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Posted
On 4/11/2024 at 1:07 AM, asdfmovie666 said:

Well this sounds like a workaround. But I will try this if it fixes it I will not complain

Yes. It's a workaround.

Posted
On 4/5/2024 at 6:32 PM, Scrab said:

Its a bug in the algorithm that orders actors to the requested scene and affects both P+ and Legacy mods alike.

This bug has now been fixed in the most recent version of P+

Posted
On 4/11/2024 at 7:07 AM, asdfmovie666 said:

Well this sounds like a workaround.

 

No, it isn't, "blead out" state is not ever triggered in TIM mode, so defeat is not triggered. At least that's my experience in that matter.

Posted
39 minutes ago, PippinTom said:

 

No, it isn't, "blead out" state is not ever triggered in TIM mode, so defeat is not triggered. At least that's my experience in that matter.

My experience is that in TIM mode, bleed out and assault via Defeat are triggered every time the parameters I set in the mod are reached, provided everything else is set up right. E.g., load order, free of mod conflicts, and Defeat installed after SLAL mods.

Posted
1 hour ago, wren888 said:

provided everything else is set up right. E.g., load order, free of mod conflicts, and Defeat installed after SLAL mods

 

I fail to see relevance of above to bleed out state which is vanilla's native feature, unless indeed some other of my mods (which I'm not so far aware of), is fiddling with on bleed out. I could investigate more but honestly I'm kinda lazy and busy at the same time ;) and concept of using immortality during whole play is not appealing to me as proper approach to the problem.

 

On the other hand, on low leveled PC when I have bleed out issues with defeat, bumping a bit her HP via modAV while at the same time bumping up combat difficulty (either by SimplyBalanced or vanilla's settings) does the trick for me without immortality curse. When PC gets strong enough, dropping back to default with the same modAV is equally easy - just have to remember/note previous bump's value.

Posted
21 hours ago, PippinTom said:

 

I fail to see relevance of above to bleed out state which is vanilla's native feature, unless indeed some other of my mods (which I'm not so far aware of), is fiddling with on bleed out. I could investigate more but honestly I'm kinda lazy and busy at the same time ;) and concept of using immortality during whole play is not appealing to me as proper approach to the problem.

 

On the other hand, on low leveled PC when I have bleed out issues with defeat, bumping a bit her HP via modAV while at the same time bumping up combat difficulty (either by SimplyBalanced or vanilla's settings) does the trick for me without immortality curse. When PC gets strong enough, dropping back to default with the same modAV is equally easy - just have to remember/note previous bump's value.

The only reason I included my "provided" sentence, followed by examples, was to make abundantly clear that using TIM to avoid death is not a fix-all for every type of problem that could cause bleed out and death problems. That's the only relevance.

 

I'm glad you figured out your own fix and are happy with the result. That's everyone's goal.

Posted

so the version i get the one you get when you click the (download file) button in green, is telling me this is from oldrim utilities like uiextender ect no longer gives the (address mismatch) notice but im still getting the version error wilth defeat 

Posted
34 minutes ago, CT1990 said:

the version i get the one you get when you click the (download file) button in green, is telling me this is from oldrim....

Because it is for Skyrim LE.  I recommend that you try Bane Master's updated version posted here. Be sure to grab the download for SE, since that's the version of Skyrim you seem to be on.

Posted
On 3/29/2024 at 4:55 AM, WaxenFigure said:


As the long forgotten author of the first decently functional sex mod for Skyrim (which inspired the Sex Framework that then inspired the creation of the Sexlab Framework) my mod ALSO included a "Defeat" function.  I avoided "killing blows" when I wanted to defeat enemies or the player and when present followers got defeated by using the OnHit event to check the number of hit points the hit was going to give the PC or NPC and would give enough hit points to the PC or NPC so the they would enter bleedout instead of dying.

 

There are still those who remember! I loved that mod. Thank you for your service.

Posted
On 4/16/2024 at 8:05 PM, HexBolt8 said:

Because it is for Skyrim LE.  I recommend that you try Bane Master's updated version posted here. Be sure to grab the download for SE, since that's the version of Skyrim you seem to be on.

thank you for the link ,i can never understand how loverslab indexing works, never once did i come across anything then previous defeat sse version and baka defeat

Posted
13 hours ago, CT1990 said:

thank you for the link ,i can never understand how loverslab indexing works, never once did i come across anything then previous defeat sse version and baka defeat

 

You are not wrong. The mod is in a post and not in it own page.  BaneMaster is not the original author, so he is posting his patched version in the support forum instead of a forked new mod with it own page.  It looks like Loverslab database index got rebuilt or something like it because the post used to be on page 557 but now is on 556. Many links to the post are broken now, and using google-fu will lead to original page 557.  😖

 

Google-fu search box text sample for seaching on Loverslab using google:

site:loverslab.com defeat banemaster

 

 

Posted
13 hours ago, safado said:

It looks like Loverslab database index got rebuilt or something like it because the post used to be on page 557 but now is on 556. Many links to the post are broken now, and using google-fu will lead to original page 55

 

Recently it happened at least twice in other thread, and twice it reverted back to previous state after some time, so correcting all present links right away may be premature, I'm saying that just in case, Cheaper/easier is just to subtract/add 1 from/to page number in address in case links seems to be leading not where expected and accept this anomaly like seasonal time shift crap.

