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Commonwealth Slavers


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Posted
10 hours ago, dechurch said:

JB. Is this good to go with NG now, or no? I know when NG came out you said no way.

I've been using NG and so far I haven't had problems neither with the rebel, submissive nor junkie routes. Only problems I had were with the trappers route but that is still on testing era so errors are expected

Posted
43 minutes ago, JB. said:

I'm glad you caught it. I'm going to put it on the incompatibility list now. True and concrete, as I told the user further back, this mod needs a load order built around it, since it uses so many vanilla instances.

Other than the IMO unnecessary overkill of gags & handcuffs and lack of a marker, when travelling, and especially at night, and the problems caused by JustB the only real problems I had that were unsolvable by the use of the console was my own innate horror about the way that she was treated which was entirely my fault. The Roamer mod which when my char last did it also contained both the Trudy and the Wolfgang mods should have ben at least  worth 2 points, if not 3 for the travel/risk involved.

 

I also thought that Becker killing the 2 Bombs was wrong as they should have been the PC's kills and there should have been a choice as they had much for which to pay ( my char actually had killed both in V111 but when their corpses stood up and then raped Ivana, it was too much, so back to the save)and I did not like killing Minutemen. Surely they could have been rebel gunners trying to take over or even a well organised raider gang annoyed by king Jared's presumptuousness? 

I am still laughing at myself for expecting beds/mattresses in the "GreenHouse". I was actually looking for a "Green House" and did not realise that I had found it although the soap and facewash should have given me a clue.

 

Finally, after the long drawn out process of hitting 20 I thought that the 4 main quests were too short and too quick despite the fact that I really loved the backstory coming forward. While the hidden valley entrance/exit need a marker(esp. in the dark). But I will replay it in the future (but NOT with a favorite char) as it is a well made mod Congrats!.

43 minutes ago, JB. said:

 

600 mods is crazy. For testing purposes I play it with just under 70 mods, to the point that I have been getting used to a less intrusive setup to enjoy the game or mod.

That is my basic F4 profile although it can be between 575 and 650 depending on the other mods used. It is relatively stable with the occasional CTD a la vanilla

43 minutes ago, JB. said:

 

Edit: That probably also caused your problem in the fight with the slaves, who stayed in “defeated” positions forever.

It was the first one who was sitting on the floor and I had not seen or touched her. I don't think that JustB applies to NPC on NPC if she had been whipped by her master before. But then, what do I know?

 

Looking at Nuka Ride now when I can find a USB with 4 GB space. Does it have more of this gag/cuff fetish applied to the PC? As if so I have had enough of that for quite a while.

Posted
3 minutes ago, Will55 said:

The Roamer mod which when my char last did it also contained both the Trudy and the Wolfgang mods should have ben at least  worth 2 points, if not 3 for the travel/risk involved.

I did consider it, but if you think about it, you're not doing missions for the raiders, but for Trudy and/or Wolfgang, so it didn't seem to me that your points should go up. You only gain caps for Jared, which are necessary to get a point at the end of the quest.

 

About Nuka Ride. You've had too many problems with this one and honestly if you keep playing with that huge amount of mods you're still going to have problems. If I had known you were playing with 600+ mods I don't know if I would take the time to re-test the scenes just to make sure everything was working. Honestly, I was on the verge of burning out and withdrawing from the forum for a few days.

 

The feeling of knowing that you are wasting your time hunting non existent bugs is frustrating to say the least.

 

You will honestly enjoy the experience more if you take the time to create a load order around Slavers or Nuka Ride.

Posted

Wired things that happen to my game through, In the whoring quest in Diamond City, I can't steal from anyone, not just the security guy. It says I can't pick pockets. Also, I keep getting my pip boy and some of the clothes unequipped. I play the mod with NAF, not sure if that is the cause of the problems. Also the version of Slaver is 2.7.1J.

Posted
58 minutes ago, JB. said:

I did consider it, but if you think about it, you're not doing missions for the raiders, but for Trudy and/or Wolfgang, so it didn't seem to me that your points should go up. You only gain caps for Jared, which are necessary to get a point at the end of the quest.

I have to disagree as in both quests you can and do, whore your char in each place and Jared receives all of the cash. Otherwise there is absolutely no point in exposing your char to the associated risks of going solo to the sites, However I do realise that it IS your mod and you are the boss.

