Jump to content

Commonwealth Slavers


Recommended Posts

Posted

Forgive me if this sounds like a pie in the sky idea you aren't interested in, but as an idea I humbly suggest, would it even be possible to add an actual true ending to your mods or this game in general? I'm talking about a classic game over, epilogue, credits roll, kick back to main menu and reload a save type of ending. This could more or less act as a definitive end to your bad endings. Something like an epilogue that says "Nora decided to remain a breeding slave for the rest of her days" or something like that?

 

Again, if this isn't possible or too hard, that's fine. I just wanted to suggest a unique idea you could use in the future. In any case, thanks for the mod and all the work you have put into it.

Posted (edited)

Can I ask what the difference is if playing the junkie route, without inciting a "If I had 300 developers" reply? :) I tried searching the thread but there are too many posts and didn't find the information I was looking for.

 

One more thing. The notification sound for popups that sounds like a loud bang, which sound file is that and can you replace it?

 

I also found an incompatible mod: SexEmUp. The toilet animation won't start with it. I had to start over.

Edited by Omnishade
Posted
On 3/21/2025 at 10:00 PM, Omnishade said:

Can I ask what the difference is if playing the junkie route, without inciting a "If I had 300 developers" reply? :) I tried searching the thread but there are too many posts and didn't find the information I was looking for.

 

One more thing. The notification sound for popups that sounds like a loud bang, which sound file is that and can you replace it?

 

I also found an incompatible mod: SexEmUp. The toilet animation won't start with it. I had to start over.

You will talk like a junkie. You will need fix every once in a while (can work in exchange for drugs, or have withdrawals until you get your fix). interactions with NPC's will indicate you are an addict...etc 

 

Posted (edited)
On 3/15/2025 at 4:30 PM, KanekiKena said:

I have finished playing this mod and turned it off in MO2, but this mask on my character's face keeps returning to her face every time I load the game or teleport, how can I fix it? I downloaded too many mods and I can't remember which mod I should adjustFallout4Screenshot2025_01.31-05_30_49_80.thumb.png.b45215ecd2ea05cac4c95521d21fec29.png

KFT device or devious device will have debugs to force stip devices. DD bench unlock, DD item remover exist too.

I'm not sure but does CS cheat section have something like this?

 

I deleted my data folder (because I'm ret*rded) so haven't played in a while. 

Edited by 4nln415
Posted

Can someone help me? When I boot up a save, it tells me to check my mod order for conflicts, but I don't know what would cause it

 

