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Posted (edited)
On 3/15/2025 at 9:37 PM, Dokurobe said:

Hello, i need help. I cannot choose tags in the animation settings of defeat. I can only remove default tags. If i try to click it seems like it freezes and only after a long time a window pops up but i cannot choose any tags because the window is empty. I'm on anniversary edition, using sexlab framework PPLUS and defeat P+ patch, and i use Pandora. Animations are registered correctly in sexlab and defeat works correctly. The only problem is that one. What am i doing wrong?

I came here looking for a solution to this too. Not sure why it started happening this  playthrough. I have used this mod before just fine.

Edited by Cheesenig
Posted

i always get knocked out and rejected after choosing "i want u to remove ur clothes => nice body u have there, now don move while i fuk u". lemme know how to defeat (r@p3) a target, pls :'(

Posted
On 3/10/2025 at 4:41 PM, Ewura said:

I tried and it seems to work, only issue I have that if my health becomes 0 it kills me even tho I set the player to be essential in MCM.

 

Edit: I learned that that killing the player is intended when it can’t proceed. This sucks before let's say the chosen outcome was DD, it put restraint on my character, but soon enemies became hostiles again, and instead of defeating me again my character died. That's kinda annoying.

same in my gameplay,if i am not mistaken in old 5.3.5 theres was a option to toggle pacicification time,which was good to go far away from assaulters,the bane master version dont seems to have this option

  • 2 weeks later...
Posted

This is a fun mod, but it is far too easy for certain enemies to force the pc into kneeling stance. Frequently when they get one power attack in its already enough even though your character is at near full health and stamina. Is there anyway to change this?

Posted
43 minutes ago, Wulfurkin said:

This is a fun mod, but it is far too easy for certain enemies to force the pc into kneeling stance. Frequently when they get one power attack in its already enough even though your character is at near full health and stamina. Is there anyway to change this?

Adjust your settings to make defeat less likely.  If you're using knockdown as the condition, consider using bleedout, so you have to lose all your health to be defeated.

Posted (edited)
On 11/24/2021 at 3:59 PM, Bane Master said:

Hi All,

 

Here is an updated version of Defeat based on the original Defeat 5.3.5

 

This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I am calling this version Defeat 5.3.6.

 

Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5

 

When updating run 'Reconfigure' from the MCM and then run "Clean Up" from the MCM as well.

 

ChangeLog Defeat V5.3.6 Bane 06082024

  • Fixed a hang in Surrender "Like I need your permission..." dialog
  • Cleaned Master Files
  • Removed some leftover console debug messages  
  • Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP
  • Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
  • Fixed compatibility for Bikini armour - MCM strip slots increased to 10
  • Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
  • Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in Strugglebar state at the end of assaults 
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)   
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-agro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.

 

Changelog Dynamic Defeat LRG Patch V1.6.3 (for Defeat Version 5.3.6) by  AndrewLRG

  • Updated to Defeat 5.3.6 06082024

  • Updated to Defeat 5.3.6 20032024 with compatibility fix for Prison Overhaul Patched

  • Followers affected by Follower Slavery Mod (SFM) won't be teleported after equipping Devices and will resume activities defined by SFM; Thanks to DonQuiWho for suggestion and Bane Master for implementation; :) 

  • Modmakers can specify weapons that won't trigger defeat mechanisms (Player can't be knocked down by these weapons). This should increase compatibility with Zaz's whipping scenes and other mods that don't want Defeat to react on Player getting hit. Thanks to HexBolt8 for suggestion.

  • Added Follower Support for "(Devious Devices) Equip Devices" and "(Cursed Loot) Equip Devices" Post-assault events. When enabled Follower will also equip Devious Devices

  • Added a chance to trigger "Left for Dead" and "Rescued" Post-assault events after equipping Devices

  • Added some missing Devices to "equip list" (Bondage mittens, Yokes, Pear Plugs and others)

  •  Fixed an issue when "Device Colour" in MCM was shown incorrectly for some Devices after changing their Types;

  • New post-Assault Event: 'Equip random Devious Devices' (requires Devious Devices 5+ to be installed).  Does not require Deviously Cursed Loot.esp.
  • Fixed an issue when Dynamic Defeat was not working with creatures;
  • Fixed a small bug that could cause Devious Suit not be re-equipped;
  • Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page.
  • Updated Defeat's import/export mechanics to include all added features.