58 minutes ago, JB. said:

 

About Nuka Ride. You've had too many problems with this one and honestly if you keep playing with that huge amount of mods you're still going to have problems. If I had known you were playing with 600+ mods I don't know if I would take the time to re-test the scenes just to make sure everything was working. Honestly, I was on the verge of burning out and withdrawing from the forum for a few days.

 

The feeling of knowing that you are wasting your time hunting non existent bugs is frustrating to say the least.

I apologize for that if it were my fault. I looked at my posts and the JustB ones aside, most of my problems were either classical mod problems(getstage/setstage etc and lockups) about which I rarely whinged or the real ones which did annoy me the handcuffs/gag and lack of a marker. I admit that the classical ones could have been amplified by the number of mod but not the others. I admit that my refusal to allow my char to become an addict by rejecting Jet Fast travel, was my fault as it increased the restraint/marker problem effects. So that deserves an apology from me.

58 minutes ago, JB. said:

 

You will honestly enjoy the experience more if you take the time to create a load order around Slavers or Nuka Ride.

I did that in SSE with Wartimes and SlaveRun then I found that both would run effectively with my standard 800+ mod normal profile. There had to be some minor trimming WRT incompatibles just like I did here for this mod (about 10 IIRC)but both worked with little problems.I only use a barebones profile for testing mods, not playing them. I have ploughed through some large SSE and F4 mods with only minor problems using my standard profiles.

 

But whatever the problem I had no idea that I was stressing you out so much and I am sorry for that as the mods storyline was very, very good while the mod just needs a few more available choices for the player. It had no major defects once JustB was removed and only the trivial(to most here) lack of choices WRT restraints and the lack of markers annoyed.

me. Please do not take my criticisms to heart as they are meant as feedback and I finished it all hours ago.

 

I have looked at Nuka Ride and i am still uncertain about it. Not about the potential mod function problems but about the storyline. If she is as abused as was my char in CS when it becomes less attractive to me(I like realism but I am not a masochist) so I think that you can relax a little.

 

Last word : when I ask for help with a problem on LL, I normally expect the page regulars to help as they usually do and not the mod creator. I was surprised that you replied quickly and so often and I feel that you should unwind as none of it was expected of you...except the restraint choice bit.

 

Unless I have some wonderful suggestion for the mod I won't bother you again on this page. No need to reply to this. Many Thanks

Posted (edited)
1 hour ago, Kaniee said:

Wired things that happen to my game through, In the whoring quest in Diamond City, I can't steal from anyone, not just the security guy. It says I can't pick pockets. Also, I keep getting my pip boy and some of the clothes unequipped. I play the mod with NAF, not sure if that is the cause of the problems. Also the version of Slaver is 2.7.1J.

IIRC NAF is not compatible with correct AAF function and I had to remove it. As AAF is core to CS IMO the incompatibility remains.

Edited by Will55
Posted (edited)
1 hour ago, Will55 said:

have looked at Nuka Ride and i am still uncertain about it. Not about the potential mod function problems but about the storyline. If she is as abused as was my char in CS when it becomes less attractive to me(I like realism but I am not a masochist) so I think that you can relax a little.

Here's the funny thing. I made Commonwealth Slavers 1 to connect it to Nuka Ride. The end in Slavers 1 was Nora running away from slavers and seeking refuge in Nuka World.

 

But that doesn't make sense now. This mod was transformed. Nora is now a vigilante eager to kill every raider she sees.

 

It makes no sense for her to go to Nuka World where she will be treated like a piece of meat. So from a narrative point of view I can't recommend Nuka Ride. It's not a serious story like Slavers, but certainly Nora post Slavers wouldn't lend itself to half the things they're going to do to her there. From a psychological point of view, I don't think Nora would even want to do anything sexual after everything that happened in Slavers.

 

What I can recommend is a new save and start one of the two stories it has, without Slavers. Or you can continue with your save, using the excuse that your character is bipolar. 🤣

Edited by JB.
Posted
41 minutes ago, aspirine2 said:

is there a specific walkthrough my pc should follow to initiate the amputee quests??

