Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
1 hour ago, Z0mBieP00Nani said:

 

Thanks. Does the hero route also allow you to "wage a war of revenge against the raiders" later, or does that come from a different path or choice? I'm assuming after being set free, raiders will have a peaceful disposition towards the PC, unless that's incorrect?

 

Also, will waging a war against the raiders cut you off from Nuka Ride afterwards?

The hero route (true ending), open a long quested part to destroy the raiders.

 

Personally I prefer what is called the "bad ending" (Gristle free you at the exit of vault 11, but no quest against slavery organisation), because although you don't destroy by quest the slavery organisation, you can kill in normal play most of the slavers (in the true ending some are killed by other people)

 

When slavery end (in both ending described above) you are no more in the slaver faction : all raiders, supermutant, gunners return hostile, settlers and other people talk to you like nothing happened before. If you don't want that, use console to set you back in slaver faction addtofaction _cs_slavefaction 0(friendly) or 1 (ally)

 

EDIT : _CS_slavefaction ID is xx031468 with xx the index of commonwealth slaver.esp

Edited by krighaur
Posted
2 hours ago, krighaur said:

The hero route (true ending), open a long quested part to destroy the raiders.

 

Personally I prefer what is called the "bad ending" (Gristle free you at the exit of vault 11, but no quest against slavery organisation), because although you don't destroy by quest the slavery organisation, you can kill in normal play most of the slavers (in the true ending some are killed by other people)

 

When slavery end (in both ending described above) you are no more in the slaver faction : all raiders, supermutant, gunners return hostile, settlers and other people talk to you like nothing happened before. If you don't want that, use console to set you back in slaver faction addtofaction _cs_slavefaction 0(friendly) or 1 (ally)

 

EDIT : _CS_slavefaction ID is xx031468 with xx the index of commonwealth slaver.esp

 

Thanks, I was confused on that. I kind of wish this mod left you with the ability to prostitute your character afterwords, but for yourself. Then again, I suppose there are other mods that do that, but it's my understanding that they don't have voiced dialogue, and they also tend to add in a bunch of other stuff that I'm personally not looking for.

 

By the way, Milking Human Kindness looks like an interesting mod, in concept, but at the same time, it feels like it would be too extreme for my taste.

Posted
57 minutes ago, Z0mBieP00Nani said:

 

Thanks, I was confused on that. I kind of wish this mod left you with the ability to prostitute your character afterwords, but for yourself. Then again, I suppose there are other mods that do that, but it's my understanding that they don't have voiced dialogue, and they also tend to add in a bunch of other stuff that I'm personally not looking for.

 

By the way, Milking Human Kindness looks like an interesting mod, in concept, but at the same time, it feels like it would be too extreme for my taste.

 

if you do the true ending it does allow you to "work for yourself" in a single location, and you can go film again.

 

 

Posted
5 hours ago, ralphk11 said:

how do you stop the music?  It's nice to have voices but I can't hear them.  I tried the sop music option in MCM

Didn't it work? What you can do in the meantime is go to vanilla settings (not the MCM) and under sound, lower the music volume.

 

The MCM doesn't work for indoor music, if that's the problem.

Posted
19 hours ago, valcon767 said:

 

if you do the true ending it does allow you to "work for yourself" in a single location, and you can go film again.

 

 

The true ending makes you a permanent slave though, right?

Posted
58 minutes ago, Z0mBieP00Nani said:

The true ending makes you a permanent slave though, right?

No in the true ending you are free, but you can voluntarily whore yourself at the whorehouse, as well as use some place from your slave days ...... although personally I don't understand how sombody would do that after all the difficulties to get free ..... but who knows, to each their motives lol. 

 

In the bad ending (free without destroying the slavery ring) you can't use the whore house

 

The third option is to stay a slave forever, in this one there is no change and you become a permanent slave.

