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Posted (edited)
11 hours ago, DonQuiWho said:

 

Glad to see you're getting there. 

 

But lots of mods use the 'G' key to do their thing, so it may just be a conflict.  You could maybe try reallocating it to something else?

 

DQW

 

Good call, however I ensured that that was not a conflict.

I can mark someone, and then hit them, and they will fall down. However, it is a crime and I have to kill a bunch of guards. 😐

 

I don't want to do that.. I used to get behind my intended victim and "G" key them with a choke hold.  Is that still a thing, or something that has been removed in the name of justice?

 

I haven't seen the "tied up" animat either.. ? strange.

 

Thanks for all the help also BTW!!!

 

EDIT:

Should anyone ask about this problem/symptoms in the future. Ask the dumbass "Are you SURE you ran FNIS after installing? It won't hurt to run it again if your not sure"

That fixed this dumbasses situation. SMH. Works as intended now. 

(I knew better, too!)

 

Edited by Irishredneck
Posted (edited)
4 hours ago, Irishredneck said:

 

Good call, however I ensured that that was not a conflict.

I can mark someone, and then hit them, and they will fall down. However, it is a crime and I have to kill a bunch of guards. 😐

 

I don't want to do that.. I used to get behind my intended victim and "G" key them with a choke hold.  Is that still a thing, or something that has been removed in the name of justice?

 

I haven't seen the "tied up" animat either.. ? strange.

 

Thanks for all the help also BTW!!!

 

EDIT:

Should anyone ask about this problem/symptoms in the future. Ask the dumbass "Are you SURE you ran FNIS after installing? It won't hurt to run it again if your not sure"

That fixed this dumbasses situation. SMH. Works as intended now. 

(I knew better, too!)

 

 

I was just going to suugest that you try to 'sneak' up behind them .... it avoids alerting the local populace and that might make a difference.  And then you posted that edit ...

 

TYVM!  That's the best laugh I've had all day!

 

Glad it seems to be finally working. 

 

Now you've just got go hunt and catch 'em all

 

image.png.0a9da10ce431abadacbdfeff324da02b.png

 

 

Edited by DonQuiWho
Posted

Decide to finally ask for advice since I can't figure it out but is it actually possible for a Follower to get assaulted WITHOUT the player surrendering or getting knocked down (Without the use of the "Player Victim" options, while the player is hidden &/or not in combat) cause I have yet to see it happen with the OG Defeat or the Bane versions so far.

 

Using the new Bane 06082024 version & Extended Follower Framework on Skyrim LE, this is also the first time I've intentionally tried to make this happen as a way to "Punish" a Follower (They do get added threw "Player Victim" so I have no problems there & I hit "Force Recruit" in EFF every time I re-recruit them just to be sure)

Posted
3 hours ago, Enigma117 said:

Decide to finally ask for advice since I can't figure it out but is it actually possible for a Follower to get assaulted WITHOUT the player surrendering or getting knocked down

It's been a while, but I'm pretty sure I saw this happen when "Followers as Victims" was enabled on the last page.  I had to dash over during the fight and rescue a female follower who was getting assaulted.  My character was in combat, but I don't think had previously been knocked down.

Posted

stay out of combat, hide, sneak and watch the show.

As my followers are curious and always run ahead, they usually got knocked out and raped.

Or they win and do it to the enemies. 

Posted
15 minutes ago, Hex Bolt said:

It's been a while, but I'm pretty sure I saw this happen when "Followers as Victims" was enabled on the last page.  I had to dash over during the fight and rescue a female follower who was getting assaulted.  My character was in combat, but I don't think had previously been knocked down.

 

IIRC, if I have understood the issue properly, this happens if you select (or don't select? - one or other!) the 'last enemy' option in the 'NPC vs NPC' MCM page. and the assault can take place immediately upon the follower being knocked down

 

In case it's relevant, I regularly get messages about NPCs assaulting othe NPCs even when both are in a fight that does not involve the play, or followers, and is BVR (Beyond Visual Range or Out of Sight)

 

DQW

Posted
Just now, Tlam99 said:

stay out of combat, hide, sneak and watch the show.

As my followers are curious and always run ahead, they usually got knocked out and raped.

Or they win and do it to the enemies. 

 

Ah!  Thanks for that!

 

I always have my followers set (using iAFT) to 'Not initiate combat' so that their getting ahead, and starting, the punch up never really happens. 

 

That sounds like fun, so I may well change my settings!

