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Posted

During the Truce mission the mod has the slave gagged with Kziitd Fetish Toolset making my character unable to speak, eat or drink but then she can still talk like normal when soliciting raiders lol

Posted (edited)

@JB., Declan is stealing my medical supplies upon leaving the whore house :(

 

EDIT: Tested it again. Please Disregard.

Edited by Jarnin
Posted (edited)

Small continuity error I saw - After you return to Corvega in the true ending, Jared doesn't have a synth component on his corpse.

 

Edited by CrantiusColto
Posted (edited)

During the first time serving customers inside the Whore House (before fighting for the raider bosses) my character is stuck on the cross after Lindstrom gave her piercings. I can't move or get out of it and the "regain character control" button does not work. I'm just stuck on the cross and can't continue the mod. Reloading the save did not fix it.  ;(

Edited by Neppy
Posted
1 hour ago, Jarnin said:

@JB., Declan is stealing my medical supplies upon leaving the whore house :(

 

EDIT: Tested it again. Please Disregard.

He used to in the previous version that was fixed. He took our water too the bastard🤣

Posted
12 hours ago, JB. said:

, I don't know how to remove a Devious Devices device from your inventory.

 

I sold them at the diner .. made a tidy sum of money .. until Declan stole it all as I entered the whorehouse .. well someone did!

Posted
2 minutes ago, jc321 said:

 

I sold them at the diner .. made a tidy sum of money .. until Declan stole it all as I entered the whorehouse .. well someone did!

That was Declan. You should be smart slave. shoulda kept them for a petwalk then sell em. buy some food and water and give the rest to Jared. 

Posted (edited)
3 hours ago, Neppy said:

During the first time serving customers inside the Whore House (before fighting for the raider bosses) my character is stuck on the cross after Lindstrom gave her piercings. I can't move or get out of it and the "regain character control" button does not work. I'm just stuck on the cross and can't continue the mod. Reloading the save did not fix it.  ;(

When all else fails, use the setstage guide, you can't go wrong with that. I have tried to reproduce it without success. It sounds like in your case Lindstrom didn't tell you that you should start serving their customers. 

 

And the cheat to retake control of the player worked for me.  I tried in that very specific scenario of yours. 

Edited by JB.
Posted
24 minutes ago, osculim said:

That was Declan. You should be smart slave. shoulda kept them for a petwalk then sell em. buy some food and water and give the rest to Jared. 

Ah! Cunning idea .. Actually running this with Flashy's needs mods put a whole new perspective on running through this game. I did think buying some food at the diner but .. strangely . .they weren't selling any food.

 

Only issue with Declan stealing all my money, it was the initial Daddy O quest where it tells you to either sell, or scavenge and sell at diner for money.. Well I guess I did do that but arriving back at the whorehouse and Lindstorm asking why I had no money was a bit of a shocker. I had to console command to get over that hurdle. 

Posted
16 minutes ago, jc321 said:

Ah! Cunning idea .. Actually running this with Flashy's needs mods put a whole new perspective on running through this game. I did think buying some food at the diner but .. strangely . .they weren't selling any food.

 

Only issue with Declan stealing all my money, it was the initial Daddy O quest where it tells you to either sell, or scavenge and sell at diner for money.. Well I guess I did do that but arriving back at the whorehouse and Lindstorm asking why I had no money was a bit of a shocker. I had to console command to get over that hurdle. 

Are you sure? I just tested it. 

 

 

player.additem 0000000f 500

 

And I went back into the house. 

 

I checked the scritps and he doesn't take money from you. Could it be another mod?

 

Posted
17 hours ago, JB. said:

It's the collar. Update real handcuffs. 

 

If the problem persists, give more priority to my mod, I'm sure Real Handcuffs is a higher priority right now. The electrocution could also be due to that, load order. 

And it's working!

 

And... Awesome mod, folks.  Lovin' it.  I had a CTD at the medical scene, but the reload worked fine and it has been good since.

 

-----

 

An FYI.  Castration is the physical removal, or chemical destruction of the testicles.  The female equivalent to the testicles are the ovaries, and that operation is an ovariectomy.

 

If you want to stay with livestock terms, then castration (males) and spay (females).

Later, the doctor correctly uses the term "tubal ligation" correctly several times.  The male equivalent here would be a vasectomy.

 

For gender neutral expressions, you could use "sterilize" or "neuter".

 

-----

 

Full kudos on the mod.  This will keep me busy for hours.

