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Posted

@JB.Β Ive been testing the drug thing works great. Just one thing if you don't have jet in your inventory you get the screen effect which is normal. If you then find slavers jet and use it manually the effect does not go away. Also would be awesome if you can enable the same animations that you use for automatic use for manually using jet aswell.

Posted
3 hours ago, osculim said:

Big bomb and little Bomb carries random weapons. Its not fixed all depends what mods you have installed. I have menagery installed. I had big bomb running after turkeys once with a knife. It was pretty funny. The limp penis thing is an old body problem its not part of CS. I assume you use bodytalk3 ? The infinite loading screen we been trying to figure out the whole week so far. It drive me and JB nuts the whole weekend. I have found that wi "harrasment" installed I get it constantly at random spots. I removed harrasment and the problem went away haven't had it since. I tested the ending mine worked fine. Was medium bomb with Gristle at vault 111 ?Β 

Hi Osculim

Β 

Yes medium bomb was at 111 and he didn't move, just Gristle.

Β 

Yes I use BT3, thanks for that, plus yes taking off harrasment fixed the issue.

Β 

Concerned why the FF aaf animations didn't work.Β  Was all fine, I don't use uaf as mentioned as that used to cause issues with NR and violate.Β  I did replace it with sam, but can't see that would be an issue.Β  Β I have all the animation packs supported by aaf.

Β 

Anyway, thanks for replying, hope my feedback helps.

Posted (edited)

I have U

1 hour ago, Kalamaki22 said:

Hi Osculim

Β 

Yes medium bomb was at 111 and he didn't move, just Gristle.

Β 

Yes I use BT3, thanks for that, plus yes taking off harrasment fixed the issue.

Β 

Concerned why the FF aaf animations didn't work.Β  Was all fine, I don't use uaf as mentioned as that used to cause issues with NR and violate.Β  I did replace it with sam, but can't see that would be an issue.Β  Β I have all the animation packs supported by aaf.

Β 

Anyway, thanks for replying, hope my feedback helps.

Glad I could help as for UAP and animations. I have UAP, Violate and NR installed never had an issue. What exactly is the problem ? Have at least one of the 2 animation patches installed. UAP fixes alot of issues with animations.Β 

Edited by osculim
Posted
7 hours ago, osculim said:

Would be great if JB can implement the same thing he did with Nukaride where you can attach the keyword to clothes.

I have to remove that. Unfortunately it doesn't work.

Β 

Nuka Ride does this. NPCs look for a keyword in a reference outfit and react to it.

Β 

But this mod does not look for the keyword in your reference outfit, but in the base. There is no script to put a keyword in the base outfit. Or at least I don't know, but I searched a lot.Β The only solution is to create patches (like Easy Girl, TRS or ASA itself).

Posted
6 hours ago, Kalamaki22 said:

JB

Β 

Using 1.5.9B,Β Β just as the PC had finished part one, the weapon worked great, except for some reason Jared's PA was very close to the pillory where Ivana is whipped by the PC, making it difficult and at one point the PC hit Jared, game over.Β Β The farmers again worked perfectly, the minutemen turned up and middle bomb killed them all good.Β Β The Pit again worked as it should although it took a long time to get there as every Cow etc. was shot at.

Β 

Then I got the Porn studio, went there with Murphy (can you give him and Big bomb better weapons and Jared carries a pipe pistol) started well, spoke to Calvin, did the interview and the blow bang and then...Β  the second gangbang the guys were limp and the third one I got AAF failed and went into infinite loading.Β Β Going to take off harassment (mentioned earlier) and see if that fixes the loading screen. Β Did that and it did not cause the loading screen issue. Β Then did the collect sample and meet General Becker all good.

Β 

However, I did have issues,, in that two of the animations in the porn studio (FF for the first can't say on the second, which was the third animation) and the last "quest" she did The Fight agian, second fight started, but neither of the FF animations after the PC fought started, they both came up with unable to and proceeding to the the next stage, the gangbang worked fine. Β I don't use UAP or Leito fixed, but I do use the SAM enhanced animations, could that be a problem?

Β 

Also at the end when you go and meet Gristle to escape, he talks to you with the options and then goes to enter the whore house, you teleport to Vault 111, he starts walking off down to Sanctuary, I had to teleport him back to me to finish the conversation, talk to middle bomb and then follow him down the hill to finish hero. Β Could his behaviour be related to the 'third option'?.

