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Commonwealth Slavers


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Posted

Hi JB

In a previous comment I asked if there was any intent to use the slaves and model poses, but was also curious about using this or something similar. Would using it interfere with anything, besides the visual of the piercings etc?
 

 

Posted

Hey there!

 

Really digging this mod. Raider Pet (plus Violate) was a favorite since Raiders would be more apt to take a female PC as a slave versus outright kill her, but for as much as I loved it, I felt something was missing. Glad you found that something with this mod!

 

I was thrilled to see rebellious and submissive options and paths, as well as tie ins to existing mods. The only thing I was surprised by was being unable to equip weapons - I stashed a few and some ammo away to rebel and try to kill my captors, but was met with being shocked. That could be a good means for an alternative ending, but nothing that makes it unplayable for me if not. The MCM options you put in offer enough customization to reach the ending. 

 

I'm still working through the story, at the "radiant" part now post Scrapper. Be neat to see more darker aspects; The Science Center in Diamond City was a good showing of this, and it's always fun watching my prewar PC be constantly degraded in her new world.

 

It's a great mod and a realistic like story to the horrors of the wasteland! Excellent work! 

Posted
3 minutes ago, Beerbatty said:

Hi JB

In a previous comment I asked if there was any intent to use the slaves and model poses, but was also curious about using this or something similar. Would using it interfere with anything, besides the visual of the piercings etc?
 

 

I don't really like the poses, but the idles (they look more natural, with the character breathing, making little gestures) but one day I'll sit down and look at all the poses to see if any of them can be useful. 

 

I didn't know that mask mod. Looks very good. ?

 

 

Posted (edited)

Ooo also, JB,  would there be any chance of Jared conducting a kangaroo court against a gang associate maybe, and making the PC replay her lawyer past? (or forced to if the none-lawyer past is told to Gristle). Even if she gets some clothing (sure there must be something in TSR/Easygirl/VTAW, that would be suitable to wear in such a stressful and hawt situation)
I cant imagine it working at all in the "guilty" party's favour though, and it would be hilarious if Jared's "security" (or Jared) get pissed at witnesses not supporting him. or noisy supporters for the accused, and occasionally getting blown away by Jared et al. 

Edited by Beerbatty
Posted
6 hours ago, JB. said:

They complement each other very well if you want to play as a non-vanilla vault dweller.

 

Oh, sorry if my comment seemed rude.

Both mods makes lots of changes to the game's early stages, but still being compatible surprised me.

Posted
15 minutes ago, JB. said:

I don't really like the poses, but the idles (they look more natural, with the character breathing, making little gestures) but one day I'll sit down and look at all the poses to see if any of them can be useful. 

 

I didn't know that mask mod. Looks very good. ?

 

 

Yeah they are very..stiff, but seemed to work if subjecting the PC to any torments.
Your right, the idles are pretty good though

Posted
9 hours ago, redheadkitsune said:

It looks like there is no whitespace between" "setstage" and "_cs_scaver"

In order for the command to work, there should be one. 

Gotcha, yep I missed that and that fixed it.  Thank ya.

Posted (edited)
On 11/12/2022 at 1:41 AM, BeltfedJoe said:

well sorry to have wasted anyone's time. i just accidentally figured out my problem i think. it appears when i installed ASA fusion girl body slide files, i accidentally clicked replace, so the game didnt see ASA installed anymore. i knew i must have done simple wrong, sorry again for wasting anyone's time

Wish I could say that was my problem. Currently troubleshooting because I've been getting the same error you were. Even redownloaded all the necessary mods just in case. Now time to start removing things little by little I suppose.

Edit:

If anyone asks before I find a solution; I did also redownload the mod... like four times. I also made sure it is very low in my load order, and even put it into the dynamic patches group.

Edited by RinolaRaylo
Posted

@JB. Just wanted to say thank you for the mod. Enjoy isn’t really the word for it, but very rewarding and great to play!
 

Spoiler

The Whorehouse a burning ruin after my bloody vengeance was a masterful and appreciated touch!

 

Posted

if you have Boston Devious Helper mod installed i highly recommend you disable it. it dont break the mod but when you talk to anyone it pops up. and you will have to tell them to ignore the Devious Devices. sometimes you will have to tell them 3 or 4 times before it lets you speak as intended

Posted
On 11/19/2022 at 6:03 PM, caveman74 said:

That Fucking Medium sized bomb is a royal pain in the ass!

