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Posted
2 minutes ago, osculim said:

How it works you have a number of orgasms you need to pass before you start getting your mind weaken. It takes 4 turns for the perversion to be completely cemented default 50% chance each orgasm. And for that to happen you have to pass the amount of orgasm the first time and then any subsequent orgasm will count as a turn. But since the orgasms are blocked you never get to that number. Which brings you to the 3rd problem. You have a timer of default 200sec. After that you regain composure. Meaning you have start from scratch again. To break the spirit and self esteem of the character you need it to be non-consensual. once you loose all your self-esteem you start loosing spirit at half the rate of self-esteem lost after 0. Once you hit zero your mind is completely broken and you get that fear for the faction that took the last bit of your mind. 

 

Forcing orgasms will work but I don't think consensual orgasms counts. If that was the case then any normal sex you have in the game will give you perversion. Ill just have to make 100% sure about that. Will check and let you know

No need for that. This says in the source code of Sex Attributes.

 

        ; Mind break / losing compsure can only happen for non-consent sex

 

I think I can call those functions (mind break) manually. Let's say, when the first Slavers time lapse of a month happens / after using the cheat that makes you skip all CS1.

Posted (edited)
18 minutes ago, JB. said:

No need for that. This says in the source code of Sex Attributes.

 

        ; Mind break / losing compsure can only happen for non-consent sex

 

I think I can call those functions (mind break) manually. Let's say, when the first Slavers time lapse of a month happens / after using the cheat that makes you skip all CS1.

That would work. That is if people skip the first bit. Btw if I turn of orgasm block in the options its speeds up the process so fast with the high settings I have in attributes. I had all 3 stage in one animation.

 

Edit: How are you going to deal with players playing rebel characters ? 

Also what you can do is use the "slavers jet" as a way to make the player loose willpower, spirit and self esteem. This is now for addict characters like mine. Force the player to use at least one every now and then if they are an. A addict should not have a choice but to use. The addiction always win.

Edited by osculim
Posted
18 minutes ago, osculim said:

Force the player to use at least one every now and then if they are an. A addict should not have a choice but to use. The addiction always win.

I always wanted to do that in CS1, and I didn't do it because I was afraid it would be too annoying (imagine if you have a craving in the middle of a dialogue or in the middle of a AAF scene, you risk breaking it).

 

Luckily today I know more stuffs.

 

I'll try it. Sounds like more fun than trying to fix my SexAttributes mess. 

Posted
26 minutes ago, JB. said:

I always wanted to do that in CS1, and I didn't do it because I was afraid it would be too annoying (imagine if you have a craving in the middle of a dialogue or in the middle of a AAF scene, you risk breaking it).

 

Luckily today I know more stuffs.

 

I'll try it. Sounds like more fun than trying to fix my SexAttributes mess. 

Yeah I can imagine. Seems like a nightmare dealing with the attribute thing. The drug thing would be great thats the most fun path to play anyway. I really enjoy it.

Posted

The Truce:

  • The butt plug nearly falling out has killed my Fuckmeat 3 times on the way to Andrew Station.
  • It's taking ~20% of her health each time, and Murphy refuses to heal her.

General question: Is there a patch for the slave poses mod and the High Heels mod? My character is often floating above the ground in scenes that use those animations.

 

 

Posted (edited)
14 hours ago, JB. said:

If you want to save yourself all the talking from Dr. Duff, just go to the pharmacy and type these commands without speaking to her.

 

SetStage _CS_Duff 10

SetStage _CS_Duff 110

 

8 hours ago, JB. said:

 ?

 

Now I understood. There were no problems with any beast. There never was.

 

The second time you visit with Dr. Duff, she doesn't do the "SetStage 10" (choose beast). ?‍♂️

 

 

OK, just ran through The Scientist again.