Β 

Anyway, it surprised me how much I enjoyed the playthrough this time, thank you for the mod, will try it again in another play thorugh, but maybe in a little while.
Β 

Thank you Kalamaki, your reports have helped me, were you able to test what is available of the true ending?

Β 

Come to think of it, the full true ending is in the process of being built, and that affects Gristle's packages and others, so that's why Gristle wasn't sitting still. Basically, while it's not correct behavior, it's currently expected behavior until my quest is finished.

Β 

About AAF PATCHES: I use UAP or the one from indarello, but not the one you say. As far as you can tell, that patch doesn't have FF animations yet.

Posted
8 hours ago, Jarnin said:

THE SCIENTIST:

  • Earlier I had to bang a radscorpian near Red Rocket, where the dead Brahmin is. He hasn't de-spawned.
  • Since the radscorp, I've banged a supermutant, and the scorp was there watching.
  • Just got assigned to bang another supermutant in the same location and the scorp is still there.

Β 

MINOR THINGS:

  • I'm having issues with a mod removing the amputation cuffΒ in someΒ sex animations. Which slot is it?
  • I'm having issues with a mod removing the piercings during all sex animations. I know they're slot 58, and that isn't listed in AAF's xml file. Any idea what else might remove those? I assumed these were locked and can't be removed, but they're not.
  • The clothing mod in the armor bench doesn't seem to work. I installed this mod and attached the slave weave mod and got zapped when I equipped it.

I am afraid for my beasts. If you see them, click on them and type disable. Indeed I forgot to deactivate them at the end of Duff's quest:

Β 

When the quest stops running, they are vulnerable.

In any case, I have plans to distribute them better, so that it is not always the same place

Β 

Amputation bandages should not come off during AAF. They have a special keyword that makes them stay. Something removed them via script. If it happens again let me know when it was, maybe it's my own mod?

The piercing has a reputation for coming off during scenes. Look again at my main version 1.5 link in my signature. If you read the post you will find the link to a mod that is used so that certain items do not come out during AAF scenes. It's called Roggvir Item Manager or something like that.

Posted
23 minutes ago, osculim said:

I have U

Glad I could help as for UAP and animations. I have UAP, Violate and NR installed never had an issue. What exactly is the problem ? Have at least one of the 2 animation patches installed. UAP fixes alot of issues with animations.Β 

I had issues with uap and sc, with both violate and nr.Β  I guess you have savage's animations unpicked in uap.Β  Do you use sam?

Posted
33 minutes ago, JB. said:

I have to remove that. Unfortunately it doesn't work.

Β 

Nuka Ride does this. NPCs look for a keyword in a reference outfit and react to it.

Β 

But this mod does not look for the keyword in your reference outfit, but in the base. There is no script to put a keyword in the base outfit. Or at least I don't know, but I searched a lot.Β The only solution is to create patches (like Easy Girl, TRS or ASA itself).

Β 

Attaching keywords to base armor entries is something RobCo Patcher is good for, at least, as many SAKR users can attest.

Posted (edited)
54 minutes ago, JB. said:

I have to remove that. Unfortunately it doesn't work.

Β 

Nuka Ride does this. NPCs look for a keyword in a reference outfit and react to it.

Β 

But this mod does not look for the keyword in your reference outfit, but in the base. There is no script to put a keyword in the base outfit. Or at least I don't know, but I searched a lot.Β The only solution is to create patches (like Easy Girl, TRS or ASA itself).

No worries. Btw: Just 2 small things the stairs are skew in the whorehouse also the bathroom door in the whorehouse is misplaced leaving a huge gap between the door and the wall. Also have a small request if its something that is possible. A switch to maby keep the junky teeth and the slavers jet addictionΒ  mechanic and animations after you regain your freedom.Β 

Edited by osculim
Posted
8 minutes ago, vladpol said:

in the quest CS truce how to go up to Jared
Jumping doesn't help.

Go up the stairs press the button and the bridge will extend and you can walk over there.

Posted
2 hours ago, JB. said:

Amputation bandages should not come off during AAF. They have a special keyword that makes them stay. Something removed them via script. If it happens again let me know when it was, maybe it's my own mod?

The piercing has a reputation for coming off during scenes. Look again at my main version 1.5 link in my signature. If you read the post you will find the link to a mod that is used so that certain items do not come out during AAF scenes. It's called Roggvir Item Manager or something like that.

