Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
3 hours ago, Z0mBieP00Nani said:

Actually, I took the elevator. That got me past the stairs for some reason. But I was able to play through the rest of the mod correctly with the advice that was given. I didn't know I was supposed to kill all the raiders, because they weren't hostile, and the synths were also not hostile, I assumed it was a glitch of some kind, but the mod was running correctly.

True! That Elevator is a bypass. 

 

Perhaps putting Ivana next to the terminal is a good fail-safe. 2 birds, one trigger stone. 

 

(Or just disable the elevator - "Out of order"  "Too much energy being directed to the cage") 

Edited by d4079925
Posted
9 hours ago, JB. said:

Are you writing setstages to skip the quest? My mod unlocks the door. If anyone else reports this, I'm going to suspend all my work on new content and look into it seriously. Otherwise, I'm going to assume it's due to a faulty load order (like, for example, Slavers has priority, but you forgot that its patches should have more priority).

 

"Are you writing setstages to skip the quest?" He asks. 

 

Bruh. 

 

Your writing is better then most games combined.  When an experience is the entire point, and one has gotten tired of FOMO and "monetized progression" that all other games seem to turn into marketing tools, and skinner-boxes for microtransactions.. it sorta defeats the purpose of gaming entirely. 

 

Your mod restores the magical feel of gaming, of olde. I haven't had that wide-eyed wonder since EverQuest, cuz it was the experience that mattered. Progression can always come later. 

 

It's relaxing for once where the experience itself is the progression, and cheating doesn't mean an advantage, but being deprived of a well crafted gift. 

 

So no. To setstage is heresy not just to your mod, but to the entire gaming experience. 

Ya know, when porn games like your mod and "Desert Stalker" get "overwhelmingly positive" for having a plot that ends up a page-turner, you know you've revolutionized gaming. 

 

I know people come in here, with the tired old shit, day in, day out. Load orders fucked, noobs doing what they do best and "learning by error"but it's all constantly at the expense of your time.  I get it. I feel your frustration. 

 

But, we are playing a test build here. 

 

So, for your sanity's check, i'll report the following: 

 

Remember how I couldn't get into slaver's valley? 

image.jpeg.3b4a7876ca105ef74fcd18e05c131eb2.jpegimage.jpeg.01da8ab290e4a700296d7633ed739442.jpeg

 

The entrance wasn't blocked, so that's OK.  The waypoint was just in the middle of the map, which is bizarr. Probably a bug that only happens to me, which isn't worth looking into ,I think. If it happens to more people, you at least have the data now. 

 

 As for the door that's blocked at Syverson's. I didn't use set-stage. I was following Pyke from his front door, to the cave. The front door never unlocked. Maybe it was a glitch, a remnant from when I was shoving around the load-order trying to fix something. 

 

So, don't drop all that you're doing to fix this - Wait until someone else has the same bug. 

 

I appreciate all that you do. Don't burn out, ok? :)

 

Sometimes I wish I were a hot girl, so I could give you a blow job for all that you do, but I suppose augmenting your seratonin with a healthy serving of oxytocin through encouragement is the next best thing. 

Posted
1 hour ago, d4079925 said:

True! That Elevator is a bypass. 

 

Perhaps putting Ivana next to the terminal is a good fail-safe. 2 birds, one trigger stone. 

 

(Or just disable the elevator - "Out of order"  "Too much energy being directed to the cage") 

Hmm, when Gristle disappears, the mod blocks the elevator. I'll have to check that.

 

image.png

Posted (edited)
1 hour ago, d4079925 said:

 

"Are you writing setstages to skip the quest?" He asks. 

 

Bruh. 

 

Your writing is better then most games combined.  When an experience is the entire point, and one has gotten tired of FOMO and "monetized progression" that all other games seem to turn into marketing tools, and skinner-boxes for microtransactions.. it sorta defeats the purpose of gaming entirely. 

 

Your mod restores the magical feel of gaming, of olde. I haven't had that wide-eyed wonder since EverQuest, cuz it was the experience that mattered. Progression can always come later. 

