanilla quests playthrough would actually be best. Easter eggs are fine- until I spend 10 hours working on them! There's plenty of hidden details and little secrets in the mod, but they're all smaller things. If I'm investing full-quest-level effort in something, I want it to be something the majority of players will see. 3 hours ago, AphroditesEye said: Personally, I see it more of an "it feels ooc during the quest" type of thing. Not a huge deal if that doesn't bother you, or if you don't intend to interact with that content, but it certainly runs the risk of shattering a player's immersion during the actual in-game quests. Now granted, one could say "Well, its a mod about bimbofication!", and that's true, but the mod is still somewhat grounded in the rules of the world. It's probably not worth potentially making a quest behave wonky for the sake of custom content when you could just make a new character for it. Yeah, you're pretty much spot on there- it'd be cool to do, but compared to just doing a quest with a custom NPC, the payoff isn't worth the difficulty.
foreveraloneguy Posted January 3, 2024 Posted January 3, 2024 4 hours ago, jib_buttkiss said: Yeah, the bimbo curse is fine on basically anyone since it just adds dialogue and the body edits. Having them be quest givers works too since that's just dialogue when you return to them. Actually, I might add that fetch quest for Elisif- pick her up some makeup to put on, pretty her up a bit. The issue only really comes up if I want to use them in a major quest revolving around their bimbofication- because doing that (in a satisfying way) means adding packages and behaviors, and that's where it starts to get messy. Packages fight with base game behaviors, hidden little scripts no one even knows about trigger (for example, did you know that adding Elisif to the Follower faction doesn't work- unless you remove her from the Jarl faction first?), and endless annoying edge cases emerge to make my life difficult (what happens if the player starts the Civil War peace meeting while Elisif is locked in a brainwashing chair?). It also feels (to me, at least) like there's a difference between someone being out of character due to the generic curse that could apply to anyone, and them being out of character during a quest dedicated specifically to them. The first is like, eh, there's so many edge cases that I could never catch them all, but the second just feels sort of sloppy. Easter eggs are fine- until I spend 10 hours working on them! There's plenty of hidden details and little secrets in the mod, but they're all smaller things. If I'm investing full-quest-level effort in something, I want it to be something the majority of players will see. So I wonder if some of the issues you're raising, like turning Elisif into a follower, are LE vss SE/AE things. I've used puppet master to turn Elisif into a follower several times, but also made a final migration to SE around 5-6 years ago, as I got tired of fighting LE related limitations. I've also seen mods that get around some of what you're talking about by using reference aliases for existing NPCs to give them new packages. Seems they disable the vanilla NPC, spawn the reference alias to do whatever, then disable the alias and re-enable the original NPC. SKSE does some things around packages too, but I don't know if that's in SKEE.
Somebodyelse120 Posted January 3, 2024 Posted January 3, 2024 Honestly thought the whole journey of the bimbo babe just had some kind of hypnotic swirl like in Hormones, still pretty interesting though.
Balgin Posted January 3, 2024 Posted January 3, 2024 (edited) 6 hours ago, jib_buttkiss said: (for example, did you know that adding Elisif to the Follower faction doesn't work- unless you remove her from the Jarl faction first?) Actually the Elisif Follower mod includes a required Jarls Can Follow mod which allows her to be a follower and Jarl at the same time. Both esp's are in the same download. It's been working since 2015. It obviously works best with the Toccata as Elisif compatability patch. Elisif Follower & Jarls Can Follow Edited January 3, 2024 by Balgin
cikeh Posted January 3, 2024 Posted January 3, 2024 12 hours ago, jib_buttkiss said: Um... No idea about OAR, but probably not? There are FNIS-based animations in here, but they're no different to any other mods'. In that case, it should work. I also run FNIS and it doesn't find anything troubling there too. What's confusing is that when running it with DAR, I never had animation issues. But OAR is completely downwards-compatible (as per mod author) and worked with all other FNIS-DAR based mods perfectly. I would ask for anyone in this forum to help me out here, maybe someone has the same issues or experience as me. Thanks!
AphroditesEye Posted January 3, 2024 Posted January 3, 2024 1 hour ago, cikeh said: In that case, it should work. I also run FNIS and it doesn't find anything troubling there too. What's confusing is that when running it with DAR, I never had animation issues. But OAR is completely downwards-compatible (as per mod author) and worked with all other FNIS-DAR based mods perfectly. I would ask for anyone in this forum to help me out here, maybe someone has the same issues or experience as me. Thanks! I also use OAR and I used to use DAR. I haven't had any issues with this mod in particular. I have however not been able to use Devious Devices with it, so that's a common thread. Maybe start looking there for issues? 1
H Bof Posted January 3, 2024 Posted January 3, 2024 4 hours ago, AphroditesEye said: I also use OAR and I used to use DAR. I haven't had any issues with this mod in particular. I have however not been able to use Devious Devices with it, so that's a common thread. Maybe start looking there for issues? Weird, I'm able to use FNIS and OAR at the same time with no issues that I can find, aside from a few weapon combo packs not working (but most still do). It may be a obvious questions but did you get the OAR patch for DD? I didn't know that or OAR even existed till like two months ago lol.