The Scaver, He gets stuck on the first feral corpse in the square where Danse is, and once I figured out how to get him moving...transition to Jared, Big Bomb, Med sized bomb, Little Bomb at the minutemen slaughter...he kept driving back and forth knocking the bodies out of my grasp, and after all that when talking to Jared he kept moving the PC, Jared, B Bomb, L Bomb around and breaking the dialog so I kept having to talk to Jared over and over!

Then with B Bomb, L Bomb at the workbench, and in the Laundry, I would like to have given it a mini-nuke up the grease hole!!

Is there a way to make him stationary at the scenes he is at??

 

CS V 1.0.8

My apologies to @JB. and you all for the quoted post, I had just finished the quest and was very frustrated.

I could have said this in a better way.

 

CS V 1.0.8

Posted (edited)
12 hours ago, JB. said:

Look carefully at the list of incompatibilities that has been made thanks to user reports. ?

 

Only one I have is Sexual Harassment, and that has approaches disabled as per the advice in the list. I also have Real Handcuffs, but not the DD bridge.

 

I'll try disabling both outright.

 

[edit]

 

Whoops, no - I need Real Handcuffs, don't I? Just Sex Harassment then.

 

[edit]

 

Nope, still no joy. I started a new run without Sexual Harassment loaded at all, and before interacting with Murphy I removed everything and stored it in one of the boxes near the vault.  I ran player.in from the console, and the only items remaining were the Pip Boy and the invisible Real Handcuffs control item.

 

Same think still happened. The collar seems to equip and then instantly equip for some reason. It might keep equipping and unequipping, but it's hard to be sure because she keeps moving once the shock starts, and if I open the console, the mod thinks I've removed the collar and kills her.

 

I also made sure the Slaver mods were loaded near the end of the modlist (just above previs fixes and my bashed patch) and I rebuilt the bashed patch, just in case something from there was causing the problem. Same think happens - the collar shocks her to death.  (Although it did seem to stay equipped this time.

 

Here's my load order and mod list in case anything on there rings any bells.

 

Edited by DocClox
Posted
1 hour ago, DocClox said:

and I rebuilt the bashed patch

The script electrocutes you if you wear any armor that does not have "RH_Restrain" keyword. 

 

	ElseIf akbaseObject.HasKeyword(ObjectTypeArmor) && !akbaseObject.HasKeyword(RH_Restraint)

 

My list of suspects: 

 

RealHandcuffs_JB_Compatibility.esp
Bashed Patch, 0.esp

 

My experience with users who use batch patch: These always generate conflicts and strange behavior.

Posted (edited)
1 hour ago, JB. said:

The script electrocutes you if you wear any armor that does not have "RH_Restrain" keyword. 

 

	ElseIf akbaseObject.HasKeyword(ObjectTypeArmor) && !akbaseObject.HasKeyword(RH_Restraint)

 

She's carrying nothing except the Pip Boy RH control token that's added by the base Real Handcuffs mod, which is a requirement.

 

see for yourself:

 

image.png

 

Mod index 24 is RealHandcuffs.

 

1 hour ago, JB. said:

My list of suspects: 

 

RealHandcuffs_JB_Compatibility.esp
Bashed Patch, 0.esp

 

My experience with users who use batch patch: These always generate conflicts and strange behavior.

 

I removed the patch from the load order, and RealHandcuffs_JB_Compatibility.esp wasn't active in the first place.

 

No difference. Something is definitely removing that collar.

 

Oddly enough, it seems to work just fine if I set god mode before starting the mod.

Edited by DocClox
Posted

Well, I've tried everything I can do self-solve (including reading everything in this thread), but I find myself stumped and needing to reach out to JB for help.

 

Starting from the Pest Control quest, whenever I have a mission with Gristle (and I'm currently on "The Hooker"), he freaks out and is hostile to all mobs. Most of the time I can "setcommandstate 1" and tell him to run somewhere he can't see anyone and then "resetai" to get him responsive to conversation again. However, this has been a bit problematic on the way to Diamond City. I eventually just had to take the jet and skip meeting the traveler because the only way Gristle would interact with him was to shoot him.