 

Posted
On 11/2/2025 at 3:22 AM, Jokekiller said:

I've finished your mod (got the True ending) yesterday and just wanted to say, this is the best story mod I ever played. While a little buggy, It's incredibly immersive, gritty and grim, and funny (MS Bomb just hilarious sometimes) and sad and it makes you think. It made me feel something much more complex than the game itself, and even so Bethesda is not known for good writing, I still think it says something. You are very talented, the people that helped you make this thing are very talented too! Thank you immensely for this experience, I'm really appreciating all this gems of modders community!! Like, really, dude, this stuff is so cool, now I kinda don't know how to play anything else xD

But there's still Nuka ride. I think I'll restart my game to go back to the save before The Talk with Gristle and will try to start Nuka Ride from there. I heard there's still some content for  Nora, and if that means more content from you then I'm coming 😝

Thanks again. I hope you will bring us more of this stuff

Don't think of Nuka Ride as "a mod".

It is two very different mods. Yes you have Nora, which is a good long story in itself.

You also have Norita. Totally different character; longer story, usual fantastic writing.

Both are must-plays. Block out a LOT of time.

Posted

So, a nuke-up-one's-ass needs to be delivered to a Minuteman base at the valley, but the valley marker is next to a bridge, in the water. 

 

I think the valley map is a custom map... how does one get there?  I downloaded "slaver valley" patch retro-actively... but it doesn't seem to do anything. ^_^;; 

 

I missed something, didn't I?  Also, while being inside that Zaz hydraulic pillory, my 3rd person Camera acts like it's on the floor, sideways, panning around weirdly. Happens with Zaz assets - anyone got a potential fix for that? 

 

Thanks for your time, folks. 

Posted
4 minutes ago, d4079925 said:

So, a nuke-up-one's-ass needs to be delivered to a Minuteman base at the valley, but the valley marker is next to a bridge, in the water. 

 

I think the valley map is a custom map... how does one get there?  I downloaded "slaver valley" patch retro-actively... but it doesn't seem to do anything. ^_^;; 

 

I missed something, didn't I?  Also, while being inside that Zaz hydraulic pillory, my 3rd person Camera acts like it's on the floor, sideways, panning around weirdly. Happens with Zaz assets - anyone got a potential fix for that? 

 

Thanks for your time, folks. 

 

Cameras: 

 

image.png

 

 

You have a load order problem.  Give my mod more priority because something is overwriting the map. If you figure out which one it is, uninstall it so it doesn't interfere.

 

 

image.png

 

 

Posted (edited)
5 hours ago, JB. said:

 

Cameras: 

 

image.png

 

 

You have a load order problem.  Give my mod more priority because something is overwriting the map. If you figure out which one it is, uninstall it so it doesn't interfere.

 

 

image.png

 

 

 

Ahhh right. 

 

Dayum. The devil really sits in the details in all things modding.

Thx ^_^;; 

 

You da man! 

 

btw.. I plan on finishing CS, by distrupting as little of the world as possible, then move on to NR, then after NR I do a full vanilla run, all on the same save (I love progression) . 

 

But at the same time I absolutely love the raider gimp experience...  attached files are NSFW, some fine art by Sir_Petus (probably inspired by your work, considering the brands) - sorry if it flashes in your face(s), donnoh how to hide attached files.

 

I wish there was a way to choose the permanent slavery end, and have it be "passed on" to NR via the "find refuge with the pack at Nuka World" (unless this is intended to be the hook, and I just donnoh it yet?)  

 

 

 

123774439_p0.png

123774439_p1.png

123914209_p0.jpg

123914209_p1.jpg

112427225_p1.jpg

Edited by d4079925
Posted
29 minutes ago, wayandean said:

'commonwealth slavers' the plugin requires ASA.esp but is missing

What is this and where do I get it?

If you go back to the first post in this thread there will be a list of the required mods as well as recommended mods.

 

Read.

Posted
7 hours ago, JB. said:

 

Cameras: 

 

image.png

 

 

You have a load order problem.  Give my mod more priority because something is overwriting the map. If you figure out which one it is, uninstall it so it doesn't interfere.