Saviorsrd Posted January 4, 2024 Posted January 4, 2024 (edited) On 1/2/2024 at 3:40 AM, jib_buttkiss said: Oh, I like that idea. Yeah, the Jarl of Falkreath has tasked one of his Thanes with brainwashing a him a personal sextoy and she's chosen you, The player has opportunities to turn it back on her throughout. Either she ends up a bimbo sex slave, or the player ends up with some "modifications" (though it would probably end up that the Jarl recognises your usefulness and sends you out as an adventurer, then occasionally sends you letters compelling you to return to be used for a bit). I'm almost certainly using that idea! NGL - About half my PCs would be successfully tricked. The other half would know what the Thane's up to and playing along. (Also, might be fun to have some high-corruption locked dialogue where you admit you know what the score is to your new Jarl and can't stop yourself...) Spoiler EDIT: I actually just checked the Wiki and I'd think the default Jarl of Falkreath is about perfect for something like this. He doesn't die in the Civil War if the town switches sides, labeled Essential so by default he won't die by accident (won't help if the player's got a mod for that, but there's only so much you can do), and he has some places he can show up outside his home base which could spice up your bimbo slave's life a bit. Presumably just with some side quests, rather than messing with the PC's main purpose in being in those places. About the only issue is that being his sex slave before you've picked a side in the Civil War should probably cut off joining the Stormcloaks from a logical perspective. He's an Imperial loyalist and wouldn't want his favorite toy working to depose him. Of course, he might not have thought of that. Edited January 4, 2024 by Saviorsrd 3
AphroditesEye Posted January 4, 2024 Posted January 4, 2024 4 hours ago, H Bof said: Weird, I'm able to use FNIS and OAR at the same time with no issues that I can find, aside from a few weapon combo packs not working (but most still do). It may be a obvious questions but did you get the OAR patch for DD? I didn't know that or OAR even existed till like two months ago lol. Nah I didn't even know OAR had a DD patch, that's good to know though. Thanks for the info.
H Bof Posted January 4, 2024 Posted January 4, 2024 1 hour ago, AphroditesEye said: Nah I didn't even know OAR had a DD patch, that's good to know though. Thanks for the info. Couldn't find the link at the time but you can find it on this page of the forum if you haven't yet
H Bof Posted January 4, 2024 Posted January 4, 2024 (edited) I think a small but welcome addition for the future would be the ability to check your follower's corruption without using the debug book. I like the tension of not knowing the exact value of the corruption before trying to cleanse it so you never know if your toeing the line as corruption goes higher and you take a risk using sub par materials. Something as simple as asking "How are you feeling?" --> "Oh alright, but I have felt a bit fuzzy lately. (Mild)" as an example of how it would show they have mild corruption. If possible adding a way to notify the player that follower corruption is going up would be nice too, I had a follower get 100% corrupted because they somehow got tagged as a SL Nympho and I had no idea lol. Edited January 4, 2024 by H Bof
Trusty_Patches_lol Posted January 4, 2024 Posted January 4, 2024 How do you get past the part of the quest where you have to masturbate infront of people? Do I need a specific mod? Matchmakers spell doesn't work for it.