  • When I talked to Dr. Duff I got the [...] response again.
  • Reloaded a save. Typed SetStage _CS_Duff 110, got the [...] response again.
  • Reloaded same save. Typed SetStage _CS_Duff 10, and got the "Should be a mongrel hound" message.
  • Typed SetStage _CS_Duff 110, and got the objective and waypoint to fuck a mongrel hound.

 

EDIT: I have AAF Autonomy Enhanced Redux installed. It automatically hooks up NPCs around the whore house when I'm there, but I usually only turn it on if I'm going to be there for a while. Since the last patch, I've been getting notifications any time an NPC has sex. "The collar makes you eat the cum".

Oh, and I'm getting sex reputation for those other folks having sex, which is pretty funny.

Edited by Jarnin
More infos
Posted (edited)

1.5.9

 

  • Added a new event suggested for @osculimJunkie Craving. This event brings the Junkie Perk.
  • This event automatically detects if you are Junkie when you load a save and notifies you that a timer has started (this notification will be deleted later).
  • Every 6 hours (configurable in the MCM) the junkie protagonist will have a craving and, if she has slaver jet in her inventory, she will consume it. You can't stop this, as the player control is disabled for a few seconds until the consuming animation has finished. She will have a 5% health increase. 
  • If she has no jet in her inventory, she will adopt a depressive pose and her vision will become blurred until she consumes slaver jet again. She will lose 5% of her vit.
  • The blurred vision can be removed in the MCM. Cheat section. 
  • Consuming Slaver Jet always resets the timer. 
  • This event will not fire if you are in the middle of a conversation or in the middle of an AAF scene. 
  • You can now request Slavers Jet from Declan. 
  • If you want to test this new junkie event, type: 

 

  1. Set _CS_Junkie to 1 (this is in case you are not junkie). 
  2. CQF _CS_Main JunkieCraving

 

  • I have put tags to make sure that BP70 animations do not play, except in the Whore Room toilet. There are very randoms animations like that armpit sucking thing or that foot sucking thing or stepping on a guy's chest. 
  • Finally corrected the doctor Duff quest. I'll leave the test notifications for a while just in case. 
  • If someone wants to play in the usual Sexual Attributes style, just block the orgasm block feature in the MCM. All the extras (like extra reputation points )in this mode will be disabled if you block the Orgasm Block Event in the MCM. I want to start writing the last quest and I feel like this is holding me back too much. Unfortunately my orgasm blocking function doesn't play well with Attributes. ?

 

 

1919245478_Capturadepantalla2023-06-2712_13_03.png.b97255d965a652548388b48a1d46b65f.png

Edited by JB.
Posted

I'm seeing 1.5.7. and 1.5.8.

 

Also, a request: Can you make the castration event permanent, like the marks and scars? As it turns out, I'd like settlers to be able to get pregnant, but probably not my female characters (at least not every one), and there's no option for that in FPE.

Posted (edited)
11 minutes ago, Jarnin said:

I'm seeing 1.5.7. and 1.5.8.

 

Also, a request: Can you make the castration event permanent, like the marks and scars? As it turns out, I'd like settlers to be able to get pregnant, but probably not my female characters (at least not every one), and there's no option for that in FPE.

Oh, it's uploading now. 

 

The way I saw it, a player installs FPE because he/she wants the protagonist to get pregnant, so it seemed logical to me that the protagonist would regain fertility at the end of the mod. But I hadn't considered your point of view, which seems convenient from a roleplaying point of view.

 

Ok, I'll have it ready for the next update.

Edited by JB.
Posted
6 minutes ago, JB. said:

Ok, I'll have it ready for the next update.

 

Full disclosure: In my last long-duration game (played between Feb and June this year), I played through Slavers and then afterwards decided to try a mod called Sanguinaire. It's basically Vampire: The Masquerade layered on top of Fallout 4. The quest writing is pretty bad, but playing as a vampire is a lot of fun. My only problem with my last game was my vampire, who literally died and rose again in undead form, kept getting pregnant. She was popping contraceptive pills like they were breath mints.

 

Anyway, thanks! My next insane, vampiric, former slave of the commonwealth appreciates it!

