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Commonwealth Slavers


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Posted
6 hours ago, JB. said:

Most probably KFT got bugged. Uninstall KFT, load your save and keep playing. Save at some point. Installl KFT again (if you want). 

Cheers mate, that did the trick. Appreciate the mod and the response

Posted (edited)
19 hours ago, White_Crow2026 said:

image.png.ceff0d607fa54603aada73a59757f19b.pngimage.png.1ad361de2168c44fb6beb68b2ab0b3cb.png

 

I just installed faz roh do, it still buggin, It seems to be in interraction with the emojie that appear when you have an amputated limb, not a real amputation, the one when you don't have hp on one of them. You know the littel caracter with the cast. 

 

You can easily have it the first electrochoc you got from the collar. 

 

Then the text dissapear on one second, ruining totally the experience. I've search a lot of fix never found one. 

 

Is it because of the custom camera? 

I guess I would try checking Extend Dialogue Interface and Fusion City Rising first? 

or do you play with controller? 

Edited by 4nln415
Posted
On 5/5/2026 at 8:39 AM, J_Smith said:

Not sure what I'm doing wrong, though I'm sure my issues are user error on my part.

 

Got CS up and running yesterday and played up until you first get to the whore house and saved the game. Then, when trying to load that save, I get a CTD. Now I can't load any save without crashing during the loading screen.

 

Any help would be appreciated

loadorder.txt 1.31 kB · 2 downloads

Found the solution to my problem; posting in case it helps anyone else.

 

I'm on a linux machine running FO4 through proton. The issue was to do with Buffout. Basically, through protontricks, install the 2013 Visual C++ Libraries, then edit the Buffout .ini to disable hyperthreading.

 

Here's the Nexus post:

https://www.nexusmods.com/fallout4/mods/99911?tab=posts

Posted (edited)

I have an issue where weapons are automatically unquipped even if the cheats option is set at 1, but the problem is that this includes fists, which makes me unable to complete quests where violence is necessary. 

Edited by moon knight
Posted

@JB., can you tell me if this mod and High Heel Training are compatible?

That mod is not working right for me and i'm trying to eliminate possible sources of conflict...

Posted


 

 


 

@moon knight  Uninstall KFT and keep playing. Re-Install it later if you want.

 

@JohnyBurner


By default, there shouldn't be a conflict.

 

But you have to use either that mod or my heels feature in MCM's Hardcore Mode. One of them, not both.

Posted

I found the issue: I needed to get the patches for the clothes items to use SAKR keywords and properly identify the heels.

Once I installed that, it began to work as it should, as far as I can see.

What threw me off was that it initially correctly identified some Easy Girl's high heels and the training worked up to the 1st rank, so I though it was working right out of the box. But after that it stopped seeing the heels as heels, and considered the character heelless. So that sent me on a 2 hour search for answers until I installed the patches. Using the "HighHeelSystem" to identify the heels isn't working, apparently, or it also needs patches.

So off I go! Albeit a bit slower at the moment. 😄

Posted

Since I'm here, I'll report a new bug, that appeared when I updated to the latest amputator version: the amputated stump on the left arm now sports a different style to the right one. I installed the mod with the metal caps option, but this is how it shows in-game:

Spoiler

ScreenShot18.png.65c53447b2864fa90793e69f7adfceac.png

 

Posted
38 minutes ago, Enkidu222 said:

Practical question, if the heroine has one of her arms amputated, is there a remedy at the end of the story?

If you take the early exit to Nuka Ride, yes the Bomb robot heals you.

Posted
1 hour ago, Enkidu222 said:

Practical question, if the heroine has one of her arms amputated, is there a remedy at the end of the story?

 

49 minutes ago, judge007 said:

If you take the early exit to Nuka Ride, yes the Bomb robot heals you.

 

Yeah, also in the True Ending, your 2 arms are also healed.

 

You can also use the Amputator MCM.  Slavers auto-adapts to the changes.

Posted
18 hours ago, JohnyBurner said:

Since I'm here, I'll report a new bug, that appeared when I updated to the latest amputator version: the amputated stump on the left arm now sports a different style to the right one. I installed the mod with the metal caps option, but this is how it shows in-game:

  Reveal hidden contents

 

Is this CBBE? That way I can better pinpoint the problem.

Posted
6 minutes ago, JB. said:

 

 

Yeah, also in the True Ending, your 2 arms are also healed.

 

You can also use the Amputator MCM.  Slavers auto-adapts to the changes.

I reported issues with hydra & Amputator v1 in Amputator support thread.

Posted
1 minute ago, judge007 said:

I reported issues with hydra & Amputator v1 in Amputator support thread.

I'll check it tonight; I don't have access to CK right now. And if anyone else reports it, that would be great. Usually, these rare cases are more related to the user's setup. 

Posted (edited)
1 hour ago, JB. said:

Is this CBBE? That way I can better pinpoint the problem.

Sorry, you can ignore this. PEBKAC.
Somehow I made the wrong choice during the installation of the new version.

I did notice a potential issue elsewhere, whether it needs a solution is up to you:

During The Threat, when I was returning from the settlement I passed by a super mutant camp (I'm already allied with the faction, so it's a safe zone to go through). That's when the minutemen spawned, and they engaged the super mutants right away. The quest failed immediately. It seems wrong, though. If the minutemen were distracted by other threats and we escape with the caps, then it should be a success, no?

