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Posted (edited)

Luckily I have two Slaver Jets. One is made specifically to not kick an animation (I had made it for when the character was clamped on a cross and I didn't want her to get out of there). So I'll make the change for the next update. 

 

1.6.2

  • Including patches for CWSS and BYOP.
  • Every time you get Slavers Jet during a dialogue they will give you the version without animation so it doesn't break the scenes. 
  • Various fixes thanks to the reports here 

 

 

Right now my biggest problem will be junkie craving. That will break any scene too. My script clearly asks not to have a craving during a scene but it doesn't seem to work. 

 

    If PlayerREF.IsInScene()==0 || !PlayerREF.HasKeyword(AAF_ActorBusy) 

 

 

I'll leave it for tonight.

Edited by JB.
Posted
31 minutes ago, JB. said:

Luckily I have two Slaver Jets. One is made specifically to not kick an animation (I had made it for when the character was clamped on a cross and I didn't want her to get out of there). So I'll make the change for the next update. 

 

1.6.2

  • Including patches for CWSS and BYOP.
  • Every time you get Slavers Jet during a dialogue they will give you the version without animation so it doesn't break the scenes. 
  • Various fixes thanks to the reports here 

 

 

Right now my biggest problem will be junkie craving. That will break any scene too. My script clearly asks not to have a craving during a scene but it doesn't seem to work. 

 

    If PlayerREF.IsInScene()==0 || !PlayerREF.HasKeyword(AAF_ActorBusy) 

 

 

I'll leave it for tonight.

I tested this the whole morning and could for the life of me not get the conversation to break even if the timing was during a conversation. It works perfectly for me. Anyway quick question you only changed the scenes where they force you to use jet like the fight quest ? The ones you get as a reward is still the original ?

Posted (edited)
1 hour ago, JB. said:

1.6.2

  • Every time you get Slavers Jet during a dialogue they will give you the version without animation so it doesn't break the scenes. 

 

That did the trick! Thanks!

 

I do have a question, though, pertaining to the brands:

Spoiler

In my last game I discovered that there are a lot of brands the protagonist can collect, so I'm collecting them this time for fun. Based on my last games, there seem to be at least seven?

 

Lucky Day:

  • Brand #1: Jared marks his new slave.
    • Brand: Lower Back
  • Brand #2: Jared marks his new slave again for being rebellious.
    • Brand: Back Left Shoulder

The Whore House:

  • Brand #3: Lindstrom marks his new sex slave.
    • Brand: Lower Abdomen

Pest Control:

  • Brand #4: Big Bomb marks the slave for being rebellious.
    • Brand: Front Right Shoulder

The Fighter:

  • Brand #5: Jared marks the slave for winning both fights.
    • Brand: Right Butt Cheek

The Hooker:

  • Brand #6: Dwayne marks the slave for working in Diamond City.
    • Brand: Left Butt Cheek

The Runaway:

  • Brand #7: Jared marks the slave after she runs away.
    • Brand: Center Chest

 

Does this look right? Am I missing any?

 

Edited by Jarnin
Posted

Bug Report and testing

 

BYOP Shower - works a treat thank you for that

 

The Scientist - worked perfectly (though got the awful yao guai animation). General Becker kidnap worked perfectly too. I'm starting to rather like Gristle :classic_smile:

 

The Porn Studio - tested v1.6.2 and it still doesn't complete after talking to Lindstrom so needs manual console command SetStage _CS_Porn 500 to finish

 

I'll carry on with it today

Posted (edited)

 

1 hour ago, osculim said:

I tested this the whole morning and could for the life of me not get the conversation to break even if the timing was during a conversation. It works perfectly for me. Anyway quick question you only changed the scenes where they force you to use jet like the fight quest ? The ones you get as a reward is still the original ?

During a scene with you in a dialogue, type this: 

 

CQF _CS_Main JunkieCraving

 

It should not have craving because you are in a scene, however it does. 

 

That will break the camera and if it is a special dialogue like Dwayne's in Diamond City, it forces you to load a previous save because you can no longer progress.

 

A scene is when your protagonist is part of a conversation with a dialogue camera (or my cameras with special angles). 

 

I can't test it myself at least until tonight. 

 

 

21 minutes ago, Jarnin said:

 

That did the trick! Thanks!