Β 

Approximately 10-15 seconds after an AAF scene begins I'm seeing items being removed from my character. Sometimes the scene will begin with my character fully clothed, but the NPC in the scene is naked. and in 10-15 seconds items will be unequipped. Sometimes my character starts off nakedΒ exceptΒ the items that are supposed to stay on (stump cuff, piercings) and at the 10-15 second mark those items are stripped. The cuff is always removed in the same animations.

Β 

Before starting this new game a few days ago, I installedΒ Roggvir's No-Strip Items Manager. The only problem with this mod is that it does not work with quest items (like the piercings), items that are not in your inventory (like the stump cuff), and items with mods attached to them (again, like the piercings).

Β 

2 hours ago, vaultbait said:

Attaching keywords to base armor entries is something RobCo Patcher is good for, at least, as many SAKR users can attest.

Β 

I've looked into both of those mods. I considered installing both, but when I was setting up to test Commonwealth Slavers I figured I'd do a bare install for testing purposes in order to keep potential conflicts to a minimum. I will probably add this stuff before my next clean start.

Β 

Oh, I forgot to mention: I noticed that my AAF sex scene clone is getting tattoos applies by Random Overlay FrameworkΒ at the same timeΒ that these items are being stripped (10-15 seconds after the scene starts). I've looked through that MCM and have seen nothing related to item stripping, but thought I'd ask anyway. Seeing random tattoos plopped on my AAF clone is sort of annoying, too.

Posted
10 minutes ago, Jarnin said:

I noticed that my AAF sex scene clone is getting tattoos applies by Random Overlay FrameworkΒ at the same timeΒ that these items are being stripped (10-15 seconds after the scene starts). I've looked through that MCM and have seen nothing related to item stripping, but thought I'd ask anyway. Seeing random tattoos plopped on my AAF clone is sort of annoying, too.

Β 

Try this workaround.

Posted (edited)
2 hours ago, vaultbait said:

Β 

Try this workaround.

Β 

I thank you for the suggestion, but I lack the knowledge to make that information useful.

Β 

EDIT: Reading, reading, reading. I think I understand how to use that information now, thank you Vaultbait.

Β 

EDIT #2: That seems to have fixed it! Also, I'm not noticing the cuff missing during animations anymore, but I have only tested 3-4. I forgot to put the piercings back on, so that's next, but thanks again for fixing my AAF cloned overlays; that's been bugging me for months.

Β 

EDIT #3: Cuff and piercings are no longer being removed. Overlays are no longer being added to AAF clone. Very, very thankful!

Β 

EDIT #4:Β THE WHORE HOUSE:

  • LE Piercings are being removed by Get Dirty when using a bar of soap, and they are not being re-equipped afterwards.
  • EDIT #5: Found a progression-stopping issue while whoring in the Whore House:
    • I missed the notification to talk to Lindstrom after making enough caps.
    • I talked to another patron to start a job.
    • He asked for daddy-o, so I went into the kitchen and made it.
    • When I tried to give it to him I got no dialog options.
    • Talking to Lindstrom didn't work.
    • I reverted to a save right before taking the job and tried it again: same result.
    • Reverted again and completed it (correctly).

Β 

Edited by Jarnin
Posted

Just a fair warning, ya might wanna add Problems of a Survivor on the list of incompatible mods, as it can cause the CS NPCs to go hostile on POS NPCs.

Posted

Regarding orgasm blocking:

  • Sex Attributes normally does not reward Sex Reputation for orgasming; it rewards it after having sex.
  • Should I have the impression that the collar blocking the orgasms is like a little mini-game? Cause I'm trying to see if there's something there... Some of the pop-ups have several options. I noticed that one response wasΒ askingΒ to orgasm (?) instead ofΒ demandingΒ to orgasm (!), so I've been messing around with it. A mini-game there mightΒ be neat, but it also might mess up scenes playing too, if one takes too long to read.

Regarding the whore house (location):

  • Am I the only one who has problems with the red booths and AAF animations? They're all flipped 180 degrees (and sunken into them to boot). Declan seems to like banging Rapemeat on these.
  • There are aΒ lotΒ of places for NPCs to sandbox between, and it's causing quite a bit of congestion between the back areas and the front, mostly in the hallway (worst spot to have congestion).
  • The back, high ceilingΒ office hallway andΒ rooms with the couches almost seem superfluous now that the front area has so many places for patrons to hang out.
  • Declan is now banging Rapemeat far, far less often, and giving her far, far more consumables. So much so that I have an abundance of RadAway, Slavers' Jet, Cans of Dog Food, and I'm starting to build up a small stockpile of dirty water.

