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Commonwealth Slavers


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Posted
1 hour ago, 4nln415 said:

You mean 1.1.2. I'm using it currently on old gen. 

I have installed 1.1.2,nothing changed,still blocked. It just like aaf script  can work successfully,but no animation played . And i changed load order many times,don't work.

Version 2.8.2 don't have this problem,are there some mods i need to install first?

Posted (edited)
1 hour ago, 16wang said:

I have installed 1.1.2,nothing changed,still blocked. It just like aaf script  can work successfully,but no animation played . And i changed load order many times,don't work.

Version 2.8.2 don't have this problem,are there some mods i need to install first?

Did you press Home key to open the AAF menu (What does it say)? Try reinstall AAF themes see if that helps, then try start the game with AAF debug mode on. 

Are you using Vortex or MO2? 

I mean if you revert back to the older version and it works then you've found the culprit (start from there). Try to leave only one version active btw or reinstall 2.8.5 maybe it didn't deploy properly. 

Edited by 4nln415
Posted
13 hours ago, judge007 said:

Is the name to be changed the filename for the texture or the reference in the .esp?

The correct way would be to change the reference in .esp.

 

Posted
2 hours ago, 4nln415 said:

Did you press Home key to open the AAF menu (What does it say)? Try reinstall AAF themes see if that helps, then try start the game with AAF debug mode on. 

Are you using Vortex or MO2? 

I mean if you revert back to the older version and it works then you've found the culprit (start from there). Try to leave only one version active btw or reinstall 2.8.5 maybe it didn't deploy properly. 

When i press "HOME" then press "ENTER", nothing happened,maybe because aaf can't find actors..... But when i unistalled CS it worked.....

Just wanna know what factors may cause that problem in the latest CS.

Posted
1 hour ago, 16wang said:

When i press "HOME" then press "ENTER", nothing happened,maybe because aaf can't find actors..... But when i unistalled CS it worked.....

Just wanna know what factors may cause that problem in the latest CS.

 

 

Is this error related to the CS? Never met before.

 

999.thumb.jpg.75fb8be810d9f1f7bc7cb5a6812aaa9a.jpg

Posted (edited)
42 minutes ago, 16wang said:

 

 

Is this error related to the CS? Never met before.

 

999.thumb.jpg.75fb8be810d9f1f7bc7cb5a6812aaa9a.jpg

 

Check AAF manual if you're missing anything or have the right patch/selection. Try to reinstall the mods you've installed again. Close an reopen your mod manager, delete your 2.8.5 file download one again...etc.  

 

Culprit looks like missing UAP patch? Sound and cum effect, probably more

 

Edited by 4nln415
Posted

"unf_Activity". I don't know that one. It looks like it belongs to a patch, but I couldn't tell you which one.

 

Why don't you install it as it is in the official guide? It's the easiest thing to do.

Posted
12 hours ago, Axary said:

The correct way would be to change the reference in .esp.

 

That actually didn't work, but I made a duplicate .dds file with the name referenced in the plugin.

 

I have to thank you for fixing this for me, I should have run Assets Manager script in FO4Edit to pick that up.

Posted (edited)
9 hours ago, 16wang said:

 

 

Is this error related to the CS? Never met before.

 

999.thumb.jpg.75fb8be810d9f1f7bc7cb5a6812aaa9a.jpg

 

That kinda looks like the errors you get when you mix UAP with Indarello's patch . . .

Edited by judge007
Posted
8 minutes ago, TheSpider said:

I'm Stuck in the Whore Room. No matter how many clients come (Dialogue and animations all work), the counter doesn't go up. 

Hmm, I'd like to know a couple of things to try to reproduce it.

 

In what context did you enter?

 

  • You were punished for failing a mission.
  • It's the first time, when Lindstrom sends you there in the story.
  • You went there on purpose, asking Lindstrom to let you in. 
Posted (edited)

Well I'm at my wits end. I can't get the main quest to start. Commonwealth Slavers shows up in the MCM, but I get a message telling me the main quest failed to start and to check my load order for conflicts. I've done that until I can't see straight anymore and I can find nothing. I'm on Fallout ver .163, I have all the prerequisites installed and Slavers is last in load order. I'm out of things to try. Help a brother out would ya?

 

 

Edited by Freizeit81
Posted
2 hours ago, Freizeit81 said:

Well I'm at my wits end. I can't get the main quest to start. Commonwealth Slavers shows up in the MCM, but I get a message telling me the main quest failed to start and to check my load order for conflicts. I've done that until I can't see straight anymore and I can find nothing. I'm on Fallout ver .163, I have all the prerequisites installed and Slavers is last in load order. I'm out of things to try. Help a brother out would ya?

 

 

I guess you could try to keep your plugins to the bare minimum with just AAF mods, follow the AAF manual load order and Slaver or show us your load order.

Also try to double check if the versions of your mods are correct etc. 

Posted (edited)
13 hours ago, JB. said:

Hmm, I'd like to know a couple of things to try to reproduce it.

 

In what context did you enter?

 

  • You were punished for failing a mission.
  • It's the first time, when Lindstrom sends you there in the story.
  • You went there on purpose, asking Lindstrom to let you in. 

I just started a new playthrough with the last version of CS. So its the first time I'm there. 

I was able to force Linstrom to come in by using the "SetStage Command" though. But I have another problem. The Converga Plant seems broken. A lot of assets are invisible like the fighting cage. And depending on wich direction I'm facing, the walls disappear and I can see the void behind that. I'm guessing something in the cell is broken, but I don't know how to find the problem and fix it. Any Ideas by a chance?

