DonQuiWho Posted December 7, 2022 Posted December 7, 2022 3 hours ago, Thatoldhorse said: is there any way to disable the rape part of this mod? i like the bounty hunter system this mod, bit id really like it if i could just disable the stuff i dont want to see. I dont even want to see the option in the menu for when an enemy gets knocked down, likewise for my followers and sleeping NPC's.  any help is appreciated.  ive tried removing the option through xedit, but it screws up the prompts really badly, and opening the inventory will kill them instead.  Which version are you using?  And don't you basically get what you want by just disabling the second and third main menu ...  - Player as Victim - NPC vs NPC  ....options, and modifying the MCM settings on the Player as Aggressor Main Menu Option?
Thatoldhorse Posted December 7, 2022 Posted December 7, 2022 5 hours ago, DonQuiWho said:  Which version are you using?  And don't you basically get what you want by just disabling the second and third main menu ...  - Player as Victim - NPC vs NPC  ....options, and modifying the MCM settings on the Player as Aggressor Main Menu Option? Im using the most rcent SSE version, and while disabling those two options definitely gets the mod closer to what i want it to do, once an enemy gets knocked down, the menu still reads "Inventory,kill,undress,rape, put in a sack." ideally id like to remove all references to it. i got closer by deleting the "Rape" keyword in Xedit, but the option still shows up in some menus like followers getting knocked down and sleeping NPC's.
DonQuiWho Posted December 7, 2022 Posted December 7, 2022 2 hours ago, Thatoldhorse said: Im using the most rcent SSE version, and while disabling those two options definitely gets the mod closer to what i want it to do, once an enemy gets knocked down, the menu still reads "Inventory,kill,undress,rape, put in a sack." ideally id like to remove all references to it. i got closer by deleting the "Rape" keyword in Xedit, but the option still shows up in some menus like followers getting knocked down and sleeping NPC's.  I see what you mean  I'm can't quite see how you won't be able to see what you don't want to see, tho  Sorry about that
DonQuiWho Posted January 1, 2023 Posted January 1, 2023 2 hours ago, feiw said: Here is my version Defeat by Themis 2.1. This is the heavily changed 5.3.5 mod by Goubo. Now this is the only mod that can find and run animation for any combinations of humans and creatures, placing them in the correct positions. Target game versions: LE and SE 1.5.97. The Threesome chance option can found there Aggressor options >> NPC vs NPC. Requirements SexLab 1.61+, Sexlab Aroused, UIExtension.   You really want these  This...  and this .....   Â
no_way Posted January 2, 2023 Posted January 2, 2023 11 hours ago, feiw said: Here is my version Defeat by Themis 2.1. This is the heavily changed 5.3.5 mod by Goubo. Now this is the only mod that can find and run animation for any combinations of humans and creatures, placing them in the correct positions. Target game versions: LE and SE 1.5.97. The Threesome chance option can found there Aggressor options >> NPC vs NPC. Requirements SexLab 1.61+, Sexlab Aroused, UIExtension. defeat by themis 2.1.7Z 7.75 MB · 1 download What does this change relative to banemaster 5.3.6? Â
no_way Posted January 2, 2023 Posted January 2, 2023 Anyone able to integrate Baka's struggle anims into Banemaster's 5.3.6?
Bane Master Posted January 9, 2023 Posted January 9, 2023 (edited) I have updated Defeat Version 5.3.6 with some additional fixes Fixed Aggressors ignoring followers until hit when the Player is downed Fixed Surrender scenes hanging in Strugglebar state at the end of assaults Followers will no longer stand around looking bored during Surrender scenes Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)  Fixed Downed followers intervening as Witnesses Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)  When updating to 09012023 you need to run 'Check for Compatible Mods' from the MCM to activate the updated follower animations after surrender.  Edit: Unfortunately the Defeat LRG Patch is only compatible with the original Defeat 5.3.6 24112021 version - using it with later versions will overwrite most of the subsequent fixes.  Updated version of the Defeat LRG patch also now available courtesy of AndrewLRG Edited January 10, 2023 by Bane Master 7
DonQuiWho Posted January 9, 2023 Posted January 9, 2023 53 minutes ago, Bane Master said: I have updated Defeat Version 5.3.6 with some additional fixes Fixed Aggressors ignoring followers until hit when the Player is downed Fixed Surrender scenes hanging in Strugglebar state at the end of assaults Followers will no longer stand around looking bored during Surrender scenes Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)  Fixed Downed followers intervening as Witnesses Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)  When updating to 09012023 you need to run 'Check for Compatible Mods' from the MCM to activate the updated follower animations after surrender.   Thanks very much!  Really appreciate the difference you have made to this one ..... ?
