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Commonwealth Slavers


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Posted (edited)
5 hours ago, 4nln415 said:

Save a preset and re-apply it

I' don't know how to do it and I think that's more of a band-aid than anything else.  I've gotten past this point on another character (several modlists ago) and didn't have this issue so it's something with my mods.. I was more curious if anyone else had encountered this. 

 

EDIT: Started a new playthrough and the same thing happened.  Loaded a different save where I was on the Diamond City quest and everything but the Fuck Toy head tattoo was gone... so confused.

Edited by deluges
followed up
Posted (edited)
On 3/3/2025 at 9:05 PM, JB. said:

It makes no sense for her to go to Nuka World where she will be treated like a piece of meat. So from a narrative point of view I can't recommend Nuka Ride. It's not a serious story like Slavers, but certainly Nora post Slavers wouldn't lend itself to half the things they're going to do to her there. From a psychological point of view, I don't think Nora would even want to do anything sexual after everything that happened in Slavers.

  IMO NukaRide can be an appealing choice if you have a few mods that rework looting, making survival quite difficult even with all the stuff you get from the end quest (in my example i've had to ditch the shotgun due to being outranged and ammo was too heavy) . Meanwhile in NukaWorld you have access to clean food, clean water and proper living conditions, even the surrounding area will be close to pre-war with overhaul. As a bonus, since you do not have a bomb-collar attached to your neck, you can spend your salary on proper equipment to clean the commonwealth from the raider gangs on your free time.

Edited by angrykiwi
Posted
On 3/5/2025 at 2:44 AM, deluges said:

I' don't know how to do it and I think that's more of a band-aid than anything else.  I've gotten past this point on another character (several modlists ago) and didn't have this issue so it's something with my mods.. I was more curious if anyone else had encountered this. 

 

EDIT: Started a new playthrough and the same thing happened.  Loaded a different save where I was on the Diamond City quest and everything but the Fuck Toy head tattoo was gone... so confused.

Although not explicitly stated, Lindstrom prefers a set of tattoos specifically for the girls in his whore house.

Posted
On 3/4/2025 at 10:41 PM, Omnishade said:

When I go to Hardware Town for the paint while amputated, there is a settler outside that looks like a male raider but keeps saying in a female voice "She's going to die, she needs help!" and similar things. Is this normal for Commonwealth Slavers? Last mod that changed the npc is raider overhaul.

You haven't played much Fallout 4, right? It's a vanilla miniquest. I blocked it because it doesn't make sense that they want to set a trap for you, since you're a slave already.

 

And you have a mod that replaces female raiders, that's why in your game it's a guy (probably voiceless).

 

Again, this is something anyone who has played Fallout would conclude. It's there near Diamond City, it's not to be missed.

Posted (edited)
49 minutes ago, JB. said:

You haven't played much Fallout 4, right? It's a vanilla miniquest. I blocked it because it doesn't make sense that they want to set a trap for you, since you're a slave already.

 

And you have a mod that replaces female raiders, that's why in your game it's a guy (probably voiceless).

 

Again, this is something anyone who has played Fallout would conclude. It's there near Diamond City, it's not to be missed.

 

I've only just scratched the surface before playing CS actually, so that explains it. Good to know it's not a bug at least.

 

Edit: Since you blocked the quest couldn't you also block the speech from the NPC or remove her temporarily? It's a bit immesion breaking. Will we be able to do the quest when we are free from slavery?

Edited by Omnishade
Posted (edited)
9 hours ago, JB. said:

Although not explicitly stated, Lindstrom prefers a set of tattoos specifically for the girls in his whore house.

Hmm, except every other time there was an actual scene where the tattoos were given to the character.  This is different.  My character will stand up after going through the prompts and then I can see that the tattoos just magically change to a different set.  Pretty sure Lindstrom was the one who tattooed Fuck Toy on her forehead with a knife so it seems odd that it would just disappear later on.  I can reapply everything with LooksMenu afterwards.  It's the same thing as using the sink in the bathroom to wash her face, that also removes the tattoos.

 

Edit:  I think I get it, it's supposed to mark the passage of time (as I got to the 60 days point and more tattoos were applied upon waking up) but was the removal of pre-existing tattoos supposed to happen?  It didn't happen after the scavver quest.