*unofficial fallout 4 patch.esp
*ArmorKeywords.esm
*XDI.esm
*Hardcore Gunners.esl
*Hardcore Raiders.esl
*CWSS Redux.esp
*HiPolyFacesCompanionPlugin.esl
*SwimmingAnims.esl
*SelectAssaultRifle.esl
*AAF.esm
*AAFThemes.esl
*TortureDevices.esm
*Devious Devices.esm
*TesCanDel.esl
*Servitron.esm
*KziitdFetishToolset.esm
*Bememoth Separated Cart.esl
*BodyTalk3-RaiderNormalsFix.esl
*SkimpyArmorKeywordResource.esm
*Brawl Bug Fix.esp
*Rusty Face Fix.esp
*SKKDynamicDamageManager.esp
*Nuka Ride.esp
*Nuka Ride World Patch.esp
*RealHandcuffs.esp
*ASA.esp
*Commonwealth Slavers.esp
*Slavers - CWSS Patch.esp
*Stm_DiamondCityExpansion.esp
*CS_WhoreHouse_Patch.esp
*HN66Fo4_TRS.esp
*HN66Fo4_EasyGirl_BS.esp
*Easy Girl and TRS Outfits - Slavers Patch.esp
*Slavers - Nora's Secret Patch.esp
*VaultTecExp134.esp
*INVB_WastelandDairy.esp
*le666piercings.esp
*Milking And Devious Costumes NO WDF_Fixed.esp
*Milking And Devious Costumes_Fixed.esp
*cheatterminal.esp
*FP_FamilyPlanningEnhanced.esp
*AnimatedTentacles.esp
*GenderRatios.esp
*MTs255.esp
*DiamondCityLights.esp
Nuka Ride - Start Me Up Patch.esp
*HHFootsteps.esp
*Nuka Ride High Heels Sound Patch.esp
*RBTears.esp
*HiddenArmor.esp
*Idiot Slut.esp
*LimitBreakerSPECIALTraining.esp
*ExtraPerkPoints.esp
*AzarPonytailHairstyles.esp
*DX_Harley_Quinn_Outfit.esp
*FOLON_ChinesePistol.esp
*StoutGun.esp
*Firelance1.0.1LD.esp
*HiPolyFaces.esp
*CBBE.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*PowerMachine.esp
*PowerArmorVoiceChanger.esp
*KSHairsFemsheppingRadbeetle.esp
*SelectRevolver.esp
*SelectRapidMG.esp
*SelectShotgun.esp
*AAF_BadEnd_Animations.esp
*SlaveTattoos.esp
*FPAttributes.esp
*AllThingsNatural.esp
*FP_SexualHarassment.esp
*ZaZOut4.esp
*AFVPurgatory.esp
*PhotonDisruptor.esp
*SelectBlaster.esp
*SelectMarksman.esp
*QwibLucyBag.esp
*ExpandedKnuckleMods.esp
*KziitdAnimationPoses.esp
*porcPubes.esp
*ZeX-InGameSliders.esp
*BallisticWeaveUnlocked.esp
*Ballistic Under-Armor 1.3.esp
*slootyVaultSuit.esp
*Skip New Game Intro.esp
*nuka_ride_facegen.esp
*WoodReduxHD.esp
*WoodReduxHD-BFTDTC-Patch.esp
*Headcrab_Bunny_nonAWKCR.esp
*No More Dirty Footsteps.esp
*LMBTOverlays.esp
*VtawSummerMiniDress.esp
*NezzarUltimateCollection.esp
*SFT.esp
*Tone_OverQueen.esp
*FO4HHS_AAF.esp
*GetDirty.esp
*VtawWardrobe8.esp
*Clothes Pack 5 by DonEb14n.esp
*ComMoisturizer.esp
*ComMoisturizer_GlowPatch.esp
*Vioxsis_Strap-Ons.esp
*BraveAnims.esp
*BraveAnims_Fix.esp
*Deathclaw_nude.esp
*ErectionFix_SilverPerv.esp
*PenPos.esp
*UAP Moans.esp
*Zaz Particle Effects.esp
*rxl_bp70_animations.esp
*SavageCabbage_Animations.esp
*FO4_AnimationsByLeito.esp
*RegsDynamiclights.esp
*AAF_Violate.esp
*AAF_Violate_DLC_Patch.esp
*Vadermania[AAF_anims].esp
*AAF_Violate_Feral_Animations.esp
*UniversalStiffener.esp
*dcc-bp-lol.esp
*AAF_GrayAnimations.esp
*Farelle_Animations.esp
*RZSex.esp
*Mutated Lust.esp
*AAF_Dirty_Sex.esp
*HBD_DressBox.esp
*KziitdFetishToolset_RH_Compatibility.esp
*AAF_CreaturePack01.esp
*RealHandcuffs_DD_Servitron_Compatibility.esp
*KziitdFetishToolset_DD_Compatibility.esp
*TatsAfterRape.esp
*AAF_CreaturePack02DLC.esp
*DiverseBodies.esp
*HN66Fo4_Nails.esp
*Satisfactory Facial Piercings.esp
*FPEAIOCreatureAddon.esp
*WLBlackMaleRaidersNuka.esp
*FrenchMaidFO4-CBBE.esp
*Piercing collection by MAIBATSU.esp
*ClearWeatherOnly.esp
*blinking.esp
GetDirty_NoCleanlinessPatchForCWSS.esp
*FOLON_Lewis.esp
 

Posted
1 hour ago, briman23 said:

When I boot up a save, it tells me to check my mod order for conflicts, but I don't know what would cause it

Check the OP under the Incompatibilities section.

But just a quick glance, anything that effects Diamond City, inside or out, any mod that effects Raiders or their inventory. Human Cattle "can" throw in the occasional monkey wrench.

Also mods that change precombines,

But the actual warning is most likely triggered from the DC mods.

Posted

ooooh!!!

 

i just try this mode "Myopia Simulator (Immersive Glasses)"

 

and "oh my god" JB had imagines a way for who need glasses in commowealth slavery !!

 

waooh amazing!!!!

Posted
2 hours ago, izzyknows said:

Human Cattle "can" throw in the occasional monkey wrench.

Don't you mean, "Human Cattle "can" throw in the occasional bovine wrench."?

 

Posted
2 hours ago, tinkerbelle said:

Don't you mean, "Human Cattle "can" throw in the occasional bovine wrench."?