 

I've tried killing and resurrecting, redeploying, resetting, etc. I've reduced mods to the bare minimum of required and he's still spazzed out. It is only Gristle that acts this way.

 

Is there a faction or attribute setting I can fix with him to get him to lay off the PCP-induced psychotic breaks?

Posted

Hi, so I have a problem with the lucky day mission ending. When it ends and I'm on the X cross. It freezes the mission's name and I have to use a debug to get me out of my restraints, but when I do that, the next mission doesn't start, and I can't talk to the main person at the desk. Is there any way to fix this or a command to start the other quest?

Posted
13 minutes ago, dickwolf said:

Well, I've tried everything I can do self-solve (including reading everything in this thread), but I find myself stumped and needing to reach out to JB for help.

 

Starting from the Pest Control quest, whenever I have a mission with Gristle (and I'm currently on "The Hooker"), he freaks out and is hostile to all mobs. Most of the time I can "setcommandstate 1" and tell him to run somewhere he can't see anyone and then "resetai" to get him responsive to conversation again. However, this has been a bit problematic on the way to Diamond City. I eventually just had to take the jet and skip meeting the traveler because the only way Gristle would interact with him was to shoot him.

 

I've tried killing and resurrecting, redeploying, resetting, etc. I've reduced mods to the bare minimum of required and he's still spazzed out. It is only Gristle that acts this way.

 

Is there a faction or attribute setting I can fix with him to get him to lay off the PCP-induced psychotic breaks?

Hmm, sorry, I'm as lost as you are. 

 

The problem with mods is that even if you uninstalled them, they will have already applied values/factions to your game. Changes in aggressiveness, factions, rank level. That's not solved by uninstalling mods. 

 

Gristle runs a lot of friendly factions during "The Hooker". I've only seen him fight NPCs from other mods. 

 

You still have a raider faction, don't you? That is also important. Make sure you are not using a mod that is removing it (like that mod that gives you factions depending on who you fuck...). 

 

 

Posted
8 minutes ago, Crafty_Slayer said:

Hi, so I have a problem with the lucky day mission ending. When it ends and I'm on the X cross. It freezes the mission's name and I have to use a debug to get me out of my restraints, but when I do that, the next mission doesn't start, and I can't talk to the main person at the desk. Is there any way to fix this or a command to start the other quest?

If the quest does not start by itself, it will not start with console commands. It does not start because there are aliases that are not filled. 

 

Which by the way would be this: 

 

Startquest _CS_House
SetSTage _CS_House 100

 

My suggestion. Reload a save before starting the mod. Uninstall a couple of mods that you feel might be screwing up / make sure it's a new game. And try again those console commands. ☝️

 

The quest will start when the conflict is gone. 
 

Posted
41 minutes ago, DocClox said:

 

She's carrying nothing except the Pip Boy RH control token that's added by the base Real Handcuffs mod, which is a requirement.

 

see for yourself:

 

 

 

Mod index 24 is RealHandcuffs.

 

 

I removed the patch from the load order, and RealHandcuffs_JB_Compatibility.esp wasn't active in the first place.

 

No difference. Something is definitely removing that collar.

 

Oddly enough, it seems to work just fine if I set god mode before starting the mod.

Yeah, I noticed that Real Handcuffs is fine fin your load order and CS has priority. 

 

Use my MCM and disable the restrictions (Cheat section). I think that should be enough. Another option would be to disable RH in the MCM, at least until you get to catch the culprit. 

 

So far, all the "collar electrocutes me to death" reports were because of the RH patch for DD.

Posted
41 minutes ago, JB. said:

Hmm, sorry, I'm as lost as you are. 

 

The problem with mods is that even if you uninstalled them, they will have already applied values/factions to your game. Changes in aggressiveness, factions, rank level. That's not solved by uninstalling mods. 

 

Gristle runs a lot of friendly factions during "The Hooker". I've only seen him fight NPCs from other mods. 

 

You still have a raider faction, don't you? That is also important. Make sure you are not using a mod that is removing it (like that mod that gives you factions depending on who you fuck...). 

 

 

 

To my knowledge, I don't have anything that changes faction. The only mods I have, I think, other than those explicitly required for this mod are the Armorsmith Extended & Weaponsmith Extended which I don't think change factions.