 

It's relaxing for once where the experience itself is the progression, and cheating doesn't mean an advantage, but being deprived of a well crafted gift. 

 

So no. To setstage is heresy not just to your mod, but to the entire gaming experience. 

Ya know, when porn games like your mod and "Desert Stalker" get "overwhelmingly positive" for having a plot that ends up a page-turner, you know you've revolutionized gaming. 

 

I know people come in here, with the tired old shit, day in, day out. Load orders fucked, noobs doing what they do best and "learning by error"but it's all constantly at the expense of your time.  I get it. I feel your frustration. 

 

But, we are playing a test build here. 

 

So, for your sanity's check, i'll report the following: 

 

Remember how I couldn't get into slaver's valley? 

image.jpeg.3b4a7876ca105ef74fcd18e05c131eb2.jpegimage.jpeg.01da8ab290e4a700296d7633ed739442.jpeg

 

The entrance wasn't blocked, so that's OK.  The waypoint was just in the middle of the map, which is bizarr. Probably a bug that only happens to me, which isn't worth looking into ,I think. If it happens to more people, you at least have the data now. 

 

 As for the door that's blocked at Syverson's. I didn't use set-stage. I was following Pyke from his front door, to the cave. The front door never unlocked. Maybe it was a glitch, a remnant from when I was shoving around the load-order trying to fix something. 

 

So, don't drop all that you're doing to fix this - Wait until someone else has the same bug. 

 

I appreciate all that you do. Don't burn out, ok? :)

 

Sometimes I wish I were a hot girl, so I could give you a blow job for all that you do, but I suppose augmenting your seratonin with a healthy serving of oxytocin through encouragement is the next best thing. 

I just wanted to rule out one possibility. I did find it funny, though, that you and Syverson went all the way around, even stopping by his lab. xD 

 

When Murphy finishes the conversation, stage 150 is set and the door unlocks. Unfortunately, I don't have a save file to test it right now.

 

For example, I know it worked in your case because the collar also deactivates. Otherwise, you'd be electrocuted if you moved away from Murphy. But I don't know why the door didn't open. I suspect a bad load order. Yes, Commonwealth Slavers should have priority, but it patches should have even higher priority, like the Slaver Valley patch. That would explain what's happening with the door.

 

image.png

Edited by JB.
Posted (edited)
3 hours ago, d4079925 said:

 

"Are you writing setstages to skip the quest?" He asks. 

 

Bruh. 

 

Your writing is better then most games combined.  When an experience is the entire point, and one has gotten tired of FOMO and "monetized progression" that all other games seem to turn into marketing tools, and skinner-boxes for microtransactions.. it sorta defeats the purpose of gaming entirely. 

 

Your mod restores the magical feel of gaming, of olde. I haven't had that wide-eyed wonder since EverQuest, cuz it was the experience that mattered. Progression can always come later. 

 

It's relaxing for once where the experience itself is the progression, and cheating doesn't mean an advantage, but being deprived of a well crafted gift. 

 

So no. To setstage is heresy not just to your mod, but to the entire gaming experience. 

Ya know, when porn games like your mod and "Desert Stalker" get "overwhelmingly positive" for having a plot that ends up a page-turner, you know you've revolutionized gaming. 

 

I know people come in here, with the tired old shit, day in, day out. Load orders fucked, noobs doing what they do best and "learning by error"but it's all constantly at the expense of your time.  I get it. I feel your frustration. 

 

But, we are playing a test build here. 

 

So, for your sanity's check, i'll report the following: 

 

Remember how I couldn't get into slaver's valley? 

image.jpeg.3b4a7876ca105ef74fcd18e05c131eb2.jpegimage.jpeg.01da8ab290e4a700296d7633ed739442.jpeg

 

The entrance wasn't blocked, so that's OK.  The waypoint was just in the middle of the map, which is bizarr. Probably a bug that only happens to me, which isn't worth looking into ,I think. If it happens to more people, you at least have the data now. 