jib_buttkiss Posted January 4, 2024 Author Posted January 4, 2024 Ugh- good old .json files. I've been merging in @Okshi91 's new morph methods, and turns out sections of the .json won't be read correcty if the section heading matches one of the strings it contains- so the "Other" section works fine, but the "Breasts" heading fails because it contains the "Breasts" morph. Renaming them to get around it is fairly trivial, but fuck knows why it was a problem in the first place. But now I've figured that out, I'll hopefully have a 1.7.5.1 version up here in a day or two with it properly integrated for people to have a play with. 21 hours ago, foreveraloneguy said: So I wonder if some of the issues you're raising, like turning Elisif into a follower, are LE vss SE/AE things. I've used puppet master to turn Elisif into a follower several times, but also made a final migration to SE around 5-6 years ago, as I got tired of fighting LE related limitations. I've also seen mods that get around some of what you're talking about by using reference aliases for existing NPCs to give them new packages. Seems they disable the vanilla NPC, spawn the reference alias to do whatever, then disable the alias and re-enable the original NPC. SKSE does some things around packages too, but I don't know if that's in SKEE. Oh, I just meant the Elisif thing as an example of the kind of stuff that crops up unexpectedly (since it's one I knew about and first came to mind). Even in SE, those little unintuitive, unpredictable interactions exist- and they're the sort of thing that makes debugging a nightmare. But yeah, like you're saying, there are ways to handle it all, and I'm planning to use them for quests like Salma's and the Jarl of Falkreath's. The "no vanilla NPCs" thing is only really relevant to quests where the main purpose of the quest is expressly to bimbofy the NPC. 8 hours ago, Saviorsrd said: NGL - About half my PCs would be successfully tricked. The other half would know what the Thane's up to and playing along. (Also, might be fun to have some high-corruption locked dialogue where you admit you know what the score is to your new Jarl and can't stop yourself...) Hide contents EDIT: I actually just checked the Wiki and I'd think the default Jarl of Falkreath is about perfect for something like this. He doesn't die in the Civil War if the town switches sides, labeled Essential so by default he won't die by accident (won't help if the player's got a mod for that, but there's only so much you can do), and he has some places he can show up outside his home base which could spice up your bimbo slave's life a bit. Presumably just with some side quests, rather than messing with the PC's main purpose in being in those places. About the only issue is that being his sex slave before you've picked a side in the Civil War should probably cut off joining the Stormcloaks from a logical perspective. He's an Imperial loyalist and wouldn't want his favorite toy working to depose him. Of course, he might not have thought of that. Yeah, Siddgeir seems like the prime choice. The player doesn't need to have too much contact with him (with the new Thane being your main point of contact for the quest), avoiding the majority of the issues a vanilla NPC could cause. And since he's only a point of contact for the quest, not a target getting transformed, I can just spawn a "fake" copy of him when needed (showing up uninvited to Lakeview Manor, maybe?). For the Civil War, yeah I'd just say that he doesn't consider it when he sends you off as an adventurer. He's not that bright, really. 3 hours ago, H Bof said: I think a small but welcome addition for the future would be the ability to check your follower's corruption without using the debug book. I like the tension of not knowing the exact value of the corruption before trying to cleanse it so you never know if your toeing the line as corruption goes higher and you take a risk using sub par materials. Something as simple as asking "How are you feeling?" --> "Oh alright, but I have felt a bit fuzzy lately. (Mild)" as an example of how it would show they have mild corruption. If possible adding a way to notify the player that follower corruption is going up would be nice too, I had a follower get 100% corrupted because they somehow got tagged as a SL Nympho and I had no idea lol. I could add some idle dialogue that reflects an NPC's corruption stage? But that might still be a bit obtuse, so yeah it seems fair to just let you ask them. I'll have asking them be toggleable in the MCM though (since mods that add generic conversation topics to every NPC annoy the hell out of me, personally). For notifying you, I'll try to have it so that NPCs have a chance of saying a line when they gain corruption. I don't want it to just show a notification since that kinda breaks that tension of not exactly knowing, but I might make that an option if I can't get dialogue to work. 13 minutes ago, Trusty_Patches_lol said: How do you get past the part of the quest where you have to masturbate infront of people? Do I need a specific mod? Matchmakers spell doesn't work for it. For the "Be a Good Girl" endless quest? It checks for a 1-person sex act (so, masturbation) in a location with the Habitation keyword (basically, a city, town, or village). Maybe I should reword it to be clearer that it's not just "in front of someone", it's "in public in a town".
Okshi91 Posted January 5, 2024 Posted January 5, 2024 14 hours ago, jib_buttkiss said: Ugh- good old .json files. I've been merging in @Okshi91 's new morph methods, and turns out sections of the .json won't be read correcty if the section heading matches one of the strings it contains- so the "Other" section works fine, but the "Breasts" heading fails because it contains the "Breasts" morph. Renaming them to get around it is fairly trivial, but fuck knows why it was a problem in the first place. Yeah, that's the Skyrim string handling I was fighting with. Namely, only one (case sensitive) instance of any (case insensitive) string can exist in the game, so certain mods can play silly buggers with each other if case sensitivity comes into play. With the current implementation, people with SLIF need to use a lowercase "breasts" heading (As SLIF creates ".breasts.", with a lowercase b for its own JSON stuff) whereas people without SLIF will need to use an uppercase one (as the section string is made by "." + "Breasts" (from the morph name) + ".", which will result in ".Breasts." with an uppercase B) If only JSONUtil actually made the path functions case insensitive rather than adhering strictly to the JSON specification and making paths case sensitive.
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