Jump to content

Commonwealth Slavers


Recommended Posts

Posted
1 hour ago, vaultbait said:

 

There's a mirelurk king intercourse animation, if memory serves, which I don't get to see all that often.

 

It's in Nuka Ride.

Posted
7 hours ago, Jarnin said:

 

The pop-ups while waiting for the beast would be good. I haven't seen many of those in the newer 1.5 jobs.

I'll think about it. I'm not being a big fan of those right now. I used the occasion to reveal a bit more of the story.

 

I liked the suggestion of putting more people there to observe the meeting. Right now it's just Gristle and Dr. Duff.

 

It's finished, but I think with a cool head I'll add more things.

 

 

(Today I was supposed to continue with the ending and bug fixing... ?But this idea of yours was inspiring). 

 

Spoiler

 

Posted
27 minutes ago, JB. said:

I'll think about it. I'm not being a big fan of those right now. I used the occasion to reveal a bit more of the story.

 

I liked the suggestion of putting more people there to observe the meeting. Right now it's just Gristle and Dr. Duff.

 

It's finished, but I think with a cool head I'll add more things.

 

 

(Today I was supposed to continue with the ending and bug fixing... ?But this idea of yours was inspiring). 

 

 

Looks like fun can't wait to try it out.

Posted
33 minutes ago, JB. said:

I'll think about it. I'm not being a big fan of those right now. I used the occasion to reveal a bit more of the story.

 

I liked the suggestion of putting more people there to observe the meeting. Right now it's just Gristle and Dr. Duff.

 

It's finished, but I think with a cool head I'll add more things.

 

 

(Today I was supposed to continue with the ending and bug fixing... ?But this idea of yours was inspiring). 

 

 

Omg I am going to have to start another play through just for that!  Might just recover from the last one first.

Posted
6 hours ago, JB. said:

I'll think about it. I'm not being a big fan of those right now. I used the occasion to reveal a bit more of the story.

 

I liked the suggestion of putting more people there to observe the meeting. Right now it's just Gristle and Dr. Duff.

 

It's finished, but I think with a cool head I'll add more things.

 

 

(Today I was supposed to continue with the ending and bug fixing... ?But this idea of yours was inspiring). 

 

 

Wow, that looks amazing! Great job, JB, can't wait to try it out!

Posted (edited)

1.6.0

 

  • The Slaver Jet should properly remove blurry vision.
  • Consuming Slaver Jet will cause the character to idle using Jet.
  • The Scientis' beasts will be disabled correctly at the end of the quest.
  • I wasn't going to add new quests anymore but Jarnin's suggestion is so good that I couldn't ignore it:
  1. When you start The Scientist, Doctor Duff will randomly pick you 1 of 5 small/medium beasts that you have to go find and fuck (Random: Mongrel, Mirelurk Hunter, Radscorpion, Hound, Yao Guai)
  2. When you're done, she'll tell you that she wants to take a second sample but of a larger beast (Random: Behemoth, Mirelurk King, DeathClaw, Mirelurk Queen), using you as bait to lure the beast to Lexington.
  3. To install this update, you have to use a save where "The Scientist" is not running. No need to start a new game.

 

To test quickly. Once Duff chooses the first beast to go looking for, just type:

SetStage _CS_Duff 130

And talks to the doctor again. You will save yourself having to go looking for the first beast.

  • Today I will resume writing the ending and general bugfixing. I will ban anyone who suggests a great idea for a new quest. ?

 

1977765006_Capturadepantalla2023-06-2902_14_03.png.16eebe5ed63b4373e06f9dd8d0903a89.png

Edited by JB.
Posted (edited)

Great mod! It's a great contrast from NukaRide's lightheartedness. Fallout Lore afterall is filled with both really dark but also kind of ridiculous humor. Was mostly bug free. I only noticed one in my playthrough: Sometimes my character would get frozen in the sink animation pose after a successful patron interaction, during the cleanup stage.

 

 

Also I know you're not really looking for ideas, but I'll throw two out there for V2 if you feel it fits.