 

It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems,  either clean your save or start a new game. 

 

Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.

 

Thanks to DonQuiWhoHerowynne, Tlam99 and andbgame for taking the time to beta test Defeat 5.3.6

 

 

 

SL Defeat LE.5.3.6 Bane 06082024.7z 6.39 MB · 2,054 downloads SL Defeat SSE.5.3.6 Bane 06082024.7z 5.56 MB · 12,644 downloads Dynamic Defeat LRG Patch 1.6.3 for Bane 06082024.7z 261.18 kB · 8,509 downloads

Oh my god, thank you, It just works so well for me!

 

After having downloaded your mod, I instantly hop in the game, test out a Normal Defeat Scenario against 2 bandit and then a Surrender to creature scenario.

 

And guess what, BOTH WORKS SMOOTHLY without any camera lock, any force talk, any long-ass locking exhaust animation. And even better, this time, after sex, THE ASSAULTERs DOESN'T INSTANTLY AGGRO AND KILL THE PLAYER AND INSTEAD, DE-AGGRO AND LEAVE THE PLAYER ALONE, long enough for the player to get up and ready to fight again.

 

Can't describe my appreciation right now, you just single handedly saved my Skyrim sex mod adventure. You sir deserve a thousand blowjob

Edited by terrordrone
Posted

Am I correct that if I use Nemesis, I cannot use choke hold?
I've been researching this question for years, but no one has ever given me a definitive answer.

 

  • 2 weeks later...
Posted

Can someone link the post with the latest (working) version? I've tried most but reinstalling and I can't find the most reliable and recent one. I think I'm using one with version number 5.3.6-06082024? I'm having problems with sneak/undetected takedowns not working at all.

Posted
29 minutes ago, theblindbat said:

I can't find

no wonder you can't find it.

It's more than one post before, 2.

Posted
9 minutes ago, theblindbat said:

So nothing newer than the one I indicated I was using? Thanks, I think.

Well, it's less than a year old.  If you're having problems, post a description with as much detail as you can provide, and someone might be able to help you.  Most likely, it's a mod conflict or technical issue rather than something broken in the mod.

Posted
On 4/15/2023 at 12:44 PM, DonQuiWho said:

You do have to look in the thread to find it, but the original 5.3.5 has been continuously updated for ages, not just by the Babo version, but also by Bane Master, and his is now at Defeat V5.3.6 Bane 09012023.

 

Does Bane's version have the same fixes as the Babo' version? Baka's Defeat says it solves compatibility issues with Babo Dialogue.

 

Not clear what those issues are, but Bane's version has lots of fixes.

Posted (edited)
9 hours ago, NNS10 said:

 

Does Bane's version have the same fixes as the Babo' version? Baka's Defeat says it solves compatibility issues with Babo Dialogue.

 

Not clear what those issues are, but Bane's version has lots of fixes.

 

Bane has better fixes, and Baka is about compatibility with Baka mods plus some resistance animations from Baka Motion pack.

Technically, Defeat-Baka compatibility with Babodialogues is an automatic disable of defeat-baka on babodialgue NPC fights. 

 

 

Edited by safado
Posted
5 minutes ago, safado said:

 

Bane has better fixes, and Baka is about compatibility with Baka mods plus some resistance animations from Baka Motion pack.

Technically, Defeat-Baka compatibility with Babodialogues is an automatic disable of defeat-baka on babodialgue NPC fights. 

 

 

 

Thanks. So disabling NPC to NPC in the Defeat MCM should give the same effect.

Posted (edited)
18 hours ago, NNS10 said:

 

Thanks. So disabling NPC to NPC in the Defeat MCM should give the same effect.