Look at the quest summary  page with the advanced Notepad and search for amputat (Deliberate) and you should find a whole bunch of "opportunities". Dr Duff is one if IIRC but from what I recall I think that pi**ing off your bosses, esp Jared the gutless, may well increase your chances as he has a pet surgeon nearby. My char should have killed the man but let him go.

Posted (edited)
1 hour ago, JB. said:

Here's the funny thing. I made Commonwealth Slavers 1 to connect it to Nuka Ride. The end in Slavers 1 was Nora running away from slavers and seeking refuge in Nuka World.

 

But that doesn't make sense now. This mod was transformed. Nora is now a vigilante eager to kill every raider she sees.

 

It makes no sense for her to go to Nuka World where she will be treated like a piece of meat. So from a narrative point of view I can't recommend Nuka Ride. It's not a serious story like Slavers, but certainly Nora post Slavers wouldn't lend itself to half the things they're going to do to her there. From a psychological point of view, I don't think Nora would even want to do anything sexual after everything that happened in Slavers.

 

What I can recommend is a new save and start one of the two stories it has, without Slavers. Or you can continue with your save, using the excuse that your character is bipolar. 🤣

So you are telling me that the treatment of Nora in Nuka Ride is just more of the same gynophobic dehumanisation of  a female as in CS. Ohh for an SSE type succubus perk for a woman! I had one  SSE char and everyone who raped her died. It was so just. She had the necrophilia mod so she could pick up the bodies and dispose of them discretely elsewhere.

Edited by Will55
Posted
50 minutes ago, aspirine2 said:

is there a specific walkthrough my pc should follow to initiate the amputee quests??

 

Assuming you mean to lose limbs and a bit of a spoiler...



Run away from the raiders as soon as the chance presents itself

 



Then if one isn't enough for you - Lose to the super mutant in the pit

Posted
6 hours ago, JB. said:

 

Thank you very much! 🥰 Yeah, both this mod and Nuka Ride are big mods and you should build a mod list around them, not the other way around. Glad to hear you got it tuned.

 

I have default listed my hards, soft and suggested list, but I definitely have to add what I said about creating a dedicated mods profile, due to its size.

 

 

I'm surprised (not really as you seem the sort that should be nominated for sainthood) you haven't built in a check that if CS is in position 150 or greater the mod throws up a message saying "You have to many mods, don't bring your problems to me"

Posted
7 hours ago, Kaniee said:

Wired things that happen to my game through, In the whoring quest in Diamond City, I can't steal from anyone, not just the security guy. It says I can't pick pockets. Also, I keep getting my pip boy and some of the clothes unequipped. I play the mod with NAF, not sure if that is the cause of the problems. Also the version of Slaver is 2.7.1J.

Having the same issues after the Savver quest. If I choose to runaway, the pipboy is unequipped after the whipping scene. If I choose to not run away, pipboy is unequipped right before beast training. I tried the console command to reequip it but it still will not come up. I'm playing with AAF. 

Posted
9 hours ago, pinky6225 said:

 

 

  Hide contents

 

 


Run away from the raiders as soon as the chance presents itself
 

 

 

 

 

 

collar explodes when pc do so?

Posted
11 hours ago, pinky6225 said:

 

  Hide contents

 

 


Then if one isn't enough for you - Lose to the super mutant in the pit
 

 

 

i stopped fighting against the super mutant and pc never get defeated!?

Posted
2 hours ago, aspirine2 said:

i stopped fighting against the super mutant and pc never get defeated!?

 

That sounds like a bug, do you have god mode on or some other mod making the PC unkillable?

 

What should happen...



After you get told to fight the super mutant and its okay if you lose, when you lose you wake up with no arms and one of the Bombs explains that in the time it took to drag your unconcious body out of the cage the super mutant eat them both

Posted
4 hours ago, aspirine2 said:

collar explodes when pc do so?