 

 As for the door that's blocked at Syverson's. I didn't use set-stage. I was following Pyke from his front door, to the cave. The front door never unlocked. Maybe it was a glitch, a remnant from when I was shoving around the load-order trying to fix something. 

 

So, don't drop all that you're doing to fix this - Wait until someone else has the same bug. 

 

I appreciate all that you do. Don't burn out, ok? :)

 

Sometimes I wish I were a hot girl, so I could give you a blow job for all that you do, but I suppose augmenting your seratonin with a healthy serving of oxytocin through encouragement is the next best thing. 

 

Well said. With this mod using commands is the absolute last thing I would want to do because the writing is actually really good for a sex mod, or just a story driven mod in general. It's apparent to me that a lot of thought went into the characters in this mod, I mean they're despicable humans, being slavers, raiders, and rapists, but the mod actually does a good job making you feel for their position sometimes (I'm thinking of Gristle in particular), I never saw the twists coming in the story of this mod. The phrase "page truner" is an appropriate description. By the end of this mod, I went from not being sure if I was going to leave in in my load order to deciding that it will probably be a fixture in there for a while. Also, the fact that the lines are voiced makes the mod so much better.

 

The instance in Corvega wasn't the only time I got confused, I was also confused with where to take Johns in Diamond City, I was looking for a literal greenhouse, not a rusty shack next to Nick's detective sign.

 

On that note, JB., PLEASE do some kind of vanilla sex mod that allows sex with followers, or prostitution, and that sort  of thing.

Edited by Z0mBieP00Nani
Posted

This reminds me that the Green House is marked by my mod with its corresponding marker, but due to technical issues at the time, it is in “Miscellaneous” and not everyone checks it. But I recently discovered the “SetActive” script, which will basically make the Green House marker visible on your map without having to enter the Pip-Boy.

 

I've been suggested to make mods for a more open experience, for example a porn studio where you can go and film whenever you want, between missions and shootouts. This is actually easier than making a prostitution mod because in that case you have to deal with a lot of possibilities out there, whereas in a studio you have more control over the variables.

 

And while I like the idea because I also tend to play more sandbox style with Raider Pet, Violate, etc., the truth is that I don't think I have the patience to deal with the hundreds of load orders and assorted mods that cause God knows what conflicts. It takes all the fun out of it for me. 😫  I can already smell the “hey, the porn director is attacking me, wtf?” comments.

 

 

 

 

 

Posted (edited)
19 minutes ago, JB. said:

This reminds me that the Green House is marked by my mod with its corresponding marker, but due to technical issues at the time, it is in “Miscellaneous” and not everyone checks it. But I recently discovered the “SetActive” script, which will basically make the Green House marker visible on your map without having to enter the Pip-Boy.

 

I've been suggested to make mods for a more open experience, for example a porn studio where you can go and film whenever you want, between missions and shootouts. This is actually easier than making a prostitution mod because in that case you have to deal with a lot of possibilities out there, whereas in a studio you have more control over the variables.

 

And while I like the idea because I also tend to play more sandbox style with Raider Pet, Violate, etc., the truth is that I don't think I have the patience to deal with the hundreds of load orders and assorted mods that cause God knows what conflicts. It takes all the fun out of it for me. 😫  I can already smell the “hey, the porn director is attacking me, wtf?” comments.

 

 

 

 

 

 

100%

 

Ya know, when I first heard about "braindancing" for CP2077, and saw the trailers and DevTalks and stories about how people craft hardcore sexual experiences through recording brainwreaths and...   (I think you know where i'm going with this) 

 

The virtual reality pods in Fallout lends itself well to a sub-simulated world that is completely and utterly detached from the causality of a regular playthrough (and mods, as you can detach dependencies via custom factions and NPCs i think?), and is stand-alone. On top of that, when you're in a virtual space, there's a higher tolerance threshold for the suspension of disbelief, and thus allows you greater narrative freedom to translocate between experiences. 

