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Commonwealth Slavers


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Posted
2 hours ago, azmureth said:

 

So i uninstalled it completely and redownloaded it. i dont have any conflicting mods except for SH, which i disabled in the MCM. I dont see CS in MCM, but its in the mod list. i dont know how i would be installing it wrong as i have read and reread the mod page several times to make sure i didnt mess it up.

Ok you made the same mistake so many folks made. Easily fixed tho when you downloaded the file you downloaded it as a zip. meaning you have a compressed file installed. On the mega page hover over commonwealth slavers and click standard download not download as zip

Posted

Some suggestions for the mod for future additions (since I noticed its worked on again):

 

- When everything is over and you return to Codsworth, your PC reacts as if they just exited the vault and not like they were just gangraped daily for the past six months. Also, I would assume Codsworth has a few things to say about your whored up look, plastic tits and plastic ass. The easy alteration is of course just to click Codsworth, remove essential and kill him. Say the raiders killed some heap of junk. But even more humiliating would be if they captured Codsworth too and reprogrammed him into a Sexbot. (food for thought).

- Moving the SPECIAL book to the Whore House would also remove incentive to return to the Vault 111 area.

 

Some more bugs I noticed or remembered:

 

- Seems like ZBG/Body morph does not apply properly to the prostitutes in the Whore House. This is an isolated issue with those NPC's only. (could be on my end).

- Dwayne puts a collar on you when he reveals his mastermind plan. But that collar can just simply be removed with your Pipboy. If you do, then Gristle will pretend you still had it on later.

- (not sure if this is intentional) The Vindiematrix/Revolution clothes/weapons weigh like +60 which is quite a lot if your character starts with immersive lawyer/housewife stats.

Posted (edited)
16 hours ago, JB. said:

I'm oblivious. The crawling mode is disabled... but only with the bestial mode enabled. 

 

Here's the cheat! 

 

CQF _CS_Main StopCrawling Player

 

And if you want to test it again for any reason. 

 

CQF _CS_Main StartCrawling Player

 

Thank you for your comment. The mod is long and mentally exhausting. I hope you enjoy it especially with the true ending. 

Thank you for the workaround, and for responding personally! I enjoyed the true ending, thank you for a great mod.

 

Getting this out of the way: a minor bug I'm not sure if replicable, the Lord Escobar Piercings given as quest items don't seem to equip properly when Lindstrom applies them, clicking on them or using console command does nothing either, and even newly created ones during the story cannot be equipped. However, Piercings created before the start of the story and after the ending both work.

 

Story discussion spoilers, just in case:

Spoiler

I actually tried to go ahead with the story by skipping through The Scavver quest entirely using your command list, but got permanently stuck when Medium-Sized Bomb was giving the favourite food question (all answers treated as wrong). I went back to a save where I was stuck crawling after handing in The Scavver quest and used your command to walk normally again, and I think at this point I'm too invested in the story not to see it through, so I sped through the repeatable portion with the Pet Walk  quest and console commands (back to Lindstrom).

 

Got to the true ending and I think it's a nice wrap-up at the end, Institute tech is such a deus ex machina but we do need the power of friendship/heart somewhere late in the story, especially when it's been missing the whole time before that! Our main character can choose to be a noble hero/heroine despite the cruelty visited upon them, and redeem a bastard with a sliver of good who then takes another broken soul with him down to hell for their sins (so to speak).

 

I think I broke all my modding rules with this mod and installed something that heavily alters the base game, along with all its dependencies, but it was in my opinion worth it.

Amazing that you could deliver a story like this in such a janky buggy mess of a game (I'm sure fixes/mods > base game file size for most people).

I could barely recognize the character I started with, the changed name, shaved head, piercings, tattoos, brands, costume, posture, restrictions to game systems... I think the long, boring, drawn out slave tasks really drive it home that degradation isn't mainly a fun thing. 

Games are an interesting medium because I don't think you can show just how meaningless and mindless those tasks really are without the real-time gameplay, at least not in a movie or novel format where people expect a tight pacing.

It was to the point when Ivana showed up (and later at the porn shoot with Holt) that I was shocked by how a healthy-looking girl with a head of hair and mostly unmarked skin was so attractive. 

