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Commonwealth Slavers


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Posted (edited)
13 hours ago, JB. said:
13 hours ago, mriexp said:

@JB. I found a bug.
After the "Hooker" quest, when I refused to fast travel from Diamond City, Gristle gives me a quest to rob a traveler on the "Red Rocket". He removes my gag, but does not remove the handcuffs. But I can't rob with the handcuffs, because the "Real Handcuffs" mod does not allow picking up items. I had to remove the handcuffs through the MCM in the "Real Handcuffs" settings, but they are removed with the collar. Then I put the collar back on in the "Commonwealth Slavers" settings. And I managed to complete this mini-quest.

Hmm.

 

image.png.8baf2bf207c86a88dccd9fcdcd0f44c7.png

 

The function to remove your handcuffs is there. Just before the unequip gag one.

 

Maybe you are playing in Slavers hardcore mode? Because I presume a script lag. Hardcore mode always takes about 5/6 seconds every time you equip/unequip a gag, and while it didn't happen to me, I always had this fear that it would screw something up. 

 

At least you fixed it.

just to confirm.  I also had that bug last playthrough and also used the mcm to remove the handcuffs so I could complete the mini quest.  I don't play the hardcore mode.  This was in version 2.6.8

Edited by sattyre
Posted
24 minutes ago, bonton said:

i cant seem to get the right file to download on vortex

any suggestions

i got it to work but dont seem to be able to see there dialog or hear it?

 

Posted
8 minutes ago, sattyre said:

just to confirm.  I also had that bug last playthrough and also used the mcm to remove the handcuffs so I could complete the mini quest.  I don't play the hardcore mode.  This was in version 2.6.8

Yeah me too, but i never report it because I thought it was on my end. hahaha

Posted (edited)

At the end of the Scavenger quest, when you have to go back to the brothel with the dog, I ran into a problem. I have hardcore mode enabled and I chose the drug addict path. And in this quest, I have a gag, and I can't take the drug to feel better. So every now and then there's an animation where I try to take the drug unsuccessfully, and this animation lasts a long time. And the dog walks too fast, I can't keep up with it. The collar probably killed me five times because of this. I also have the High Heel Training mod installed, which prevents me from walking fast in heels, but even if I take off my heels, I still can't keep up with the dog because of the animation, which is random.
 

So I ended up waiting next to the dog until it was time for this animation to start, to delay its next start. Then I talked to the dog and we started the quest. But even then, I couldn't keep up with it. I had to speed up my movement via console with "player.setav speedmult 300" and then set it back to 100.
 

Maybe give the dog some condition so it doesn't run too far in this quest?

Edited by mriexp
Posted

I am encountering a crash relatively at the beginning of the mod, first time in the whore house, when the boss wants to inaugurate it, shortly after exiting from dialogue and presumably loading an AAF scene the games CTDs. Anybody else had this problem or knows a solution anyway? I had the same bug in previous versions of the mod.

Posted

Is it the mod's feature where the Camera seems to be completely centered on the PC whenever I stand still but goes back to vanilla camera when running/walking? I've played a section before with Custom Camera and that seems to prevent it from happening, but I'd rather not use it if I can help it since I'm satisfied with how Vanilla Camera works outside of Commonwealth Slavers.

Posted
1 hour ago, zeroj3n said:

Is it the mod's feature where the Camera seems to be completely centered on the PC whenever I stand still but goes back to vanilla camera when running/walking? I've played a section before with Custom Camera and that seems to prevent it from happening, but I'd rather not use it if I can help it since I'm satisfied with how Vanilla Camera works outside of Commonwealth Slavers.

My mod doesn't do that but it used to happen to me before with Real Handcuffs. Install this and see if it fixes that.

 

Standing Female Animation replacer fix-22351-1.7z

 

Posted

Is there any way to remove all of the facial piercings via console, mcm, or mod?  I've tried looking around through the tools at my disposal, and simply haven't found a good solution, and I'd be very appreciative.  I just really dislike looking at facial piercings.