 

I've always fantasized about creating a mod where the player gets into a SimPod and chooses a specific experience from a vast menu of scenarios.  Like bite-sized "alternative starts". 

 

Can earn perks from those playthroughs for instance, as an incentive, for when one returns to the "real world". 

On top of that, this is update friendly, as stand-alone scenarios are added over time. 

Edited by d4079925
Posted

By the way, my character appeared to be pregnant after the story had ended, even though I have no pregnancy mods installed. Is it still possible for characters to get pregnant with this mod installed, or is something weird going on?

 

I'm basing this off of the fact that I have been watching may character's belly slowly get bigger over time.

Posted (edited)
19 minutes ago, Z0mBieP00Nani said:

By the way, my character appeared to be pregnant after the story had ended, even though I have no pregnancy mods installed. Is it still possible for characters to get pregnant with this mod installed, or is something weird going on?

 

I'm basing this off of the fact that I have been watching may character's belly slowly get bigger over time.

I made the mod compatible with Egoballistic's AAF Family Planning Enhanced. My mod give you a keyword that make your girl infertile.

 

But people kept reporting pregnancies. It turns out there is another AAF Family Planning mod. it's called Redux. This mod seems to remove that keyword and make you fertile again.

 

So I made another failsafe, in which my mod basically removes the keyword again every time you load a save. But this isn't very reliable. In the midst of the battle of “I put you the keyword, I remove the keyword,” a pregnancy can unfortunately slip through. 

 

Solution: Use the Ego version (it is linked in my list of compatible mods).

Edited by JB.
Posted
4 minutes ago, JB. said:

I made the mod compatible with Egoballistic's AAF Family Planning Enhanced. My mod give you a keyword that make your girl infertile.

 

But people kept reporting pregnancies. It turns out there is another AAF Family Planning mod. it's called Redux. This mod seems to remove that keyword and make you fertile again.

 

So I made another failsafe, in which my mod basically removes the keyword again every time you load a save. But this isn't very reliable. In the midst of the battle of “I put you the keyword, I remove the keyword,” a pregnancy can unfortunately slip through. 

 

Solution: Use the Ego version (it is linked in my list of compatible mods).

 

Oh, baby! Who's the daddy? 😆... Thanks, I'll have to look at that...

Posted

I simply set the base chance for pregnancy to 0 in Family Planning Enhanced for the duration of the mod.

However, Sex Attributes also includes Belly Morphs – so it doesn't necessarily have to be pregnancy.

Posted
15 minutes ago, Andy14 said:

I simply set the base chance for pregnancy to 0 in Family Planning Enhanced for the duration of the mod.

However, Sex Attributes also includes Belly Morphs – so it doesn't necessarily have to be pregnancy.

 

Thanks, I will look at this as well, since it doesn't make sense for my character to be pregnant when I have no pregnancy mods installed.

Posted (edited)

Commonwealth Slavers 2.8.5

 

 

Photo758.png

  • In the Testing Folder. MEGA / Google Drive
  • Safe to update midsave. 
  • Fully voiced with Elevenslab, you need the new voice file. Version 2.0. You can delete the old one. 
  • There's also a new FaceGen file. Version 1.2. You can delete the old one.

 

 

Fallout4 2_11_2025 23_12_20.png

 

 

  • Added the quest "The Queen's Nest".
  • First, activate the Futa Content in the MCM and ask Lindstrom if there's anything new to do.
  • This quest is available once you've completed "The Scavver" at least once.

 

 

Fallout4 5_11_2025 22_38_42.png

 

 

  • Added "The Nest Services".
  • This quest is miscellaneous and doesn't have its own entry in the Pipboy. 
  • This quest unlocks an appointments book at the entrance of "The Queen's Nest" Hotel, allowing you to choose available jobs.

 

 

 

Photo761.png

  • Currently, there's only one activity, called "The Divorced Women's Club" where three divorced women request the services of a hermaphrodite.
  • This quest is mandatory after completing "The Queen's Nest," but you can repeat it every 24 hours.
  • You can fail the service by choosing inappropriate dialogue options, but if you manage to complete it successfully, you'll earn 50 caps and a couple of Slaver Jets if you're a junkie.