 

 

image.png

 

 

Ok dokie! Instructions followed (I now understand how to *make* Vortex give your patch priority - opened a whole lot of  AHA!'s opening that group order graph - makes me wonder if I should put Diamond City Expansion into the same group, or whether I should assign it a specific index)

 

(Learned so much from you, I feel bad for pestering you for what must feel like obvious stuff for you. lol. But i'm getting there!) 

 

So, I reloaded a save where one needs to find that bomb, with that really sexy dwemer-cuirass inspired exoskeleton (love the sneak mode touch) and talked with Big Bomb, then proceeded to Zaz pillory again (camera mod did WONDERS) and waited for awhile - nose bleed inducing scenes, then big bomb came back, talked with him, Nuke got shoved and it was mission time. 

 

Same thing - waypoint marker in the center of the map. Probably means I godda search for it. *taps chin* .... Big bomb did mention that they got a tip that there was a minute man "presence" nearby, so I ran around like a hare on heat, with a nuke and a timer ticking at 7 hours, running all over the place, but couldn't find the Minuteman camp... So, i'm gonna try looking for that former minuteman safe-house at Concorda. 

 

*So* for troubleshooting purposes I godda ask for a tiny spoiler:    Is there a specific spot I must sniff around, using the radio signal? Do I tune in to minuteman radio to wait until they say where their base is? Does one Mill about, until kidnapped by minuteman again? Or am I going in the right direction with the Concorda idea? 

 

But just for sanities sake:  I'm roughly going in the right direction with this, or are teleports involved? 

Posted
38 minutes ago, d4079925 said:

Ok dokie! Instructions followed (I now understand how to *make* Vortex give your patch priority - opened a whole lot of  AHA!'s opening that group order graph - makes me wonder if I should put Diamond City Expansion into the same group, or whether I should assign it a specific index)

 

(Learned so much from you, I feel bad for pestering you for what must feel like obvious stuff for you. lol. But i'm getting there!) 

 

So, I reloaded a save where one needs to find that bomb, with that really sexy dwemer-cuirass inspired exoskeleton (love the sneak mode touch) and talked with Big Bomb, then proceeded to Zaz pillory again (camera mod did WONDERS) and waited for awhile - nose bleed inducing scenes, then big bomb came back, talked with him, Nuke got shoved and it was mission time. 

 

Same thing - waypoint marker in the center of the map. Probably means I godda search for it. *taps chin* .... Big bomb did mention that they got a tip that there was a minute man "presence" nearby, so I ran around like a hare on heat, with a nuke and a timer ticking at 7 hours, running all over the place, but couldn't find the Minuteman camp... So, i'm gonna try looking for that former minuteman safe-house at Concorda. 

 

*So* for troubleshooting purposes I godda ask for a tiny spoiler:    Is there a specific spot I must sniff around, using the radio signal? Do I tune in to minuteman radio to wait until they say where their base is? Does one Mill about, until kidnapped by minuteman again? Or am I going in the right direction with the Concorda idea? 

 

But just for sanities sake:  I'm roughly going in the right direction with this, or are teleports involved? 

You have a mod blocking the entrance to Slaver Valley. The entrance is actually nearby; I don't know the name of the area, but it's where there are a lot of molerats. Anyway, just teleport there:

 

COC 00Entrance

Posted (edited)

I'm pretty happy with how the "futa quest" turned out. I've already done the voices and everything. But the way it ends makes it clear I need another quest immediately. So I'll make another one in the next few days and leave it open for updates (like I did when adding new movies to the porn studio). Let's see if I can have it ready by Saturday with other tweaks and new features.

 

I haven't added any special dialogue based on Nora's age. It seemed more natural to leave everything neutral. At least for the first quest, which is about becoming a hermaphrodite. But the second quest will involve performing a service, and I might add special dialogue for that one.