It was an emotional experience, I played it seriously without making light of the setting, and at the same time I wonder if anyone can be strong enough to be the hero we see at the end.

 

As much as I enjoyed the mod, I basically played it twice in rapid succession, and I think the heavy themes make me want to lie down for a bit.

I think the hero/heroine that emerges from the story truly have much more personality than 5 minute snap-frozen mom/dad, and is definitely one I want to roleplay for a full playthrough.

But, as you mentioned, I think a restriction of the mod is that it uses and changes base game locations. This makes more enemy spawns not ideal (running errands for the House and having to fight unarmed is pretty dangerous as it is), and PRP also breaks Corvega scenes (you get tables blocking NPC movement at the vet doctor that the mod can't remove).

 

I'm happy with my experience within the story, and to be honest I don't think taking this main character to outside the story is necessarily going to add much to their heroism. They've had it hard, but they are now going to meet nice people, shoot up baddies, bust the Institute and save the Commonwealth, woohoo.

But if there were to be a fast-start, high-compatibility version that skips straight to the ending, with options to play around with the exclusive cosmetics of the CS mod and the pretty self-contained W House servicing minigame, and no conflict with more-enemy mods, I won't say no to a new adventure. 

 

So I think I'll make do with recreating the character presets and outfits using your other cosmetic mods (it's crazy that CS includes its own animations and overlays), and go really light with AAF mods, probably just SEU.

But before that, I think I need to try out Nuka Ride, I see a lot of recommends for it.

Edited by ntrcleansesthesoul
Posted
20 minutes ago, Sylen said:

Some suggestions for the mod for future additions (since I noticed its worked on again):

 

- When everything is over and you return to Codsworth, your PC reacts as if they just exited the vault and not like they were just gangraped daily for the past six months. Also, I would assume Codsworth has a few things to say about your whored up look, plastic tits and plastic ass. The easy alteration is of course just to click Codsworth, remove essential and kill him. Say the raiders killed some heap of junk. But even more humiliating would be if they captured Codsworth too and reprogrammed him into a Sexbot. (food for thought).

- Moving the SPECIAL book to the Whore House would also remove incentive to return to the Vault 111 area.

 

Some more bugs I noticed or remembered:

 

- Seems like ZBG/Body morph does not apply properly to the prostitutes in the Whore House. This is an isolated issue with those NPC's only. (could be on my end).

- Dwayne puts a collar on you when he reveals his mastermind plan. But that collar can just simply be removed with your Pipboy. If you do, then Gristle will pretend you still had it on later.

- (not sure if this is intentional) The Vindiematrix/Revolution clothes/weapons weigh like +60 which is quite a lot if your character starts with immersive lawyer/housewife stats.

Body morps works fine on the girls in the whorehouse. You will need to check you bodyslide builds. As for the collar It does not come off. Check your settings seems you have DD or Real handcuffs on easy mode. As for the clothes. I haven't noticed weight but does it really matter you will get rid of pretty soon after. The reprogramming of Codsworth to serve some function in the HH is an interesting idea tho. I kinda like it

Posted
31 minutes ago, osculim said:

Body morps works fine on the girls in the whorehouse. You will need to check you bodyslide builds. As for the collar It does not come off. Check your settings seems you have DD or Real handcuffs on easy mode. As for the clothes. I haven't noticed weight but does it really matter you will get rid of pretty soon after. The reprogramming of Codsworth to serve some function in the HH is an interesting idea tho. I kinda like it

 

I suspected the morphs were on my end, but it was tricky to determine because the body morphs work fine on the PC and everywhere else, only not working when those NPCs wear those outfits. The collar was not possible to take off at any other point during the mod, its not on easy mode.

 

Its not a huge issue with the weight, yeah, but that doesn't mean you cant mention it for the future, no? 🙂

Posted
54 minutes ago, Sylen said:

 

I suspected the morphs were on my end, but it was tricky to determine because the body morphs work fine on the PC and everywhere else, only not working when those NPCs wear those outfits. The collar was not possible to take off at any other point during the mod, its not on easy mode.