 

Fallout4 7_11_2025 02_13_11.png

 

  • Talk to Morgana and ask her about this FUTA mode; I've tried to make the explanations sound natural.
  • I've also included conversations with Sablewrath and Madame Caresses to provide some background.
  • In the end, you have to go back to the Whore House, and to avoid making the trip boring, I added a silly scene 😈
  • Added about twenty miscellaneous raider comments if the character is FUTA. Since the mod is designed for Nora to have a chastity cage, the comments allude to this. You can use the cheat to remove the chastity cage, but this won't affect the comments, and they'll still talk to you as if you had it.
Spoiler

Fallout4 5_11_2025 23_04_16.png

 

 

  • In the True Ending, The Queen's Nest is still functional, and you can take jobs, but you'll now earn double as a free person.
  • Added "Coherence" from Mega Drive to the song list. It's the music that plays during the new quests.

 

  • Added a mirror in the Whore House, where, among other things, you can open LooksMenu and also choose tattoo sets.

 

Photo759.png

  • The tattoo sets are:
  1. Raider Slave Set 
  2. Whore House Set 
  3. Hero Set.
  • (For Now) The Hero set is only unlocked in the True Ending.
  • The mirror is enabled when you've finished the Whore House cleanup mission (it's retroactive; it should already be available if you load an advanced save).
  • There's a mirror in the Combat Zone and another in The Nest Hotel.

 


Next plans

  • Add three milking scenes, for Morgana, Sable Wrath, and Madame Caresses. This is the top priority.
  • Modify the "The VIP" quest to add the futa mode.
  • Add more activities to The Queen's Nest appointments book.

 

Fixes

  • Thanks to @lee3310's script, the collar will no longer electrocute us when the person wearing our "leash" enters another room/cell and we're left outside. You'll have ten seconds to get in. :star:🥳

  • Added more loading screens and corrected the zoom level on some load screens.

 

Fallout4 7_11_2025 19_37_28.png

  • BTW, chastity cage loading screens only appear if you have the futa content active.
  • MCM "Stop Music" now stops the indoor music.
  • Nora would stop making her  "jet consumption" idle when the timer ran out. Basically, I modified the idle for the scene where Nora is face-slapped, and that affected the jet's idle. Fixed. 
  • Lindstrom is back to whipping you if you oversleep. This scene hasn't worked since the Whore House was changed for Commonwealth Slavers 2.
  • The "doing dirty tricks for caps" system is working again when whoring for settlers. There were changes when I implemented prostitution with DC guards, and I forgot to readjust things.

 

Fallout4 6_11_2025 22_00_24.png

  • I was testing this with Mr. Blake and then Ms. Arbenathy, and realized I hadn't made the voices for BostonFemale and FemaleRough. I've made and added those voices to the voice file.

 

❤️ Chastity cage's are from Vivi's Cockcages!

FULL CHANGELOG

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

First, activate the Futa Content in the MCM and ask Lindstrom if there's anything new to do.

Quick question, how does the futa work ? Does the change happen as soon as you enable the option in MCM or there is a trip to the vet (added via quest) ?
PS
I hope you will add normal quests (that don't require futa) to the "The Divorced Women's Club" (cool name). 

Edited by lee3310
Posted (edited)
1 hour ago, lee3310 said:

Quick question, how does the futa work ? Does the change happen as soon as you enable the option in MCM or there is a trip to the vet (added via quest) ?
PS
I hope you will add normal quests (that don't require futa) to the "The Divorced Women's Club" (cool name). 

You enable the option in the MCM, ask Lindstrom for more work ("got someting for me, Master?"), and he talk about how he want to continue his process of transforming you, so there's a whole cool lore about FUTAS or hermaphrodites, he tells you about the hotel, he takes you there in a 1 hour quest. You meet the madame and her daughters. We're going to meet the one who turns Nora into a pig before going to Far Harbor. (It doesn't say it explicitly, you kinda get it).

