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Commonwealth Slavers


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Posted (edited)
16 minutes ago, JB. said:

@Jarnin Yep. It was a problem with my mod. I forgot to pack two new Whore House nifs... related to the fucking new curtain I added I guess.

 

1.6.1C on the way. 

 

I have also fixed this bug if you choose the submissive route when captured. ?

  Reveal hidden contents

 

 

 

 

103843791_Capturadepantalla2023-07-0201_07_01.png.98cc1c3646c0e98a7b47e2adc7c52499.png

 

 

Was wondering why I kept cdt when I loaded my save just entering the whorehouse. when I updated to 1.61b just now. Thought my save was corrupt there for a sec.

 

Edit: hate to be that guy but the stairs are skew again lol 1.61c

Edited by osculim
Posted
7 minutes ago, osculim said:

Was wondering why I kept cdt when I loaded my save just entering the whorehouse. when I updated to 1.61b just now. Thought my save was corrupt there for a sec.

I have started a new game and effectively this increase orientation and decrease orientation is not affecting my stats. I'll see what happens.

Posted
13 minutes ago, JB. said:

I have started a new game and effectively this increase orientation and decrease orientation is not affecting my stats. I'll see what happens.

Yeah the SQF thing didn't do anything even in 1.6.1c. On a different note. While checking attributes mcm menu I found an interesting setting tho. It might be possible to be able to get attributes to cause a perversion without having to turn off your orgasm mechanic. There is a setting where you can choose how it handles sex acts. I might play around with it and see. But first I need to get that submission thing going again. I do know it starts working again once you complete CS. I tested the bad ending on a character and she started getting it again.

Posted (edited)
1 hour ago, osculim said:

Yeah the SQF thing didn't do anything even in 1.6.1c. On a different note. While checking attributes mcm menu I found an interesting setting tho. It might be possible to be able to get attributes to cause a perversion without having to turn off your orgasm mechanic. There is a setting where you can choose how it handles sex acts. I might play around with it and see. But first I need to get that submission thing going again. I do know it starts working again once you complete CS. I tested the bad ending on a character and she started getting it again.

I have uploaded a new version with Sex Attributes fixed. It autocorrects on any save, there's no need to start over.

 

1.6.1D

 

cqf _CS_Main DecreaseOrientation

cqf _CS_Main IncreaseOrientation

Edited by JB.
Posted
On 6/18/2023 at 9:52 PM, JB. said:

Alright, 1.5.3 is online now. Music and sounds already packed. If you have a save there with those Minutemen, you can use the cheat to get your movement back and talk to them.

Yep can confirm its working again. Thank you.

Posted
1 minute ago, Jarnin said:

 

Are we counting back down to 1.5 now?

 

?

hehe just a typo I figure. The stairs is skew again so I guess so and reputation and sex level seem to be borked now. But I need to test more they are both at 0 all of the sudden can you check in your game too? Just so i can make sure if its just me.

Posted (edited)
9 minutes ago, JB. said:

Can I see a pic? 

image.png.90c2271bd1004d6a3dc8931e93792e94.pnghere ye go. Could be a similar situation the the whole bed thing if its correct in your game.

Edited by osculim
Posted
10 hours ago, JB. said:

 

 

Read this, my man. And you will see how things begin to be solved not only in this mod, but with life itself.


this worked, thank you!

now I'm stuck.
and have no idea how to start the hero quest.
I tried some of the commands but they dont seem to do anything.

on 11 missions out of 10 done
currently inside the whore house without a mission
all I can do is get the repeatable ones.

anyway to start it manualy?
or should I do some more side quests?

Posted
18 minutes ago, PIEs. said:


this worked, thank you!

now I'm stuck.
and have no idea how to start the hero quest.
I tried some of the commands but they dont seem to do anything.

on 11 missions out of 10 done
currently inside the whore house without a mission
all I can do is get the repeatable ones.

anyway to start it manualy?
or should I do some more side quests?

Do the hooker quest in diamond city and help gristle with documents there and it should start if memory serves.

Posted (edited)

Morning @JB.

 

Thanks for uploading 1.6.1D, just did a brief test and the ctd's are cured, looks like my guess was right about a cell problem with 1.6.1. SA self esteem and orientation look to be reducing now as well :classic_smile: BTW well done on the castration scene you did a superb job with that, really captures the feeling of the moment :beer:

 

In answer to your other question regarding Buffout, it's not something I use as I've always found Baka Scrapheap more than adequate for memory management and I very rarely ctd in normal play. If I start getting more ctd's while testing I'll look at making the transition over.

 

Now that I'm in the whore house is there anything more for part 1 that needs testing other wise I'm minded to start afresh and use the cheat to jump to part 2 which is the new part of the mod?

Edited by Slorm
Posted
1 hour ago, Slorm said:

 

 

Now that I'm in the whore house is there anything more for part 1 that needs testing other wise I'm minded to start afresh and use the cheat to jump to part 2 which is the new part of the mod?