Tlam99 Posted January 9, 2023 Posted January 9, 2023 1 hour ago, Bane Master said: have updated Nice ! Now I have got an empty esp Effects seem to terminate well now. Thank you very much for your fix. The far better way as my novice fixing.
Bane Master Posted January 9, 2023 Posted January 9, 2023 (edited) Please be aware that Unfortunately the Defeat LRG Patch is only compatible with the original Defeat 5.3.6 24112021 version - using it with later versions will overwrite most of the subsequent fixes.  Unless of course, we can persuade @AndrewLRG to update his Patch! ? He did! Compatible version now available in the 5.3.6 post Edited January 12, 2023 by Bane Master
recroid366 Posted January 9, 2023 Posted January 9, 2023 (edited) Does anyone know how to fix animations not playing at all? Ive been trying to get enemies to knock me down, but all my character does is stand there and the struggle bar shows up, but the enemies dont do anything they just keep attacking. I have been using the 5.3.5 Version for SE and BakaFactory's Addon for it but it doesnt work, Im gonna try the 5.3.6Se and see if theres a difference, but if anyone has a fix for this that would be Amazing  Edited January 9, 2023 by recroid366
DonQuiWho Posted January 10, 2023 Posted January 10, 2023 (edited) 7 hours ago, Bane Master said: Please be aware that Unfortunately the Defeat LRG Patch is only compatible with the original Defeat 5.3.6 24112021 version - using it with later versions will overwrite most of the subsequent fixes.  Unless of course, we can persuade @AndrewLRG to update his Patch! ?  ????  That could explain a lot .....  Let's all hope @AndrewLRG is alive, well, and, like Holly in Red Dwarf, kicking bottom  Edited January 10, 2023 by DonQuiWho
AndrewLRG Posted January 10, 2023 Posted January 10, 2023 'Defeat LRG Patch' for 'SL Defeat LE.5.3.6 Bane 09012023'. Allow 'Defeat LRG Patch' to overwrite files and place 'SexLabDefeat_LRG_Patch.esp' below 'SexLabDefeat.esp' in mods load order.  LE version:  Defeat LRG Patch 1.4 for Bane 09012023 LE.zip  I don't have SE, so don't know will it work there. 4
phishypuma Posted January 10, 2023 Posted January 10, 2023 everytime i use SL defeat The game doesnt even boot up it just says that jcontainers.dll didnt load properly and that it is le not se but i dont even have jcontainers installed anymore? Â
DonQuiWho Posted January 10, 2023 Posted January 10, 2023 2 hours ago, AndrewLRG said: 'Defeat LRG Patch' for 'SL Defeat LE.5.3.6 Bane 09012023'. Allow 'Defeat LRG Patch' to overwrite files and place 'SexLabDefeat_LRG_Patch.esp' below 'SexLabDefeat.esp' in mods load order.  LE version:  Defeat LRG Patch 1.4 for Bane 09012023 LE.zip 250.48 kB · 3 downloads  I don't have SE, so don't know will it work there.  Thank you VERY much!  I think @Herowynne is the expert on converting LE to SE. Maybe we can get a view there?  And thanks again  DQW Â
Herowynne Posted January 10, 2023 Posted January 10, 2023 2 hours ago, DonQuiWho said: I think @Herowynne is the expert on converting LE to SE. Maybe we can get a view there?  I just downloaded and installed it.  Like the previous version of the Defeat LRG Patch, this new version does not appear to need any SE conversion. 4
Bane Master Posted January 10, 2023 Posted January 10, 2023 (edited) 5 hours ago, AndrewLRG said: 'Defeat LRG Patch' for 'SL Defeat LE.5.3.6 Bane 09012023'. Many thanks - much appreciated! ?  I'll add the new version to the post and update the description now Edited January 10, 2023 by Bane Master 2
DonQuiWho Posted January 11, 2023 Posted January 11, 2023 11 hours ago, Herowynne said:  I just downloaded and installed it.  Like the previous version of the Defeat LRG Patch, this new version does not appear to need any SE conversion.  Thanks  That's good to know. Just need to find the time to have a proper play now ... ?