I can understand if it's difficult for the quest to check conditionals for when this situation occurs, since Middle Bomb is supposed to make an appearance. At the very least, giving the caps to Lindstrom should avoid adding to the failed quests score.

 

Edit, before I forget:
One of the stools in Lindstrom's bar (the middle one) is floating. It...bothers me. It's like seeing a tile in the wrong orientation.

Edited by JohnyBurner
Posted

Hello, I skipped Commonwealth Slavers 1 while playing the mod, so I didn't complete The Scaver quest. However, The Queen Nest quest requires completing The Scaver's quest, and even if I re-accept and complete The Scaver quest, I can't seem to accept The Queen Nest quest.

Posted
1 hour ago, yololofang said:

Hello, I skipped Commonwealth Slavers 1 while playing the mod, so I didn't complete The Scaver quest. However, The Queen Nest quest requires completing The Scaver's quest, and even if I re-accept and complete The Scaver quest, I can't seem to accept The Queen Nest quest.

I just checked the CK and everything's fine. Have you asked Lindstrom if there's anything new to do?

 

As long as futa content is enabled in the MCM, he should be able to give you the quest.

 

 

image.png

Posted

my toon keeps hovering above the ground with or without heels.  if i do slm player she pops down to the ground while in slm but as soon as i exit she pops up above the ground.  i have trs and the other clothes mod recommended and the heels system installed.  i know skyrim has a heels fix option but i cant find a fix for fo4.

Posted (edited)

Not sure if it's just me but the cum will only appear when I equip something that hides the dick i.e. a pair of sneakers. Otherwise it magically vanishes when needed.

 

I'm not sure if it's a slot conflict but will investigate and post resolution if I find one.

 

Edit: Okay it was, I swapped slot to 61 and now it appears. I'm not sure if it's cause my character still has hair and the scalp slot is being taken?

Edited by zx-24
Posted

I've updated to the latest CS version and in doing so, updated Amputator and Hydra F4SE.

 

I now have an issue with console. Since installing Hydra F4SE, the console "help" function doesnt work like it did before.

 

Previously, if I wanted to search an items ID, I would type 

help "slavers jet" 4 for example.

 

It no longer works. I think Hydra input syntax changed or something.

 

Does anyone know how to use help/search with Hydra installed? What is the correct format to look up item ID's?

Posted

@JB., in the “The Bomb” quest, you need to add a timer for the Minetmen's automatic death.
I tried to complete this quest twice without using cheats, but in the end, I had to kill the Minetmen's with the console. The problem is that when I tracked them with the radio signal, they just ran away in an unknown direction, and the quest freezes. That gave me an idea: maybe you could set a timer that kills them after +/- 30 seconds? That way, they’ll fulfill their function: staging firefights for the player. And won't cause bugs.

Posted
44 minutes ago, Axary said:

@JB., in the “The Bomb” quest, you need to add a timer for the Minetmen's automatic death.
I tried to complete this quest twice without using cheats, but in the end, I had to kill the Minetmen's with the console. The problem is that when I tracked them with the radio signal, they just ran away in an unknown direction, and the quest freezes. That gave me an idea: maybe you could set a timer that kills them after +/- 30 seconds? That way, they’ll fulfill their function: staging firefights for the player. And won't cause bugs.

Out of curiosity, did you see them run away or you didn't find them ? asking because i played that quest twice and i think the trigger box or whatever JB is using to spawn them is a bit tricky. I have to circle around the building quite sometime before they spawn and get killed by the raiders. Never had to use console though. 

Posted
13 hours ago, icladel said:

I've updated to the latest CS version and in doing so, updated Amputator and Hydra F4SE.

 

I now have an issue with console. Since installing Hydra F4SE, the console "help" function doesnt work like it did before.

 

Previously, if I wanted to search an items ID, I would type 

help "slavers jet" 4 for example.

 

It no longer works. I think Hydra input syntax changed or something.

 

Does anyone know how to use help/search with Hydra installed? What is the correct format to look up item ID's?

 

Hydra does not alter console syntax afaik - the 'help' function works as usual for me. You have something else going on.

 

Post your modlist, maybe somebody will notice something.

Posted (edited)
57 minutes ago, lee3310 said:

Out of curiosity, did you see them run away or you didn't find them ?

I had no trouble finding the right spot all three times. The first two times, the Minetmens spawned right next to me and ran off in different directions. Some of them ran so far away that raiders lost aggro and just stood next to me, and the quest didn't progress. The third time, when they spawned, I opened the console, selected them one by one, and entered the “kill” command. And the quest completed normally.

Edited by Axary
Posted
7 minutes ago, Axary said:

I had no trouble finding the right spot all three times. The first two times, the Minetmens spawned right next to me and ran off in different directions. Some of them ran so far away that raiders lost aggro and just stood next to me, and the quest didn't progress. The third time, when they spawned, I opened the console, selected them one by one, and entered the “kill” command. And the quest completed normally.

I never had this happen in the 3 times I did the quest.

 

Could another mod be modifying their AI and forcing them to flee? In my game the minutemen always fought back.

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