 

EDIT: The solution was in the installation Instructions of the mod itself. The "Dynaimic Patches" Group of Vortex fixed it.

Edited by TheSpider
Posted
10 hours ago, 4nln415 said:

I guess you could try to keep your plugins to the bare minimum with just AAF mods, follow the AAF manual load order and Slaver or show us your load order.

Also try to double check if the versions of your mods are correct etc. 

I was able to get it started with a little console command magic.

startquest _cs_thorns

setstage _cs_thorns 40

 

That put me in the dialog scene with Gristle just before meeting Murphy. Everything has been running fine so far.

Thanks for the reply.

Posted
On 9/7/2025 at 11:10 PM, JB. said:

In the end, people convinced me to put everything in without any special locks. The Collector was one of them.

 

The only thing that's locked is:

 

Nora has VERY different prostitution dialogue with raiders if she's a forever slave. She is somewhat prudish if she is not a slave forever. But she's pretty slutty if she is.

I'd like to ask, under what circumstances would Nora become a forever slave?

Posted
1 hour ago, rhb38 said:

I'd like to ask, under what circumstances would Nora become a forever slave?

When you finish the number of mission required (default is 20, adjustable in MCM), LIndstrom says Gristle want to talk to you outside whorehouse. Outside, Gristle offers you 3 choices, one of them is to stay a forever slave

Posted

@JB.

 

A mod you might want to add to your DO NOT INSTALL THIS MOD list

https://www.nexusmods.com/fallout4/mods/57460?

It was supposed to kill off RadRoaches in a few locations.

Started a new game, went CS route, finished Whore Room, went to Corvega.

 

Surprise!!!

 

Only Raider left there is Jared, no Raiders outside or inside.

Only Raiders left are Jared, Murphy, Gristle, Bomb brothers, Lindstrom and the guy at the Whore House door (Declan?).

Surely enough man-power to subdue the wasteland . . .

 

Guess who is starting another new game, lol! 😩

Posted (edited)

@JB., can you tell me what texture is responsible for black hand nails? Or what overlay is responsible for it?

I want to replace this texture in my build, because it doesn't match the hand 3D model I have installed.

Spoiler

enb2025_11_18_22_37_58.thumb.jpg.7c2f005fff563b5e70d8895fd3e1fd1a.jpg

By the way, the lace overlay on the hands is overlapping the “SLAVE” label on the hand. I didn't like that, so I replaced its texture with a chain overlay. You can see it in the screenshot. I think it looks much better, moreover, the chains on the hands look like a set with the chain on the right leg that you use.

Edited by Axary
Posted

@JB., since I've started talking about overlays, here's something else.
The “Ankle Chain” overlay doesn't match the Fusion Girl body UV map(half of the chain is cut off).

Spoiler

enb2025_11_18_23_17_20.thumb.jpg.70638c68e2aba8593f8ea2cc51449819.jpg

 

In my build, I replaced the “AnkleChai” texture with the "Slave" label on the leg.

Spoiler

ScreenShot3754.thumb.png.12a07ffa5aad4cc9809f073cde9ffb11.png

What do you think of this idea? Your concept is saved and there are no visual bugs.

Posted
29 minutes ago, Axary said:

@JB., can you tell me what texture is responsible for black hand nails? Or what overlay is responsible for it?

I want to replace this texture in my build, because it doesn't match the hand 3D model I have installed.

  Hide contents

 

By the way, the lace overlay on the hands is overlapping the “SLAVE” label on the hand. I didn't like that, so I replaced its texture with a chain overlay. You can see it in the screenshot. I think it looks much better, moreover, the chains on the hands look like a set with the chain on the right leg that you use.

Captive Tattoos has two sets of textures for nails: CBBE and FG. Reinstall and choose the correct version in FOMOD. That could be it. 

 

OK, I'll change it and see how it goes, and if I like it, I'll put it in the next update.

Posted (edited)
21 minutes ago, JB. said:

Captive Tattoos has two sets of textures for nails: CBBE and FG. Reinstall and choose the correct version in FOMOD. That could be it. 

Holy shit 🙂

Thank you...
I have “Captive Tattoos” installed correctly, but in the game folder I had two textures responsible for nails from my old build. Many years ago, when I was rebuilding my build for Fusion Girl, I forgot to delete these two textures, and the problem has only now come to out. 

Edited by Axary
Posted

For some reason after sex scenes, the mod doesn't seem to register that they are done.

-In the Whore Room the counter didn't go up, eventhough the scenes played in full. The johns just kept coming.
-In the Truce, one raider came up, but the money didn't transfer and after him I wasn't able to have a dialogue with any of the others excpet for their one liners.
-When I have to sell the drugs, I can't talk to more then one, the scene plays in full but no money gets transfered. 

Any Idea what i can do about that?

Posted
1 hour ago, TheSpider said:

For some reason after sex scenes, the mod doesn't seem to register that they are done.

-In the Whore Room the counter didn't go up, eventhough the scenes played in full. The johns just kept coming.
-In the Truce, one raider came up, but the money didn't transfer and after him I wasn't able to have a dialogue with any of the others excpet for their one liners.
-When I have to sell the drugs, I can't talk to more then one, the scene plays in full but no money gets transfered. 

Any Idea what i can do about that?

Sim Settlement 2 do that to my mod (very script heavy movd). Don't know if there are others. 

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