 

Sounds like you didn't get to the point when you can, you will receive a pop up pointing out that someone forgot to arm the timer

 



Less vague - on the quest scaver i think it is when you go back to jared at the end of the quest and then get told to follow his dog back to the whore house he didn't set the timer on your collar so after following the dog a bit you get a pop up pointing this out to you and you can choose to either run for it and start the quest "The runaway" or not

Posted (edited)
2 hours ago, pinky6225 said:

 

Sounds like you didn't get to the point when you can, you will receive a pop up pointing out that someone forgot to arm the timer

 

 

  Reveal hidden contents

 

 


Less vague - on the quest scaver i think it is when you go back to jared at the end of the quest and then get told to follow his dog back to the whore house he didn't set the timer on your collar so after following the dog a bit you get a pop up pointing this out to you and you can choose to either run for it and start the quest "The runaway" or not
 

 

 

And there was my char, certain that this was another submission test. Where would you go if it were genuine? Minutemen were useless (Didn't bring our collar removal gear), Gunners were hostile and no NPC or settlement would speak to you because of the collar. Far Harbour would be possible if you were lev 20 (IIRC) The Crater CoAs are non hostile and could help but without a hazmat suit that is death. Every other group would just re-enslave or kill you. I considered Good Neighbor but the Triggermen would grab you and return you and perhaps even  Hancock would also do so.

 

BTW this collar "Accident" happened another time as well and it may well  have been after Pet Walk as she did it 2-3 times but I recall that LIndstrom was the one who made the mistake as she was "free" outside of the whorehouse door. but no idea which quest.

Edited by Will55
Posted

The mod is designed for a Nora who is a prewar lawyer, just out of cryo and know nothing about what the world has become, then if you play with a battle hardened girl who kills supermutants for lunch, there are evidently many things that don't fit !

 

Play with a new char just level 1, accept that she is not a seasoned war veteran and the mod will look more "realistic"

 

Now if you insist to play a strong fighter, why in the first place did she fall in the trap which led to her enslavment (an experienced wastelander would certainly detect the trap and at last take some protective measures before talking to the guy), and then if your Nora is able to kill hordes of adversaries without problem, why were she not able to defeat the two enslavers ?

 

Posted
On 3/3/2025 at 10:53 AM, Kaniee said:

Wired things that happen to my game through, In the whoring quest in Diamond City, I can't steal from anyone, not just the security guy. It says I can't pick pockets. Also, I keep getting my pip boy and some of the clothes unequipped. I play the mod with NAF, not sure if that is the cause of the problems. Also the version of Slaver is 2.7.1J.

I was having the same issue and found a temp fix. I went into MCM, removed shackles and removed tattoos. That seems to keep the pipboy from unequipping. Granted, random restriction devices gets randomly attached even after disabling both devious devices and toolset, but that's easy enough to overcome. 

If the pipboy is unequipped, you can't pick pocket, use workbenches, or interact with storage containers even if you have permission to. That's probably what happened with you. 

Posted

My good man JB, it says that Commonwealth Slavers has been updated when I go to the front page. Was that a mistake? Or maybe I'm trippin balls from a lack of sleep the last 7 days.

Posted
16 minutes ago, 416.cja said:

My good man JB, it says that Commonwealth Slavers has been updated when I go to the front page. Was that a mistake? Or maybe I'm trippin balls from a lack of sleep the last 7 days.

Sorry, I meant to update “silently”, but I hit the wrong button. I just added more mods to the list of incompatibilities.

Posted

When I go to Hardware Town for the paint while amputated, there is a settler outside that looks like a male raider but keeps saying in a female voice "She's going to die, she needs help!" and similar things. Is this normal for Commonwealth Slavers? Last mod that changed the npc is raider overhaul.

Posted

I'm having an issue where once you hit "30 days" and you get the prompt for the junkie route most of my character's tattoos disappear except for the original ones on the character's back and the slave tat on her tit.  There's a new slave tat on her other breast, stars tattoo on her belly and the tamed by raiders tat gets replaced by a lace stocking tattoo..  The fuck toy head tattoo is gone so were all other ones that were applied later on. It doesn't matter what option I select as both produce the same outcome.

Posted
2 hours ago, deluges said:

I'm having an issue where once you hit "30 days" and you get the prompt for the junkie route most of my character's tattoos disappear except for the original ones on the character's back and the slave tat on her tit.  There's a new slave tat on her other breast, stars tattoo on her belly and the tamed by raiders tat gets replaced by a lace stocking tattoo..  The fuck toy head tattoo is gone so were all other ones that were applied later on. It doesn't matter what option I select as both produce the same outcome.

Save a preset and re-apply it

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