 

1. There could be a free-use scenario, where the PC is bound in the raider base and there's a long line of raiders waiting and taking their turns. Maybe the raiders recently got a bad raid where the loot wasn't good or they lost a lot of guys, so Jared needs to boost morale in the gang

 

2. Witnessing punishments. Would add to the atmosphere seeing other captives being punished or interacted with. Gives the feeling that the PC is nothing special and just one of many in the raider's operation.

 

3. For V2, if it isn't too complicated, I think some split amongst the animal options would be popular. I think many users are okay with super mutants as they are basically dumb green muscle humans, but less so with others. Judging from the screenshot thread, super mutants are not too uncommon, but other creatures are exceedingly rare to see.

 

 

EDIT: literally posted this while you were posting the update post. Didn't mean to look like I was ignoring your request for no new ideas. Apologies.

Edited by swearee
Posted
8 minutes ago, swearee said:

3. For V2, if it isn't too complicated, I think some split amongst the animal options would be popular. I think many users are okay with super mutants as they are basically dumb green muscle humans, but less so with others. Judging from the screenshot thread, super mutants are not too uncommon, but other creatures are exceedingly rare to see.

 

This is interesting. But only if more people want it. I would understand that people would want to avoid insects like the radscorpion (I think it's the only insect on my list of beasts).

 

I was just kidding about the new ideas. If it's worth it, I'll do it. I had a lot of fun with this last one.

 

I've thought about making the Whore House have random sex scenes and random punishment between slaves and customers, but it's prone to a lot of bugs or requires a lot of strings attached.

 

Imagine that you are with a client and suddenly he goes somewhere else to spank a slave. XD I mean, it's possible to do it, but it requires a lot of conditions, testing and patience, something I don't want to deal with anymore.

Posted
22 minutes ago, JB. said:

I've thought about making the Whore House have random sex scenes and random punishment between slaves and customers, but it's prone to a lot of bugs or requires a lot of strings attached.

 

Imagine that you are with a client and suddenly he goes somewhere else to spank a slave. XD I mean, it's possible to do it, but it requires a lot of conditions, testing and patience, something I don't want to deal with anymore.

 

I've been running with Autonomy Enhanced this save. I was toggling it on and off, but my last few sessions I've left it running. There's been a couple of times I've been in the whore house and needed to talk to Lindstrom, but he's fucking a captive or one of the other slaves, so I wait. The man has needs. There's also been a couple times when I've been working in the whore house, serving a client, and another patron joins in. Everything works afterwards, so not really a big deal.

 

If I'm running one of the jobs for raiders that involves a lot of characters I'll turn it off so they don't get pulled out of scenes. The porn studio, for example, or fighting in Corvega. Otherwise I just let it run.

Posted
3 hours ago, JB. said:

1.6.0

 

  • The Slaver Jet should properly remove blurry vision.
  • Consuming Slaver Jet will cause the character to idle using Jet.
  • The Scientis' beasts will be disabled correctly at the end of the quest.
  • I wasn't going to add new quests anymore but Jarnin's suggestion is so good that I couldn't ignore it:
  1. When you start The Scientist, Doctor Duff will randomly pick you 1 of 5 small/medium beasts that you have to go find and fuck (Random: Mongrel, Mirelurk Hunter, Radscorpion, Hound, Yao Guai)
  2. When you're done, she'll tell you that she wants to take a second sample but of a larger beast (Random: Behemoth, Mirelurk King, DeathClaw, Mirelurk Queen), using you as bait to lure the beast to Lexington.
  3. To install this update, you have to use a save where "The Scientist" is not running. No need to start a new game.

 

To test quickly. Once Duff chooses the first beast to go looking for, just type:

SetStage _CS_Duff 130

And talks to the doctor again. You will save yourself having to go looking for the first beast.

  • Today I will resume writing the ending and general bugfixing. I will ban anyone who suggests a great idea for a new quest. ?