 

LOL!

Nope. It's a monkey wrench, cause you'll be monkeying around for a good bit trying to fix it.

Posted

Why is the fighter missions just a softlock? If you lose the fights you die instead of going to the whore room, if you win the scene after the branding on the wooden horse is broken and cant progress. The small room that is the arena doesnt help either considering its a nightmare for npc pathfinding...

 

How do I fix this?

Posted
On 3/21/2025 at 1:01 AM, mc117 said:

Forgive me if this sounds like a pie in the sky idea you aren't interested in, but as an idea I humbly suggest, would it even be possible to add an actual true ending to your mods or this game in general? I'm talking about a classic game over, epilogue, credits roll, kick back to main menu and reload a save type of ending. This could more or less act as a definitive end to your bad endings. Something like an epilogue that says "Nora decided to remain a breeding slave for the rest of her days" or something like that?

 

Again, if this isn't possible or too hard, that's fine. I just wanted to suggest a unique idea you could use in the future. In any case, thanks for the mod and all the work you have put into it.

As for the videos, no, because I have no idea about editing. But adding a message when Nora decides to stay a slave forever sounds interesting, like on the trappers' ship.I'll write it down.

 

On 3/23/2025 at 2:46 AM, daogege said:

I want to compliment you
Amazing Mod
English is not my first language. Sorry

 

It's a pleasure reading this. Thank you for your kind words.

Posted

How do I lower the "rebel" and "learn to behave" so I can wear clothes again? I've been trying for days and nothing. If I can't is there a way to bypass the clothes? It's just not sexy to be running around naked.

 

Also super incompatible with Pervert (causes a lot of interruptions if naked and teleports you to whore room a lot) and HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.

Posted
1 hour ago, Dont Tell My Parents said:

How do I lower the "rebel" and "learn to behave" so I can wear clothes again? I've been trying for days and nothing. If I can't is there a way to bypass the clothes? It's just not sexy to be running around naked.

 

Also super incompatible with Pervert (causes a lot of interruptions if naked and teleports you to whore room a lot) and HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.

Hmm, I'm going to include them in the list of incompatibilities. Thank you. As for your question, the quickest thing to do is to go to MCM. What I don't remember is the section. If Cheat or Miscellaneous, and you can set an option to lift the clothes lock.

 

Posted

The new crawl animation is so much nicer. I tried to copy the crawling.hkx from the latest version and with the same folder structure, but there seems to be something missing. Is it possbile to make a patch for it, and what would I need to do?

Posted
5 hours ago, JB. said:

Hmm, I'm going to include them in the list of incompatibilities. Thank you. As for your question, the quickest thing to do is to go to MCM. What I don't remember is the section. If Cheat or Miscellaneous, and you can set an option to lift the clothes lock.

 

 

Thank you! That helps! I just liked the idea of being helpless about it, and it implied I could "learn to behave" and so I tried it. I find the skimpier clothes sexier than nakedness. I think you might want to create a way to whitelist certain pieces as well, for people using costumes. I'm using costumes that look synthy and they keep being stripped or not put back. I added a protected xml for AAF and that fixed a lot of issues but I think the only reason it's letting me wear it is because I set it as a special effect not clothing lol. I'm not sure how compatible that is with KT/DD lol.

 

Also I would love to be able to solicit in my own time and use the pole in the whore house.

OH and FYI: I asked Mortimer Latimer or who every that guy is who hates poor people to The Greenhhouse, he said I had to see a friend. The friend was in the Duggout Inn. When I went in there all the usual talk scripts fired which means when I return it's not going to make sense when I talk to them. I think you should prevent that one firing. I really liked that none of the normal stuff fired.

 

Also I think for upper stands residence they should demand you do it somewhere else, and then Dwayne should whip you for it as a warning, like a you get one chance now it's gone thing. Like he lets you off because upper stands residence being happy is good for him. Speaking of, they should pay a tiny bit more.

 

Also I stole the Diamond City Jail Key from the desk. There's no way to drop it and Dwayne doesn't find it on frisk. I thought that was kinda badass but wanted to mention just in case.

Also not compatible with Dangerous Nights because there's no way to turn it off and it spawns enemies inside the whore house....and they carry guns when they die and their bodies do not despawn. The mod is a little buggy and inactive so I doubt the author will change anything.