 

I do have a question, though, pertaining to the brands:

  Hide contents

In my last game I discovered that there are a lot of brands the protagonist can collect, so I'm collecting them this time for fun. Based on my last games, there seem to be at least seven?

 

Lucky Day:

  • Brand #1: Jared marks his new slave.
    • Brand: Lower Back
  • Brand #2: Jared marks his new slave again for being rebellious.
    • Brand: Back Left Shoulder

The Whore House:

  • Brand #3: Lindstrom marks his new sex slave.
    • Brand: Lower Abdomen

Pest Control:

  • Brand #4: Big Bomb marks the slave for being rebellious.
    • Brand: Front Right Shoulder

The Fighter:

  • Brand #5: Jared marks the slave for winning both fights.
    • Brand: Right Butt Cheek

The Hooker:

  • Brand #6: Dwayne marks the slave for working in Diamond City.
    • Brand: Left Butt Cheek

The Runaway:

  • Brand #7: Jared marks the slave after she runs away.
    • Brand: Center Chest

 

Does this look right? Am I missing any?

 

 

 

Indeed, these are all of them! But I forgot to keep the last one in the center chest when you finish the mod (in case you want to keep them all post final).

 

 

 

15 minutes ago, Slorm said:

Bug Report and testing

 

BYOP Shower - works a treat thank you for that

 

The Scientist - worked perfectly (though got the awful yao guai animation). General Becker kidnap worked perfectly too. I'm starting to rather like Gristle :classic_smile:

 

The Porn Studio - tested v1.6.2 and it still doesn't complete after talking to Lindstrom so needs manual console command SetStage _CS_Porn 500 to finish

 

I'll carry on with it today

Ahg, I forgot to test that one. I looked at The Pit and The Porn Studio scripts and everything seemed fine, but I'll check it out tonight. 

 

Just in case, in The Pit, how did you finish? No amputated arms or amputated arms? So I'll try to replicate your route. 

Edited by JB.
Posted (edited)
22 minutes ago, JB. said:

 

During a scene with you in a dialogue, type this: 

 

CQF _CS_Main JunkieCraving

 

It should not have craving because you are in a scene, however it does. 

 

That will break the camera and if it is a special dialogue like Dwayne's in Diamond City, it forces you to load a previous save because you can no longer progress.

 

A scene is when your protagonist is part of a conversation with a dialogue camera (or my cameras with special angles). 

 

I can't test it myself at least until tonight. 

 

 

 

 

Indeed, these are all of them! But I forgot to keep the last one in the center chest when you finish the mod (in case you want to keep them all post final).

 

 

 

Ahg, I forgot to test that one. I looked at The Pit and The Porn Studio scripts and everything seemed fine, but I'll check it out tonight. 

 

Just in case, in The Pit, how did you finish? No amputated arms or amputated arms? So I'll try to replicate your route. 

Great stuff Ill try with the old version first to quick and see.

 

Edit: Ok two tests. Talking to lindstrom. Command did not break the conversation.  Training with the dog during the animation ran it twice did not break the animation. You hear the drug use sound and the screen shake but nothing breaks. Animation continues normally.  So yeah I don't know

Edited by osculim
Posted
10 minutes ago, JB. said:

Indeed, these are all of them! But I forgot to keep the last one in the center chest when you finish the mod (in case you want to keep them all post final).

 

I must be missing one of them being added somewhere, because Fuckmeat just started whoring in Diamond City and I found one on her back right shoulder that wasn't counted before. That means she has seven now, so the one she'll get after the runaway quest would be eight.

 

Question:

Spoiler

I want to lose both arms this run, just to see how the jobs/dialog changes. If I run away and lose the left, will I lose the other arm if I lose the fight with the supermutant?

 

Posted (edited)
16 minutes ago, Jarnin said:

 

I must be missing one of them being added somewhere, because Fuckmeat just started whoring in Diamond City and I found one on her back right shoulder that wasn't counted before. That means she has seven now, so the one she'll get after the runaway quest would be eight.

 

Question:

  Hide contents

I want to lose both arms this run, just to see how the jobs/dialog changes. If I run away and lose the left, will I lose the other arm if I lose the fight with the supermutant?

