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Posted (edited)

I've been doing some testing on the trapper ending and the peeing scene is always broken for me. My character wriggles on the ground while the trapper pees straight down on the ground a few feet away next to her (not on her). Then the game would be glitched where no other scene would play unless I manually start an AAF scene. Could you add the option to entire block the peeing scenes in the MCM in the next update JB? Thanks.

Edited by Neppy
Posted

I continue to have difficulties in hardcore mode.

 

In the quest "Threat" I need to deliver a bomb across the map to the settlement "Somerville Place" in 10 hours. But this is unrealistic, given that running is disabled, and fast travel is also unavailable. And since I am in shackles and cannot protect myself, I move exclusively in stealth mode, fearing an attack every second. And if the enemies catch me on the way, they won’t let me go for several hours until they’re full. In addition, I have additional survival mods installed: hunger, fatigue, etc. Which reduces my chances of success to almost zero. In 10 game hours, I managed to go only half the way to the settlement. :)

 

I got around this problem by installing the "Dynamic Timescale and Chime" mod, which allowed me to change the flow of in-game time.

 

Maybe we should add the ability to choose the time to complete the "Threat" quest to the MCM, like it was done for the "Walk Pet" quest? Or some other solution to give more time to complete this quest.

Posted
40 minutes ago, mriexp said:

given that running is disabled

I can run. I'm sure I didn't disable something like that.

 

Lindstrom leaves Nora pretty bad after setting the bomb on her, but you can use a stimpack or ask Declan for it.

Posted
22 minutes ago, JB. said:

I can run. I'm sure I didn't disable something like that.

 

Lindstrom leaves Nora pretty bad after setting the bomb on her, but you can use a stimpack or ask Declan for it.

Yes, I immediately healed myself with a stimpack. But I can't run in this quest. In heels or barefoot - it makes no difference. Apparently, I have too many survival and immersion mods. And one of them probably disables running if I have devious devices equipped or for some other reason.

Posted
2 hours ago, loverboose said:

I don't see any dialogue text or hear anyone, I just started the mod outside Vault 111, what can I do?

turn subtitles on and download the voice pack

Posted
12 hours ago, Benjou1 said:

turn subtitles on and download the voice pack

It worked, I didn't see the voice pack at first in optional files. But I have another issue, right after the encounter with Murphy upstairs, I go outside and nothing happens, no new quest or directions, it's like the mod just stops progressing.

Posted (edited)

I play on hardcore mode and for a drug addict. After completing the quest "The Pit", when I lose both hands in a fight with a super mutant, I return to the brothel and talk to Linstrom, and die. Death occurs immediately after talking to Linstrom. I just fall dead on the floor. At the same time, I have full health. Someone already wrote about a similar problem here.
 

I found a solution. In the settings of the mod "AAF Violate" you need to disable "Immortal player can die". Then after talking to Linstrom I fall to the floor as defeated, but do not die, after 10 seconds I come to my senses and get back on my feet. I noticed that if the animation of the defeated starts with the third-person camera on, the camera behavior can break. Therefore, it is better to start the dialogue with Linstrom from the first-person camera.
 

I also noticed that after talking to Linstrom, he gives me a drug, but there is no animation of taking it, since at that moment the animation of defeat begins, but at the same time the sound of taking a drug is heard.
 

It is unclear why such an event is triggered. After all, health is full, and after I get back on my feet, health is also full.

Upd: I'd venture to guess that the defeat animation is caused by the event where the super mutant defeats me. But for some reason it doesn't happen in the arena, but after the quest is over, when I talk to Linstrom

Edited by mriexp
Posted
On 2/16/2025 at 8:48 PM, mriexp said:

And one of them probably disables running if I have devious devices equipped or for some other reason.


Might be Highheels training mod disables run

Posted

Commonwealth Slavers - Voices 1.10

New voice file, with Elevenslab voices for almost all new content so far 💫

 

Capturadepantalla2025-01-1113_22_52.png.f419eab46d1379ad9ad332af35c5055f.png

  • Voices for Nora's new slutty dialogues during her prostitution with raiders [slave forever route only] and also her new prostitution dialogues with the settlers.
  • Voices for the Collector.
  • Voices for the Trappers, the random trapper boss in Far Harbor, the trapper farmer and Nora's 'keeper' trapper (the one who marks and punish her).
  • Voices for the new VIPs lines, with the dialogue corrections that were pointed out to me some time ago (No more "fucking paid a lot for you"). All VIPs should have voices by now. There were problems with the Judge and some others.
  • Voices for the settlers, for the new prostitution dialogues... There are like twenty thousand different voices so no, for now, I made for "MaleBoston", "MaleTonned", "MaleRough", "MaleOld" voices.