 

Its not a huge issue with the weight, yeah, but that doesn't mean you cant mention it for the future, no? 🙂

 

Have you built the ASA or Easy girl outfits in bodyslide with build morphs ticked when you batch build? As i had that issue where the slaves would clip through the outfits but would display fine on the PC until i installed https://www.nexusmods.com/fallout4/mods/19596?tab=description

 

And ran bodyslide for the outfits

Posted
24 minutes ago, pinky6225 said:

 

Have you built the ASA or Easy girl outfits in bodyslide with build morphs ticked when you batch build? As i had that issue where the slaves would clip through the outfits but would display fine on the PC until i installed https://www.nexusmods.com/fallout4/mods/19596?tab=description

 

And ran bodyslide for the outfits

 

Yes, like I mentioned, ASA and Easy Girl works fine on the PC/Nora and they also work fine if I force equip them on Piper or similar. They only dont work on the Whore House prostitutes.

Posted
20 hours ago, osculim said:

If neither attributes nor the surgery sliders work then that tells me you have not build your body using morphs. You should just rebuild your body and tick the morphs button in the bottom left of the page.

Thank you, never knew what the morphs are for, had to hover over the tick box and read what it said. 

I guess this is how people can get body variations within a game, pretty eye opening.

Posted
1 hour ago, Sylen said:

 

Yes, like I mentioned, ASA and Easy Girl works fine on the PC/Nora and they also work fine if I force equip them on Piper or similar. They only dont work on the Whore House prostitutes.

You using something like unique player by any chance ?

Posted
13 minutes ago, ntrcleansesthesoul said:

Thank you, never knew what the morphs are for, had to hover over the tick box and read what it said. 

I guess this is how people can get body variations within a game, pretty eye opening.

Remember to build your clothing aswell. Otherwise it will not change anyway because its hidden under the clothes. Just make sure to get the fusion girl bodyslide files if you use FG and the cbbe bodyslide files if you use CBBE. I am not home atm but if you look on youtube there are a bunch of tutorials on how to do all that. Once you get the hang of it, It becomes a breeze to do.

Posted
2 hours ago, osculim said:

You using something like unique player by any chance ?

 

Nope, I thought ZBG and Diverse Bodies made Unique Player obsolete?

Posted (edited)
29 minutes ago, Sylen said:

 

Nope, I thought ZBG and Diverse Bodies made Unique Player obsolete?

Ok so you use bodygen. I personally hate bodygen. I wont be of much help when it comes to that. I ripped that crap outa my loadorder a long time ago. It gave issues with NR etc. Getting clothes to fit on those was a nightmare I use one zerolider body for everyone. If you are new to it I highly suggest just disabling bodygen for females and males. Just hide the esp for both.

Edited by osculim
Posted

Playing through a Rebel route again and after finding myself missing an arm, I wish I was able to tell Gristle that he was right about there being no heroes in the wasteland.

Posted (edited)

Hey, I've got a strange problem after starting again. When exiting the vault and going to Murphy, he just lays there and, after the first line asking for help, he stands up keeps talking about me accepting my new life (his bark dialogue). Gristle didn't appear to capture me, even the usual warning message didn't appear. All this on a fresh save. When getting stage, it returns 30 

Also, Duke is flying around, which is something unusual, for, if I remember correctly, he should be dead

Nvm, it fixed itself somehow? 

Edited by Dradknight
Posted

I'm having in an issue on the implant quest/ The VIP quest. I got stuck in the cage, Lindstrom wouldn't come back so i was just kinda trapped in there for a while. then i decided to cut to the next stage, the start of the VIP quest, that unlocked the gate and i was able to leave. After doing the VIP quest, Lindstrom was still stuck in the room where he was after the 30 days. every time i talk to him to finish the VIP quest, it just says the individual is busy. Is there a way to fix this?

 

I've also tried to load a previous save and the issue still occurs. 

image_2024-03-30_203127493.png

Posted
14 minutes ago, azmureth said:

it just says the individual is busy.