 

1977765006_Capturadepantalla2023-06-2902_14_03.png.16eebe5ed63b4373e06f9dd8d0903a89.png

Thanx a stack for the changes to the slaver jet stuff really appreciate it. You making junkie very happy. Gonna try out the Duff stuff today. We will try not to come up with Ideas for new quests :? I actually want to see where all this is going. We can always tempt you with ideas after the main quest is implemented.

Posted (edited)

I have completed the hero quest and escaped. However, nobody and nothing appears to be hostile to the PC anymore. Not just raiders, but also super mutants, bugs, etc. I have tried adding PC to the player faction but that does not solve this issue. I am hesitant to use removefromallfaction command as it might cause other problems. Is there anything else I can try? Thanks!

 

Edit:
After more tinkering, I am able to restore hostility of enemies. Here are all the steps I used. Hostility was restored after step 3, so it is possible only step 3 is needed.

1. Add PC to player faction

player.addtofaction 0001C21C 1

 

2. Remove PC from non-hostile faction

player.removefromfaction 0001D289

 

3. Remove PC from captive faction

player.removefromfaction 0003E0C8

 

Edited by robertqin
Found a solution
Posted

@JB.Ok tested the duff stuff. Works great. Like that you incorporated some of the Gristle's story into it. Did get my head exploded because Gristle ran off to kill a few 3headed ducks in the pond closeby but thats no biggy I just kill em beforehand and everything is great. Btw thanx for the added subtle touches to the drug use thing. Those extra idles makes it feel authentic.

Posted

Excuse me, am I missing something? I'm only able to download 1.0.9 version of this mod in the download section, which seems pretty outdated?

Posted
24 minutes ago, numba8 said:

Excuse me, am I missing something? I'm only able to download 1.0.9 version of this mod in the download section, which seems pretty outdated?

here 

 

Posted
13 hours ago, JB. said:

I was just kidding about the new ideas. If it's worth it, I'll do it. I had a lot of fun with this last one.

 

Don't ban me! ;)

 

Only tweaks/suggestions but upon my recent scavenge I found some rat poison but upon entry to whorehouse getting checked for guns absolute no no!, but rat poison! .. fine! obviously no plan to try and poison customers the next time I needed to make a meal for them.

 

Anyhow, wondering if it's possible to incorporate certain penalties against certain items you may have in your possession.  Doesn't have to be obvious the item your holding is going to be regarded as a potential use against your captors or not .. maybe you have to explain yourself away about how your holding an innocent looking ashtray on your way in which leads to more punishment. 

 

Regarding entry into the whorehouse post quest .. A few times I'm coming back quite early in the day and the usual outcome is go to bed .. by which I could have a good 18 hours or slow of sleep. Maybe if you arrive back before 6pm say ... you must do some entertaining of some sort .. ie: kick of whoring inside quest or maybe cleaning again, dancing or something. 

 

I know you said that doing more with the internal customers during non quests maybe a bit problematic .. wondering if, however when outside on your journey to a quest you could get stopped by other raiders on your way (should be able pause timer?) of which they may demand something of you .. steal some of your possessions for example .. or maybe put something on you to hamper your journey to your destination.

 

I like the new quest you've added being tied up somewhere in the middle of nowhere  .. variant as such being stuck somewhere for a day where there's footfall either to be a warning to other people or being rented out .. I did think stuck in a stocks/cage or something in DC  .. maybe Goodwill place instead? where you're either displayed or stuck in a cage and people can rent you out .. you could have a guard on standby collecting money .. bit like the sitting in stocks in Prison Overhaul Addon in Skyrim,

 

Anyway enough for now .. maybe this waffling might stir some of your imagination 

 

this mod really is the Maria Eden of Fallout! 

Posted
14 hours ago, JB. said:

When you start The Scientist, Doctor Duff will randomly pick you 1 of 5 small/medium beasts that you have to go find and fuck (Random: Mongrel, Mirelurk Hunter, Radscorpion, Hound, Yao Guai)

 

 

Just a small suggestion. I was wondering if there's much point in including Yao Guai as it only has a boring licking animation. Maybe a Bloatfly would be more interesting?