Posted

@JB. Can you have a look at the bomb quest. I have a few issues. After doing the first detonation you get put in the pillory the bombs say they gonna leave but they don't just stand there then raiders pop up but the first one never stops banging your poor slave. I had to force the animation to stop after 10 min. After they leave you get put back in the pillory but nothing happens. waited another 10min just to make sure.

Posted

Okay, I think I've got it all tied up. 


Next time you use the cheat mod to skip everything you will already have all possible tattoos except the one from The Fight, that one I prefer the player first to win a fight night.

 

Indeed I was missing scripting the mark won in The Fighter. 

 

But this tattooing three times the slave name is a bug that I can reproduce and I can't understand how it happens, heh. I've been scripting tattoos for years and this is the first time it happens, I'll see it thoroughly. 

Posted (edited)
11 minutes ago, osculim said:

@JB. Can you have a look at the bomb quest. I have a few issues. After doing the first detonation you get put in the pillory the bombs say they gonna leave but they don't just stand there then raiders pop up but the first one never stops banging your poor slave. I had to force the animation to stop after 10 min. After they leave you get put back in the pillory but nothing happens. waited another 10min just to make sure.

Is your first time or a repeatable one? Did the patrol leave or stay there with you?

 

Edit: The Bombs should go to the raider base, that little house. But it seems that when doing the skip in the MCM, that door is still locked, that's why they can't go to the house. I'll have it fixed. That door is unlocked by playing "Pest Control" once, but you won't need to do it in the next update. 

Edited by JB.
Posted
20 minutes ago, Cunning_Linguist said:

 

 

For gender neutral expressions, you could use "sterilize" or "neuter".

 

 

Well, let's blame it on the lack of proper education of those folks. 😁

Posted (edited)
19 minutes ago, JB. said:

Is your first time or a repeatable one? Did the patrol leave or stay there with you?

 

Edit: The Bombs should go to the raider base, that little house. But it seems that when doing the skip in the MCM, that door is still locked, that's why they can't go to the house. I'll have it fixed. That door is unlocked by playing "Pest Control" once, but you won't need to do it in the next update. 

First one with this character. The patrol left after I force ended the animations. So that is fine. It got stuck again at stage 190 setstage to 200 and Big bombs dialogue started again and I was able to continue as normal.

Btw the orgasm problem that was breaking the timer is indeed caused by DD. Turning off all DD events takes care of that

Edited by osculim
Posted (edited)
7 minutes ago, osculim said:

First one with this character. The patrol left after I force ended the animations. So that is fine. It got stuck again at stage 190 setstage to 200 and Big bombs dialogue started again and I was able to continue as normal.

Btw the orgasm problem that was breaking the timer is indeed caused by DD. Turning off all DD events takes care of that

OK, I replicated your AAF bug as well. 

 

Technically, everything is fine, but at that moment my mod removes your muzzle/gag and believe me, there is a very heavy script every time the muzzle is set/removed and that sometimes has repercussions. As you may have noticed, the rest of the quest was kind of hung up. 

 

So I'll have it fixed. You will have the muzzle removed long before the AAF scene starts. 

Edited by JB.
Posted
17 minutes ago, JB. said:

OK, I replicated your AAF bug as well. 

 

Technically, everything is fine, but at that moment my mod removes your muzzle/gag and believe me, there is a very heavy script every time the muzzle is set/removed and that sometimes has repercussions. As you may have noticed, the rest of the quest was kind of hung up. 

 

So I'll have it fixed. You will have the muzzle removed long before the AAF scene starts. 

Thanx yeah after those two issues the quest went pretty smoothly. Everything further worked 100%

Posted (edited)

OK, 2.4.5 solves many of the problems caused by using the "Skip C.S.1" cheat. 

 

Safe to update midsave. 

Delete all hotfixes you may have. 

 

  • When skipping via MCM, you will now have all the marks, except "The Fight" mark, I prefer the player to win a fight night and get the mark. And you won't have the mark from "Runaway Slave" either, for the same reason. 
  • If you already won The Fight, my mod and the MCM should correctly apply the mark on the right buttock. 
  • The lights and posters on the outside of the W. House should also be active if using the cheat.  
  • 'The Bomb' also had some problems if you had started using the Skip cheat.

 

Other tweaks and fixes.

 

  • When starting "The Hero", (only at that moment), the mod will silently puth Jared a synth component. So, at the end, you should find one on his corpse. 
  • There should be no orgasm block function if you are no longer enslaved. 
  • The MCM calls the surgery as "tubal ligation", not castration. However, our veterinarian and raiders will continue to call it 'castration'.
  • After the first thirty days, the mod mistakenly put the old set of tattoos on you. Now it will put the new one on you. 
  • I modified the "Fuckmeat, Rapemeat, Vaultmeat" tattoo. Basically, I erased the name that is written on the thigh so it doesn't bother the nice chain tattoo that is part of the new Whore House slave set. 