 

Man, you have to play the divorce club when you can. It's a quest made specifically considering that the protagonist is a hermaphrodite. I don't see it with Nora being a woman, it wouldn't make sense.

 

 

Edited by JB.
Posted
1 hour ago, JB. said:

You enable the option in the MCM, ask Lindstrom for more work ("got someting for me, Master?"), and he talk about how he want to continue his process of transforming you, so there's a whole cool lore about FUTAS or hermaphrodites, he tells you about the hotel, he takes you there in a 1 hour quest. You meet the madame and her daughters. We're going to meet the one who turns Nora into a pig before going to Far Harbor. (It doesn't say it explicitly, you kinda get it).

 

Man, you have to play the divorce club when you can. It's a quest made specifically considering that the protagonist is a hermaphrodite. I don't see it with Nora being a woman, it wouldn't make sense.

 

 

I will definitely try it. My reluctance to do the futa stuff is mostly based on technical reasons. I know how complicated it is to integrate that content in a game centered around a female character. 

Posted (edited)

Thought I was gonna skip the whole futa quests but the whole thing from start to finish was very well done. Very satisfying with A+ storytelling and dialogues . 

 

Report: 

Initial pathing for the NPCs to the surgery room took a while (especially Morgana)

I wonder how should I change the setting for the strap-ons, since between females it will still be worn. 

 

Aside from that everything was pretty smooth. That 10 sec collar for entering cells is a great quality of life improvement. (I'll miss the unwarranted punishment)

 

+You know Lindstrom said The Slog is an option during Pet Walk so I went there for the first time but I don't think Wiseman is available. Are other ghouls available? I only tried it with trader caravans that was there.

 

Edited by 4nln415
Posted

woot another update

gives me a reason to replay the mod (and will also let me fix a couple of pebcaks i made when building some settlements).

 

probably will do so in a couple of days

 

thanks for all your hard work JB

 

Posted (edited)

Fairly early in a new game play through but first time with this mod. Second night there and after a visit to some Raiders I'm back and Lindstrom is letting me get some sleep.

 

I seem to be stuck in some loop where the collar's shock timer is activating regularly, to the point all my character does is lie on the ground, with only a little stamina and decreasing amounts of health from damage, until I die from shock, go back to the last save, and then then loop repeats. Stopping the timer in the Cheats menu doesn't help. The collar is flashing red so I guess something has clearly upset it?

 

I don't have Raider Pet installed, Could Diamond City Expansion: Red Seat Slavery mod impact it?

Edited by jg8ts
Posted
11 minutes ago, jg8ts said:

Fairly early in a new game play through but first time with this mod. Second night there and after a visit to some Raiders I'm back and Lindstrom is letting me get some sleep.

 

I seem to be stuck in some loop where the collar's shock timer is activating regularly, to the point all my character does is lie on the ground, with only a little stamina and decreasing amounts of health from damage, until I die from shock, go back to the last save, and then then loop repeats. Stopping the timer in the Cheats menu doesn't help. The collar is flashing red so I guess something has clearly upset it?

 

I don't have Raider Pet installed, Could Diamond City Expansion: Red Seat Slavery mod impact it?

Make sure you have the latest version of Real Handcuffs.
Check that this mod has priority in your load order. For example, ASA.esp (the skimpy outfits mod) should load BEFORE, not after. The same applies to Real Handcuffs. They should load before Slavers.

Posted (edited)
8 hours ago, 4nln415 said:

Thought I was gonna skip the whole futa quests but the whole thing from start to finish was very well done. Very satisfying with A+ storytelling and dialogues . 

 

Report: 

Initial pathing for the NPCs to the surgery room took a while (especially Morgana)

I wonder how should I change the setting for the strap-ons, since between females it will still be worn. 