Edited by deluges
followed up
Posted
8 hours ago, Omnishade said:

 

I've only just scratched the surface before playing CS actually, so that explains it. Good to know it's not a bug at least.

 

Edit: Since you blocked the quest couldn't you also block the speech from the NPC or remove her temporarily? It's a bit immesion breaking. Will we be able to do the quest when we are free from slavery?

I had issues with male raiders turning into female raiders with incorrect voices and pronouns and I didn't install any mod that touched raiders, oddly enough I'm pretty sure it happened when I tried to add the other clothing mods and patch that work with this quest which makes zero sense.  Once I removed those and just stuck with ASA everything went back to normal.  It was very weird.

Posted
On 2/2/2025 at 4:59 PM, JB. said:

The most “realistic” way to force it.

As long as you are not doing any quest and you are in the W. House.

 

StartQuest _CS_Roaming
SetSTage _CS_Roaming 100
SetSTage _CS_Roaming 56


COC DrumlinDiner

 

Talk to the guy smoking in Drumlin Diner.

 

what would the choices with wolfgang be? go to the minute men or head back to corvega??? 

thanks in advance

Posted

Does anyone know where and how the second amputation event occurs? And if anyone has a guide to correctly install the amputee mod, let me know, since although I have downloaded the SUP F4SE mod, I have not been able to configure it properly.

Posted
16 minutes ago, Kitsune3 said:

Does anyone know where and how the second amputation event occurs? And if anyone has a guide to correctly install the amputee mod, let me know, since although I have downloaded the SUP F4SE mod, I have not been able to configure it properly.

Fight with bugs/dogs/Super Mutant (If you lose I think)

SUP has not been updated so I think CBBE doesn't work as well as Fusion body I'm not sure

one arm amputation should be fine double not so much 

 

Maybe show pic on not able to configure it properly. 

Posted

Help needed with Intro quest. I played the mod before the NG update and worked fine. And I redownloaded fallout after not playing it and wanted to play the mod again. Everything runs fine until Murphy tells me to get on the floor and then nothing. I can still move around. I can talk to them. But nothing I do seems to work. I even tried looking for the same issue and I saw one post, that didn't help me. Mods I am using are the ones that are linked on the page, and the ones from the AAF "The Fucking Manual" setup. I have resinsalled AAF, tried with and without UAP.

Posted

so, my game glitched out, and i am not able to take damage or enter combat at all.

The only fix I found for this, without reverting saves (i think the last one before the bug was 3-4 hours ago, i'd rather not revert all the progress) is to run `14.recycleactor` in the console.

However, this will unequip everything, including the collar, which will promptly kill me. Can I somehow temporarily disable the collar event? I've looked in the MCM but didnt find anything for this

Posted
47 minutes ago, skyrimmods991 said:

so, my game glitched out, and i am not able to take damage or enter combat at all.

The only fix I found for this, without reverting saves (i think the last one before the bug was 3-4 hours ago, i'd rather not revert all the progress) is to run `14.recycleactor` in the console.

However, this will unequip everything, including the collar, which will promptly kill me. Can I somehow temporarily disable the collar event? I've looked in the MCM but didnt find anything for this

Sounds like you're in a Ghost state. It used to happen to me often with old versions of AAF when I would end manually a scene.

 

Player.GetIsGhost


If it says “1”, you're a Ghost, so set it to “0”.


Player.SetGhost 0

Posted
4 hours ago, AdaWest said:

Help needed with Intro quest. I played the mod before the NG update and worked fine. And I redownloaded fallout after not playing it and wanted to play the mod again. Everything runs fine until Murphy tells me to get on the floor and then nothing. I can still move around. I can talk to them. But nothing I do seems to work. I even tried looking for the same issue and I saw one post, that didn't help me. Mods I am using are the ones that are linked on the page, and the ones from the AAF "The Fucking Manual" setup. I have resinsalled AAF, tried with and without UAP.

No idea. Try to see if your AAF is working manually.

If you don't even get the message “Slavers: AAF Error...”, then your AAF is not correctly installed.