Posted
1 hour ago, JB. said:

1.5.9

 

  • Added a new event suggested for @osculimJunkie Craving. This event brings the Junkie Perk.
  • This event automatically detects if you are Junkie when you load a save and notifies you that a timer has started (this notification will be deleted later).
  • Every 6 hours (configurable in the MCM) the junkie protagonist will have a craving and, if she has slaver jet in her inventory, she will consume it. You can't stop this, as the player control is disabled for a few seconds until the consuming animation has finished. She will have a 5% health increase. 
  • If she has no jet in her inventory, she will adopt a depressive pose and her vision will become blurred until she consumes slaver jet again. She will lose 5% of her vit.
  • The blurred vision can be removed in the MCM. Cheat section. 
  • Consuming Slaver Jet always resets the timer. 
  • This event will not fire if you are in the middle of a conversation or in the middle of an AAF scene. 
  • You can now request Slavers Jet from Declan. 
  • If you want to test this new junkie event, type: 

 

  1. Set _CS_Junkie to 1 (this is in case you are not junkie). 
  2. CQF _CS_Main JunkieCraving

 

  • I have put tags to make sure that BP70 animations do not play, except in the Whore Room toilet. There are very randoms animations like that armpit sucking thing or that foot sucking thing or stepping on a guy's chest. 
  • Finally corrected the doctor Duff quest. I'll leave the test notifications for a while just in case. 
  • If someone wants to play in the usual Sexual Attributes style, just block the orgasm block feature in the MCM. All the extras (like extra reputation points )in this mode will be disabled if you block the Orgasm Block Event in the MCM. I want to start writing the last quest and I feel like this is holding me back too much. Unfortunately my orgasm blocking function doesn't play well with Attributes. ?

 

 

1919245478_Capturadepantalla2023-06-2712_13_03.png.b97255d965a652548388b48a1d46b65f.png

Thanx for adding this. Thats gonna be fun to play with

Posted (edited)
1 hour ago, Jarnin said:

 

Full disclosure: In my last long-duration game (played between Feb and June this year), I played through Slavers and then afterwards decided to try a mod called Sanguinaire. It's basically Vampire: The Masquerade layered on top of Fallout 4. The quest writing is pretty bad, but playing as a vampire is a lot of fun. My only problem with my last game was my vampire, who literally died and rose again in undead form, kept getting pregnant. She was popping contraceptive pills like they were breath mints.

 

Anyway, thanks! My next insane, vampiric, former slave of the commonwealth appreciates it!

I have this installed aswell. A junky slave crazy Oculus Sanguinis vampire perfect combination. Not only is my junky a slave and hooked on slavers jet. But she also hears voices and see hallucinations. Its fantastic for roleplaying. The only clash between the two mods is the pharmacy where dr duff is that is a blood bank with 2 vampires inside and few outside. Not a big deal tho. As long as dr duff is essential she takes care of them quick and the bomb brothers destroy the spawns outside so no big deal. I didn't get pregnant. I made myself a vampire first before doing the CS.

Edited by osculim
Posted
20 minutes ago, osculim said:

I have this installed aswell. A junky slave crazy Oculus Sanguinis vampire perfect combination. Not only is my junky a slave and hooked on slavers jet. But she also hears voices and see hallucinations. Its fantastic for roleplaying. The only clash between the two mods is the pharmacy where dr duff is that is a blood bank with 2 vampires inside and few outside. Not a big deal tho. As long as dr duff is essential she takes care of them quick and the bomb brothers destroy the spawns outside so no big deal. I didn't get pregnant. I made myself a vampire first before doing the CS.

 

In my vampire game I uninstalled Slavers after I was freed, then installed Sanguinaire. I ended up getting attacked by an incremento clan near Starlight Drive-In and just rolled with it. Pregnant undead is a no-no in my book, so I'm really greatful JB is putting a toggle in for castration. I have Nuka-Ride installed, so I'm probably going to finish that and then install Sanguinaire after that story plays out. Vampire Hooker!