Posted
6 hours ago, jc321 said:

I like the new quest you've added being tied up somewhere in the middle of nowhere  .. variant as such being stuck somewhere for a day where there's footfall either to be a warning to other people or being rented out .. I did think stuck in a stocks/cage or something in DC  .. maybe Goodwill place instead? where you're either displayed or stuck in a cage and people can rent you out .. you could have a guard on standby collecting money .. bit like the sitting in stocks in Prison Overhaul Addon in Skyrim,

 

hmmm i do like this idea.  

a quest in the way of "The Truce" and "The Threat"

quest could have either Murphy or Gristle take you to a town/outpost.  

upon arrival you get put into stocks/bitch chair or similar.  

Gristle/Murphy then sells you to people there and reminds people "Pay us or this could be you".

locations could be - Goodneighbor, Bunker Hill, or Vault 81, Atom Cats might work but is a bit low on npcs.

                Covenant could work if can figure out how to get in (iirc they won't let you in as a slave).

after serving a certain amount of people, he could remove you from the stocks then make you do something else to make some extra caps

        could be acting as a hooker,  collecting and selling junk, or even a demonstration of how to "handle" animals, or he could not care how you

        make the caps with those as options on how to make the needed caps.

 

 

Posted (edited)

@valcon767  @jc321

 

I like the idea, although I don't know how to make a sign that says stuffs.

 

  • I like that there are quests that don't revolve around sex because otherwise one gets stuffed. So this would be a welcome addition because it would be mostly non-sexual.
  • I can use the crucifixion mod 
  • It would be a good quest to put the player's thoughts and choose defeatist or rebellious thoughts.
  • I really think the best place to do those things would be Bunker Hill and Drumlin Dinner. They are well-known places of passage for traders.
  • Diamond City could be a good place but for technical reasons I leave it out of the equation (very congested area, you can screw up the performance if you put too many things).

 

 

My take is this: The mission could consist of a long journey where you make the following stops:

  1. Drumlin Diner - To serve as a warning 
  2. Bunker Hill - To promote The Whore House
  3. Goodneighbor - where you will be used as a measure of pressure so that Hanckock opens the doors to slavery. 
  • It could be called "The Tour" or "I should be writing the ending."
  • I remember that the walk from Lexington to DC took me almost three months to complete. I don't think this quest will take me three months... but it will take longer than usual, so I'll leave it as a task for after the ending.
  • As a practice, I can do this quest with the first and easiest stop: Drumlin Dinner, to see if this will work fine with the crosses and other stuffs. 
Edited by JB.
Posted
7 hours ago, Slorm said:

 

Just a small suggestion. I was wondering if there's much point in including Yao Guai as it only has a boring licking animation. Maybe a Bloatfly would be more interesting?

I didn't know that. I thought Lee was joking when he said it was just a lick and that's it. Shit, one of the last quests is about taking care of two yao guais. I'll have to change that...

 

I don't like bugs or ghouls, the only one I can tolerate is the radscorpion. ?I'll see what I can put. I have the Nuka World and Far Harbor DLC already added, although I'm not quite up to date with the creature animations.

Posted
45 minutes ago, JB. said:

I didn't know that. I thought Lee was joking when he said it was just a lick and that's it. Shit, one of the last quests is about taking care of two yao guais. I'll have to change that...

 

I don't like bugs or ghouls, the only one I can tolerate is the radscorpion. ?I'll see what I can put. I have the Nuka World and Far Harbor DLC already added, although I'm not quite up to date with the creature animations.

 

I rather like the Bloatfly because it's so utterly gross and disgusting, but anyway a Readscorpion will definitely be much better than a Yao Guai.

 

I'm wrapping up my current game very shortly as I've pretty much run out of stuff to do (I got 208 hours out of it) and I can't be bothered with the dlc, so I'll get on and do some testing for this mod.