Regarding The Scientist:

Β 

Spoiler

JB, have you ever seen King Kong? My character just got back from fucking a Behemoth and it gave me an idea:

  • The idea is; there's a grassy court area in downtown Lexington not far from the Pharmacy. The raiders could take the player character to that grassy area and chain them up. They would stay there until your nice/horny creature shows up to fucks them.
  • In vanilla Fallout 4 there's a Behemoth that roams around downtown Lexington after the player hits a certain level. Maybe that Behemoth could act asΒ the same Behemoth lured by Rapemeat? Like, he's hanging around later on because he was getting slave pussy earlier, and now he's mad they aren't doing that anymore, so he's attacking the raiders.

Just a thought. Feel free to disregard.

Posted
34 minutes ago, Jarnin said:

The idea is; there's a grassy court area in downtown Lexington not far from the Pharmacy. The raiders could take the player character to that grassy area and chain them up. They would stay there until your nice/horny creature shows up to fucks them.

Damn, that's a great idea. Best of all, it is not complex to do.

Β 

I always thought this quest should have two creatures to sample, because just one is kind of, uh, monotonous. But I don't know how to do this randomly without repeating the first beast so I just left it at one beast.

Β 

How about ifΒ Duff first sends you a random small beast -hound, moungrel, radscorpion- and when you come back, she takes you somewhere to lure a second, bigger beast. -YahoGuai, Behemoth, Hunter.

Β 

I would eliminate the Super Mutant because there really is already a Super Mutant in the porn studio.

Β 

For structural reasons this will be available the second visit to Duff onwards. The first one cannot be done for argumentative reasons (the Becker kidnapping).

Posted (edited)
17 minutes ago, JB. said:

How about ifΒ Duff first sends you a random small beast -hound, moungrel, radscorpion-

Don't forget to make sure and pacify any and all possibly hostile NPC's.

I for one, have added a couple thousand extra bad guys/critters to the game. They're all vanilla but in Lexington/Corvega area alone there are around 100 grumpy and very heavily armed Raiders. I'll put it this way, when the Behemoth spawns, it instantly dies.

Β 

For a smaller critter you could use the Boxing Gym. Get in the ring and and try to fuck it to death. LOL

Even spawn in some spectators for encouragement.

Or maybe that pussy has been weaponized to use against rival gang bosses.

Edited by izzyknows
Posted (edited)
1 hour ago, JB. said:

Damn, that's a great idea. Best of all, it is not complex to do.

Β 

I always thought this quest should have two creatures to sample, because just one is kind of, uh, monotonous. But I don't know how to do this randomly without repeating the first beast so I just left it at one beast.

Β 

How about ifΒ Duff first sends you a random small beast -hound, moungrel, radscorpion- and when you come back, she takes you somewhere to lure a second, bigger beast. -YahoGuai, Behemoth, Hunter.

Β 

I would eliminate the Super Mutant because there really is already a Super Mutant in the porn studio.

Β 

For structural reasons this will be available the second visit to Duff onwards. The first one cannot be done for argumentative reasons (the Becker kidnapping).

I like this Idea. But it should not be just another creature to bang. It should be scary thing for the player to be tied up somewhere awaiting her fate. The player should be alone. No one around. Maby add more of that stuff you had in pest control. Where the character have some thoughts about her situation. Keep in the spirit of hopelessness of the mod.

Edited by osculim
Posted
5 minutes ago, osculim said:

It should be scary thing for the player to be tied up somewhere awaiting her fate. The player should be alone. No one around. Maby add more of that stuff you had in pest control. Where the character have some thoughts about her situation. Keep in the spirit of hopelessness of the mod.

Β 

Well, I did get the idea from Dr. Duff asking Fuckmeat to bang a behemoth. One of the animations reminded me of King Kong and Fay Wray, which then prompted me to remember the 1970's King Kong, where the natives took Ann Darrow beyond the barrier to sacrifice her to Kong. But then Kong fell in love with her...

Β 

The pop-ups while waiting for the beast would be good. I haven't seen many of those in the newer 1.5 jobs.

Posted
3 minutes ago, lee3310 said:

Behemoth: Yes.
YaoGuai:Β just get your ass licked cleanΒ ?

Yeah there is not alot of YaoGuai animations out there. A shame tho.Β 

Posted
53 minutes ago, lee3310 said:

Behemoth: Yes.
YaoGuai:Β just get your ass licked cleanΒ ?

Β 

There's a mirelurk king intercourse animation, if memory serves, which I don't get to see all that often.

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