Posted
1 hour ago, JB. said:

No idea. Try to see if your AAF is working manually.

If you don't even get the message “Slavers: AAF Error...”, then your AAF is not correctly installed.

Yo thanks so much. Yeah it seemed like manually installing AAF worked. 

Posted

collector takes pc to small ship. inject pc with something. then nothing happen. the collector npc disappear.

is there a coc console code or something i should use to advance the bug?

Posted

Not happy with the male model, as it makes them look comically big.   I don't want to start over, but I think I will just use the default bodies instead of the Atomic Muscle or BT3.   Have stretching issues (again).   Also, the door to the cell in the whore house wouldn't let in the first client so I had to TCL.    However, I think I am on an older version  (2.6.8)

Posted
32 minutes ago, steelpanther24 said:

Has anyone used this PTSD mod (https://www.nexusmods.com/fallout4/mods/52522).  It would be cool if it could be made to work with this mod so after you finally get away, you carry it with you, though....I guess I could just RP that.

Good idea. I'm sure a patch can be made to take into account agressive scenes or flogging/branding... I just don't like the fact that it messes with petting dogs. I struggled to make that paired anim plays somehow consistently (very buggy). 

Posted

Is it possible to continue a vanilla playthrough after deciding to stay a slave?

 

and/or what commands need to be run to do so?

 

Fine if it's somewhat immersion breaking. Just want to carry on with the story/other mods, but still have the collar mechanic and have to return to the WH every so often.

 

Thanks again for all your work JB

Posted (edited)

hi
1. what is the criteria of a failed mission? In this case "Pest Control". I was going rebel route, got sent into whore house, and end up with "FAILED".
2. does failed mission counts on total job done? or not? 
3. see you sleep mod 2.1 CW, works on any other bed but not in CS related bed (i.e. main protagonist mattress. Just mine or maybe, it's not supported?
4. in the new version, I've completed lucky day, the truce, the hookup, pest control, the fighter, etc etc, but for some reason, completed quest only showed Lucky Day only. Are the rest gone? am I suppose to do those quests that all over again ?
5. Redrocket after the hooker mission from DC. I read on the previous post, the handcuff supposed to come off. It still does not. (info: Fallout 4 163 using 2.6.8 CS version)
6. SUGGESTION: Amputation. I'm on 2.6.8 CS and the old Amputator 0.87 uses left hand above the wrist. That's is good because the pipboy is still working fine. However the latest Amputator 0.97? is everything below the left shoulder. This is problematic for pipboy users. A good solution is always change the target to the Right arm.  Now the drawback is fight scene (the pit), PC will not be able to use it's main arm, but simple two piece object like knife attachment is sufficient. Plus, I like your CS because I can finally roleplay with the game, and replace the right arm with robotic / synth arm version to make it much much cooler after CS ending.

thank you in advance.

Edited by athena1978
Posted

@JB.

 

Great job as usual my hours in fallout 4 are rising up thanks to your efforts.

I was reading through the threads and understood that you would be keeping this mod separate, as events in nuka world seemed against the ending of CS.

I would like to propose few ideas:

 

1. Will it be possible to branch out more ending scenarios where nuka world situations seems perfect continuation alongside the alternatives to CS endings.

2. Will it be possible to get few elements before hand like rebel answers resulting in permanent marks and more non-removable piercings like the one you did with facial piercings. And complying with them helping avoid permanent markings and punishments. As this adds to the dialogue, you won't be leaving captive the same person you once were, physically, psychologically etc,

3. Also during the quest of free roam and earning caps will it be possible to add a scenario where rejection instead of shocking will force the raider to inject the drug which would make the next instance of getting caught having less chance of rejection due to the influence of drug. I believe this adds a dynamic way of addiction to drug route.

4. And after all this keeping amputations as final stage seemed more logical to story.

 

With every rejection having a possible setback and accepting but not getting corrupted to finally reach a heroine story ending looks good on story telling is what I propose.

I mean love your personal addition every run.

I guess I do a new run every time you update the mod.

With the above additions if possible gives a better depth to the choices made similar to new vegas and keeping a gritty tone and question of how choices reflect.

Again these are just from my perspectives.

 

Thank you again my friend for making the game playable. 

 

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