Not really. Also if you skip, you can immediately try the old quests since you'll be at the point where you ask Lindstrom to repeat them.

Posted

1.6.1E

 

  • Corrected the stairs of the Whore House. (You need a new game to notice the change, though. Not 100% sure)
  • Fixed the bug Jarnin reported about serving Whore House customers. You could continue serving customers once you had enough money, which shouldn't happen.
  • Fixed: The Craving animation breaks a dialogue when the Bomb brothers capture the Vault girl.
  • Fixed: For some reason the animation of collecting bloodleafs when you go out to collect the ingredients was removed.
  • Some songs on Minuteman Radio were too loud.
  • I had forgotten to pack the sound of the toilet flushing water when finished with a client of the Whore House.

Photo190.png.4f295f5d1518ce43235e64f027dd6f54.png

Posted (edited)
32 minutes ago, JB. said:

1.6.1E

 

  • Corrected the stairs of the Whore House. (You need a new game to notice the change, though. Not 100% sure)
  • Fixed the bug Jarnin reported about serving Whore House customers. You could continue serving customers once you had enough money, which shouldn't happen.
  • Fixed: The Craving animation breaks a dialogue when the Bomb brothers capture the Vault girl.
  • Fixed: For some reason the animation of collecting bloodleafs when you go out to collect the ingredients was removed.
  • Some songs on Minuteman Radio were too loud.
  • I had forgotten to pack the sound of the toilet flushing water when finished with a client of the Whore House.

Photo190.png.4f295f5d1518ce43235e64f027dd6f54.png

Stairs are fine no need for a new game. 

 

Edit: one thing the animation for collecting plants work but its the wrong animation. Its the same one as the mailbox. So it looks all wrong.

Edited by osculim
Posted (edited)

These are some issues I’ve noticed. They are not the fault of this mod but just some side effects I’ve noticed which you may want to highlight in the OP

 

Provocative Perks – If the perk PVPK Abandoned Property is active then the pc can get a collar code

 

DD Armorbench Unlock – pc can use unlock DD on workbench but as it doesn’t remove shock collars it’s probably not a problem (unless the pc is cuffed or fitted with devices).

 

Tattoo After Rape – pc may get extra tattoo’s (I got a few extra while in the whore house)

 

Clothing (ASA) – this is more specialised, but I mod clothing to rationalise the slot numbers and noticed that the thong and wrap had gone invisible. On checking in FO4 I see that you have included ASA items but only the ARMO not the ARMA, which means the items do not show as they have different slot numbers.

This is obviously cosmetic as I can either patch your mod back to my slots or simply move my adjusted ASA.esp but it’s worthwhile pointing out in the OP as I’m not the only one that moves slots around.

 

(Another option would be to use a levelled list attached to the suitcase so there was no need to even have the ARMO entries, the downside is the ASA would need to be made a master so a hard requirement.

 

Commonwealth Moisturizer and Cum Overlays – Timers need to be operative as there is no way for WOTC/BYOP to remove cum (aside from a dip in radioactive water).

 

EDIT: Additional item

 

Combat Strip Lite - if destuction allowed then I noticed that some of the piercings were destroyed when being whipped in Corvega (The Weapon) so destruction needs to be set to zero

Edited by Slorm
Posted
23 minutes ago, Slorm said:

Another option would be to use a levelled list attached to the suitcase so there was no need to even have the ARMO entries, the downside is the ASA would need to be made a master so a hard requirement.

 

A simple Papyrus script attached to the suitcase's ref can add or replace contents on load, with soft integration for mod-added items, and then disable itself once complete. I have some examples of this in Milking Human Kindness, with a generalized MHK_ReplaceContents script which takes an array of a flexible struct that can list a combination of vanilla forms and plugin+ID pairs along with item counts for each. I attach it to a container in the CK and then fill in the Items property with whatever it needs to contain, no need to make the mods supplying those items a master for the plugin that way.

Posted
1 hour ago, Slorm said:

These are some issues I’ve noticed. They are not the fault of this mod but just some side effects I’ve noticed which you may want to highlight in the OP

 

Provocative Perks – If the perk PVPK Abandoned Property is active then the pc can get a collar code

 

DD Armorbench Unlock – pc can use unlock DD on workbench but as it doesn’t remove shock collars it’s probably not a problem (unless the pc is cuffed or fitted with devices).

 

Tattoo After Rape – pc may get extra tattoo’s (I got a few extra while in the whore house)

 

Clothing (ASA) – this is more specialised, but I mod clothing to rationalise the slot numbers and noticed that the thong and wrap had gone invisible. On checking in FO4 I see that you have included ASA items but only the ARMO not the ARMA, which means the items do not show as they have different slot numbers.

This is obviously cosmetic as I can either patch your mod back to my slots or simply move my adjusted ASA.esp but it’s worthwhile pointing out in the OP as I’m not the only one that moves slots around.