 

One thing I do particularly want to check are the issues reported with Sexual Harassment as it may be be some of the settings that interfere with dialogue which from memory can still occur even if approaches are turned off. I did some extensive testing as I found some issues it caused with Drummer Boy not always giving the Randolph Safehouse missions unless NPC Comments were set to zero, so it will be interesting to see if it's the mod as a whole or just some components of it (even with approaches hotkeyed off)

Posted
27 minutes ago, JB. said:

I didn't know that. I thought Lee was joking when he said it was just a lick and that's it. Shit, one of the last quests is about taking care of two yao guais. I'll have to change that...

 

I don't like bugs or ghouls, the only one I can tolerate is the radscorpion. ?I'll see what I can put. I have the Nuka World and Far Harbor DLC already added, although I'm not quite up to date with the creature animations.

 

As I mentioned earlier, the only other unusual creature with an intercourse animation currently is the mirelurk king (which you're already using in NR too). For reference, the penises added by CR/UAP are: deathclaw, wolf, gorilla, dog, feral ghoul, FEV hound, mirelurk king, super mutant, behemoth. Animations for everything else is penetration by tongue, legs, pedipalps, stinger, abdomen... I suppose the gulper, angler, hermit crab and fog crawler animations from Gray User's Creature Pack DLC expansion could prove to be interesting but it's still just inserting random body parts (except the gulper, which is swallowing a human).

Posted
2 hours ago, JB. said:

@valcon767  @jc321

 

I like the idea, although I don't know how to make a sign that says stuffs.

 

  • I like that there are quests that don't revolve around sex because otherwise one gets stuffed. So this would be a welcome addition because it would be mostly non-sexual.
  • I can use the crucifixion mod 
  • It would be a good quest to put the player's thoughts and choose defeatist or rebellious thoughts.
  • I really think the best place to do those things would be Bunker Hill and Drumlin Dinner. They are well-known places of passage for traders.
  • Diamond City could be a good place but for technical reasons I leave it out of the equation (very congested area, you can screw up the performance if you put too many things).

 

 

My take is this: The mission could consist of a long journey where you make the following stops:

  1. Drumlin Diner - To serve as a warning 
  2. Bunker Hill - To promote The Whore House
  3. Goodneighbor - where you will be used as a measure of pressure so that Hanckock opens the doors to slavery. 
  • It could be called "The Tour" or "I should be writing the ending."
  • I remember that the walk from Lexington to DC took me almost three months to complete. I don't think this quest will take me three months... but it will take longer than usual, so I'll leave it as a task for after the ending.
  • As a practice, I can do this quest with the first and easiest stop: Drumlin Dinner, to see if this will work fine with the crosses and other stuffs. 

Yeah this is cool but please do the ending first. My poor character are stuck in slavery hell for a long time and the porn industry awaits in Nukaride.

Posted (edited)

testing 1.6.0 new game

I'm unable to craft daddy-o even after acquiring the chemist perk by lindstrom.

Edited by gegging
Posted
4 minutes ago, gegging said:

testing 1.6.0 new game

I'm unable to craft daddy-o even after acquiring the chemist perk by lindstrom.

Give it a sec till he is finished talking and you see the message that you got the perk before trying to make it. Also anything changing drugs or crafting mods will interfere. In my game there are two options for crafting it since I use a crafting mod. Look and see if you got another option in the list that is not greyed out if there is not one you need to remove whatever crafting mod you are using. 

Posted

THE SCIENTIST (v1.60):

  • Had to run all the way down to Coast Guard Pier in order to shack up with a mutant hound. Not as bad as the mirelurk hunter swim to Spectacle Island, but still quite a trip.
  • I really like the second half of the job. The conversation between Gristle and Dr. Duff is a nice touch.
  • I ended up with a deathclaw. The animation played on top of the pillory; is there a way to move it slightly away from the pillory to avoid clipping?
  • Experience for completing the job seems low: I think I got 77xp.

MISCELLENOUS:

  • As of 1.6 my junkie is playing the jet animation twice when she automatically hits the inhaler.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...