 

Aside from that everything was pretty smooth. That 10 sec collar for entering cells is a great quality of life improvement. (I'll miss the unwarranted punishment)

 

+You know Lindstrom said The Slog is an option during Pet Walk so I went there for the first time but I don't think Wiseman is available. Are other ghouls available? I only tried it with trader caravans that was there.

 

I'm not particularly interested in futa content (or pig content, for that matter), what I love is this whole transformation thing and how it affects the psyche.

 

I added a script so the strapon is removed from you as soon as it's equipped, but "Leito Fix" keeps putting it back on you, over and over and over again, constantly, so it's a constant struggle. However, I made my own XML files for some scenes, which is why you'll see there are no strapons in some scenes.

 

But yeah, in the scenes where Leito Fix's XML files are used, there will be that problem.

 

I have a much more practical solution, but I have to wait for Dago to implement it in AAF. I mentioned it to him a while ago; I hope he considers it.

 

I never tried testing it with Wiseman. In theory, it should work if you wear the scarf, but maybe there's a condition I'm missing since he's not human. I'll check it out.

 

Edit: Yep, the mod only considers the human race, I'll add the ghoul race in the next update.

Edited by JB.
Posted (edited)
48 minutes ago, jg8ts said:

Fairly early in a new game play through but first time with this mod. Second night there and after a visit to some Raiders I'm back and Lindstrom is letting me get some sleep.

 

I seem to be stuck in some loop where the collar's shock timer is activating regularly, to the point all my character does is lie on the ground, with only a little stamina and decreasing amounts of health from damage, until I die from shock, go back to the last save, and then then loop repeats. Stopping the timer in the Cheats menu doesn't help. The collar is flashing red so I guess something has clearly upset it?

 

I don't have Raider Pet installed, Could Diamond City Expansion: Red Seat Slavery mod impact it?

It probably has more to do with devious device, Real handcuff or anything that affects collars. You can run FO4edit and see if anything comes up. 

 

Edited by 4nln415
Posted
22 hours ago, JB. said:

Работорговцы Содружества 2.8.5

 

 

Фото758.png

  • В папке «Тестирование». MEGA / Google Drive
  • Безопасно обновить в середине сохранения. 
  • Полностью озвучено Elevenslab, вам нужен новый голосовой файл версии 2.0. Старый можно удалить. 
  • Также есть новый файл FaceGen версии 1.2. Старый можно удалить.

 

 

Fallout4 2_11_2025 23_12_20.png

 

 

  • Добавлен квест « Гнездо королевы ».
  • Сначала активируйте Futa Content в MCM и спросите Линдстрома, есть ли что-то новое, что можно сделать.
  • Это задание станет доступно после того, как вы хотя бы один раз выполните задание «The Scavver».

 

 

Fallout4 5_11_2025 22_38_42.png

 

 

  • Добавлен « The Nest Services ».
  • Этот квест относится к разряду смешанных и не имеет собственной записи в Pipboy. 
  • Этот квест открывает книгу встреч у входа в отель «Гнездо королевы», позволяя вам выбирать доступные вакансии.

 

 

 

Фото761.png

  • В настоящее время существует только одно мероприятие под названием « Клуб разведенных женщин », где три разведенные женщины просят об услугах гермафродита.
  • Это задание является обязательным после завершения «Гнезда королевы», но вы можете повторять его каждые 24 часа.
  • Вы можете провалить службу, выбрав неподходящие варианты диалога, но если вам удастся ее успешно завершить, вы заработаете 50 крышек и пару самолетов работорговца, если вы наркоман.