 

Hey JB! I just ran through The Scientist after updating and it ran flawlessly except one minor detail: The notification said "Mirelurk King", and the objective said the same, but when I got there (fucking spectical island!) it was a Mirelurk Hunter, which is a totally different beast. Everything worked out, but maybe check your references on that one.

 

Also: I'm presently running through the porn studio. When Blast fucks you on the table he's clipping into the table behind him. I figure if you rotate the table 180 degrees it'll look sweet, since I've been doing that with AAF during that scene.

Posted
16 minutes ago, Jarnin said:

 

In my vampire game I uninstalled Slavers after I was freed, then installed Sanguinaire. I ended up getting attacked by an incremento clan near Starlight Drive-In and just rolled with it. Pregnant undead is a no-no in my book, so I'm really greatful JB is putting a toggle in for castration. I have Nuka-Ride installed, so I'm probably going to finish that and then install Sanguinaire after that story plays out. Vampire Hooker!

 

Hey JB! I just ran through The Scientist after updating and it ran flawlessly except one minor detail: The notification said "Mirelurk King", and the objective said the same, but when I got there (fucking spectical island!) it was a Mirelurk Hunter, which is a totally different beast. Everything worked out, but maybe check your references on that one.

 

Also: I'm presently running through the porn studio. When Blast fucks you on the table he's clipping into the table behind him. I figure if you rotate the table 180 degrees it'll look sweet, since I've been doing that with AAF during that scene.

I don't think you need to uninstall slavers it shuts down after you finish it. I will probably go to nuka ride with the crazy vampire girl. It will be a fun experience. 

As for that mirelurk king that thing is miles away did you make it in time ? It took me a few tries to make it in time. Got violated a few times on my way there.

Posted (edited)
32 minutes ago, osculim said:

As for that mirelurk king that thing is miles away did you make it in time ? It took me a few tries to make it in time. Got violated a few times on my way there.

 

Mireluck Hunter. I took the first perk in Aqua Girl and swam. Swimming = easy mode on survival as long as you exit the water in a safe spot.

 

THE PORN STUDIO:

  • The fades to black, fades from black aren't working while Fuckmeat is in the cage.

 

THE FIGHTER:

  • First off, I really like the new electrified cage effect. Very cool. Is it supposed to stay on the entire time, or switch off between fights? Because it's staying on.
  • Fuckmeat still gets shocked at the beginning of the fights. Was this a bug, or no?
  • The second fight bugged out on me. The opponent in the second fight is not becoming aggressive and attacking.
  • The first time it happened I attacked her and knocked her down, but nothing happened so I reloaded a save just after the first fight (I won with 11 hp).
  • The second time around the objective of me winning showed as complete but she was non-aggressive and I did nothing. 
  • The pop-up of whether to fuck / not fuck did not pop up. I progressed by using SetStage _CS_Fight 260. Got the victory fucking scene. Then got the gang leader gang bang
  • FYI: Sex Education is giving me 1250 xp for the 10-person gang bang, so I'mma gonna save scum that shit until idiot savant pops off. That should be like 6k exp ?
Edited by Jarnin
Posted

The mod sent you to the Island? ?

 

I think I better make my own Hunter and put it in a less remote area.

Posted
2 minutes ago, Jarnin said:

 

Mireluck Hunter. I took the first perk in Aqua Girl and swam. Swimming = easy mode on survival as long as you exit the water in a safe spot.

 

THE PORN STUDIO:

  • The fades to black, fades from black aren't working while Fuckmeat is in the cage.

