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Posted

Hello, First i want to say i love this mod and all the different ones available here. I am having some issues with this mod though, my character is able to be the victim without any issues that i am seeing but when i try to do the attacking, i can get it to work on people in town (holding shift+g while grappling with them).  Afterwards however it makes my game unstable.  I am unable to sheath my weapon and zoning or saving and reloading will result in me crashing to my desktop.  I have just started modding it as i got the game on the pc just recently so i don't have a lot of other mods running yet. Here is my current load order to see if i am missing something or BOSS is putting something in the wrong order. i am also using XB32 and CBBE that wont show on the list. Any help would be greatly appreciated.  Thanks ^_^

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
SexLab.esm=1
ZaZAnimationPack.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
SexLabDefeat.esp=1
SkyUI.esp=1
Remodeled Armor.esp=1
zarias_restraints.esp=1
RiversideLodge.esp=1
sanguinesDebauchery.esp=1
SDpatch - dawnguard.esp=1
SDpatch - dragonborn.esp=1
SDpatch - frostfall.esp=0
The Asteria - Dwemer Airship.esp=1
FNISspells.esp=1
 
Posted

a bit noobish here i think but everytime i assult someone they die not to sure why v2.0 worked well but now all i do is kill people instead of knock down am i alone here?

Posted

a bit noobish here i think but everytime i assult someone they die not to sure why v2.0 worked well but now all i do is kill people instead of knock down am i alone here?

This does not happen to me. Do you use the newest FNIS, SKSE, SkyUI, and SexLab for Defeat? You sure Defeat's installed right? I get "knocked down" every time.

Posted

Assuming Defeat is working, you can still die from taking too much damage from enemies before Defeat kicks in, especially if you have mods where combat damage is really high (Ultimate Combat, Requiem, etc) and have Defeat's threshold set too low.

 

The best way to test if you have the mod working is to go into the MCM and set Defeat to use 'Threshold' (health), then set the health level to 100% with a 100% for a knockdown to happen. In this way, the first hit you take in combat will trigger Defeat and you should get knocked down and raped. If it doesn't work, you've done something wrong.

Posted

Heya!

 

Three questions:

I wondered if there is something you could do about what happens after rape, something like a standing up animation... I tried using the ragdoll option, but that resulted in victims getting violently smashed away after action (looks pretty funny, though). Or, if beeing tormented multiple times, not beeing able to stand up at all for a few seconds. Like in Morrowind, after getting beaten up, which resulted in beeing knocked out for a few seconds.

 

The second thing is that the animation with spiders is now totally displaced. It was fine before I updated.

 

And I've got an issue with creatures sometimes floating on the ground after animation (noticed it with Draugrs and Falmers, so far). Is there something I can do about?

Posted

I'm reporting the sliding bug for multiple creatures as well.  Multiples also cannot be turned off.  If you hit U to reorient, sometimes it moves adjacent "waiting" mobs around.  Also, resurrecting mobs puts them in a sliding state.  

 

I'm also not entirely sure poison effects factor in properly with the mod.  It's most noticeable when I'm fighting the falmer - I'll hit the threshold but it doesn't register because it was a poison effect.  They usually have to smack me again for me to enter the downed state, or I have to heal up back past the threshold first.  

 

Keep up the awesomeness.   :cool:

 

Same sliding bug here. Does hitting U fix the bug, or should I revert back to 4.1?

 

Edit: Never mind. It's still bugged, even with the new FNIS installed. I'm not sure what is causing this sliding bug with draugrs.

Posted

I am getting a bug with multiple creatures where the knock down happens, combat stops, the animation begins but then during the animation the other creatures attack and kill me during the animation.

Posted

Hey Goubo,

you re looking for fans of a hideout ? here is my voice.

i tell you vwhat we Need and what we dont Need.

 

we dont Need another Player house. there are enough in skyrim vanilla and hundreds on Nexus. i use Elysium estate.

we dont Need another one-time-nice-to-see-then-no-use-for SM Player house like hydras lair, eden, foxclub etc.

 

what is missing and urgent needed is an Action loaded SM Player house, where the pc is active against prisoners / followers as well as the victim.

sanguine debouchery is too much circumstances, too much trouble, and sd2 has no release date yet. prison overhaul is a prison thing with some whipping, really not too much to see from the zaz animations.

thats the Point. there is this fantastic zaz Animation pack and no mod to use it. thats what is urgent needed.

if you go on that, you climb the top. if you dont go on that, i think there is no need for whatever-use hideout.

Haha loved your tone, do not hesitate to let me know what exactly you want or not like this.

 

Don't worry, I'm not a fan of one-visit player house either, I'm not doing a castle sized home with a lot of decorative rooms, it still is a hideout, I will not add some custom meshes or something in it either, it will all be vanilla stuff, and it's more than enough. (Except for kinky stuff, of course) I also don't like when it's not lore-friendly.

You will be able to choose to ignore the home side of the hideout.

 

but I do need to make it quite bigger for what I want to do, some convenient stuff like sorters are bonus because I'm still learning modding so making new stuff like this is a good training and I do like a player home with a lot a little scripted things everywhere, no way to stop me there.

 

Now I just need to find the motivation to finish this.