 

Fallout4 7_11_2025 02_13_11.png

 

  • Поговорите с Морганой и спросите ее об этом режиме FUTA; я постарался, чтобы объяснения звучали естественно.
  • Я также включила беседы с Соболь Гневом и Мадам Каресс, чтобы предоставить некоторую предысторию.
  • В конце концов вам придется вернуться в Публичный дом, и чтобы не делать поездку скучной, я добавил глупую сцену 😈
  • Добавлено около двадцати различных комментариев рейдеров, если персонаж — FUTA. Поскольку мод предназначен для Норы с клеткой целомудрия, комментарии намекают на это. Вы можете использовать чит, чтобы убрать клетку целомудрия, но это не повлияет на комментарии, и они по-прежнему будут разговаривать с вами так, как будто она у вас есть.
  Показать скрытое содержимое

Fallout4 5_11_2025 23_04_16.png

 

 

  • В «Истинной концовке» Гнездо Королевы по-прежнему функционирует, и вы можете выполнять задания, но теперь вы будете зарабатывать вдвое больше, чем свободный человек.
  • В список песен добавлена песня " Coherence " из Mega Drive. Эта музыка играет во время новых заданий.

 

  • Добавлено зеркало в Публичный дом, где, помимо прочего, можно открыть LooksMenu, а также выбрать наборы татуировок.

 

Фото759.png

  • Наборы татуировок:
  1. Набор рейдерских рабов 
  2. Набор для публичного дома 
  3. Набор героев.
  • (На данный момент) Набор Героя открывается только в Истинной концовке.
  • Зеркало станет доступно после завершения миссии по зачистке публичного дома (оно имеет обратную силу; оно должно быть доступно уже после загрузки расширенного сохранения).
  • Одно зеркало есть в Зоне Боя, а другое — в Отеле Гнездо.

 


Дальнейшие планы

  • Добавьте три сцены доения: для Морганы, Соболя Гнева и Мадам Ласки. Это главный приоритет.
  • Измените квест «The VIP», чтобы добавить режим фута.
  • Добавьте больше мероприятий в книгу встреч в отеле The Queen's Nest.

 

Исправления

  • Благодаря@lee3310По сценарию ошейник больше не будет бить нас током, когда человек на нашем «поводке» заходит в другую комнату/камеру, а мы остаёмся снаружи. У вас будет десять секунд, чтобы войти.  :звезда:🥳

  • Добавлено больше загрузочных экранов и исправлен уровень масштабирования на некоторых загрузочных экранах.

 

Fallout4 7_11_2025 19_37_28.png

  • Кстати, загрузочные экраны клетки целомудрия появляются только в том случае, если у вас активен контент futa.
  • Кнопка MCM «Остановить музыку» теперь останавливает музыку в помещении.
  • Нора переставала использовать свой «расход реактивного двигателя» в режиме ожидания по истечении таймера. По сути, я изменил режим ожидания для сцены, где Нора получает пощёчину, и это повлияло на режим ожидания реактивного двигателя. Исправлено. 
  • Линдстром снова будет бить тебя плетью, если ты проспал. Эта сцена не работала с тех пор, как «Публичный дом» заменили на «Рабов Содружества 2».
  • Система «грязных дел за крышки» снова работает при работе с поселенцами. Изменения произошли, когда я реализовал проституцию с охранниками Вашингтона, и я забыл всё подправить.

 

Fallout4 6_11_2025 22_00_24.png

  • Я тестировал это с мистером Блейком, а затем с мисс Арбенати и понял, что не создал голоса для BostonFemale и FemaleRough. Я создал их и добавил в голосовой файл.

 

 

ПОЛНЫЙ ЖУРНАЛ ИЗМЕНЕНИЙ

Thank you so much for your work! You never cease to please us. I have a question: If Nora's arms are amputated, will it affect the quests of "The Queen's Nest"? - or it is better to disable amputation in the MSM menu.

Posted (edited)
30 minutes ago, _Nomad_ said:

Thank you so much for your work! You never cease to please us. I have a question: If Nora's arms are amputated, will it affect the quests of "The Queen's Nest"? - or it is better to disable amputation in the MSM menu.

 

This quest isn't affected by your arms/Amputator👌🏼

 

  • The mission to work for Patrick in "The Intervention", however, requires you to have at least one arm, as you'll be working as a maid and cooking.
  • The mission to work for Dutch in "The Combat Zone" also requires you to have at least one arm, as you'll be serving beer, food, and dancing on poles.
  • "The Botanist" quest has no such arms restrictions.
Edited by JB.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...