DEX1 Posted January 25, 2023 Posted January 25, 2023 On 11/24/2021 at 4:59 PM, Bane Master said: Hi All,  Here is an updated version of Defeat based on the original Defeat 5.3.5  This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I am calling this version Defeat 5.3.6.  Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5  ChangeLog Defeat V5.3.6 Bane 09012023 Fixed Aggressors ignoring followers until hit when the Player is downed Fixed Surrender scenes hanging in Strugglebar state at the end of assaults Followers will no longer stand around looking bored during Surrender scenes Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)  Fixed Downed followers intervening as Witnesses Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt) Fixed a condition that could cause Followers to stop combat when the Player is Defeated Fixed the follower down first re-agro bug Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties Fixed the Surrender key getting unbound issue Fixed MCM Knockdown duration setting not working for followers Fixed Defeat's Essential Player function failing when in None Locations Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.  Changelog Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6 09012023) by  AndrewLRG Fixed an issue when Dynamic Defeat was not working with creatures; Fixed a small bug that could cause Devious Suit not be re-equipped; Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page. Updated Defeat's import/export mechanics to include all added features.   It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems, either clean your save or start a new game.  When updating to 09012023 you need to run 'Check for Compatible Mods' from the MCM to activate the updated follower animations after surrender.  Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.  Thanks to DonQuiWho and Herowynne for taking the time to beta test Defeat 5.3.6   SL Defeat LE.5.3.6 Bane 09012023.7z 6.45 MB · 95 downloads SL Defeat SSE.5.3.6 Bane 09012023.7z 5.56 MB · 318 downloads  Dynamic Defeat LRG Patch 1.4 for Bane 09012023.zip 250.48 kB · 110 downloads Player as aggressor function seems not working properly. Whenever I tried to rape a sleeping or exhausted npc after the stripping animation pc just standing there unable to move and the animation won't load
DonQuiWho Posted January 25, 2023 Posted January 25, 2023 6 hours ago, DEX1 said: Player as aggressor function seems not working properly. Whenever I tried to rape a sleeping or exhausted npc after the stripping animation pc just standing there unable to move and the animation won't load  Do you have Public Whore installed in your game? If you do, have a look at thta thread and see if anything there rings bells
DEX1 Posted January 25, 2023 Posted January 25, 2023 5 hours ago, DonQuiWho said:  Do you have Public Whore installed in your game? If you do, have a look at thta thread and see if anything there rings bells Thanks for the quick reply and it seems the updated PW is indeed in conflict with defeat to some extent. BTW much appreciation for your work!
WCSC Posted January 25, 2023 Posted January 25, 2023 1 hour ago, DEX1 said: Thanks for the quick reply and it seems the updated PW is indeed in conflict with defeat to some extent. BTW much appreciation for your work! Still? I thought the neweat update cleared thatup?
Herowynne Posted January 25, 2023 Posted January 25, 2023 5 hours ago, WCSC said: Still? I thought the neweat update cleared thatup? Yes, I think so. It is working okay in my game, SE 1.5.97.  I am using the latest PW 1.2.4 and also using the latest Bane Master Defeat with the AndrewLRG patch, and everything is working okay for me.
DonQuiWho Posted January 25, 2023 Posted January 25, 2023 1 hour ago, Herowynne said: Yes, I think so. It is working okay in my game, SE 1.5.97.  I am using the latest PW 1.2.4 and also using the latest Bane Master Defeat with the AndrewLRG patch, and everything is working okay for me.  That's interesting!  Are you using Death Alternative in your game?  I had that same combo of game/mods. But Defeat just wouldn't function properly at all until I removed PW 1.2.4.  I had reported the issue in the PW thread with screenshots of the console info on the 'malfunctioning' bandits, but as there was no response from anyone, I thought I'd just try removing PW. But I did add DA at the same time and that may have made some difference too. I just can't tell.  And playing time since has been too limited to see if I really have an altogether consistent fix  Do you use DA? If so, which version? The original SE, or the 'DA - Resurrection' variant?  DQW Â
Herowynne Posted January 26, 2023 Posted January 26, 2023 7 hours ago, DonQuiWho said: Are you using Death Alternative in your game? No, I do not use that mod. 1
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