 

 

a bit noobish here i think but everytime i assult someone they die not to sure why v2.0 worked well but now all i do is kill people instead of knock down am i alone here?

This does not happen to me. Do you use the newest FNIS, SKSE, SkyUI, and SexLab for Defeat? You sure Defeat's installed right? I get "knocked down" every time.

 

Grapple seem to cause some problems, I'll make it optional and find another way to knock down npcs, too bad though, I like the way it is now...

Posted

Goubo, one think I noticed... when my PC got stripped... there is a problem with armor mod which have a separate slot for the main armour and other slot like undergarment.

Like the popular Brokenfoot mashup compilation.
You have the bra (which is placed in the regular armor slot) and then the pants (which is the undergarment slot).

In the framework I've set the appropriate slot to be removed both for consensual and aggressive sex.

But when it comes to Defeat, it just removes the armors and stops there.
So basically my pc is fucked with her pants on! How unimmersive!  :D

I've tried both strip, unequip and framework settings, to no avail.
It's like defeat takes in consideration only the armor slot. 

 

Posted

 

[snip extraneous stuff]

 

Haha loved your tone, do not hesitate to let me know what exactly you want or not like this.

 

Don't worry, I'm not a fan of one-visit player house either, I'm not doing a castle sized home with a lot of decorative rooms, it still is a hideout, I will not add some custom meshes or something in it either, it will all be vanilla stuff, and it's more than enough. (Except for kinky stuff, of course) I also don't like when it's not lore-friendly.

You will be able to choose to ignore the home side of the hideout.

 

but I do need to make it quite bigger for what I want to do, some convenient stuff like sorters are bonus because I'm still learning modding so making new stuff like this is a good training and I do like a player home with a lot a little scripted things everywhere, no way to stop me there.

 

Now I just need to find the motivation to finish this.

 

If fan mail will help, here's one :)

 

I've been in a few of those one use houses as well and always seem to go back to the vanilla ones, mainly because I tend to play with fast travel off. So, a nice, rustic cabin close to a metropolis(!) with a discreet hatch to a well equipped dungeon would be very welcome!

Posted

Goubo, one think I noticed... when my PC got stripped... there is a problem with armor mod which have a separate slot for the main armour and other slot like undergarment.

Like the popular Brokenfoot mashup compilation.

You have the bra (which is placed in the regular armor slot) and then the pants (which is the undergarment slot).

In the framework I've set the appropriate slot to be removed both for consensual and aggressive sex.

But when it comes to Defeat, it just removes the armors and stops there.

So basically my pc is fucked with her pants on! How unimmersive!  :D

I've tried both strip, unequip and framework settings, to no avail.

It's like defeat takes in consideration only the armor slot. 

 

Yeah I have the same problem if I use the UNP merchents and buy some of the extra armor/clothes including panties for character, they never get removed by defeat.

 

It might be best if defeat used the sexlab defaults for aggressive except with the options in defeat taking priority over it. So like if sexlab on aggressive sex is set to unequip weapons but defeat is set to strip them then during defeat it strips them. But anything not covered by defeat uses the default strip options in sexlab which will strip all the extra gear you can wear with some mods.

 

Posted

Bonsoir.

J'ai téléchargé le mod "Sexlab Defeat" et je rencontre quelques problèmes lorsque je l'installe. Mon personnage ainsi que les pnj sont comme "figés" et les mouvements de ceux ci sont limités à avancer (sans que les jambes ne bougent) et tourner (un peu comme s'il s'agissait de statue). J'aimerais savoir d'où peut provenir le problème et comment le réparer. Merci d'avance ^^

 

Good Evening.

I recently download the mod "Sexlab Defeat" and I have some problem when it is working on my computer. My character and the NPC can't move normally, they are like "freezed" and they can move only walking (without any legs movement) and turning on themselve (like if they are statues). I ask you for know where the problem could come and how to fix it. I thank you right now ^^

Sorry, I'm not very good in English so I write the message in French on the top of the post, I hope you can understand that I ask to you ^^

Posted

I think I had installed all the requirements correctly (Skyu manually with following the instruction of the .txt, sexlab too and FNIS/SKSE with installers) and I could use Animated Prostitution mod, so I don't know why that bug has occured :/ It was appeared too when I wanted to try Prison Overhaul

Posted

For me (the only thing I could do), in game when I pressed "ESC", I had a "Mod options" menu, and when I click on it I had my mods list (AP, Skyu, Sexlab and Defeat) and when I click on Defeat I had to click on agressor female and victim male for example

Posted

I think I had installed all the requirements correctly (Skyu manually with following the instruction of the .txt, sexlab too and FNIS/SKSE with installers) and I could use Animated Prostitution mod, so I don't know why that bug has occured :/ It was appeared too when I wanted to try Prison Overhaul

 

Did you generate fnis after installing?

Posted

Generate FNIS? Hem.. I... I don't remember ><

I delete my game and I reinstall all now, because even if I delete all mods my games run always strangely... So I make it clean for trying again, and I will say if that's running that's time

Posted

regardé pour la dossier skyrim / data / tools / generateFNIS_for_users / generateFnisforusers.exe

cliquez  "Update Fnis Behavior"

Posted

after doing the clean install for the new version, i can rape, but the rape never get triggered on me, tested different thresholds and also the stamina system. the initial needed knockdown dont work.

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