  • 4 weeks later...
Posted
On 4/5/2024 at 12:58 PM, Bane Master said:

No further action as far as Defeat is concerned then - thank you for clarifying

i keep seeing everyone talk about sexlab defeat bane version but where is the download for it

Posted

If death alternative is not a hard requirement then is it necessary/good idea to have daymoyl_PlayerValidateQuestAlias script declared in defeat's esp?

Posted
57 minutes ago, PippinTom said:

If death alternative is not a hard requirement then is it necessary/good idea to have daymoyl_PlayerValidateQuestAlias script declared in defeat's esp?

Probably not, but I'm guessing it's been there since forever - if I do any more work on 5.3.6 I'll take a look at it.

Posted (edited)
20 hours ago, Bane Master said:

Probably not, but I'm guessing it's been there since forever

 

Indeed it looks that way, but then again - there were more than a dozen obvious other errors there, since forever, and noone really cared enough to spot them until you started looking into things, for which I'm grateful.

One more thing on the subject - three scripts currently present extends daymoyl_QuestTemplate, which is not to be found in defeat package.

 

Edited by PippinTom
Posted (edited)

Is there a console command to force Defeat to run its install? I'm attempting to get it to do anything at all but sometimes it won't appear at all in the MCM menu but mostly it just won't install when I click install. I'm using MO2, a new save every time, and have tried cutting down my mod list repeatedly and in varied ways and still can't get it to do it's thing. I've even tried installing 5.3.5 and that actually installed even. I'd prefer to use the newest version, and have been trying everything to get it work. Any advice?

Adding my modlist and plugin list. This is after running LOOT and FNIS.

 

 

 

 

Spoiler


modlist p1.PNG

modlist p2.PNG

plugins p1.PNG

plugins p2.PNG

plugins p3.PNG

 

Edited by RobotofGusto
Adding images
Posted (edited)
10 hours ago, PippinTom said:

One more thing on the subject - three scripts currently present extends daymoyl_QuestTemplate, which is not to be found in defeat package.

 

IIRC those are part of the Defeat -> Death Alternative event registration, if DA is installed they make various post Defeat outcomes available within Death Alternative. 

 

Now I come to think of it I believe daymoyl_PlayerValidateQuestAlias is also part  of the same system.

Edited by Bane Master
Posted

Gonna leave this here for those who end up dying due to excess overkill damage in some way or form (like dots etc) you can overwrite Bane's defeatplayer.pex in the scripts folder with Baka's as he has set it up in some manner to prevent player death in 99% of cases. I've only done basic tests overwriting the file and so far it's worked pretty well, sometimes you may end up going down while standing upright but that seems to be inconsistent and dependent on the enemy the downs you (this could also just be a base defeat issue since the animations are pretty bare bones). I have no idea if it will have any major effects or issues so far I haven't noticed anything game breaking bad.

Posted
On 3/20/2024 at 6:55 PM, AndrewLRG said:

Partial NPC voiceover for "SL Defeat 5.3.6 Bane 18112023" using ElevenLabs voice generator.

 

A small update for voiceover. Added 4 male voices (MaleEvenToned, MaleBrut, MaleElfHaughty, MaleSlyCynical) and 1 new female voice (FemaleElfHaughty).

 

Voice 1.1 for Defeat 5.3.6 Bane 18112023.7z

 

Samples

 

Spoiler

Male Elf Haughty

 

 

Male Even Toned

 

 

Male Sly Cynical

 

 

Male Brut

 

 

Female Elf Haughty

 

 

Posted (edited)
On 5/25/2024 at 2:31 PM, AndrewLRG said:

 

A small update for voiceover. Added 4 male voices (MaleEvenToned, MaleBrut, MaleElfHaughty, MaleSlyCynical) and 1 new female voice (FemaleElfHaughty).

 

Voice 1.1 for Defeat 5.3.6 Bane 18112023.7z 40.83 MB · 2 downloads

 

Samples

 

 

Is there anything else needed for this, or do we just use something like vortex to install?  Also, this works with 2003224?

Edited by WCSC
Posted
33 minutes ago, WCSC said:

Is there anything else needed for this, or do we just use something like vortex to install?  Also, this works with 2003224?

 

Yep, it works with the latest 2003224 version. There are no additional requirements - mod contains audio files only.

  • 2 weeks later...
Posted (edited)

Hi, I am having an issue that SL defeat keep ignoring the filters on NPC vs NPC: I set only female can be victim and only some creatures can be aggressor, but when NPC vs NPC event happens, the aggressor can be anything and the victim can also be male. It used to work perfectly fine but my mod list has grown quite a lot, and this issue is there even in a new save, so I assume I have some unsolved conflicts. Any suggestion on testing and narrowing down the problem?

 

I am currently on V5.3.6 20032024 without Dynamic Defeat, my Skyrim version is 1.6.353, and SL version is 1.64c.

Edited by MaftyX105
add mod version

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