smoke1967 Posted December 1, 2013 Posted December 1, 2013 hey all...loving this mod but im curious...has anyone else been to the soul cairn with this mod active?...the only reason I ask is I had a pretty funny experience there the last time I was there...  those big crystals that are scattered around the place, you know the ones that drain you when get too close?...they actually triggered a rape sequence on my pc ...all of them, many times... it made getting through the place quite the adventure I must say  im not complaining at all I was just wondering if anyone else has had this happen
webb71 Posted December 1, 2013 Posted December 1, 2013 Anyone else having issues with dragons not wanting to rape their character?
Whizkid Posted December 1, 2013 Posted December 1, 2013 there is a possible conflict with Vampiric Thirst by Miss Leeches, sometimes when i activate the V key in Vampiric Thirst and aggro npc my character will be stuck unable to move i.e. all movement keys disable, but when I do a clean-up of defeat I am able to use the movement keys (including hotkeys).  p/s: i did an update on vampiric thirst nothing happens
SexProvider Posted December 1, 2013 Posted December 1, 2013 can i use this mod to rape citizens in town?
Ashra XIII Posted December 1, 2013 Posted December 1, 2013 can i use this mod to rape citizens in town? Â Yes. Â You can even turn off 'animosity' and 'crime' so citizens won't be mad at you after, and guards won't fine you (other than if you do it in public and they see you). Â I usually only turn off 'animosity' myself, because obviously they enjoyed it too much to be mad at me, but leave crime on as others (especially guards) might not take it so nicely.
4onen Posted December 1, 2013 Posted December 1, 2013 Anyone else having issues with dragons not wanting to rape their character? Dragons only rape your character if they hit you while they're on the ground. Makes the AI package to walk over to you easier to implement.
Jimjim117 Posted December 1, 2013 Posted December 1, 2013 I'm pretty sure it's a known problem due to limitations with the code but I'm having the problem with npc vs npc where for example if a bunch of stormcloaks are fighting imperials and an imperial wants to rape a stormcloak and then the animations begin but then the other imperials run in an kill the stormcloak before the imperial soldier can finish. Obviously this can be solved by turning off the interrupt scene function. However I would still like for the stormcloaks in this case to be able to save their soldier. Would it be possible for combat to be stopped only on the victim that way the aggressor can be interrupted but the no one will touch the victim? I know their is the option to not interrupt the scene if the victim is hit but i believe it would still kill them right?
D_ManXX2 Posted December 1, 2013 Posted December 1, 2013 I don't think that is currently possible, since both imperials and stormcloaks are mortal enemies and will attack each other regardless. Since both faction are set to enemies you will have too fully remove stormcloak and imperials from their own factions and make temp faction where rape occurs. and once it is over they will have to both return to their own factions to prevent them from becoming docile after rape is over. But doing this it will make it really difficult since it will also require more scripts from running and if the pc cannot use more scripts you will make this mod even more unstable when too many npc's are involved. Â Â Gobu will it be possible to make this npc vs npc only to have let's say 5 sexacts at a time ?? i have noticed when too many sexacts are involved the clean up will not do it's job after all the sexacts are done you will notice npc being stuck sexanimations even though the sexcats are already finished also npc who died will also continue to play sexanimations even though they are dead.
Ashra XIII Posted December 1, 2013 Posted December 1, 2013 Yeah not likely possible to stop that behavior, but it's funny that, every time I've come across such a battle, it's never the victorious side raping a few of the losers before finishing them off... it's always the lone survivor of the losers desperately trying to get one last screw in before he's killed.Â
webb71 Posted December 1, 2013 Posted December 1, 2013 Â Anyone else having issues with dragons not wanting to rape their character? Dragons only rape your character if they hit you while they're on the ground. Makes the AI package to walk over to you easier to implement. Â Yea I'm aware of that, but for some reason after the dragon bites me or whatever while I'm down, by character will stand up and it will fly and begin attacking again.