 

Gristle isn't hostile to my PC -- just to all other mobs.

 

Could it be that he lost raider faction somehow? I could try re-adding that through console...

 

Is there a way to check, via console, what his factions are?

Posted (edited)
22 hours ago, Leoosp said:

 

Event: crashes back to the desktop when trying to display the game menu/intro animation

 

However, don't have a camera or combat mods installed but still do the above.

 

@vaultbait @JB. I recently did a rebuild of Fallout 4 in an attempt to see if there was anything untoward with the modifications and/or load order unfortunately there wasn't. But it still crashes, when attempting to reach the press any key to access the start screen menu (after the intro video plays). So here are the up-to-date logs for the issue, can anyone aid me please in deducing the cause? As I to my knowledge don't have any combat or camera modifications installed, just the bare essentials to run "Commonwealth Slavers". This crash happens every time I try to launch the game with the exact same details.

HHS.log LL_fourPlay.log MCM.log Buffout4.log crash-2022-11-21-16-09-20.log f4ee.log f4se.log f4se_loader.log f4se_steam_loader.log F4z Ro D-oh.log xSE PluginPreloader.log

Edited by Leoosp
Applying at symbol as referring back to my own post with an update, which means those involved may not get notified.
Posted (edited)

Is there anything that can be done about Power Armor in the Tiny Little Whore Room??       Pic 1

Fourth playthrough and third time PC had to go to Hardware Town, can you adjust the Boss here, PC has to jump in the air to target him for dialog, after the whipping he wants sex, and they wind up Fucking in the shelving units.   Pic 2

I found a good site for Expansion of CS, just before the bridge to DC.    Pic 3

 

CS V 1.0.8



Fallout4 11_21_2022 10_30_48 AM.png

Fallout4 11_21_2022 11_11_00 AM.png

Fallout4 11_21_2022 10_53_08 AM.png

Edited by caveman74
Posted
13 hours ago, RinolaRaylo said:

Wish I could say that was my problem. Currently troubleshooting because I've been getting the same error you were. Even redownloaded all the necessary mods just in case. Now time to start removing things little by little I suppose.

Edit:

If anyone asks before I find a solution; I did also redownload the mod... like four times. I also made sure it is very low in my load order, and even put it into the dynamic patches group.

For the record, I am hella frustrated at what it happened to be.
While I'm not exactly sure *why* this was happening, it turns out my game itself was shutting off the mod in the mod menu you can access from the main menu. It was shutting off this esp, and a few others, like ASA.

 

 

Side note: I haven't had to fuck with that menu since back when I used to mod on Xbox, so 99.9% of the time I don't even consider checking it, but after stripping the game to bare bones and still nothing, that was my last idea before screaming and waiting for some new update.

Posted
3 hours ago, Leoosp said:

 

@vaultbait @JB. I recently did a rebuild of Fallout 4 in an attempt to see if there was anything untoward with the modifications and/or load order unfortunately there wasn't. But it still crashes, when attempting to reach the press any key to access the start screen menu (after the intro video plays). So here are the up-to-date logs for the issue, can anyone aid me please in deducing the cause? As I to my knowledge don't have any combat or camera modifications installed, just the bare essentials to run "Commonwealth Slavers". This crash happens every time I try to launch the game with the exact same details.

HHS.log 1.27 kB · 0 downloads LL_fourPlay.log 309 B · 0 downloads MCM.log 575 B · 0 downloads Buffout4.log 66 B · 0 downloads crash-2022-11-21-16-09-20.log 21.92 kB · 2 downloads f4ee.log 20 B · 0 downloads f4se.log 2.3 kB · 0 downloads f4se_loader.log 878 B · 0 downloads f4se_steam_loader.log 805 B · 0 downloads F4z Ro D-oh.log 352 B · 0 downloads xSE PluginPreloader.log 3.53 kB · 0 downloads

 

 

Checking for Console Command Crash........CULPRIT FOUND!
> Priority Level: [1] | Detected number of SysWindowCompileAndRun | BSResourceNiBinaryStream | ConsoleLogPrinter :  0  |  1  |  0

 

 

This is what the autoscan shows me, but I don't have much idea. I googled a bit but found nothing useful.

 

 

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