 

THE FIGHTER:

  • First off, I really like the new electrified cage effect. Very cool. Is it supposed to stay on the entire time, or switch off between fights? Because it's staying on.
  • Fuckmeat still gets shocked at the beginning of the fights. Was this a bug, or no?
  • The second fight bugged out on me. The opponent in the second fight is not becoming aggressive and attacking.
  • The first time it happened I attacked her and knocked her down, but nothing happened so I reloaded a save just after the first fight (I won with 11 hp).
  • The second time around the objective of me winning showed as complete, but the pop-up of whether to fuck / not fuck did not pop up. I progressed by using SetStage _CS_Fight 260. Got the victory fucking scene. Then got the gang leader gang bang
  • FYI: Sex Education is giving me 1250 xp for the 10-person gang bang, so I'mma gonna save scum that shit until idiot savant pops off. That should be like 6k exp ?

The electricity should have gone. Perhaps when staging manually this could have been skipped but there won't be much of a problem if it's kept.

 

Before the fight you should only be shocked once. The bug was that it electrocuted you twice.

 

The second fighter's bug is the same report from Kalamaki, I'll check it out tonight to see what happens.

Posted

1.5.9B

 

  • I have placed a Mirelurk Hunter near the lake in Sanctuary -as usual, it is disabled- for Dr. Duff's quests, to prevent the quest from sending you to too remote places. However, for this change to be applied, you need to load a save where the quest "The Scientist" is not running.
  • Added an option in the MCM where you can choose to stay infertile forever after finishing the mod. You will also keep the scar. Cheat section.
  • Fixed a bug during The Fighter reported by Kalamaki and Jarnin. The second fighter didn't want to start the fight. 
  • Redid the precombines and previs for Slavers Valley.
  • I have no fucking idea why version 1.5.9 is over a gigabyte ? But I have deleted it.
Posted

THE SCIENTIST:

  • Earlier I had to bang a radscorpian near Red Rocket, where the dead Brahmin is. He hasn't de-spawned.
  • Since the radscorp, I've banged a supermutant, and the scorp was there watching.
  • Just got assigned to bang another supermutant in the same location and the scorp is still there.

 

MINOR THINGS:

  • I'm having issues with a mod removing the amputation cuff in some sex animations. Which slot is it?
  • I'm having issues with a mod removing the piercings during all sex animations. I know they're slot 58, and that isn't listed in AAF's xml file. Any idea what else might remove those? I assumed these were locked and can't be removed, but they're not.
  • The clothing mod in the armor bench doesn't seem to work. I installed this mod and attached the slave weave mod and got zapped when I equipped it.
Posted
14 minutes ago, Jarnin said:

THE SCIENTIST:

  • Earlier I had to bang a radscorpian near Red Rocket, where the dead Brahmin is. He hasn't de-spawned.
  • Since the radscorp, I've banged a supermutant, and the scorp was there watching.
  • Just got assigned to bang another supermutant in the same location and the scorp is still there.

 

MINOR THINGS:

  • I'm having issues with a mod removing the amputation cuff in some sex animations. Which slot is it?
  • I'm having issues with a mod removing the piercings during all sex animations. I know they're slot 58, and that isn't listed in AAF's xml file. Any idea what else might remove those? I assumed these were locked and can't be removed, but they're not.
  • The clothing mod in the armor bench doesn't seem to work. I installed this mod and attached the slave weave mod and got zapped when I equipped it.

you will get zapped for wearing that slave clothes they don't have the slave tag. Sure JB can patch it tho, Piercings will be removed that is an AAF thing. The mod listed by JB can help with that. I can't remember what its called once I am ingame Ill post it here. But he listed in the updates not too long ago.

Posted (edited)
15 minutes ago, osculim said:

you will get zapped for wearing that slave clothes they don't have the slave tag.

 

I was under the impression that the "Fit for a slave" clothing mod added that tag to the item.

 

Also: The new toggle for orgasm blocking in the MCM doesn't do anything for me. Does it require a new game?

Edited by Jarnin
Posted
1 minute ago, Jarnin said:

 

I was under the impression that the "Fit for a slave" clothing mod added that tag to the item.

Would be great if JB can implement the same thing he did with Nukaride where you can attach the keyword to clothes.

