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Commonwealth Slavers


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Posted

Sorry, I swear I really DID try to find an answer to my question. Just somehow couldn't... Is this mod running with Version 1.10.984.0 ? If so, I can't think of a reason, my game won't start when the mod is activated. I downloaded all main- and sub-mods and have all requirements...

Posted (edited)
3 hours ago, AyseYenilmaz said:

Sorry, I swear I really DID try to find an answer to my question. Just somehow couldn't... Is this mod running with Version 1.10.984.0 ? If so, I can't think of a reason, my game won't start when the mod is activated. I downloaded all main- and sub-mods and have all requirements...

no. It is made for 163. 
But I did run it twice (or more? didn't remember) with next gen. However many problems. And after missing several mods to make life easier... well. I go back 163.

Edited by athena1978
Posted (edited)

I have a problem AFTER beating the green supermutant in "The Pit". 

AAF error:---> Commonwealth Slavers: Failed to play AAF scene, Advancing Stage.

I have UAP 2.6.6.4 Anyone knows what is the prob?

Edited by athena1978
Posted

so I finished cs and I'm now playing normal vanilla stuff but when I went to dc the gate is open and the guard act like piper already done her trick .. quest marker stuck on the entrance

 

Posted

I have finished playing this mod and turned it off in MO2, but this mask on my character's face keeps returning to her face every time I load the game or teleport, how can I fix it? I downloaded too many mods and I can't remember which mod I should adjustFallout4Screenshot2025_01.31-05_30_49_80.thumb.png.b45215ecd2ea05cac4c95521d21fec29.png

Posted

So I'm playing on a 36h playthrough with the Minutemen Radio unlocked but unfortunately it seems like it has stopped playing entirely. Slaver's radio still works though. Does it have something to do with me being the general of the Minutemen? It's kind of a shame because I liked the new songs on that station.

Posted
3 hours ago, KanekiKena said:

I have finished playing this mod and turned it off in MO2, but this mask on my character's face keeps returning to her face every time I load the game or teleport, how can I fix it? I downloaded too many mods and I can't remember which mod I should adjustFallout4Screenshot2025_01.31-05_30_49_80.thumb.png.b45215ecd2ea05cac4c95521d21fec29.png

there is debug in the mod maybe you should try it

Posted
On 3/14/2025 at 12:55 PM, athena1978 said:

I have a problem AFTER beating the green supermutant in "The Pit". 

AAF error:---> Commonwealth Slavers: Failed to play AAF scene, Advancing Stage.

I have UAP 2.6.6.4 Anyone knows what is the prob?

There are some animations not available with UAP. I know that if a VIP is female, you'll experience errors during The VIP. For advanced users, I recommend the Indarello patch over UAP (but to avoid problems for new users, I'm sticking to UAP which is the patch that is recommended by the official guide).

Posted
1 hour ago, Omnishade said:

Hello. Can we get an ETA on a stable 7.x update?

Whenever I feel like it. The mod is stable in its testing version. 

 

But I don't know what you expect from "stable", I just hope you don't expect  me to be on pair with a team of 300 professional developers. Because if that's the case, that date will never come. I'm not even a programmer. If you install a mod that messes with something, you'll probably mess with this mod. Simple as that.

 

As for when I'll start working on some cool suggestions, again, whenever I feel like it. Unlike a team of 300 developers, I don't have anyone pushing me to deadlines.

Posted

Hello - I was wondering if it would be possible to integrate the Slaver's Jet item and addiction into a separate mod - that being, to have similar addiction functions and fulfilling food need, but without a dependency on CS. Perhaps, a lightweight addition - but it would be something one might find, perhaps, only in the inventory of Raiders or sold in leveled-lists for exorbitant prices.

Posted
6 hours ago, Omnishade said:

 

I didn't mean to imply you have a deadline, but 300 developers for this mod would probably make it a whole new game lol. Modding is never on demand, unless you have a patreon where people are expecting updates each month, which isn't the case here. I just thought that since you've kept updating without changing the official download, there was a somewhat stable version with added content.

 

So you're saying it's safe to play the test version? By safe I mean not causing any gamebreaking bugs that sticks to your save, and will affect the game if you continue playing after CS is complete.