-Wulfy- Posted December 1, 2013 Posted December 1, 2013 If you got ragdoll finish enabled and you speed up the scenes with pressing space, sometimes your ragdoll gets launched into the air, sometimes space, sometimes like a football across the field xD
BushJr Posted December 1, 2013 Posted December 1, 2013 I got this too, but only when I to lazy to disable all mods when I start new playthrough, or wen I add/update some mods on the fly (mods on SL or something like SOS etc)
-Wulfy- Posted December 1, 2013 Posted December 1, 2013 There's a new Defeat coming, so it's fine for now, just got a bit sick of the same dog getting me 5 times in a row xD Â Also, seems that spiders do work, tested it with spawning a few by spawning them in console commands to try the gangbang with creatures, and well, iut works all of a sudden, i'm not way out of it's reach anymore. Only does multiple with 2 tho. Â Draugr only go up to 4
Tuvalu Posted December 1, 2013 Posted December 1, 2013 I've searched all 97 pages and not a single solution has worked for me haha, but nonetheless I do like what does work with this mod.  FNIS Behavior V4.0.2  12/1/2013 2:37:19 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Generator: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: CHSBHC (107 bones)  male: CHSBHC (107 bones) Patch: "SKELETON Arm Fix"  Reading FNIS ... Reading FNISBase ... Reading FNISSpells ... Reading SexLab ... Reading SexLabCreature ... Reading SexLabDefeat ...  All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ...  Creature Pack not installed   1145 animations for 6 mods successfully included (characters)  as you can see FNIS works fine. Necrophilia works 90% of the time, but no one will take advantage of the character only knock her down and laugh at her before she can get back up to fight. Sometimes in the necro option, the bandit or what have you will just stand up and walk around as if they're alive but no sex occurs. I used Clean Up and tried clean saves on multiple occasions. Even deleted and redownloaded the mod to see if I'd done something wrong. Ran FNIS every single time with good results. I don't have creature rape allowed because I don't particularly enjoy it. This morning I tested Defeat and fell through the floor as well. Any suggestions, or should I just wait for an update and hope it fixes everything?Â
rando67890 Posted December 2, 2013 Posted December 2, 2013 I'm having some problems with this mod, and having no success with my detective work, wondering if anyone can help? Â So Defeat is kicking in, it goes through the preliminary animations (stripping, etc.), but then the sex animations won't begin, and instead it will move straight to the attackers reaggro-ing on the PC (the "afterwards"). Â Defeat has previously worked completely fine. Breakage is since the latest version patched (not 100% sure though, could have been before, might not be the new version). Other animations based on Sexlab (v1.24) (e.g. Radiant Prostitution, Prisons Overhaul) are working fine. FNIS is installed and working fine. Â I've tried quite a lot of the obvious things, but without success. Using the "clean" functions in Sexlab and Defeat, as well as the "reset animations" function in Sexlab. Deinstalling and reinstalling Defeat, Sexlab, FNIS, running GenerateFNISforUsers after each, etc. Â Any ideas what that could be about? Â My only other idea is perhaps a interaction/conflict with SD -- because I just got SD working before Defeat broke. But I think they're fully compatible, from reading these forums, no?
Ser Maggot Posted December 2, 2013 Posted December 2, 2013 I'm having some problems with this mod, and having no success with my detective work, wondering if anyone can help?  ....snip   I too can't have the animations play when raping/getting raped by the same sex. I am using Sexlab 1.29. Anybody getting the same problems?
nutluck Posted December 2, 2013 Posted December 2, 2013 I have a suggestion, that may or may not be fesiable. I am liking a lot of the add on stuff that is being done for Submit and I understand mod offers don't like to compete and do the same thing. But this mod and that one works well together. Is there a chance that you could add in this mod a option where once the event is finished it triggers Submit mod, so then the character gets tied up and then has to escape from there as a optional toggle you can turn on and off? Â I know Submit author has said he is wanting to add in a toggle so his will trigger SD2 or can trigger it after it is done. Was just thinking if these three was strung together for those that wanted it would take care of a lot of the request people are making in the varies threads. Anyways just a thought.
AwfulArchdemon Posted December 2, 2013 Posted December 2, 2013 That's exactly the sort of thing all the pros are working on right now. Pretty soon, a revelation will come to pass, and all of SexLab will be utterly compatible together. More specifically, that option will likely be available for each mod. It's possible that SexLab itself will be the one giving that option. I can't guarantee it, but from what I've read, that seems to be a main goal for SexLab. Â Just give it time. Defeat has already come a long way...