 

No, NPC to NPC is not the problem, is the PC-as-a-Victim defeat trigger of both mods.  Configuring Babodialgue to trigger defeat before SL-Defeat is a little tricky.  In my setup, Babodialgue uses Maximum Health Percentage and Minimum Health Percentage between 40 and 1.  SL-defeat is set for bleedout (health 0). Actually, NPCvsNPC works very well in Bane version, as long the papyrus NPC-victim routines triggers on time before the combat AI kill the NPC, that is a normal papyrus issue. 

 

SL-defeat-baka instead uses the faction "BaboDialogueFaction" to skip defeat-bleedout-trigger and not interrupt Babodialgue own defeat scene (PC is essential), that is not in SL-Defeat-Bane (yet).

 

The problem with SL-defeat-Baka is that the patching is not as effective as Bane solutions. It got more complicated when BakaFactory\FactoryClose added custom defeat animations based on creatures type. 

 

Edited by safado
Posted

I'm interested in Game Over Rape

So I tried to edit Bane Master's 5.3.6 Defeat with AndrewLRG's 1.4 by inserting scripts to defeatpascr.psc

But It seems not working

Is there anyone could make it?

Here is the scripts
 

; idk where should I put this function
Function DefeatGameOver()
	Game.FadeOutGame(true, true, 2.0, 6.0)
	Utility.Wait(7.5)
	McmConfig.GiveUpMessage()
	Game.QuitToMainMenu()
EndFunction

; GiveUpMessage function is for mcm scripts
string Function GiveUpMessage()
	return "$GIVEUP"
EndFunction

 

Posted (edited)
1 hour ago, gebesa7147 said:

I'm interested in Game Over Rape

So I tried to edit Bane Master's 5.3.6 Defeat with AndrewLRG's 1.4 by inserting scripts to defeatpascr.psc

But It seems not working

Is there anyone could make it?

Here is the scripts
 

; idk where should I put this function
Function DefeatGameOver()
	Game.FadeOutGame(true, true, 2.0, 6.0)
	Utility.Wait(7.5)
	McmConfig.GiveUpMessage()
	Game.QuitToMainMenu()
EndFunction

; GiveUpMessage function is for mcm scripts
string Function GiveUpMessage()
	return "$GIVEUP"
EndFunction

 

 

My 2/100;

Maybe try modifying\adding the personal feature to DefeatPostRscr script in the State LeftForDead between Event OnBeginState() and next EndEvent section. 

Add the re-rape scene call and the quit on sexlab event, timer, or similar.

Making it LeftRaped4Dead4Real 😁

 

The left4dead config chances and conditions trigger the event code, if it CTD technically it worked if the event was called after the first rape 🤪.

 

Maybe you need to look at a different defeat mod.

Spoiler

Naked Defeat

 

Core Features

These are the most advanced and complex features Na ked Defeat has to offer.

Combat Defeat - Essential Player Enter Bleedout (0 HP) get raped by enemies.

Combat Defeat - Critical Hits/Stripping Get stripped and/or defeated from Hits.

Combat Defeat - Surrender You can hit a Surrender key as in other Defeat mods.

Furniture Escape Game - Get bound in Furnitures/Devices after Sex and escape.

Sex Scenarios with Furniture - Coherend Scenarios where Idles and Sex Scenes match. Pillory, XCross, Wheel, Stockade, Yoke, Armbinder etc.

Special Scenarios - Forced Girlfriend, Forced Masturbation, Golden Show er, Bukkake, Rodeo.... 

Simple Slavery Outcome - Get sold to random locations as a Slave and escape.

Naked Loot Save your outfits, fight naked, make looting worthwhile again. Check out the Naked Loot guide in this PDF. 

Public Punishment - Add a layer of mysogny and paranoia to the cities. 

Follower Support - Up to 2 Followers have full support (Sex, Bondage)

Afterlife (Death Alternative - Get executed, raped to death and raped in afterlife then “reincarnate” naked in the wild.