I think I have a decent understanding what works with CS. Basically most mods that don't directly affect the quests and areas added by it, or doesn't interfere with events.

Play a test version without expecting bugs? lol. No offense to JB ofc but hell dude.

Posted

Hi, I installed everything according to the list, but my game crashed after launching, I reinstalled the game, installed all the mods only according to your list and my game crashes, when I turn off your mod everything works, can you tell me how to fix this?

Posted (edited)

A bug I recently discovered : Crawling animation ain't ending. Even after completing the VIP quest and meeting with gristle , The PC still crawls, on;y overriden by the handcuffs animation. The cheats aint working as well, no matter how many times I enter/exit pipboy.

 

Edited by daddylonglegs01
Posted

Hey Guys, big problem here.

AAF and Mods seems to work properly. nothing out of the ordinary. mods through vortex work.

 

Problem is in the beginning:

- when i get captured and murphy wants to make the first tattoo. (dialog ended) nothing more happens, after he tells me i have to go to the ground.

i can still run in the first house with handcuffs. murphy doesn´t tattoo me.

 

is this a common problem?

 

Posted

can someone post the order of his mods and plugins? after days i managed to set up aaf correctly but and it seems to work, but it's kind of all buggy and from some screens i see that the graphics of others are 100 times better. I would like to place the order of everything right to make the game run well and improve the graphics. Thanks in case of reply

Posted

OOC has anyone actually successfully escaped in "Runaway Slave"? I ask as there seems no where to go and no one to help, I see Nora wandering away from the commonwealth and "your adventure has ended" despite still having the collar as the only possibility.

 

I askes this as I see a mod extension here. Nora escapes and finds that Dwayne in DC will actually help her by removing the collar (certain conditions agreed)  and later on using the Correctional machine on her to remove the raider damage. This could twist the main plot a little(WRT Dwayne) but it would allow Nora to do most of the satisfying revenge killing and not allowing others to have the fun. It also removes the need for her to worship the "hero" Gristle and to see him as he really is. All IMHO.

 

I also want to thank JB for his help here. He has made a realistic work of art here as it portrays how 90% of slaves were and are still treated. There is an old book about exploring Ethiopia in the 1930s called"Dead Men do Tell Tales" which shows well what was done to child slaves and why the many millions of African slaves sent to the middle east have no descendants.

Posted (edited)

 Bad Ending: Trapper will be any new content updates? It seems like a great idea, but currently there isn't much content and it's fixed on the cross. My perspective always has issues and I'm always looking up. Have anyone encountered this problem?Thanks for what you did. I love this mod 😍😍

Edited by zhaozihui111
Posted

Try adding those lines to your fallout4.ini or custom .ini file via your mod-manager:

 

[Camera]

fVanityModeMaxDist=400.0000

fPitchZoomOutMaxDist=400.0000

fOverShoulderMeleeCombatAddY=0.0000

fOverShoulderMeleeCombatPosZ=8.0000

fOverShoulderMeleeCombatPosX=20.0000

fOverShoulderCombatAddY=0.0000

fOverShoulderCombatPosZ=8.0000

fOverShoulderCombatPosX=20.0000

fOverShoulderPosZ=0.0000

fOverShoulderPosX=35.0000

fMinCurrentZoom=0.1500

bApplyCameraNodeAnimations=0

 

That fixed the camera angle for me on all furnitures and also fixed the issue that the camera would center right behind my character when wearing real handcuffs.

Posted
16 minutes ago, zhaozihui111 said:

 Bad Ending: Trapper will be any new content updates? It seems like a great idea, but currently there isn't much content and it's fixed on the cross. My perspective always has issues and I'm always looking up. Have anyone encountered this problem?Thanks for what you did. I love this mod 😍😍

Do you have “Custom Camera” installed? That's the key to not screwing up the camera when your character is on the cross. It's not perfect, I think it's a problem with the cross itself, but it works. (Or add the values that Crystal2606 gave you)-

 

There may be more content in the future, but I'm interested to know what you mean by being fixed on the cross. There are two moments: At the beginning, when you first arrive. And the second time happens when they take you to the little farm on the ship.

 

These are playable quests (both instances), and you should be able to leave the cross as soon as the dialogue scene is over.

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