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Commonwealth Slavers


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Posted
3 minutes ago, badassbuddy said:

Great mod, slight issue. when you are put into your room during the whore house the door is stuck will only move an inch. i cant seem to get out

 

That's not an issue whore! You stay put until you're told you can leave. Now... I think it's time to beat the tid bit of knowledge into your whore ass.

Posted
6 minutes ago, izzyknows said:

That's not an issue whore! You stay put until you're told you can leave. Now... I think it's time to beat the tid bit of knowledge into your whore ass.

s..ss..sorry master ill stay put. (thanks for the reply ill try it and see what happens lmao)

Posted
31 minutes ago, badassbuddy said:

s..ss..sorry master ill stay put. (thanks for the reply ill try it and see what happens lmao)

LOL! You should have to service 5 to 8 Raiders depending on your attitude. There's a small wait between clients, just a few seconds.

Posted
8 hours ago, JB. said:

@thiciathy  I think this will be flexible enough to please everyone. 

 

  Reveal hidden contents

1815627318_Capturadepantalla2022-11-1819_14_22.png.dda30582ae5c2ee9af12ca8c2379304d.png

 

English is not my native language, but I will try to present my idea.
Thank you for the best work on the entire site in the Fallout 4 section.
It would be interesting if the heroine could fall into this mod repeatedly when losing a battle. To be released, she would have to complete the raiders' quests. And she could free herself with the help of a special key, which she would randomly find. And the chance of the appearance of the key would depend on the number of completed tasks of the raiders. For example, after one completed task, the chance is 10%, and for two tasks, the chance is already 20%.
Thus, your mod could be played throughout the game. And the chance of the appearance of the key would save you from a long time in slavery.
Your mod is very cool. The best of these on Fallout 4.
Thank you for your work.?

Posted
22 hours ago, JB. said:

A locker at his foot? ?

 

Ye...



enb2022_11_19_03_53_43.jpg.93a0bdfcae76264e941a116e5af13eab.jpg

 

Though as mentioned, turning that mod off didn't help anything. Tried turning off my other quest mods too and nothing.

I did try talking to him then going in the vault and he followed in there so that seemed weird but he didn't follow anywhere else.

Posted
46 minutes ago, thiciathy said:

@JB. do you have anything for the invisible slot 40 issue? or is it just on my end, and I should look for the culprit elsewhere?

I downloaded EasyGirl from Nexus last night. I downloaded the patch also from Nexus. I built the bodies in Bodyslide. I added my patch.

my load order was basically

easygirl
TRS
slavers
Slavers patch for TRS and Easy Girl

And couldn't reproduce any problem.

Posted
2 hours ago, sared13 said:

I'm not sure why my corvega assembly plant look like this. did I miss something?

 

Look at the main page, about Corvega.

Posted
51 minutes ago, thiciathy said:

@JB. do you have anything for the invisible slot 40 issue? or is it just on my end, and I should look for the culprit elsewhere?

I had the same problem with clothing slot 40 myself and the reason was the mod HN66 EasyGirl-TRS Edit

HN66 EasyGirl-TRS Edit.png

Posted
1 minute ago, Razoer said:

I had the same problem with clothing slot 40 myself and the reason was the mod HN66 EasyGirl-TRS Edit

HN66 EasyGirl-TRS Edit.png

 

can be found here at lover labs

 

 

 

Posted
43 minutes ago, Phelps1247 said:

I did try talking to him then going in the vault and he followed in there so that seemed weird but he didn't follow anywhere else.

That sounds like sexual harassment, right? Look at the list of incompatibilities on the main page.

Posted (edited)

@JB. Chose to walk to DC with Gristle, pic 1, while taking pic 1 collar started doing its thing, ran to Gristle, got the notice function stopped, but still lost her head anyway, pic 2.

I don't claim to get what's going on with it but as you see in the pic, Gristle is standing right there.

Pic 3, What the Fuck did she get caught leaving a Clown Convention or what??    ?

For your interest, I do not recall reading this on Previous posts, I had to disable Commonwealth Captives as they were showing up in all the buildings that are used by CS as they were causing everything from Gunfights in Corvega to dialog disruptions everywhere else. 

Also had to disable Raider Pet, due to RP dialog when trying to sell Daddy-O to the Raiders.

 

CS V 1.0.8



Fallout4 11_19_2022 11_25_57 AM.png

Fallout4 11_19_2022 11_26_12 AM.png

Fallout4 11_19_2022 11_13_42 AM.png

Edited by caveman74
Posted

and since I forgot, can you put a notice window dialog that you can tag clothes Slave I do not have that ability.

Like when in NR Corsican talks to PC and a window pops up saying you can tag your clothes??

I enabled the Cheat mode to use the workbench, Not to change the clothes you made available, but because after the Cage Fight at Corvega,, my clothes were taken away, but I did not realize this until I started the walk to DC with Gristle.

Thanks as always!

 

CS V 1.0.8

Posted

@caveman74  I can't replicate it. It works well for me. Can you record a video? I'm suspecting there's another mod breaking in but I don't know for sure.

 

 

Spoiler

 

Every time your clothes are removed, they end up in your suitcase in your room. But I'm almost sure that in The Fighter quest they don't remove your clothes. But in The Scaver. At least I don't see a script here that removes your clothes during The Fighter (except for the AAF scene, but those go into your own inventory).

 

The "tags" system doesn't work and I'm going to remove it. Unfortunately it is not possible to add keywords to armor dynamically.

Posted (edited)

I just Died again, The Customer at the bridge to DC picked my PC for 30 caps, after the Deed, she ran back to Gristle, Got shocked on the way, and Off with her head right next to him even though the Dialog appeared that the collar had stopped its deadly function.

I will try to do a video, never done one so we will see.

Edited by caveman74
Posted
6 minutes ago, caveman74 said:

I just Died again, The Customer at the bridge to DC picked my PC for 30 caps, after the Deed, she ran back to Gristle, Got shocked on the way, and Off with her head right next to him even though the Dialog appeared that the collar had stopped its deadly function.

I will try to do a video, never done one so we will see.

The video is not necessary (although if you can get it I would appreciate it). But since you're getting the notification that the collar has stopped, I'm pretty sure the distance events are working fine.

 

Which leaves the 18-second timer as the only suspect.

 

Do you have a mod that speeds up/modifies time?

Posted (edited)

 

No speed modifications.

Sorry to all for the Explicit bits!

Video below.

It will not let me tag it with a spoiler tag, Sorry to all!

 

CS V 1.0.8

 

Edited by caveman74
Posted
23 minutes ago, JB. said:

But since you're getting the notification that the collar has stopped, I'm pretty sure the distance events are working fine.

It did not show this time, but the last 3 times PC lost her head it appeared.

Posted
4 minutes ago, caveman74 said:

It did not show this time, but the last 3 times PC lost her head it appeared.

caca-cat-smile.gif.96b149099cae45b1d680815c72315d0d.gif

 

 

 

Ah, thank goodness you filmed the video and prevented me from spending hours looking at my code and reading the CK wiki.

 

The "leash", at that moment, is held by the client. Not Gristle.

 

Once the client says goodbye to Gristle, the "leash" is back with Gristle.

 

However, I see that the notification "Go back to Gristle" is very confusing and is the cause of your death. I'd better change it up a bit.

 

In conclusion. You wait for the client to say goodbye to Gristle.

Posted (edited)
9 minutes ago, caveman74 said:

Funny!

I need to change that notification too: "You have 10 seconds to return to the client."

Edited by JB.

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