 

 

I'm 99% sure that mark is automatically set after a month has passed. 

 

One trick I forgot to say. You can use the Amputee functions in the MCM and my mod will take notice (you'll see a notification) and adapt to your new change. Test it out when you're with Lindstrom and you'll see how he starts berating you for wanting to take certain jobs. 

 

During "The Pit", I would either put on both arms or amputate the left one so I could check Big Bomb's dialogue variations. The Pit is not playable if you have both arms amputated/right arm amputated, but it is playable if you at least have the right one. 

 

image.png.3dcc97d8499e2f7ee805383164806e3e.png

 

 

Edit: However, this mod is not prepared for a single right arm amputation.
 

Edited by JB.
Posted
19 minutes ago, Jarnin said:

 

I must be missing one of them being added somewhere, because Fuckmeat just started whoring in Diamond City and I found one on her back right shoulder that wasn't counted before. That means she has seven now, so the one she'll get after the runaway quest would be eight.

 

Question:

  Hide contents

I want to lose both arms this run, just to see how the jobs/dialog changes. If I run away and lose the left, will I lose the other arm if I lose the fight with the supermutant?

 

I lost both arms in one go at the pit on my one character. So I think you will be golden.

Posted
3 hours ago, JB. said:

Luckily I have two Slaver Jets. One is made specifically to not kick an animation (I had made it for when the character was clamped on a cross and I didn't want her to get out of there). So I'll make the change for the next update. 

 

1.6.2

  • Including patches for CWSS and BYOP.
  • Every time you get Slavers Jet during a dialogue they will give you the version without animation so it doesn't break the scenes. 
  • Various fixes thanks to the reports here 

 

 

Right now my biggest problem will be junkie craving. That will break any scene too. My script clearly asks not to have a craving during a scene but it doesn't seem to work. 

 

    If PlayerREF.IsInScene()==0 || !PlayerREF.HasKeyword(AAF_ActorBusy) 

 

 

I'll leave it for tonight.

You could try using the and (&&) operator instead of the or (||). I've seen some weird stuff with operators and negatives. So as test you can make it a bit more low level. And see where it messes up. Also make sure it's really a scene and not a animation. But that might be a pain to filter on unless you know the specific animation type (RegisterForAnimationEvent). 

 

If PlayerREF.IsInScene()== 0 
	Debug.Notification("Player Not in Scene")
	if PlayerREF.HasKeyword(AAF_ActorBusy) 
		Debug.Notification("Player has AAF_ActorBusy keyword")
	else
		Debug.Notification("No AAF_ActorBusy keyword")
	endif
else
	Debug.Notification("player is in scene")
endif

 

 

While reading some of the posts a scenario came to mind. How about milking the PC if she is pregnant (or make some kind of lactation inducing drug if not). The unirradiated milk then can be sold by the slavers to parents with kids and "enthusiasts" around the wasteland. 

Posted (edited)

Bug Report

 

Sorry this might be a bit detailed. I slept and saw Lindstrom and got the Scientist again which is where things begin to unravel a little:

 

The Scientist – mission from Duff was for the Radscorpion which is on the north side of Concord towards the Red Rocket station. I went on foot triggering en-route the Wolfgang exchange at Drumlin Diner and I could also hear the gunfire at the Museum of Freedom, so avoided that.

 

Now the fun began, the Radscorp was trying to kill the two bloodbugs on the dead brahmin without much success so I had to punch one of them to kill it and the other flew off. I finally got the bastard round the back of some house and used the console to kill it and got the sample.

 

Went back to Duff and was led to the pillory when the real problems began and I had to reload this a number of times to get it to work. Basically as the creature approached a gang of named feral ghouls (Mr Summer, Mrs Parker etc). and the creature and Gristle run off to attack them. The collar starts to shock the pc which (unless in first person view) knocks the pc out of the pillory and breaks any animations at stage 180 (screenie below).

 

Spoiler

ScreenShot86.jpg.568dab4ba54e0e176b02cba59626269e.jpg

 

I finally got round it after the third attempt using the console to kill the ferals as they came close and completed the mission as normal

I think there are two issues here (or maybe just one). The main game in effect has started up so that random encounters and missions (like Fire Support) will try to start, unlike on the way to Corvega the first time with Gristle and Murphy. If possible to do I would suggest that state is maintained which will stop these issues dead. In any case the Radscorp needs moving somewhere safer.

