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Posted
1 hour ago, Bane Master said:

I have seen this behaviour - there are two options to prevent it, either remove the small furry animals from the allowed creature animations list in the MCM or disable Witness Intervention in the NPC vs NPC section.

 

I actually do both

 

Had never seen that, even with all the creatures enabled. 

 

But I have ALWAYS had 'Witness Intervention' disabled, so as to ensure that there was no one to rabbit on with lurid, even rabid, stories .... 😉

 

DQW

Posted
2 hours ago, raff79 said:

the bane edit link for the LE version is not working, can't download.

Maybe just try it again, possibly a temporary site glitch.  I just tried that link, and it worked.

Posted

Has anyone tried it with Sexlab P+ for 1.5.97? I'm having issues not being able to change tags and when using necro it doesn't start any animations (tried changing sexlab strictness and once it ran sexual vampire feed but with switched genders. now there are no animations for some reason)

Posted
38 minutes ago, TrollAutokill said:

It's just that their victim died while they were stripping.

I get the message like "Lydia is going to rape Lydia".

Posted
10 minutes ago, xyzxyz said:

Yep

 

So up the health threshold at which an NPC gets defeated? 

 

Then hopefully they'll then keel over and won't die before the assailant starts doing his or her thing

 

Also make sure 'Last enemy' is ticked too

 

DQW

Posted

@Bane Master, I noticed a few minor issues for a setting, things that can easily wait until you touch Defeat again.  This is for Bane version 06082024 (LE).

 

On the Player/Follower aggressor MCM page, pressing the "default" key while setting "Knock down chance multiplier" (oidResistBonusPagg) erroneously sets the value to zero, which is outside the allowed range.  The stated default is 100%.

 

That led me to wonder if the minimum shouldn't be lower than 100%.  The example says that at 100%, players have a 50% knockdown chance against a marked opponent that's at 25% health & stamina.  That's actually a good chance to finish off a difficult enemy with high base health, so some players might prefer more of a challenge.  Perhaps the minimum could be 20% rather than 100%.  (0% would make no sense, though.  If you marked a target, you expect some chance of knocking it down.)

 

The info text for that slider is 7 lines long.  It probably varies with font and display settings (less on some laptops?), but I can only see up to 6 lines.  Removing the line break before "e.g." reduces the text to 6 lines.  Removing the break before "Default: 100%" trims it to 5.

Posted (edited)

So... What's the secret to getting Defeat running?

 Defeat V5.3.6 Bane 06082024

 

I have the Defeat menu appearing, but it will not initiate.

Sexlab - OK

no other errors on MO2.

This is a clean install. New computer.

 

Thank you in advance!

 

Edited by Irishredneck
Posted
4 hours ago, Irishredneck said:

I have the Defeat menu appearing, but it will not initiate.

Starting at the beginning, what message(s) did you see after clicking the Enable button?

Posted
18 hours ago, Hex Bolt said:

Starting at the beginning, what message(s) did you see after clicking the Enable button?

Nothing. No messages. I waited for a good 5 min.

Changed cells.

"T" waited.

and slept for an hour.

 

Thank you.

 

Posted
3 hours ago, Irishredneck said:

Nothing. No messages. I waited for a good 5 min.

After clicking the mod status button to enable Defeat, there should be an immediate pop-up message like "Installing... Close the menu".  Within a second of exiting the MCM, I get a notification "Defeat: Installed", and it's ready to go.  Posting a papyrus log file might expose any script errors for things that are silently failing.

Posted
47 minutes ago, Hex Bolt said:

After clicking the mod status button to enable Defeat, there should be an immediate pop-up message like "Installing... Close the menu".  Within a second of exiting the MCM, I get a notification "Defeat: Installed", and it's ready to go.  Posting a papyrus log file might expose any script errors for things that are silently failing.

That did something!  When I enabled papyrus logging.. Defeat initialized. And the Defeat menu appeared.  I couldn't get any of the functions, no aggressor, no victim. Nothing worked.

 

Here is the log file that was created..

 

TY for the assist!

 

Papyrus.0.log

Posted
1 hour ago, Irishredneck said:

TY for the assist!

So, all good now?  I didn't see any obvious Defeat-related errors in the log.  It's weird that enabling logging would make a difference, like how the tooth stops hurting right after scheduling a visit to the dentist.

Posted
1 minute ago, Hex Bolt said:

So, all good now?  I didn't see any obvious Defeat-related errors in the log.  It's weird that enabling logging would make a difference, like how the tooth stops hurting right after scheduling a visit to the dentist.

Yes.. I know, right!?

 

I haven't been able to get the knockdown to function. "G" key, behind an unsuspecting NPC. Does nothing. If I shift+G it marks, and with weapon out it makes them surrender. But no knockdown. Weird.

 

Posted
25 minutes ago, Irishredneck said:

I haven't been able to get the knockdown to function. "G" key, behind an unsuspecting NPC. Does nothing. If I shift+G it marks, and with weapon out it makes them surrender. But no knockdown.

Mark the opponent, then bash with shield or fist.  Two seconds cooldown between attempts.

Posted
13 hours ago, Irishredneck said:

Yes.. I know, right!?

 

I haven't been able to get the knockdown to function. "G" key, behind an unsuspecting NPC. Does nothing. If I shift+G it marks, and with weapon out it makes them surrender. But no knockdown. Weird.

 

 

Glad to see you're getting there. 

 

But lots of mods use the 'G' key to do their thing, so it may just be a conflict.  You could maybe try reallocating it to something else?

 

DQW

Posted (edited)

So sorry to bother. But does anyone know how to get the DFM option working? It's greyed out for me.  I have the most current DD, DDNG and I'm running SE 1.1.70 and I can't seem to locate a "Devious Framework" mod that isn't for LE. Am I just SOL on this option or is there something I'm missing?

Below is the applicable section of my load order.

 

Thank you so much

 

 

"0248","+","SexLabFrameworkAE_v"
"0249","+","SexLab Human Animation Remover"
"0250","+","PapyrusUtil SE - Modders Scripting Utility Functions"
"0251","+","SexLab Creature Animation Remover"
"0252","+","SexLab sslAnimationSlots 3000 SE"
"0253","+","SL Animation loader"
"0254","+","Devious Devices for SE-AE-VR"
"0255","+","2_06_DeviousFramework_"
"0256","+","2_06_DfwSupport_"
"0257","+","Devious Devices NG"
"0258","+","dD Follower Escape V"
"0259","+","SpectatorCrowdsUltra"
"0260","+","Deviously Vanilla"
"0261","+","Prison Alternative"
"0262","+","Simple Slavery Plus Plus"
"0263","+","Follower Slavery Mod V"
"0264","+","BaboDialogue"
"0265","+","Sexlab Sexlab Approach Redux"
"0266","+","SLHH Expansion"
"0267","+","Damsels in Distress 0"
"0268","+","Damsels in Distress 1"
"0269","+","Damsels in Distress 2"
"0270","+","Damsels in Distress 3"
"0271","+","Damsels in Distress 4"
"0272","+","Damsels in Distress 5"
"0273","+","Skooma Whore SE v"
"0274","+","SL Defeat SSE"
"0275","+","Dynamic Defeat LRG Patch"
"0276","+","Defeat LRG Patch"
"0277","+","Sexy Adventures v"
"0278","+","Remodeled Armor SE - CBBE 3BA"
"0279","-","15 - Voice_separator"
 

 

Edited by BexBlair

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