 

DQW

 

 

Posted

K I'll have to experiment with the NPCvsNPC setting then cause while I've seen normal NPC's rape each other (Even saw a bear violate a Guard once) my Followers are always ignored unless I go down (I've even ordered them to wait ahead a few times)... lucky me that I have a save near a bandit camp to experiment with

Posted

After 5hrs of experimentation I have not found a setting combo that works (Turned off "Last Attacker" in NPCvsNPC, made sure both "Scene Interrupt" settings were turned off, made sure "Followers as Victims" plus all Gender options was on in NPCvsNPC, grabbed a crap ton of invis pots, took ALL of her gear & used TGM on myself incase) & still nothing, they knock her down no problem but then they just walk away... also noticing it's ignoring the knockdown time settings (I set it to 300) seams to either get up 5secs later or 30 seconds later plus sometimes she gets up with 1hp & other she instantly regens to 100%, I'm not sure what could be causing this (or what setting I missed) cause everything else in the mod works fine.

 

This won't stop me from enjoying my current playthrew or the rest of the mod & my thanks to everyone trying to help

Posted

Hey everyone. after installing se sl defeat (1.5.97, 2.0.20) i started to have some slowliness,some random ctds and so much stuttering when players defeat animations(player as victim).

note: i disabled "Disable Starting Teleport", no error or warning mssg. on loot or fnis or nemesis,never had one of these problems until now(had like 120 anim. loaded already)

thanks advance.

Posted
9 hours ago, muaytgir26 said:

Hey everyone. after installing se sl defeat (1.5.97, 2.0.20) i started to have some slowliness,some random ctds and so much stuttering when players defeat animations(player as victim).

note: i disabled "Disable Starting Teleport", no error or warning mssg. on loot or fnis or nemesis,never had one of these problems until now(had like 120 anim. loaded already)

thanks advance.

 

You don't say which version you're using

 

If it's not the one in this link, try that

 

 

DQW

Posted
11 hours ago, DonQuiWho said:

 

You don't say which version you're using

 

If it's not the one in this link, try that

 

 

DQW

Thank you for answering. unfortunately this is the one im using

Posted
4 hours ago, muaytgir26 said:

Thank you for answering. unfortunately this is the one im using

 

Sorry, can't help you on that one. 

 

You need to ask @Bane Master.  Make sure that you include in your post a papyrus .log file that covers the period during which this happens

 

DQW

Posted (edited)

I'm confused. I have GOG version 1.6.1179 -

  • tried SL Defeat Bane + SexlabFramework PPLUS - PC lies on the ground and animation scene don't start. In console written "they were unable to fill actor alias" and tries to force animation but nothing happens;
  • tried only SL Defeat Bane - npc kills me and thats all. 
  • tired  SexLab Defeat SSE - npc kills me and thats all :D

 

I have no ideas what I can try. All animations are registered and after installation Pandora is runed. Enable creature animations in SL framework enabled. I can trigger animations human-human by matchmaker. Other animations are working...

 

Edit: FIXED! Started a new game with SexLab Defeat SSE and everything working

Edited by deff_lv
Posted
On 10/11/2024 at 8:00 AM, Npi9 said:

I can only clear tags in the animation settings not restore or change them

Are you using SexLab PPLUS? Had the same issues and it's probably not compatible.

Posted
4 hours ago, Strellson said:

Are you using SexLab PPLUS? Had the same issues and it's probably not compatible.

No, to many of my other mods aren't compatible. It's not to big of a deal, I generally only have a handful of animations registered at a time anyway, so I just only register ones with the tags I want before I go out to do anything. 

Posted

I've only returned to say I got my problem with it semi-working finally (had to disable "Followers as victims" in NPCvsNPC, which is odd), about a 50/50 split now if she decides to assault herself instead of a nearby NPC doing the assaulting but that's working enough for my uses.

Posted
1 hour ago, Burensc said:

Is Defeat V5.3.6 Bane the most up to date version (I only want defeat for NPC vs NPC and player aggressor

SL Defeat 5.3.6 Bane 06082024

Posted

I noticed there an issue when raping a tied up NPC, the NPC will revert to the tied up animation during sex. Normally I can get around it by using the "untie and rape" option but this is unavoidable when you select "rape with companion".

Posted (edited)

The action key when player is the aggressor doesn't work with pandora, it doesn't do anything when I press it while sneaking behind an NPC undetected. It was supposed to knock down the NPC

Edited by MrOrange17
Posted (edited)

Same issue as bubba999 describes above. Everything works great until post-assault, then my character just sits there. Left for Dead event doesn't return control, either - teleport and sit.

 

Defeat version is Bane SE 5.3.6 with Dynamic Defeat patch. Game version 1.6.1179 GOG AE. New install, very lightly modded.

 

Edit: And now it just works, like in Todd's best (worst?) delusions. Adding a joint fix for 3BA should have nothing to do with a Defeat scene cleaning itself up, but here we are. Skyrim gonna Skyrim.

Edited by Krh
Follow-up

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