I have not been able to fix: 

 

  • When you use the MCM to put on tattoos and markings, some tattoos and markings will repeat. It's not something that's going to screw up your game. And I have written and rewritten the script to no avail.

 

Cheat to turn on the lights of the outside of the W. House

  • CQF _CS_Main TurnOnWHouseLights

 

 

I just hope we are getting to a stable and decent version. 

Edited by JB.
Posted
18 minutes ago, JB. said:

OK, 2.4.5 solves many of the problems caused by using the "Skip C.S.1" cheat. 

 

Safe to update midsave. 

Delete all hotfixes you may have. 

 

  • When skipping via MCM, you will now have all the marks, except "The Fight" mark, I prefer the player to win a fight night and get the mark. And you won't have the mark from "Runaway Slave" either, for the same reason. 
  • If you already won The Fight, my mod and the MCM should correctly apply the mark on the right buttock. 
  • The lights and posters on the outside of the W. House should also be active if using the cheat.  
  • 'The Bomb' also had some problems if you had started using the Skip cheat.

 

Other tweaks and fixes.

 

  • When starting "The Hero", (only at that moment), the mod will silently puth Jared a synth component. So, at the end, you should find one on his corpse. 
  • There should be no orgasm block function if you are no longer enslaved. 
  • The MCM calls the surgery as "tubal ligation", not castration. However, our veterinarian and raiders will continue to call it 'castration'.
  • After the first thirty days, the mod mistakenly put the old set of tattoos on you. Now it will put the new one on you. 
  • I modified the "Fuckmeat, Rapemeat, Vaultmeat" tattoo. Basically, I erased the name that is written on the thigh so it doesn't bother the nice chain tattoo that is part of the new Whore House slave set. 


I have not been able to fix: 

 

  • When you use the MCM to put on tattoos and markings, some tattoos and markings will repeat. It's not something that's going to screw up your game. And I have written and rewritten the script to no avail.

 

Cheat to turn on the lights of the outside of the W. House

  • CQF _CS_Main TurnOnWHouseLights

 

 

I just hope we are getting to a stable and decent version. 

I am busy with the harvester on this character now. Once I am done I will do a full skip run and test it all out.

Posted
2 hours ago, JB. said:

I checked the scritps and he doesn't take money from you. Could it be another mod?

Thanks for checking.. I can't rule it out being another mod, only ones of significance I have loaded, which don't appear on your incompatibility list are

 

AAF Violate

Raider Pet

Troubles of Heroine

 

Any of those known to be problematic

Posted
20 hours ago, JB. said:

 

 

For now block this function in the MCM, it's look like I missed to put one more condition. Blocking should only happen when you are enslaved.

Yeah, it was only blocked for me during the mod as intended. The first time I went back to the whorehouse voluntarily after finishing it, they went straight back to working as normal & I've had zero issues since.

Posted (edited)

After the surgery my game became really bright for some reason, is this suppose to happen or is my game glitching out on me again? Reloading the save still leaves it a lot brighter than its supposed to be. Older saves are still fine. (First screenshot is after the surgery and the second is before the Fighter quest)

Screenshot 2024-03-28 094234.png

Screenshot 2024-03-28 095102.png

Edited by Neppy
Posted (edited)
42 minutes ago, Neppy said:

is this suppose to happen

Hmmmmmmm, I remember someone told me the same thing. The effect of when they inject you with tranquilizer in the chair (from surgery) stuck in his save. The mod removes it of course, but I guess something bugged out. 

 

Write this and let me know if it fixed it for you. 

 

 

  • 5    [Function] Tranquilizer effect ends    SetStage _CS_Castration 5

 

SetStage _CS_Castration 5    

 

btw next time you get stuck (like on the cross) and the MCM doesn't help you, type "DIEL" in the console and send me a screenshot. 

Edited by JB.
Posted
1 hour ago, Neppy said:

After the surgery my game became really bright for some reason, is this suppose to happen or is my game glitching out on me again? Reloading the save still leaves it a lot brighter than its supposed to be. Older saves are still fine. (First screenshot is after the surgery and the second is before the Fighter quest)

Screenshot 2024-03-28 094234.png

Screenshot 2024-03-28 095102.png

Do you use NACX If so disable its drug effects. It changes effects like that and sometimes it gets stuck.

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