Goubo Posted December 2, 2013 Author Posted December 2, 2013 I'm pretty sure it's a known problem due to limitations with the code but I'm having the problem with npc vs npc where for example if a bunch of stormcloaks are fighting imperials and an imperial wants to rape a stormcloak and then the animations begin but then the other imperials run in an kill the stormcloak before the imperial soldier can finish. Obviously this can be solved by turning off the interrupt scene function. However I would still like for the stormcloaks in this case to be able to save their soldier. Would it be possible for combat to be stopped only on the victim that way the aggressor can be interrupted but the no one will touch the victim? I know their is the option to not interrupt the scene if the victim is hit but i believe it would still kill them right? I don't think that is currently possible, since both imperials and stormcloaks are mortal enemies and will attack each other regardless. Since both faction are set to enemies you will have too fully remove stormcloak and imperials from their own factions and make temp faction where rape occurs. and once it is over they will have to both return to their own factions to prevent them from becoming docile after rape is over. But doing this it will make it really difficult since it will also require more scripts from running and if the pc cannot use more scripts you will make this mod even more unstable when too many npc's are involved. Â Â Gobu will it be possible to make this npc vs npc only to have let's say 5 sexacts at a time ?? i have noticed when too many sexacts are involved the clean up will not do it's job after all the sexacts are done you will notice npc being stuck sexanimations even though the sexcats are already finished also npc who died will also continue to play sexanimations even though they are dead. That's very true, the way I did this is setting the victim in a neutral faction and stop the combat so no one will be aggressive to her, it works well most of the time but sometimes they will re-aggro on the victim every time, like for example with followers who get knocked down. The only way to handle that (that I'm aware of, and I tried a lot) is to spell calm down everyone but that's not gonna to happen, not a good solution at all. Â About the limited acts, there is like 10 slots who are cleared when the aggressor reach his target or after 15 seconds, so potentially infinite (Until all threads are triggered in SexLab itself) and I believe the stuck in air problem when dying is a SexLab problem. But yeah maybe I could limit this, at least that will avoid some problems.
Wolvie1 Posted December 2, 2013 Posted December 2, 2013 NPC's should be able to take PC to a hide out too :3
-Wulfy- Posted December 2, 2013 Posted December 2, 2013 NPC's should be able to take PC to a hide out too :3 Â Sanguine's Debauchery mod covers that mostly.
Ashra XIII Posted December 3, 2013 Posted December 3, 2013 Â NPC's should be able to take PC to a hide out too :3 Â Sanguine's Debauchery mod covers that mostly. Â Â Yes it does, but unfortunately it only really works when you are already in their hideout. It would be cool if, after encountering and being defeated by bandits in the wild, they had a home base they'd return to in order to share me with their friends! Â Then again, getting defeated by roving enemies tended to be the most fun I had with Sanguine's anyhow, as at least I had something to watch as they battled other random spawns while I tried to both keep up while shackled and stay out of the harm's way since I couldn't defend myself.
westlight Posted December 3, 2013 Posted December 3, 2013 Hey-o Goubo! Firstly, I've gotta say this is a great mod and congratulations on making this fine piece of work. Â I only have one minor hiccup, i can't find body bags anywhere. I've downloaded the latest version of your mod and i read that the hideout was going to come at a later date, but I've never seen the capture mechanic in action and am dieing to try it out. Â My questions are these... Do the body bags not work now that the hideout isn't a part of the default mod? Is there a default item code they are set to that i can punch into the console? And finally, Is there a estimated date the hideout might be released? (perhaps after the holidays?)
Psychonaut Posted December 3, 2013 Posted December 3, 2013 i have a problem, i'm not going down while fighting against a creature. the mod works, a dawnguard guy raped me a while ago. i want to see the gangrape scenes it worked with an earlier version of the mod, in which the gangbang scenes were not used yet. so immersive creatures shouldn't be the problem. maybe because i'm a vampire??
armourine Posted December 3, 2013 Posted December 3, 2013 hey, this is great stuff. But my options are all in french, is there anyway to change them to english??
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