 

After this my 15 missions were done so I went on to:

 

The Hero (Harvester) – I first played helping Gristle to find out what was going on, the walk to Freedom Valley ran into the rest of those shitty named ferals but as they were close it was easy to kill them with the console. Also Murphy can get caught on those large rocks on in Freedom Valley. It did eventually sort itself out but the pathing could use some adjustment

 

The rest of the mission plays out well and I’ll be very interested to see how it ends final (I got the End of Test notification).

 

The Hero – Freedom – I then tried the freedom end and ran into a problem as the mission doesn’t complete after killing the farmer and talking to Gristle. If you talk to him again he just repeats the same dialogue in the screenie below.

 

I then used the console to force the mission to stage 5000 and all piercing/ tattoos were removed though I not sure how to check that castration is removed

 

Spoiler

ScreenShot87.jpg.4867587e2579530459c5ed5bf710691f.jpg

 

Edited by Slorm
Posted (edited)
3 hours ago, JB. said:

Just in case, in The Pit, how did you finish? No amputated arms or amputated arms? So I'll try to replicate your route. 

 

I have amputation turned off, it's really not my sort of thing

Edited by Slorm
Posted (edited)
23 minutes ago, Slorm said:

Bug Report

 

Sorry this might be a bit detailed. I slept and saw Lindstrom and got the Scientist again which is where things begin to unravel a little:

 

The Scientist – mission from Duff was for the Radscorpion which is on the north side of Concord towards the Red Rocket station. I went on foot triggering en-route the Wolfgang exchange at Drumlin Diner and I could also hear the gunfire at the Museum of Freedom, so avoided that.

 

Now the fun began, the Radscorp was trying to kill the two bloodbugs on the dead brahmin without much success so I had to punch one of them to kill it and the other flew off. I finally got the bastard round the back of some house and used the console to kill it and got the sample.

 

Went back to Duff and was led to the pillory when the real problems began and I had to reload this a number of times to get it to work. Basically as the creature approached a gang of named feral ghouls (Mr Summer, Mrs Parker etc). and the creature and Gristle run off to attack them. The collar starts to shock the pc which (unless in first person view) knocks the pc out of the pillory and breaks any animations at stage 180 (screenie below).

 

  Reveal hidden contents

ScreenShot86.jpg.568dab4ba54e0e176b02cba59626269e.jpg

 

I finally got round it after the third attempt using the console to kill the ferals as they came close and completed the mission as normal

I think there are two issues here (or maybe just one). The main game in effect has started up so that random encounters and missions (like Fire Support) will try to start, unlike on the way to Corvega the first time with Gristle and Murphy. If possible to do I would suggest that state is maintained which will stop these issues dead. In any case the Radscorp needs moving somewhere safer.

 

After this my 15 missions were done so I went on to:

 

The Hero (Harvester) – I first played helping Gristle to find out what was going on, the walk to Freedom Valley ran into the rest of those shitty named ferals but as they were close it was easy to kill them with the console. Also Murphy can get caught on those large rocks on in Freedom Valley. It did eventually sort itself out but the pathing could use some adjustment

 

The rest of the mission plays out well and I’ll be very interested to see how it ends final (I got the End of Test notification).

 

The Hero – Freedom – I then tried the freedom end and ran into a problem as the mission doesn’t complete after killing the farmer and talking to Gristle. If you talk to him again he just repeats the same dialogue in the screenie below.

 

I then used the console to force the mission to stage 5000 and all piercing/ tattoos were removed though I not sure how to check that castration is removed

 

  Hide contents

ScreenShot87.jpg.4867587e2579530459c5ed5bf710691f.jpg

 

Instead of ending the quest with setstage 5000. use moveto player on gristle to finish any conversations. JB said there are changes to the packages of Gristle for the final ending for the time being so actions like that from him is to be expected atm. But it seems that he is alone again yours is not progressing because medium bomb is not there. JB fixed that a version or two ago. what version are you using. He is just suppose to walk towards concord As for the radscorpion a few other of the creatures spawn there for the dr duff quest. I had a similar problem as yo with the pilory. But that is because I have menagery installed so I have 3 headed ducks in those ponds close by and gristle wanted to keep killing em. You seem to be very unlucky to get that roaming pack of named ghouls their spawn location are super random and chances are you will not see them at that spot anytime soon again. They mostly spawn close to vault 81. I used moveto player on gristle here to he eventually stop trying to kill things and all went according to plan. I think all JB need to do here is just disable the timer on the collar when you are on the pillory. 