You are not the first to report that. You're the third this year. It's a vanilla bug, but I don't know how to replicate it. I read that to fix it you should: 


Attack him (put yourself in god mode first to avoid dying).
Let him start attacking you
Go somewhere else ( COC DrumlinDiner ), wait 24 hours. 

Done

Posted

So I don't know if everyone has this bug with the Lord Escobar Piercings (Bazinga FG fix) that Lindstrom automatically equips on the player, but it doesn't actually equip properly because it shares a slot with the shackles. Removing the shackles in the MCM slave appearance menu allow the piercings to be equipped. I think I took out all the mods that affect vanilla equipment so it shouldn't be an effect from other things.

 

Originally I was confused because the player could equip the piercings before and after the mod's storyline.

Posted
6 minutes ago, ntrcleansesthesoul said:

So I don't know if everyone has this bug with the Lord Escobar Piercings (Bazinga FG fix) that Lindstrom automatically equips on the player, but it doesn't actually equip properly because it shares a slot with the shackles. Removing the shackles in the MCM slave appearance menu allow the piercings to be equipped. I think I took out all the mods that affect vanilla equipment so it shouldn't be an effect from other things.

 

Originally I was confused because the player could equip the piercings before and after the mod's storyline.

I'm going to build you a statue. Thank you so much for the report, that bug was making me scratch my head.

Posted
7 minutes ago, JB. said:

I'm going to build you a statue. Thank you so much for the report, that bug was making me scratch my head.

No problem, glad to help!

 

Found another one that I don't know if you're interested in fixing, I think the Septum Piercing uses slot 48 and interferes with some tops like the Easy Girl bikini top (it labels itself as slot 48 as well). Outfit mods with many pieces really do fight each other for slots.

Posted

@JB. Quick question. Are the quests now supposed to completely use KFT instead of DD or are they mixed. I am just wondering. I was doing the Bomb quest and it equipped a armbinder thingy and boots to make you slow. That is with DD installed but if you don't have DD it does not equip anything from KFT is that normal or are you still busy changing things ?

Posted

This and nuka world are both amazing stuff 

I'd love to see you take on some sort of corruption of the minuteman general when you are done with these. Some sort of destruction of the hero of the wasteland after being victorious against the brotherhood and/or the institute. We all know that heroism and power breeds some dissent in those less capable

Posted
1 hour ago, osculim said:

@JB. Quick question. Are the quests now supposed to completely use KFT instead of DD or are they mixed. I am just wondering. I was doing the Bomb quest and it equipped a armbinder thingy and boots to make you slow. That is with DD installed but if you don't have DD it does not equip anything from KFT is that normal or are you still busy changing things ?

Mixed. 

 

KFT has priority for muzzles/masks/gags. If my mod needs them, it will use only KFT's and won't use anything from DD. 

 

But heels and yokes will always use DD's. 

 

If it can't find the mods then nothing will be used.

 

I need more time to see in what other situations I can use the other devices. There are 500! But this first aproach has helped me to learn how to communicate with the mod. 

Posted
54 minutes ago, badandunusual said:

This and nuka world are both amazing stuff 

I'd love to see you take on some sort of corruption of the minuteman general when you are done with these. Some sort of destruction of the hero of the wasteland after being victorious against the brotherhood and/or the institute. We all know that heroism and power breeds some dissent in those less capable

Honestly I would love too (to start this mod with the character already being general). But in that case I have to consider several options: Are you also a railroad ally? Is the Institute your ally? Is it the Brotherhood of Steel? How will they react? What happens if you go to Diamond City and see your faction patrolling? Are we going to do an infinite fight in Diamond City between your faction and the slavers? There are so many variants that the idea, in the end, becomes untenable to be worked out. 

Posted
27 minutes ago, JB. said:

Mixed. 

 

KFT has priority for muzzles/masks/gags. If my mod needs them, it will use only KFT's and won't use anything from DD. 

 

But heels and yokes will always use DD's. 

 

If it can't find the mods then nothing will be used.

 

I need more time to see in what other situations I can use the other devices. There are 500! But this first aproach has helped me to learn how to communicate with the mod. 

Ok thats what I figured. There are some really cool looking yokes in KFT. Hope we get to replace all DD stuff at some point. 

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