Posted
17 minutes ago, Summonopolis said:

Is there any way to remove all of the facial piercings via console, mcm, or mod?  I've tried looking around through the tools at my disposal, and simply haven't found a good solution, and I'd be very appreciative.  I just really dislike looking at facial piercings.

Have you checked the MCM, Slave Appearance section? If there isn't something like that, I can put options for the next update. However, I think I have put those options. Remove shackes, remove septum piercings, etc.

Posted
39 minutes ago, JB. said:

Have you checked the MCM, Slave Appearance section? If there isn't something like that, I can put options for the next update. However, I think I have put those options. Remove shackes, remove septum piercings, etc.

Thank you for saving me from my incompetence!  May your enemies tremble before you, and all your cookies be as crunchy or chewy as you prefer!

Posted (edited)
Спойлер

Фото1.png.460c34429dbb4ac5dbcb4a60f2b99c0f.png

Вопрос: JB Есть ли миссия по добыче молока с доктором Даффом? Костюм выглядит отлично.

When I squat it takes up the entire screen. Maybe it was generated poorly?

Edited by _Nomad_
Posted
54 minutes ago, _Nomad_ said:
  Hide contents

Photo1.png.460c34429dbb4ac5dbcb4a60f2b99c0f.png

 

I tried to make a quest, but it's not a subject that interests me much. I wanted to make a small farm in Slavers Valley, have Nora equipped with that exoskeleton. She was going to have a couple of activities on the farm, like seducing “bulls” to ride her to increase her milk production.

 

But it was hard to fit this into the main story. However, it does fit more easily as an unlockable job if Nora chooses to be a slave forever.

 

So I may consider it again in the future.

 

If you crouch down and notice something blocking your view, is usually because you forgot to include a first-person mesh in ArmorAddon.

 

image.png.47caa9667d0ea4057fa79688ddb2b5b1.png

 

Paste this:

 

Actors\Character\CharacterAssets\1stPersonFemaleBody.nif

 

 

Posted
23 minutes ago, JB. said:

Я пытался сделать квест, но это не та тема, которая меня сильно интересует. Я хотел сделать небольшую ферму в Долине работорговцев, оснастить Нору этим экзоскелетом. Она собиралась заняться парой дел на ферме, например, соблазнить «быков», чтобы они ездили на ней верхом и увеличивали ее надои.

 

Но это было трудно вписать в основную историю. Однако это легче вписывается как разблокируемая работа, если Нора решит быть рабыней вечно.

 

Так что, возможно, я снова рассмотрю этот вопрос в будущем.

 

Если вы приседаете и замечаете, что что-то загораживает вам обзор, скорее всего, это потому, что вы забыли включить сетку от первого лица в ArmorAddon.

 

изображение.png.47caa9667d0ea4057fa79688ddb2b5b1.png

 

Вставьте это:

 

Актеры\Персонаж\Активы персонажа\1stPersonFemaleBody.nif

 

 

Got it. Thank you. It would be great if you could do that when you have time.

Posted (edited)
On 2/13/2025 at 9:16 PM, 4nln415 said:

Mod conflict probably. Run https://www.nexusmods.com/fallout4/mods/56255?tab=files&file_id=336583 and check FO4edit  

 

thanks for that suggestions. I haven't gotten that program to run so far (and also get some virus warnings) but looking at the crash log myself I see:

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF75E550FF3 Fallout4.exe+26F0FF3    mov ecx, [rdi] |  BSScript::Variable::Assign(BSScript::Variable&)_26F0FF3)

 

 

According to some reddit post I found this indicates:

 

Quote

when the "EXCEPTION_ACCESS_VIOLATION" error is followed by number+Fallout4.exe+number it simply means your game isn't able to load or render a specific asset from one of your mods for some reason.

 

I have all the hard requirements and many of the soft requirements installed, so I don't really know what the game is trying to load/render

 

 

crash-2025-02-13-15-15-14.log

Edited by devilishmind
Posted (edited)

During "the scientist" _CS_duff, Got CTD when abducted by Minuteman (_CS_Minuteman) to slaver valley, related to skeleton.nif, BSfadeOut and Commonwealth Slavers.esp. Similar from previous CTD faced with Runaway, when jailed in minuteman house, just before Gristle amputed arm to MC. 

here when i answer "3. I must go back to lexington" i've got CTD .

