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Posted (edited)

@JB. while I am on a roll, a video just for you.

What some of us have been saying about the collar detonating and losing your head.

I mean no disrespect, but it happens, and I finally got it on Video!      ????

It did not blow up, just shocked to death, and the Timer read 10 seconds not 18 seconds, if that matters??

CS V 1.0.9

Edited by caveman74
Posted
13 hours ago, MisterTime said:

Have a Beer - Animated Drinking at Fallout 4 Nexus - Mods and community (nexusmods.com)

Sadly this mod, has no MCM configuration or no way to turn it off.

I saw this one go up on Nexus a few weeks back, MCM settings for Have a Beer.  The author has created a bunch of MCM settings fixes for several popular mods without them, I myself found them when I saw the NAC-X one, but needed llike 4 of the others too.

 

https://www.nexusmods.com/fallout4/mods/65663

Posted

[Ver 1.0.9] Encountered a funny bug, though it's not a game breaking serious one.

 

Spoiler

 

On my way back from work at DC, I squashed a friendly (with green name/ hp bar) radroach, and DC guards starts shooting at my ass.

So don't you ever try to kill stuff, slave! 

 

 

Posted
1 hour ago, Kzuuual said:

On my way back from work at DC, I squashed a friendly (with green name/ hp bar) radroach, and DC guards starts shooting at my ass.

So don't you ever try to kill stuff, slave! 

 

I could be wrong, but I think the rad roaches are vanilla F4.

Posted
18 minutes ago, caveman74 said:

I could be wrong, but I think the rad roaches are vanilla F4.

 

I also think you're right.

Still, I have absolutely no idea why the radroach was friendly, or why squashing it to death pissed off a guard so much for him to shoot my ass to death with just two bullets.

Posted (edited)
20 minutes ago, Kzuuual said:

I also think you're right.

Still, I have absolutely no idea why the radroach was friendly, or why squashing it to death pissed off a guard so much for him to shoot my ass to death with just two bullets.

If it makes you feel any better, it happened to me too!   ?

I was toodleing down through there and I saw them, Damn bugs where is my bug spray, Stomp, stomp, and death by Security Guard.

I guess they were attached!  ?

Edited by caveman74
Posted

Thanks for this great mod. I haven't downloaded it yet but I plan to start another FO 4 game after the first of next year. And this mod I think will be the main theme. Looking foward to how it evolves by then. I'm sure it will be great. 

Posted
1 hour ago, caveman74 said:

I could be wrong, but I think the rad roaches are vanilla F4.

 

39 minutes ago, Kzuuual said:

 

I also think you're right.

Still, I have absolutely no idea why the radroach was friendly, or why squashing it to death pissed off a guard so much for him to shoot my ass to death with just two bullets.

Did ya notice the turrets were gone? That's why they're friendly, until aggroed.
There's only 1 vanilla Radroach in the parking lot.

Posted
10 hours ago, kamidju13 said:

so there is no True ending for now?

Well a "good" ending is still in the works, but there is a clear ending, wich is pretty well written. Its defenitly worth playing at this state.

Posted
1 hour ago, caveman74 said:

If it makes you feel any better, it happened to me too!   ?

I was toodleing down through there and I saw them, Damn bugs where is my bug spray, Stomp, stomp, and death by Security Guard.

I guess they were attached!  ?

 

Well, if they were attached, the blame's on us! 

Posted
1 hour ago, izzyknows said:

 

Did ya notice the turrets were gone? That's why they're friendly, until aggroed.
There's only 1 vanilla Radroach in the parking lot.

 

Hmm.. I didn't notice that.

Guess the mutants we get to encounter drew too much attention from me.

Posted
22 minutes ago, LordRamirez said:

when doing the mission to whore in DC gristle me dwayne start the conovo like locks me down but no one talks

 Reloading  it seems to get it moving

Posted (edited)

Been enjoying taking SS of this mod so far, may dump them here later once done... maybe along with a small backstory of my OC, idk.

I haven't feared ferals in YEARS in this game, but I ran like a f'ing pussy the moment a putrid glowing one, and two regular ferals all ganged up on Murphy, because mans was being taken down, fast, and I was not about to handle them. They would've done worse to my OC's ass than SexualHarrassment mod ever did.... My point though is, I haven't felt fear for a characters life in a while, and so this mod making me re-experience that was like riding a bike for the first time in years; strangely really fun.