 

Also my game is hella laggy so 18 seconds to get back to Gristle is really rough cause the timer doesn't stop for anything. I wish it was 60 or configurable in MCM - the timer and the distance for that timer. Especially when Gristle is in combat he runs around and I have to chase him into danger and that asshole always grenades me to the face. Also when Gristle is leaning on that shed the talk prompt is hard to trigger, I had to restart a bunch of times before I realised. It's like the hitbox is hidden or something, I have to go into 1st person to get it.

 

And I will shut up now but I really wish that "pain is part of what we do here" line would shut up, that's so weird and totally destroys the vibe for me, it just feels weird. If you want more idle voice lines I will happily come up with more for those patrons and raiders :D.

 

Thanks so much for this mod, it's so thorough and indepth. I've never seen a quest mod like this. Even the voicing is perfection! This is 100% a labour of love and it shows. Honestly didn't even think something like this was possible.

Posted

hello, first time asking questions here. the mod does not seem to work for me. i get multiple errors and the errors are in green color and always on screen. also the animation don't work correctly and sometime the when there is to be a dialogue the characters just seem to stand there and do nothing causing a soft lock. i tried soo many times but cant seem to get it to work. it worked fine and i reached the cage fight area but the game soft locked here. this was before the next gen update but now it just gives the error codes and just break after i get my first tattoo in the beginning. any help please.

Posted (edited)

Alright so I thought it was perverts quests breaking things but it's actually just your quests that are mucked up...

My character is telling Jared and Big Bomb to get on their knees and the collar looks good on them when I go to talk to them. When I try to leave the doorman says that I'm craving drugs. These speeches don't exit, I have to leave the area and come back to be able to talk to them properly and sometimes they fire multiple times for the same actor. The player shouldn't be able to use these speeches (Unless on another slave), and characters using it should have a little time out. Some quest people should be blacklisted also. Literally haf 6 speeches on Jared before I could progress the quest. I thought Pervert was doing this but it's not.

Edited by Dont Tell My Parents
Posted
49 minutes ago, Dont Tell My Parents said:

their knees and the collar looks good

It's not my mod, another mod is putting Raider faction on you and that's what's causing that behavior. I knew it as soon as you told me that Nora is saying slavers stuff.

Posted
2 hours ago, JB. said:

It's not my mod, another mod is putting Raider faction on you and that's what's causing that behavior. I knew it as soon as you told me that Nora is saying slavers stuff.

 

None of the mods I know of do that, but yeah it's on me. I guess I will find a command out to get it off. I have none of the incompatible mods and your mod is last in the list before the core AAF then animation mods. 

 

Posted
On 3/16/2025 at 2:00 AM, JB. said:

There are some animations not available with UAP. I know that if a VIP is female, you'll experience errors during The VIP. For advanced users, I recommend the Indarello patch over UAP (but to avoid problems for new users, I'm sticking to UAP which is the patch that is recommended by the official guide).

Hi, i was also having this "Commonwealth Slavers: Failed to play AAF scene, Advancing Stage" problem on "the pit" too, i was hoping to have full Experience for this amazing mod, i have try your advise test Indarello patch with version 11 and also try uninstall CWSS and reintall the mod to setup unCWSS version to run the save on "the pit" scene, but still getting the same "Commonwealth Slavers: Failed to play AAF scene, Advancing Stage" hint. Any advice what can i do will be appreciate, thanks~ really love yours mods~

Fallout4 3_25_2025 3_50_57 AM.png

Posted

Yep I start "panicking out of fear" and it adds "Faction for Captives - friends with everyone" to the player (0003e0c8) and it Takes off the yoke, timer stops, then it says I'm misbehaving and everyone goes nuts with no way to stop, they open fire. That faction is from base game....and you've got it set to friend so I don't really know what's happening.

 

I've done several tests. If I TGM and sleep for a day or what ever outside the whore house, then enter it doesn't trigger the PTSD and I am ok.

 

If I load Raider Pet AFTER CWS everyone kills me.

If I load Raider pet BEFORE CWS everyone kills me.

 

I'll need to test this further but I believe with Raider Pet Active I get continual interruptions of the "get on your knees" stuff that makes it impossible to progress because 4, 5, 6, 20 times in a row trying to talk to someone leads to that dialogue even if you give in and say yes the dialogue literally interrupts itself with another dialogue it's crazy! The first one stops responding so much so you click go away and the other dialogue is up behind it LOL.

 

Is that get on your knees, that collar looks good on you, you're a slave you know what to do speech thing from your mod or is it from Raider Pet? I tried looking in XEdit and CK but I couldn't find it in either mod.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...