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Posted

Hey there, sorry, to potentially bring up something, but I couldn't find any answer to my problem which is:

 

I absolutely cannot add any of my 'favorite' stuff to the Acceptable Slave Clothes list. I get the permission to use workbenches, craft some of - for example Vtaws stuff - add the flag at the armorers workbench, but still get electrocuted when trying it on...  ASA stuff is inherently great, because I really enjoy that worn down look of it, but still, would love some alternatives, since I want my Heroine to remain Raider Property.

 

Any Ideas/Suggestions?

Posted (edited)

I noticed that AAF Sexual Harrassment has been noted as being incompatible, I'm wondering how the approaches are incompatible. Is it for the approaches generally or is it for specific NPCs added by this modification?

 

If it is for specific actors added by this modification, there's a way for them to be excluded from approaches.  If the reference ID for the specific actor(s) is specified in PapyrusScript during initialisation or mod or quest. Then utilise the following:-

 

specify the refID and give it the following setav fpsh_noteligible 1

Edited by Leoosp
Posted
6 minutes ago, Leoosp said:

I noticed that AAF Sexual Harrassment has been noted as being incompatible, I'm wondering how the approaches are incompatible. Is it for the approaches generally or is it for specific NPCs added by this modification?

 

If it is for specific actors added by this modification, there's a way for them to be excluded from approaches.  If the reference ID for the specific actor(s) is specified in PapyrusScript during initialisation or mod or quest. Then utilise the following:-

 

specify the refID and give it the following setav fpsh_noteligible 1

just disable aproach thats all you need ) im played with it without any trouble )

Posted (edited)
1 hour ago, numba8 said:

I absolutely cannot add any of my 'favorite' stuff to the Acceptable Slave Clothes list

JB. said on the previous page the tags are not working and he is going to remove that feature.

Use the cheat menu to use workbenches & make and wear clothes.

Edited by caveman74
Posted (edited)

That Fucking Medium sized bomb is a royal pain in the ass!

The Scaver, He gets stuck on the first feral corpse in the square where Danse is, and once I figured out how to get him moving...transition to Jared, Big Bomb, Med sized bomb, Little Bomb at the minutemen slaughter...he kept driving back and forth knocking the bodies out of my grasp, and after all that when talking to Jared he kept moving the PC, Jared, B Bomb, L Bomb around and breaking the dialog so I kept having to talk to Jared over and over!

Then with B Bomb, L Bomb at the workbench, and in the Laundry, I would like to have given it a mini-nuke up the grease hole!!

Is there a way to make him stationary at the scenes he is at??

 

CS V 1.0.8

Edited by caveman74
Posted
21 hours ago, JB. said:

That sounds like sexual harassment, right? Look at the list of incompatibilities on the main page.

 

Nope, don't have that one at all. I have Zetan and Boston Breeder installed but neither are on.

Took the extreme mesaure of disabling every plugin except for this and its requirements and I still can't talk to him.

Posted
2 hours ago, Phelps1247 said:

 

Nope, don't have that one at all. I have Zetan and Boston Breeder installed but neither are on.

Took the extreme mesaure of disabling every plugin except for this and its requirements and I still can't talk to him.

Don't talk to him... shoot him.

If it doesn't instantly lock the player & Gristle show up, but instead Murphy dies, the mod thinks Jared is dead.

Posted
On 11/18/2022 at 7:04 AM, JB. said:

 

 

Everything is correct. It is not possible to use the classic Piper/Sullivan/Mayor scene due to how the game is structured. Words more, words less, in CS we are accessing Diamond City when we shouldn't be doing so yet.

 

Girly Animation by Langnao

 

 

Use fo4edit and uncheck this option (Non-Playable). When it is "Playable" it will be visible in the pipboy.

 

Armor entry: 

 

image.png.b6f84afa71d4f4667acf358bd25c188c.png

Okay, it really looks like they don't have anything in their inventories. I wonder if they have something invisible that you can't see (product of another mod).

 

Anyway.

 

Write this in the console:

 

SetStage _CS_Scaver 260

 

And follow Big Bomb.

I'm having this same problem, but when I type in that command I get:

"Script command "SetStage_CS_Scaver" not found.

V1.08

20221120_065645.jpg

Posted
13 hours ago, Leoosp said:

I am having crashes when trying to start the game with this modification, all of the dependencies have been satisfied to my knowledge, though it still CTDs. I'm trying to see how possible form id culprits relate. Though it may not be this mod but trying to figure out the form ids relationship.

crash-2022-11-20-01-55-28.log 29.56 kB · 3 downloads crash-2022-11-20-01-55-28-AUTOSCAN.md 6.06 kB · 2 downloads

 

If you have FO4Edit, start it up and plug one of those form ID numbers into the search field in the top-left part of the window. It should take you right to the corresponding record so you can easily identify what it is. Repeat for each one in turn.