 

Side note; currently in most recent update I am experiencing a different issue with the shock collar where the moment she's dropped in the Whore Cage she dies. The message goes too quick to see wtf caused it. I thought maybe it was something to do with a weapon, since I *thought* I saw the word weapon flash on the screen, but even after dumping everything on my character (there were no weapon or weapon related items on her in the first place btw) she still blew. About to nose dive back into the forum to see if I can find the solution there.

By the time I'm done with this mod, I'll probably have the first 40 pages memorized like the alphabet.

 

Edit: Not sure whether this was the actual fix, but this is what happened and how I avoided the repeated cage death this time. I remembered that earlier in the mod something caused the collar to come off while trying to make 100 caps in the whore house, but the beeping was still present at the appropriate times after, and the ability to be blown to shit by disobeying was still active.. For the sake of immersion, I put a duplicate collar that was in my inventory on my character. I threw it off just before meeting Jared since this one wasn't apparently locked in place like the prior collar was supposed to be (read; instead of it killing my OC from trying to remove it, it fell out of her inventory and the beeps continued as if the original collar was still on.) Not trusting this to be the solution, I also did the code SetStage _CS_Fight 50, then checked my pipboy three times before the fight started, making sure no weapon was suddenly appearing in my inventory. Finally I ran in a circle at least once around the cage before finally throwing a punch. All of this was done and finally my character didn't die.

Edited by RinolaRaylo
Posted
On 11/20/2022 at 7:10 AM, izzyknows said:

Don't talk to him... shoot him.

If it doesn't instantly lock the player & Gristle show up, but instead Murphy dies, the mod thinks Jared is dead.

 

Yeah, it didn't lock and no one showed up. He went to a down state. There's no reason for it to think he's dead since it was a new game.

Also I can't start any of the quests through the console.

Posted

finished 1.0.9 with provocative perk mod ) very nice and very ommersive after CS finished (give some perk before start CS and some like collar perk and latex lover perk after ) mb in future if you have time think about some integration with it (i have zero problem via game play ) 
but for people be very carefull what you chose and read all description of the perk )

Posted
57 minutes ago, Phelps1247 said:

 

Yeah, it didn't lock and no one showed up. He went to a down state. There's no reason for it to think he's dead since it was a new game.

Also I can't start any of the quests through the console.

 

For me, most of the problems disappeared when I moved this mod's esp to the bottom of the load order. 

 

Hope this works for you as well.

Posted

Doing the scavver quest but the moment my character is told to stay put and the 'enemies' appear nothing happens. Everybody just stands around and I can't do anything. If I force advance the quest Jared acts like i'm not bringing him all the guns despite me grabbing everything?

Posted
46 minutes ago, Darkwolf101 said:

Everybody just stands around

reload worked for me, do lots of saves so you do not have to go back very far.

 

CS V 1.0.9

Posted
On 11/22/2022 at 4:39 PM, TheSpider said:

I recently installed Point Lookout (wich is great by the way), and there is an additional mod that provides AI generated Voicelines with "XVASynth"

(https://www.nexusmods.com/fallout4/mods/49340)

Maybe you already know about it, but to me it was news. Might help with getting voices for the mod.

Thanks for this link. I never knew this existed! 

Posted

Impressive work so far. I hope some content will be added for the npc slaves. For the most part, they just wander around doing nothing significant. It would nice if the npc slaves play a bigger role in certain questlines, so to make it feel more as if you're not the only who is suffering. Not only that, but in some cases they could be more favored by some of the raiders, making you feel like a lesser slave at times.

Posted
11 hours ago, Darkwolf101 said:

Doing the scavver quest but the moment my character is told to stay put and the 'enemies' appear nothing happens. Everybody just stands around and I can't do anything. If I force advance the quest Jared acts like i'm not bringing him all the guns despite me grabbing everything?

 

I once used 'In-game mod explorer' to grab some mod guns for this quest, and it worked.

Posted

Hi everyone

 

Can you please tell me if this is a bug or is this normal?
There is no way to quickly scroll through the dialogue. Pressing the left mouse button has no effect.
Dialogues do last very long.

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