Edited by osculim
Posted
1 hour ago, osculim said:

Instead of ending the quest with setstage 5000. use moveto player on gristle to finish any conversations. JB said there are changes to the packages of Gristle for the final ending for the time being so actions like that from him is to be expected atm. But it seems that he is alone again yours is not progressing because medium bomb is not there. JB fixed that a version or two ago. what version are you using. He is just suppose to walk towards concord As for the radscorpion a few other of the creatures spawn there for the dr duff quest. I had a similar problem as yo with the pilory. But that is because I have menagery installed so I have 3 headed ducks in those ponds close by and gristle wanted to keep killing em. You seem to be very unlucky to get that roaming pack of named ghouls their spawn location are super random and chances are you will not see them at that spot anytime soon again. They mostly spawn close to vault 81. I used moveto player on gristle here to he eventually stop trying to kill things and all went according to plan. I think all JB need to do here is just disable the timer on the collar when you are on the pillory. 

 

The moveto (either moving player to Gristle or Gristle to player) had no effect the scene gets reloaded but the dialogue doesn't continue past the point in the screenie.

 

Middle Bomb was there when we first appear at the Vault but wanders off while I'm busy with the earlier dialogue and killing the farmer, which from what you're saying sounds like the problem. This is version 1.6.2

 

I'm going to take a short break from testing for a day to two. I'm off to Nukaworld, I'm gonna be a famous film star, some nice robot told me so :classic_smile:

Posted
23 minutes ago, Slorm said:

 

The moveto (either moving player to Gristle or Gristle to player) had no effect the scene gets reloaded but the dialogue doesn't continue past the point in the screenie.

 

Middle Bomb was there when we first appear at the Vault but wanders off while I'm busy with the earlier dialogue and killing the farmer, which from what you're saying sounds like the problem. This is version 1.6.2

 

I'm going to take a short break from testing for a day to two. I'm off to Nukaworld, I'm gonna be a famous film star, some nice robot told me so :classic_smile:

Yeah after the fix in the old version gristle walked off. Seems its a new thing that medium bomb floats away they both suppose to be there close to you. Think its the same problem just different actors. 

Posted

@JB.

 

THE PIT:

  • The first fight with the rad-roaches got weird: one of the rad-roaches spawned a whole bunch more after it died, and several of those ended up outside the cage in the area with the stairs behind the cage. I had to use the console to kill them.

 

MISCELLANEOUS:

  • I'm still having issues with orgasms only firing off once during an AAF scene. After orgasming once, Fuckmeat starts to gain arousal again, gets all the way to the brink of orgasm, then nothing happens until that scene ends and the next AAF scene begins. It's not a big deal, so file this under low priority.
  • Fuckmeat is down two arms ? 
    • Can Dr. Duff give both back, one per visit, or only one?

Most missions have been playing fine for me. I'll be into repeatable jobs soon, as I've only got Dr. Duffs wildlife safari left. Any particular area you want tested more?

Posted
43 minutes ago, Jarnin said:

Fuckmeat is down two arms ? 

  • Can Dr. Duff give both back, one per visit, or only one?

 

Only one.

 

Jared had the protagonist's arm cut off as punishment, right? How would he take the fact that you got it back? Nah. 

 

So I made up an excuse as to why Duff makes you get one arm back and not two. 

 

People play with the Amputator mod and the amputation option enabled because they want that. Recovering both arms is not in my plans, but you can always get it back with the Amputator MCM (and the game will adjust to the changes). 

Posted
6 hours ago, naaitsab said:

You could try using the and (&&) operator instead of the or (||). I've seen some weird stuff with operators and negatives. So as test you can make it a bit more low level. And see where it messes up. Also make sure it's really a scene and not a animation. But that might be a pain to filter on unless you know the specific animation type (RegisterForAnimationEvent). 