 

As always, all of this is optional and disabled by default. But I think it resulted in a pretty cool quest, at least enough to test it out.

 

 

Leito Fix will be very important for the lesbian scenes. 

 

 

 

Spoiler

Fallout4 3_11_2025 23_01_52.pngFallout4 2_11_2025 23_26_42.pngFallout4 2_11_2025 23_12_20.png

 

Edited by JB.
Posted (edited)
8 hours ago, JB. said:

You have a mod blocking the entrance to Slaver Valley. The entrance is actually nearby; I don't know the name of the area, but it's where there are a lot of molerats. Anyway, just teleport there:

 

COC 00Entrance

 

Thanks! 

 

image.jpeg.f4400d7030f59e94fb1f8bc697c9a17a.jpeg

 

YESSSS! 

 

You thought of everything <3 

 

This is gonna rock so hard. 

 

Does the Nuka Ride choice happen during the fateful conversation with Gristle (Vault 111 end, Permanent slavery end, or true end choice - is there a Nuka Ride choice?  OR does this happen after true ending?) 

Edited by d4079925
Posted

Just a heads up apparently Monday the new Fallout 4 update launches according to a Nexus dev. Make sure to set the following file 'read only' so steam can't update the game. "Don't update until game starts" is not reliable.

 

"C:\Program Files (x86)\Steam\steamapps\appmanifest_377160.acf" (FO4)

"C:\Program Files (x86)\Steam\steamapps\appmanifest_1946160.acf" (FO4 Creation Kit)

or in the directory you installed steam games into, best to just search for the filename if you can't find it in that directory

Posted (edited)
On 11/5/2025 at 5:28 PM, d4079925 said:

 

Does the Nuka Ride choice happen during the fateful conversation with Gristle (Vault 111 end, Permanent slavery end, or true end choice - is there a Nuka Ride choice?  OR does this happen after true ending?) 

 

Something like that. The true ending isn't with Gristle, it's with someone else, and that person will also offer you the Nuka Ride pamphlet too. It's not that they give you a choice. They literally just hand you the pamphlet and tell you about Nuka World if you have the mod installed.

 

 

 

 

 

 

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

 

Something like that. The true ending isn't with Gristle, it's with someone else, and that person will also offer you the Nuka Ride pamphlet too. It's not that they give you a choice. They literally just hand you the pamphlet and tell you about Nuka World if you have the mod installed.

 

Very nice transition! 

BTW, a bulkhead gate at Sylveson Lab seems to be locked and Pyke isn't doing anything, while standing next to it ^_^;;  This is on the way to the "bathroom".   

image.jpeg.dcbae48da530201105899236cc084c68.jpeg

 

Edit:   PS.  I did a TCL and discovered something funny... I was supposed to go in the front door of his shack lol.  But I literally followed him into the cave and we entered from there. Even my waypoint marker pointed to the cave entrance as opposed to his front door. 

image.jpeg.5cb719f9eb120489fea663cbe60dee64.jpeg

 

Edited by d4079925
Posted (edited)
1 hour ago, d4079925 said:

 

Very nice transition! 

BTW, a bulkhead gate at Sylveson Lab seems to be locked and Pyke isn't doing anything, while standing next to it ^_^;;  This is on the way to the "bathroom".   

image.jpeg.dcbae48da530201105899236cc084c68.jpeg

 

Edit:   PS.  I did a TCL and discovered something funny... I was supposed to go in the front door of his shack lol.  But I literally followed him into the cave and we entered from there. Even my waypoint marker pointed to the cave entrance as opposed to his front door. 

image.jpeg.5cb719f9eb120489fea663cbe60dee64.jpeg

 

Are you writing setstages to skip the quest? My mod unlocks the door. If anyone else reports this, I'm going to suspend all my work on new content and look into it seriously. Otherwise, I'm going to assume it's due to a faulty load order (like, for example, Slavers has priority, but you forgot that its patches should have more priority).