 

 

Spoiler

CTD_Minuteman_140.png.6899ccac96c4c2b7a67242606ea526ab.png

 

 

To move forward, i had to teleport in front of the Pharmacy, move Dr Duff using console (and also Use the cheat in MCM to quickly teleport Gristle and Murphy near me).

Here i can talk to Dr Duff and thing return to the expected schedule with the scientist - _CS_duff 140 but last issue is the collar, ending _CS_Duff the collar still required gristle to be near MC. when returning inside the  whore house it explodes.

 

Is any command to disable it here ?

 

 

crash-2025-02-15-11-52-24.log

 

Edited by ectrshgpp
Posted
31 minutes ago, devilishmind said:

 

thanks for that suggestions. I haven't gotten that program to run so far (and also get some virus warnings) but looking at the crash log myself I see:

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF75E550FF3 Fallout4.exe+26F0FF3    mov ecx, [rdi] |  BSScript::Variable::Assign(BSScript::Variable&)_26F0FF3)

 

 

According to some reddit post I found this indicates:

 

 

I have all the hard requirements and many of the soft requirements installed, so I don't really know what the game is trying to load/render

 

 

crash-2025-02-13-15-15-14.log 81.74 kB · 2 downloads

You can remove the compatibility with Raider Pet, the truth is that it does not end up working so I removed it from my files and concluded that my mod is not compatible with Raider Pet.

Your ctd actually points to AAF. Do you have it updated?

Posted (edited)
31 minutes ago, ectrshgpp said:

Got CTD when abducted by Minuteman in slaver valley, again related to skeleton.nif and BSfadeOut. Similar from previous CTD faced with Runaway, when jailed in minuteman house, just before Gristle amputed arm to MC. here when i answer "3. I must go back to lexington" i've got CTD

 

 

  Reveal hidden contents

CTD_Minuteman_140.png.6899ccac96c4c2b7a67242606ea526ab.png

 

 

 

 

crash-2025-02-15-11-52-24.log 47.05 kB · 1 download

 

Do you have a mod that modifies the interiors? After that you go to Dr. Duff's pharmacy in Lexington.

 

I saw that you have BNS, while I believe that mod doesn't affect interiors, I'm not sure how my mod handles others mods that edit the map other than vanilla.

 

Try this:

 

Write COC 00LexingtonPharmacy

 

SetStage _CS_Minuteman 200

 

 

Edited by JB.
Posted
31 minutes ago, JB. said:

Do you have a mod that modifies the interiors? After that you go to Dr. Duff's pharmacy in Lexington.

 

I saw that you have BNS, while I believe that mod doesn't affect interiors, I'm not sure how my mod handles others mods that edit the map other than vanilla.

 

Try this:

 

Write COC 00LexingtonPharmacy

 

SetStage _CS_Minuteman 200

 

 

I got the CTD immediately upon my appearance inside the pharmacy. No time to enter the setstage command

Posted
11 minutes ago, ectrshgpp said:

I got the CTD immediately upon my appearance inside the pharmacy. No time to enter the setstage command

Well, you'll have to catch the culprit the old-fashioned way. Uninstalling mods in groups. But you have so many mods that it might be best to end this adventure xD

 

The only thing I can think of as a last shot is for you to go to the Amputator MCM, get healed, and try again now.

Posted (edited)
1 hour ago, JB. said:

Well, you'll have to catch the culprit the old-fashioned way. Uninstalling mods in groups. But you have so many mods that it might be best to end this adventure xD

 

The only thing I can think of as a last shot is for you to go to the Amputator MCM, get healed, and try again now.

 

Loading the first save of the playthough, just out of the vault 111, and moving directly to the pharmacy, i can enter w/o issue (with or W/o amputated arms)

 

As said, i've passed this step then the scientist, but when ending the scientist and returning back to the whore house, the collar is still activated requesting MC to be near Gristle. (because the last step of  _CS_minuteman was not ended correctly)

Is any command to deactivate the collar ?

Edited by ectrshgpp

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