 

(Another option would be to use a levelled list attached to the suitcase so there was no need to even have the ARMO entries, the downside is the ASA would need to be made a master so a hard requirement.

 

Commonwealth Moisturizer and Cum Overlays – Timers need to be operative as there is no way for WOTC/BYOP to remove cum (aside from a dip in radioactive water).

 

What changes are you making to the ASA clothes. ? I use eco neo and leo. Added weave slots to the pieces that don't have slots also made some legendary attachments. Since I can't use weapons. I added some legendary attachment for unarmed. I punch the crap out of deathclaw matriarchs and behemoths. My slave might be a junkie but she is a smart junkie. Sure ol lindstrom always wonder why I wan't to make new clothes so often.

Posted
15 minutes ago, osculim said:

What changes are you making to the ASA clothes. ? I use eco neo and leo. Added weave slots to the pieces that don't have slots also made some legendary attachments. Since I can't use weapons. I added some legendary attachment for unarmed. I punch the crap out of deathclaw matriarchs and behemoths. My slave might be a junkie but she is a smart junkie. Sure ol lindstrom always wonder why I wan't to make new clothes so often.

 

I just make changes to the slots as I have around 11 (from memory) clothing mods, so it's just to rationalise/integrate them all

Posted (edited)
8 minutes ago, Slorm said:

I've completed the Weapon and everything ran smoothly (didn't test Runaway Slave though)

 

Bug Report

 

When Lindstrom sends you to get some sleep the door to the bedroom although open is jammed shut (tested twice - see screenie))

 

  Hide contents

ScreenShot83.jpg.ea4bf822eed8444387521a8841ac80cb.jpg

 

 

Also, out of curiosity I loaded my completed game (level 42 pc) and fast travelled to Vault 111 and Murphy was there and the quest started, so it looks like the mod checks for Jared (long dead) aren't working

That is the whoreroom. You are ported in there automatically if you misbehave. You are at the wrong spot 

Edited by osculim
Posted

I've completed the Weapon and everything ran smoothly (didn't test Runaway Slave though)

 

Bug Report

 

Out of curiosity I loaded my completed game (level 42 pc) and fast travelled to Vault 111 and Murphy was there and the quest started, so it looks like the mod checks for Jared (long dead) aren't working

Posted
6 minutes ago, osculim said:

That is the whoreroom. You are ported in there automatically if you misbehave. You are at the wrong spot 

 

My bad, I just discovered that when I tcl'd through. I've deleted my post (couldn't edit it as the LL site seems pretty bugged out today)

Posted
1 hour ago, Slorm said:

Commonwealth Moisturizer and Cum Overlays – Timers need to be operative as there is no way for WOTC/BYOP to remove cum (aside from a dip in radioactive water).

 

My characters have been running around the commonwealth looking like glazed donuts for so long, I got used to it. I have a BUNCH of cum & washing related mods installed, but the only thing I can regularly use while playing CS is the bar of soap that Declan gives us, and that will only remove the dirt tints, not cum (from either mod). Also, cleaning up in the bathroom of the whore house while working doesn't seem to remove either overlay or cum suit (for me at least).

 

Doesn't Nuka Ride have a dirty rag the player can use to clean up? I seem to remember that working for clearing both cum mods from the player's body, but that was months ago.

Posted (edited)
28 minutes ago, Jarnin said:

 

My characters have been running around the commonwealth looking like glazed donuts for so long, I got used to it. I have a BUNCH of cum & washing related mods installed, but the only thing I can regularly use while playing CS is the bar of soap that Declan gives us, and that will only remove the dirt tints, not cum (from either mod). Also, cleaning up in the bathroom of the whore house while working doesn't seem to remove either overlay or cum suit (for me at least).

 

Doesn't Nuka Ride have a dirty rag the player can use to clean up? I seem to remember that working for clearing both cum mods from the player's body, but that was months ago.

For dirt I use get dirty craftable washing kit. For cum cwss but yeah no fancy showers around for my slave to use. Nukaride comes with a patch for cwss. All you need is wtco and its patch for cwss then you can wash both dirt and cum in the apartment shower. Nukaride does have a kit to remove cum.

Edited by osculim
Posted (edited)

uh. I had forgotten about Commonwealth Moist. support, there is only support for Cum Overlays. But I'll add it for the next update.

 

BTW Jared doesn't necessarily have to be alive. Any boss that spawns in Corvega will do. My mod actually looks for that (if there's a live boss there) and if it finds it, it renames it to Jared.

 

 

Here's a quick patch for CWSS that I'll include in the fomod for the next update.

 

Slavers - CWSS Patch.esp

 

Spoiler

Photo192.png.e88484d45fc87aa1a8ba3e7c0cf229be.png

 

Photo193.png.75ea04b5c956dda4c79844b3831712cf.pngPhoto194.png.2c3ca3ba54541e3adb9cd31de69e6d26.png

 

Edited by JB.

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