Posted

JB

 

Using 1.5.9B,  just as the PC had finished part one, the weapon worked great, except for some reason Jared's PA was very close to the pillory where Ivana is whipped by the PC, making it difficult and at one point the PC hit Jared, game over.  The farmers again worked perfectly, the minutemen turned up and middle bomb killed them all good.  The Pit again worked as it should although it took a long time to get there as every Cow etc. was shot at.

 

Then I got the Porn studio, went there with Murphy (can you give him and Big bomb better weapons and Jared carries a pipe pistol) started well, spoke to Calvin, did the interview and the blow bang and then...  the second gangbang the guys were limp and the third one I got AAF failed and went into infinite loading.  Going to take off harassment (mentioned earlier) and see if that fixes the loading screen.  Did that and it did not cause the loading screen issue.  Then did the collect sample and meet General Becker all good.

 

However, I did have issues,, in that two of the animations in the porn studio (FF for the first can't say on the second, which was the third animation) and the last "quest" she did The Fight agian, second fight started, but neither of the FF animations after the PC fought started, they both came up with unable to and proceeding to the the next stage, the gangbang worked fine.  I don't use UAP or Leito fixed, but I do use the SAM enhanced animations, could that be a problem?

 

Also at the end when you go and meet Gristle to escape, he talks to you with the options and then goes to enter the whore house, you teleport to Vault 111, he starts walking off down to Sanctuary, I had to teleport him back to me to finish the conversation, talk to middle bomb and then follow him down the hill to finish hero.  Could his behaviour be related to the 'third option'?.

 

Anyway, it surprised me how much I enjoyed the playthrough this time, thank you for the mod, will try it again in another play thorugh, but maybe in a little while.
 

Posted
1 minute ago, Kalamaki22 said:

JB

 

Using 1.5.9B,  just as the PC had finished part one, the weapon worked great, except for some reason Jared's PA was very close to the pillory where Ivana is whipped by the PC, making it difficult and at one point the PC hit Jared, game over.  The farmers again worked perfectly, the minutemen turned up and middle bomb killed them all good.  The Pit again worked as it should although it took a long time to get there as every Cow etc. was shot at.

 

Then I got the Porn studio, went there with Murphy (can you give him and Big bomb better weapons and Jared carries a pipe pistol) started well, spoke to Calvin, did the interview and the blow bang and then...  the second gangbang the guys were limp and the third one I got AAF failed and went into infinite loading.  Going to take off harassment (mentioned earlier) and see if that fixes the loading screen.  Did that and it did not cause the loading screen issue.  Then did the collect sample and meet General Becker all good.

 

However, I did have issues,, in that two of the animations in the porn studio (FF for the first can't say on the second, which was the third animation) and the last "quest" she did The Fight agian, second fight started, but neither of the FF animations after the PC fought started, they both came up with unable to and proceeding to the the next stage, the gangbang worked fine.  I don't use UAP or Leito fixed, but I do use the SAM enhanced animations, could that be a problem?

 

Also at the end when you go and meet Gristle to escape, he talks to you with the options and then goes to enter the whore house, you teleport to Vault 111, he starts walking off down to Sanctuary, I had to teleport him back to me to finish the conversation, talk to middle bomb and then follow him down the hill to finish hero.  Could his behaviour be related to the 'third option'?.

 

Anyway, it surprised me how much I enjoyed the playthrough this time, thank you for the mod, will try it again in another play thorugh, but maybe in a little while.
 

Big bomb and little Bomb carries random weapons. Its not fixed all depends what mods you have installed. I have menagery installed. I had big bomb running after turkeys once with a knife. It was pretty funny. The limp penis thing is an old body problem its not part of CS. I assume you use bodytalk3 ? The infinite loading screen we been trying to figure out the whole week so far. It drive me and JB nuts the whole weekend. I have found that with "harrasment" installed I get it constantly at random spots. I removed harrasment and the problem went away haven't had it since. I tested the ending mine worked fine. Was medium bomb with Gristle at vault 111 ? 

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