 

If PlayerREF.IsInScene()== 0 
	Debug.Notification("Player Not in Scene")
	if PlayerREF.HasKeyword(AAF_ActorBusy) 
		Debug.Notification("Player has AAF_ActorBusy keyword")
	else
		Debug.Notification("No AAF_ActorBusy keyword")
	endif
else
	Debug.Notification("player is in scene")
endif

 

 

While reading some of the posts a scenario came to mind. How about milking the PC if she is pregnant (or make some kind of lactation inducing drug if not). The unirradiated milk then can be sold by the slavers to parents with kids and "enthusiasts" around the wasteland. 

Works, thanks! ??

 

I had in mind a mission to use this armor via soft compatibility and use it in some kind of farm quest. (Make milk, sell milk). But that armor takes up ALL the slots. After finishing the true ending I'll see if I can include my own version. I simply don't want to deal with Bodyslide. 

Posted
1 hour ago, Jarnin said:

Most missions have been playing fine for me. I'll be into repeatable jobs soon, as I've only got Dr. Duffs wildlife safari left. Any particular area you want tested more?

I can't really think of anything else to test. But I plan to play this mod soon and make my final adjustments. 

Posted (edited)

1.6.3

 

"The Scientist"

  • When Duff picks you the first random beast, Preston will be disabled like in other quests.
  • When Duff goes outside to lure a large beast, the mod will disable a vanilla "main trigger" that takes care of 99% of the random encounters. I do this during the travel to Diamond City, and I'll do it again now, to prevent random beasts from appearing on the scene.
  • Deactivated the two bloodbugs when it's your turn to go find the radscorpion. It's easier for me to do that than find another safe place.
  • The character will no longer have an "electric leash" once she is in the pillory, for any eventuality.

 

The quest where Danse and the BOS soldiers fight ghouls is normally "suspended" during Commonwealth Slavers. But if we choose the cheat option to skip all Commonwealth Slavers 1, my script never gets to suspend it, but I've fixed it. So in a new game you should no longer be listening to the fight between Danse and the ghouls.

The Quest Fire Support might start, but even then, Danse and the others won't talk to you until you stop being a slave (Maybe I'll write a couple of dialogues here for Danse).

Right now the final quest (the ending where the farmer is killed) is not fully functional until I completely finish the quest. Medium Sized should be there, but because of a packaging issue it's somewhere else, and the final dialog can't be started.

Re-done almost all of the navmeshes for Slavers Valley.

 

Junkie Craving

Fixed the Junkie Craving script and the craving animation will no longer break in the middle of scenes where the protagonist has dialogue thanks to naaitsab!

 

I'm still writing the final quest. 

 

 

 

Photo198.png.b24d8ac8e3be4ed4febf4646b026dbab.png

 

Edited by JB.
Posted
51 minutes ago, JB. said:

Medium Sized should be there, but because of a packaging issue it's somewhere else, and the final dialog can't be started.

 

In my game, Medium Sized Bomb has been hanging out in front of the whore house since he saved Fuckmeat from a group of Minutemen (The Threat).

Posted

Doesn't the renaming when having it disabled suppose to keep your original name in the Pipboy screen throughout the whole quest until it is completed? This is before Jared gives you new title when he has sex with you the first time.

Posted
On 7/2/2023 at 11:33 AM, osculim said:

Do the hooker quest in diamond city and help gristle with documents there and it should start if memory serves.

Is it random?
or is there any way to start it with a cheat?

everytime I teleport into DC I just get told to report do Dweyn.
after my shift we just head back.

Posted (edited)
17 minutes ago, badboy64 said:

Doesn't the renaming when having it disabled suppose to keep your original name in the Pipboy screen throughout the whole quest until it is completed? This is before Jared gives you new title when he has sex with you the first time.

Yes. 

 

Write: 

 

GetGlobalValue _CS_Codename_Global

 

It should have value "1"

 

"1" means that you chose to block the rename function in the MCM.

 

If it comes up with 0, make sure you go back to the MCM and hit the button for the rename function.  Set it to "NO".

 

What name did he give you? So I'll look at the script.

 

Edited by JB.
Posted

hello im loving this new way to get into the commonwealth, great mod. problem is that my first meeting with chief dwayne get stuck. i dont have crime and punishment mod.

 

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