 

Since these are all forms from the base game master plugin (Fallout4.esm), they're the same for everyone so I can look them up myself too:

  • 00066DCA: VatsSingleShotKillTargetR02 (CPTH)
  • 00206463: TargetHitBackSingleRight (CPTH)
  • 0001CEB2: OverLeftFaceTarget (CPTH)
  • 00026AC5: VatsCamera01 (CPTH)

So these are all Camera Path (CPTH) forms related to combat, possibly all VATS-specific though I'm not positive about the middle two. It's possible they actually had nothing to do with the crash, or that you have some camera/combat mod adding instability which the installation of CS has shaken loose. Is this crash happening every time? You say "when trying to start the game" but that's vague and could mean a lot of things:

  1. crashes back to the desktop immediately on running the game executable
  2. crashes back to the desktop when trying to display the game menu/intro animation
  3. crashes to desktop or the menu screen when loading a save
  4. crashes to desktop or the menu screen when going through the pre-war opening and character setup
  5. something else?
Posted (edited)
1 hour ago, Toxygen7 said:

I'm having this same problem, but when I type in that command I get:

"Script command "SetStage_CS_Scaver" not found.

V1.08

20221120_065645.jpg

It looks like there is no whitespace between" "setstage" and "_cs_scaver"

In order for the command to work, there should be one. 

Edited by redheadkitsune
Posted
9 minutes ago, Kzuuual said:

 

Surprisingly, CS seems to be compatible with 'Start me up - Redux', an alternate start mod.

They complement each other very well if you want to play as a non-vanilla vault dweller.

Posted
2 hours ago, vaultbait said:

 

If you have FO4Edit, start it up and plug one of those form ID numbers into the search field in the top-left part of the window. It should take you right to the corresponding record so you can easily identify what it is. Repeat for each one in turn.

 

Since these are all forms from the base game master plugin (Fallout4.esm), they're the same for everyone so I can look them up myself too:

  • 00066DCA: VatsSingleShotKillTargetR02 (CPTH)
  • 00206463: TargetHitBackSingleRight (CPTH)
  • 0001CEB2: OverLeftFaceTarget (CPTH)
  • 00026AC5: VatsCamera01 (CPTH)

So these are all Camera Path (CPTH) forms related to combat, possibly all VATS-specific though I'm not positive about the middle two. It's possible they actually had nothing to do with the crash, or that you have some camera/combat mod adding instability which the installation of CS has shaken loose. Is this crash happening every time? You say "when trying to start the game" but that's vague and could mean a lot of things:

  1. crashes back to the desktop immediately on running the game executable
  2. crashes back to the desktop when trying to display the game menu/intro animation
  3. crashes to desktop or the menu screen when loading a save
  4. crashes to desktop or the menu screen when going through the pre-war opening and character setup
  5. something else?

 

Event: crashes back to the desktop when trying to display the game menu/intro animation

 

However, don't have a camera or combat mods installed but still do the above.

Posted

Hi.

 

I finished two runs with this mod and again i see is good for start because you can do xp points and unlock some perks. Almost finishing last run i see a quest from Lindstrom i not see before. Say some settlers to pay taxes.

 

When he give you the settlement for travel, the room start be strange, doors are in the wall and is  not posible go to the enter room for exit the building. Is not a problem,  i choose another quest.

 

Greetings.

Posted
6 hours ago, Toxygen7 said:

I'm having this same problem, but when I type in that command I get:

"Script command "SetStage_CS_Scaver" not found.

V1.08

20221120_065645.jpg

You need a space between setstage and _cs_scaver and then a space and the stage number

Posted
4 hours ago, JB. said:

They complement each other very well if you want to play as a non-vanilla vault dweller.

Both ASIA (not currently available) and SKK's Synthetic Player work fine with it also. That's the combination I play. Note: Alt start is Not compatable with SKK's Synthetic player. So if you want to play as a synth with SKK's mod you can't use the alt start mod.

Posted

I'm doing something wrong. New game, talk to the guy by the vault entrance, and I get spirited off to the Concord Speakeasy where I get shocked to death by the collar. This happens whether I take the rebel or submissive options. I can set god mode before the initial encounter and that works, but then attempting to exit god mode is registered as removing my collar without permission.

 

I can, from god mode, equip the collar, but not the collar and cuffs both, for some reason.

 

Any ideas? Everything so far leads to getting killed two minutes into the game.

Posted
54 minutes ago, DocClox said:

I'm doing something wrong. New game, talk to the guy by the vault entrance, and I get spirited off to the Concord Speakeasy where I get shocked to death by the collar. This happens whether I take the rebel or submissive options. I can set god mode before the initial encounter and that works, but then attempting to exit god mode is registered as removing my collar without permission.

 

I can, from god mode, equip the collar, but not the collar and cuffs both, for some reason.

 

Any ideas? Everything so far leads to getting killed two minutes into the game.

Look carefully at the list of incompatibilities that has been made thanks to user reports. ?

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