petterparker09 Posted June 10, 2022 Posted June 10, 2022 pls help me... When they killed me nothing happened... and also when activating this mod and opening the game I get this message: Spoiler how do I solve it?
Mrfishkies Posted June 15, 2022 Posted June 15, 2022 (edited) Need some help! The Bane Master Updates for Defeat post in this forum on November 24th, 2021 are no longer available. I don't see any post here that points to another link for these. I am looking for the SSE version. Any help would be greatly appreciated! Edited June 15, 2022 by Mrfishkies
Bane Master Posted June 15, 2022 Posted June 15, 2022 47 minutes ago, Mrfishkies said: Need some help! The Bane Master Updates for Defeat post in this forum on November 24th, 2021 are no longer available. I don't see any post here that points to another link for these. I am looking for the SSE version. Any help would be greatly appreciated! I have just tested the Download links on the Post and they work fine for me.
Mrfishkies Posted June 16, 2022 Posted June 16, 2022 9 hours ago, Bane Master said: I have just tested the Download links on the Post and they work fine for me. Thanks very much for the feedback. Looks like some changes/updates to Norton AV was the culprit. No warns, just no downloads.. The help is much appreciated.. 1
dragonproudsky Posted June 20, 2022 Posted June 20, 2022 Sorry if I can ask a newbie question, how do I get defeated NPC's to use ZAZ furnitures and/or Devious Devices? Can I put them in a bag and take them back to my safe house then lock them up there without additional mods?
Hex Bolt Posted June 20, 2022 Posted June 20, 2022 8 hours ago, dragonproudsky said: Can I put them in a bag and take them back to my safe house then lock them up there without additional mods? Possibly with a unique NPC (one with a unique name, like Belethor), but not with generic NPCs like "Bandit". Generic NPCs are temporary. They tend to disappear after you leave the area, even if you put one in your bag.
sattyre Posted June 23, 2022 Posted June 23, 2022 On 5/18/2022 at 12:04 PM, Anorf said: I was using this add-on : That addon is only for the 5.3.5 version of defeat and doesn't work with the newer versions as it reverts the records.
sattyre Posted June 25, 2022 Posted June 25, 2022 Just a heads up. Defeat doesn't recognize UIExtensions if it is given the esl flag.
jhjg121837 Posted June 25, 2022 Posted June 25, 2022 Does anyone know I can't talk to my partner? It shows'...' The reason why?I can talk when I turn off the player as a victim
PippinTom Posted June 25, 2022 Posted June 25, 2022 8 hours ago, sattyre said: Just a heads up. Defeat doesn't recognize UIExtensions if it is given the esl flag That's not a surprise. If one deletes UIExtensions it won't be detected either (in both cases plugin will not have index lower than 255 so won't be found). But why or what for one would do that is a mystery to me - UIExtensions is not marked by anything I know of as ESL-able - for a reason.
sattyre Posted June 25, 2022 Posted June 25, 2022 2 hours ago, PippinTom said: That's not a surprise. If one deletes UIExtensions it won't be detected either (in both cases plugin will not have index lower than 255 so won't be found). But why or what for one would do that is a mystery to me - UIExtensions is not marked by anything I know of as ESL-able - for a reason. Well there is nothing to stop people, myself included, from flagging mods with the esl flag. In most cases, i haven't had issues. But this is a case where I did, so I thought it worth mentioning.
Roggvir Posted June 25, 2022 Posted June 25, 2022 (edited) 2 hours ago, PippinTom said: That's not a surprise. If one deletes UIExtensions it won't be detected either (in both cases plugin will not have index lower than 255 so won't be found). But why or what for one would do that is a mystery to me - UIExtensions is not marked by anything I know of as ESL-able - for a reason. On that note, if somebody really really needs to flag UIExtensions as ESL, they can, if they also change the detection method in Defeat (maybe Game.IsPluginInstalled or maybe GetLightModByName). Edited June 25, 2022 by Roggvir
PippinTom Posted June 25, 2022 Posted June 25, 2022 24 minutes ago, sattyre said: Well there is nothing to stop people, myself included, from flagging mods with the esl flag. In most cases, i haven't had issues. But this is a case where I did, so I thought it worth mentioning. You can use hints from mod managers or other tools, like WRYE bash - it marks plugins as ESL-able, so anything not marked as ESL-able should not be flagged as most likely will cause issues if not with marked plugin itself then with other mods depending on that one.
sattyre Posted June 25, 2022 Posted June 25, 2022 2 hours ago, PippinTom said: You can use hints from mod managers or other tools, like WRYE bash - it marks plugins as ESL-able, so anything not marked as ESL-able should not be flagged as most likely will cause issues if not with marked plugin itself then with other mods depending on that one. That isn't quite true. Many mods require compacting, but will take the esl flag without issue. Yes, Wrye bash marks mods that can get the flag without compacting, but there are a few instances where some of those shouldn't get the flag. XMPSE's SOS plugin comes to mind as well as skyUI. Obviously, you can add the flag to those two mods, but some people report problems after. The esl flag is just looking for mods with formids in a certain range, and compacting changes the formids to fall into that range. That being said, obviously you can't compact and flag just any mod, and you probably shouldn't compact a mod that is primarily a master for other mods. Anyway, that is enough said. Primarily, I was just drawing attention to the fact.
Kgmck177 Posted July 14, 2022 Posted July 14, 2022 Just a quick question because I'm totally new at trying to modify the settings but I can't seem to figure it out. Whenever my character gets raped by a Draugr she's the one in the aggressor position raping them. I also can't seem to get the actors to swap positions with the command.