Edited by JB.
Posted

What console commands should I use to advance the harvestress quest? That’s probably not the ending I wanted, but it's the one I'm stuck with, I'm not going that far back and replaying stuff I've already played at this point, if it isn't. Anyway, the issue I have is that Jared's terminal can not be accessed. There is a marker, and the terminal is there, but there is no prompt to activate it. I'm on the part where I have to deactivate the whore cage.

Posted
24 minutes ago, Z0mBieP00Nani said:

What console commands should I use to advance the harvestress quest? That’s probably not the ending I wanted, but it's the one I'm stuck with, I'm not going that far back and replaying stuff I've already played at this point, if it isn't. Anyway, the issue I have is that Jared's terminal can not be accessed. There is a marker, and the terminal is there, but there is no prompt to activate it. I'm on the part where I have to deactivate the whore cage.

 

ok gonna spoiler it so as to not break it for others, but that is the "true ending"

 

Spoiler

just to make sure of where you are and what is done

 

1 you were teleported into Corvega

2 Gristle is off fighting Dwayne

3 did you kill the regular raiders? (not sure if you have to but i did as it made sense to me)

4 did you kill Ivana? (you must kill her IIRC)

5 synths in there being alive does not matter

 

if #2 and 4 are done (Gristle is off fighting and Ivana is dead) do

sqs _CS_Harvestress

stages 310, 325 and 330 should be done

310 (Gristle goes to Whore Cage to fight Dwayne)

325 (time to kill Ivana)

330 (Ivana is dead)

stage 400 is the overload stage (you should get blinded for a couple of seconds and both Gristle and Dwayne will die)

if you setstage 400 i would do so at the terminal so the stuff that it triggers has time to process and you are not in a spot to trigger the next stage instantly

 

then you will need to go check the Whore Cage

you will be transported for a scene/dialogue, and after that one finishes there will be another dialogue in a couple of seconds

the second dialogue activates some minor post CS content

 

 

hope this helps

 

Posted
Just now, valcon767 said:

 

ok gonna spoiler it so as to not break it for others, but that is the "true ending"

 

  Hide contents

just to make sure of where you are and what is done

 

1 you were teleported into Corvega

2 Gristle is off fighting Dwayne

3 did you kill the regular raiders? (not sure if you have to but i did as it made sense to me)

4 did you kill Ivana? (you must kill her IIRC)

5 synths in there being alive does not matter

 

if #2 and 4 are done (Gristle is off fighting and Ivana is dead) do

sqs _CS_Harvestress

stages 310, 325 and 330 should be done

310 (Gristle goes to Whore Cage to fight Dwayne)

325 (time to kill Ivana)

330 (Ivana is dead)

stage 400 is the overload stage (you should get blinded for a couple of seconds and both Gristle and Dwayne will die)

if you setstage 400 i would do so at the terminal so the stuff that it triggers has time to process and you are not in a spot to trigger the next stage instantly

 

then you will need to go check the Whore Cage

you will be transported for a scene/dialogue, and after that one finishes there will be another dialogue in a couple of seconds

the second dialogue activates some minor post CS content

 

 

hope this helps

 

This person has done TCL all the way to the terminal and skipped cutscenes. I don't understand this obsession with cheating and then coming here to report bugs to... waste my time? Burn me out ? If you're not interested in the story, I don't know what's forcing you to continue. Just uninstall the mod and search for something else. 

Posted
1 hour ago, JB. said:

This person has done TCL all the way to the terminal and skipped cutscenes. I don't understand this obsession with cheating and then coming here to report bugs to... waste my time? Burn me out ? If you're not interested in the story, I don't know what's forcing you to continue. Just uninstall the mod and search for something else. 

Actually, I took the elevator. That got me past the stairs for some reason. But I was able to play through the rest of the mod correctly with the advice that was given. I didn't know I was supposed to kill all the raiders, because they weren't hostile, and the synths were also not hostile, I assumed it was a glitch of some kind, but the mod was running correctly.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...