Extra Features

These additional Features make your game more chal lenging without needing Survival mods or other, more complex mods. 

Devious Devices Growing Integration with DD framework. 

Poisoned Potions Make drinking potions Risky. 

Naked Falling Make Falling more dangerous. 

Naked Travel Fast Travel requires a Sex Ritual (with Risks). 

Naked Swimming Swimming in heavy armor/boots strips them.

 

 

 

Edited by safado
Posted
1 hour ago, safado said:

 

My 2/100;

Maybe try modifying\adding the personal feature to DefeatPostRscr script in the State LeftForDead between Event OnBeginState() and next EndEvent section. 

Add the re-rape scene call and the quit on sexlab event, timer, or similar.

Making it LeftRaped4Dead4Real 😁

 

The left4dead config chances and conditions trigger the event code, if it CTD technically it worked if the event was called after the first rape 🤪.

 

Maybe you need to look at a different defeat mod.

  Reveal hidden contents

Naked Defeat

 

Core Features

These are the most advanced and complex features Na ked Defeat has to offer.

Combat Defeat - Essential Player Enter Bleedout (0 HP) get raped by enemies.

Combat Defeat - Critical Hits/Stripping Get stripped and/or defeated from Hits.

Combat Defeat - Surrender You can hit a Surrender key as in other Defeat mods.

Furniture Escape Game - Get bound in Furnitures/Devices after Sex and escape.

Sex Scenarios with Furniture - Coherend Scenarios where Idles and Sex Scenes match. Pillory, XCross, Wheel, Stockade, Yoke, Armbinder etc.

Special Scenarios - Forced Girlfriend, Forced Masturbation, Golden Show er, Bukkake, Rodeo.... 

Simple Slavery Outcome - Get sold to random locations as a Slave and escape.

Naked Loot Save your outfits, fight naked, make looting worthwhile again. Check out the Naked Loot guide in this PDF. 

Public Punishment - Add a layer of mysogny and paranoia to the cities. 

Follower Support - Up to 2 Followers have full support (Sex, Bondage)

Afterlife (Death Alternative - Get executed, raped to death and raped in afterlife then “reincarnate” naked in the wild.

Extra Features

These additional Features make your game more chal lenging without needing Survival mods or other, more complex mods. 

Devious Devices Growing Integration with DD framework. 

Poisoned Potions Make drinking potions Risky. 

Naked Falling Make Falling more dangerous. 

Naked Travel Fast Travel requires a Sex Ritual (with Risks). 

Naked Swimming Swimming in heavy armor/boots strips them.

 

 

 



It works now against creatures but not human npcs

Anyway ty :)

Posted

I remembered bandits of Bleak Falls Barrow triggered Left For Dead event on Original Defeat

But human npcs like bandits, scavengers, and alvor never trigger the event
on Bane Master's 5.3.6 Defeat with AndrewLRG's 1.4

Is this normal?

I would like to make human npcs also triggers the event

What should I do?

Posted
8 hours ago, gebesa7147 said:

But human npcs like bandits, scavengers, and alvor never trigger the event on Bane Master's 5.3.6 Defeat

I haven't made any changes to the Event system in the patch and have seen no other reports of this so I suspect it's a configuration issue. 

Posted
17 minutes ago, Bane Master said:

I haven't made any changes to the Event system in the patch and have seen no other reports of this so I suspect it's a configuration issue. 



I was wondering that

ty for reply :)

Posted
1 hour ago, gebesa7147 said:



I was wondering that

ty for reply :)

 

You're not using any of the Bleak Falls Barrow enhancement mods, are you?  There's at least one of those seems to have some weird pathing

 

DQW

Posted
34 minutes ago, DonQuiWho said:

 

You're not using any of the Bleak Falls Barrow enhancement mods, are you?  There's at least one of those seems to have some weird pathing

 

DQW



Yes I'm not using the mods

I tried editing Bane Master's 5.3.6 Defeat with AndrewLRG's 1.4 to get game over rape

I guess that might make the problem

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