Uxot Posted July 19, 2022 Posted July 19, 2022 End of scene Trauma doesn't seems to work anymore,don't even have time to move they attack right away...
jada_lili Posted July 20, 2022 Posted July 20, 2022 I've downloaded this mod so many times yet i still die and doesn't work can someone give me all the requirements for SE just to see if i'm missing any because this is annoying
Hex Bolt Posted July 20, 2022 Posted July 20, 2022 11 hours ago, jada_lili said: i still die and doesn't work Check that you don't have other mods installed that prevent player death. If another mod is setting and unsetting PC "essential" status based on its own conditions, it could easily interfere with Defeat. If you're having trouble, I recommend using only the "Essential - On Bleedout" condition on the "Player as Victim" MCM page. That one has been 100% reliable for me, but I've sometimes had the other conditions not trigger. 1
Daemia Posted July 22, 2022 Posted July 22, 2022 (edited) On 3/1/2022 at 8:18 AM, wren888 said: Thanks, Zeorik. Though my version of Defeat doesn't have a "recheck animation" button, what you said about when to register animations helped. As you said, I needed to register SLAL animations before enabling Defeat. I also found I should have not only load order right (Mod Organizer right pane, for those who have it), but also the priority right (the left pane in Mod Organizer). For anyone out there who has the same problem I did, I put the relevant mods in this order of priority: 1) SL, 2) ZAP, 3) SL Animation Loader, 4) All SLAL animations, 5) Defeat 5.3.6, Bane 6) Defeat LRG patch. Of course, the load order in MO's right pane should match this. But then I had to fix my current save. I went to the MCM and 1) uninstalled Defeat (export settings first if you haven't already), 2) In SLAL, I de-registered all animations and rebuilt the SL registry on that same SLAL page. I clicked the two JSON things that are also there, enabled all my animations again and registered them. 3) Just to make sure (because I don't understand things as well as some), I went to the Creature Framework and unregistered/reregistered everything. 4) I checked SL to make sure everything was checked. 5) I reinstalled Defeat and imported my settings. All the creatures showed up in Defeat's "Player as victim" tab, "enable creatures" box. If I left something out that I should've explained or put extra things in, I apologize. The above worked for me. Thanks again, Zeorik, for identifying my problem and putting me on the right track. Thank you thank you thank you ❤️ Everything works :3 For me, it was enough to disable all animals from the list and enable and I also disable/enable men and women just in case. Edited July 22, 2022 by Daemia Inserted text in wrong place 1
uptower Posted July 29, 2022 Posted July 29, 2022 Odd defeat outcome: Found something I never noticed back in the day: 1. You can capture someone who is sleeping and put them straight in the bag 2. When you release them, they are unconscious 3. Among the options is 'wake and yield' 4. Then they stand up and you get a dialogue tree to demand them to undress or hand over goods 5. Then another dialogue to demand sex 6. This is followed by a cool struggle animation (PC grabs NPC by the arms pins them to ground) 7. At this point my character loses the animation and falls down momentarily; 8. The victim gets up and I get up and apart from the NPC being naked, all is back to normal, except the awkward silence. At this point I can start with regular Defeat Grapple keys (grabs from behind) or dialogue prompts from Submit (How about getting to know each other...?). Instead of the last two steps, how to win the grapple in step 6 and progress a sex animation instead of falling down and starting over with plain defeat stuff? Is there a key not on the menu I should be pressing? *Bonus question - I have Zaz's big animation pack and the Funnybiz/Necro stuff; who else has cool forced animations?
Typewriter_John Posted July 30, 2022 Posted July 30, 2022 Whenever I get knocked down, I get a prompt to talk to my aggressor (the press "E" to talk thing). How do I remove that? Thanks.
no_way Posted August 1, 2022 Posted August 1, 2022 On 7/30/2022 at 1:22 AM, Typewriter_John said: Whenever I get knocked down, I get a prompt to talk to my aggressor (the press "E" to talk thing). How do I remove that? Thanks. Would love to know as well. And without disabling all HUD display cause then I lose apropos messages
DargorBack Posted August 1, 2022 Posted August 1, 2022 Hey, I know this is quite old, but I need some help. Everything on Defeat seems to be working fine, but there's one problem: when the animation starts, it gets stuck for a long while. I pulled the console and see that it's checking a bunch of spells, before the actual scene trigger shows up. Then the animation starts and everything goes normally from there. But that's the problem. For some reason, it starts checking a lot of spells before the action can happen and that's a bit... Distracting. Any ideas of how to solve this or has this been covered already?
DargorBack Posted August 1, 2022 Posted August 1, 2022 On 4/10/2022 at 11:45 AM, Slorm said: It's been some years since I last tried this mod but thought I'd give it a try again using the Bane Master v5.3.6 version. Everything seems to work except if defeated by a human/animal at the end the pc is stuck on the ground after the sex scene and cannot move. The attacker then goes hostile after a few seconds and attacks the pc again. I've tried various settings like setting Robbery to 0 etc but the pc always goes into the pose of sitting on the ground and is unable to move. EDIT: Animal attacks have the same problem. After a bit more testing I found that once the pc has been hit again a press on the left mouse button will then put her into attack mode but her chances of escaping are not good by then I'm also having this problem. Any fixes or workarounds?
Tlam99 Posted August 1, 2022 Posted August 1, 2022 2 minutes ago, DargorBack said: this problem. deactivate HH check in SL.
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