New version for testers

Commonwealth Slavers 2.7.1j

  • New section in the MCM. "Bad Ending: Trapper"

 

Fallout417_2_202519_47_26.png.796324096b78f3cd53a80a8123e48292.png

  1. You can enable the pee scenes. Is disabled by default. Once activated, they will be random toghether with the sex scenes.
  2. A cheat to return Nora to her pigsty, in case Nora ends up under the ship after an AAF scene.

Fixes and adjustments mentioned on the forum


1-Gristle will now remove your handcuffs before ordering you to steal from Red Rocket. @mriexp
2-If you choose to skip CS1 + CS2 in cheat mode, the Minutemn radio will already be active. @Neppy
3-A script to prevent your current companion from getting stuck in the W. House, in the True Ending. @Neppy

Posted
7 hours ago, mriexp said:

 I'd venture to guess that the defeat animation is caused by the event where the super mutant defeats me. But for some reason it doesn't happen in the arena, but after the quest is over, when I talk to Linstrom

Exactly. It's an inevitable consequence of the script I use, so that Nora doesn't die facing the super mutant. I have investigated how to avoid this silly behaviour, but the other ways always ended up causing several user bug reports.

 

Think of it as Nora is very exhausted and falls down. xD

Posted
On 2/15/2025 at 2:10 PM, JB. said:

You can remove the compatibility with Raider Pet, the truth is that it does not end up working so I removed it from my files and concluded that my mod is not compatible with Raider Pet.

Your ctd actually points to AAF. Do you have it updated?

 

Yes, I missed some updates for the animation packs but after updating them as well I still get the CTD

Posted
3 minutes ago, athena1978 said:

hi, I'm back.

I noticed "kharneth's slave outfit patch" in the download section. 
Hmm, how to spawn it in game ? (CS has limitation on outfit uses)

 

I don't know, I don't use that mod, maybe it's something to craft? If not, you can use ESP Explorer. I saw the outift and said, nah. Too tribal for my taste, but a user made the patch and I uploaded it.

 

What the patch does is that the collar won't electrocute you if you wear that outfit.

Posted

So during "The Hooker" mission where you walk to Diamond City, you can stop Gristle to ask to pee or shit. I assume that I still need to find a CWSS Toilet to use right? Or is there a function I'm not seeing where you can pee/shit on the floor or sum.

 

Posted
1 hour ago, zeroj3n said:

So during "The Hooker" mission where you walk to Diamond City, you can stop Gristle to ask to pee or shit. I assume that I still need to find a CWSS Toilet to use right? Or is there a function I'm not seeing where you can pee/shit on the floor or sum.

 

Yes, it's just for those who used that mod. I didn't test it deeply so I don't know if the time is enough. 

Posted

I'm currently stuck in the Cell in the Security Room, I think Dwayne is supposed to open the door? But it's locked for me here. Should I just TCL outta this?

Posted
5 hours ago, zeroj3n said:

I'm currently stuck in the Cell in the Security Room, I think Dwayne is supposed to open the door? But it's locked for me here. Should I just TCL outta this?

So an update to this, I read that Dwayne has to say goodbye and is dependent on the age chosen in the security room dialogue. I didn't skip that though so I wonder what's the problem.

Posted
1 minute ago, zeroj3n said:

So an update to this, I read that Dwayne has to say goodbye and is dependent on the age chosen in the security room dialogue. I didn't skip that though so I wonder what's the problem.

Do tcl without worrying, because of an error the door does not open. This is fixed in the new test version. 

Posted
6 minutes ago, JB. said:

Do tcl without worrying, because of an error the door does not open. This is fixed in the new test version. 

Gotcha, thanks.

Posted

Sorry to be a constant bother, where is the "corrupt cop's investigation file" I'm supposed to be looker for in "The Hooker"? Is it for a later mission?

 

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